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SlyRebirth

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Posts posted by SlyRebirth

  1. On 6/6/2020 at 2:32 PM, SlyRebirth said:

    Been meaning to post my lockdown painted list for a while, so here goes:

    • Katakros
    • Vokmortian
    • Gothizar Harvester
    • Mortek Crawler
    • Mortek Guard x 10
    • Necropolis Stalkers x 3
    • Varanguard x 3
    • Gaunt Summoner on Disc
    • Mighty Skullcrushers x 6
    • Blood Reavers x 20
    • Blood Warriors x 5
    • Bloodstoker
    • Khorgorath

    The OBR is work for my current army, but my clippers broke and my order with new ones is (understandably) taking a while to arrive, so I finally finished up all my Khorne Mortal and Everchosen stuff. Great to get it all off the "to paint" shelf and onto the display shelf.

    Just finishing up a unit of 5 Khavalos Deathriders to add to this list.
    Next up, finishing up a Screaming Bell (which I go around halfway to finishing a couple of weeks ago).

    • Like 1
  2. Been meaning to post my lockdown painted list for a while, so here goes:

    • Katakros
    • Vokmortian
    • Gothizar Harvester
    • Mortek Crawler
    • Mortek Guard x 10
    • Necropolis Stalkers x 3
    • Varanguard x 3
    • Gaunt Summoner on Disc
    • Mighty Skullcrushers x 6
    • Blood Reavers x 20
    • Blood Warriors x 5
    • Bloodstoker
    • Khorgorath

    The OBR is work for my current army, but my clippers broke and my order with new ones is (understandably) taking a while to arrive, so I finally finished up all my Khorne Mortal and Everchosen stuff. Great to get it all off the "to paint" shelf and onto the display shelf.

    • Like 3
  3. Personally, I appreciate them calling out the changes and making it clear what's going to change ahead of time. Pretty sure they didn't do this a few years ago.

     

    EDIT: Also, may mean increased trade for FLGS too, who usually offer discounts.

    • Like 1
  4. 26 minutes ago, Skreech Verminking said:

    You still need to get them off, and don’t forget your 5Verminlords to summon😂😂

    I am very confident that the Great Horned One will support this endeavour, and there is no precedent whatsoever for small details such as dice rolls from derailing Skaven plans at any time in history. Not at all...

    (I don't have five bells, but I think two would be fun to try :))

    • Haha 1
  5. I've been looking for an answer to this for a while, so I thought I'd just ask here. I gather it's perfectly fine to have multiple Screaming Bells (learned from this thread) but I wondered if the buffs/nerfs stack when ringing the bells? I can see that the damage or summon results would be fine, but would you -2 to hit for enemies within range of both Bells if they so rolled?

  6. I've been trawling through the Azyr app and trying to work out what's left after Legacy factions are taken out, and those units which don't have a book that are still on sale in some form, that could/are likely to move into the Cities of Sigmar book. It's still quite a long list - those with an asterisk are very likely to find a home in a different book.

    • Mistweaver Saih*
    • Tenebrael Shard*
    • Battlemage on Griffon
    • Celestial Hurricanum (& with Battlemage)
    • Luminark of Hysh (& with Celestial Mage)
    • Black Guard
    • Bleakswords
    • Darkshards
    • Dreadspears
    • Executioners
    • Sorceress
    • Sorceress on Black Dragon
    • Excelsior Warpriest
    • Flagellants
    • Hammerers
    • Ironbreakers
    • Irondrakes
    • Longbeards
    • Warden King
    • Demigryph Knights
    • Freeguild General (one version still available)
    • Freeguild General on Griffon (two versions available)
    • Freeguild Greatswords
    • Freeguild Guard
    • Freeguild Handgunners
    • Freeguild Outriders
    • Freeguild Pistoliers
    • Cogsmith
    • Gyrobombers
    • Gyrocopters
    • Helblaster Volley Gun
    • Helstorm Rocket Battery
    • Steam Tank
    • Drakespawn Chariots
    • Drakespawn Knights
    • Dreadlord on Black Dragon
    • War Hydra
    • Anointed
    • Flamespyre Phoenix (& with Anointed)
    • Frostheart Phoenix (& with Anointed)
    • Phoenix Guard
    • Assassin
    • Dark Riders
    • Shadow Warriors
    • Eternal Guard
    • Nomad Prince
    • Sisters of the Thorn
    • Sisters of the Watch
    • Wild Riders
    • Wildwood Rangers

    I think all of the human and duardin units will make it into the CoS book; I'd suspect that some of the aelf units might be merged into a different book alongside new units (similar to Daughters of Khaine).

  7. A few notes from yesterday that might be of some small interest.

    - There was a rumour going around at about 1pm (one hour before the AoS preview) that the AoS preview had been cancelled. A couple of the GW staff on-site were asking another staffer about it - clearly this was not the case, although it's possible (if unlikely at that late stage) that the line-up had changed and something of note had to be pulled.

    - In the AoS rules seminar at 11am Jervis Johnson showed a screen grab of the points calculator they use. Not unexpectedly, it assigns a base score to the main statline (move, wounds, save, etc), then there's a tick box for whether a unit can fly, and other elements (number of models, weapons - and whether those cause normal wounds or MW, etc). The interesting part is that they have a list of warscroll abilities that are all given basic points costs (usually 20 or 40 to start with), so that a unit that has an ability which causes 1 MW on charging (for example) will have consistency for the value of that ability with another unit that has the same or similar ability.

    - Once the calculator has a basic points cost, that information goes to the playtesters to see if the values hold up in the context of synergies, etc. Any differences that come back are then also tracked, and the calculator updated constantly to iterate and refine. The point about the calculator I don't think is to do the work of setting points, but to provide as consistent basis as possible for the subject of balance. There are also other factors taken into account - base size, since it affects the amount of attacks; and one thing called "Puny" which takes into account whether a model has lower survivability (eg single model with 5 wounds) as it has a lower chance to use its abilities more (since it has less chance of lasting to later rounds).

    - In the AoS Lore seminar at 12pm Jes Bickham very briefly mentioned a reference to the evolution of the game with respect to endless spells, and mentioned the creation of 'named' endless spells in the lore - but possibly also a reference to what's coming up in Forbidden Power (possibly special versions of endless spells that are different in the way that named characters are different from unnamed characters?)

    - Another point made pretty clearly by Phil Kelly was that Destruction would have its focus. This was in the context of AoS1 being SC vs Chaos (and he said that Order vs Chaos would always be the spine of the evolving narrative, naturally); AoS2 being SC vs Death. So AoS3 may well be Order/SC vs Destruction. Not really a big surprise, but nice to understand some of the thinking.

    - Jes Bickham was also pretty strong on the point of Archaon coming back "in a big way" - not clear if this is a battletome, or just as part of the narrative evolution. Made me wonder if a STD faction might be led by Archaon... after all, WarCry is basically a big party to please the dude. Anyway, expect him to still play a big part in stuff.

    - If you're going to attend WH Fest and want to be in one of the main previews, get there very early. We arrived about 9:30am (30 mins before doors opened) and were queuing for over an hour (partly because they couldn't put swag into bags quick enough!) - by the time we got to the Info desk, all preview wristbands for the main systems were gone, though there were still some good ones (see above!)

    - There were good demos available for things like AoS champions - a good way to pass 20 mins, whether you know a game or not. As you'd expect, staff were all friendly and enthusiastic.

    - Oddly, the shop there carried pretty much everything you can buy, but nothing was priced... so you'd have to pick stuff up, go through the snaking queue system to the till before you knew how much it would cost. Apparently this wasn't planned... seems like a strange move, so I could believe it was an oversight. As well as the white boxes, there were also old WHFB boxes on the shelves there (square bases only!) - if they had prices and there were some discounts, I think they would have sold a lot more.

    I think those are the main points of note from what I saw, I'll add other stuff if I think of it.

     

    EDIT: Oh, and the Contrast paint looks good. Solid colour as with base paint, but difference in shade where it pools (but quite naturally). Doesn't cover larger, flat areas so well, but it's certainly a great way to get three colours onto a model in a much nicer-looking way than base alone. GW army painter I spoke to claimed that he definitely uses it for his work, which having seen the results I can believe - my expectation is that for now the colour range gives you a bunch of useful starting points, but it isn't exhaustive. So if you're looking for a middle red, blue, green, etc, it's great. But if your starting point needs to be different versions (eg Khorne Red instead of Mephiston, perhaps), then you might still want to go base + shade. Not sure if you can mix Contrast well with other Contrast paints, or other paints in the Base, shade, etc range.

    • Like 5
    • Thanks 4
  8. Hi folks

    I don't often post here, but I've been a member for a long time. In the past year my attention to the hobby has been completely transformed - from reading other threads/Twitter/etc I don't think I'm alone in that, usually thanks to the Duncan guides :)

    Anyway, as I've progressed with practice and guidance on better technique, I've been looking at ways to try to get the best results from my limited skill - and this led me to consider painting in sub-assemblies. I've found overall results so much better when painting certain elements before assembly, because it can get tricky just getting the brush into less accessible places once glued (eg inside of cloaks, etc).

    However, I couldn't find any recommendations for what sub-assemblies work out most effectively, and a couple of times I've spent a lot of time trying to figure this out. So I thought I'd share my experience with each model I build/paint, in case it's useful to others who want to quickly see which sections to build.

    I have no idea if this will *actually* be useful to people, so all comments welcome. I'll start with an easy example of something I'm working on now - Vanguard Hunters, assuming building from the box of ten.

    Steps 1a (x2), 1c (x2), 1e (x2), 1g (x2), 1i (x2) - this is lower torso and legs. I've missed out the intermediate steps, since this is sticking them to the base, and I tend to find it much easier to do the basing, then stick the model on afterwards. But this is obviously personal preference :)

    IMPORTANT NOTE: When you add the arms on to every model, make sure to dry-align the cloak as well. Although you don't want to stick the cloak on, you do want to make sure that the connection areas on top of the shoulders will align. If you don't do this, the cloak won't sit properly at the end (this is something I learned from experience...)

    Hunter Prime: 8a (rope and hook) NO; 8b YES; 8c YES except cloak; 8d NO; 8e NO - follow similar principles with alternative build for 8f-8j. So you should have body, legs, head, arms and weapons all built; not the rope, cloak, shoulder pads or pad tassels (you can add the pad tassels to the pads as a separate assembly).

    58e6b124a8563_HunterPrimesub.jpg.4489cf08583791494f591ff23298659b.jpg

    Hunter with Astral Compass: 9a (sword/axe on belt) NO; 9b YES; 9c YES except cloak; 9d NO; 9e YES - So you should have body, legs, head, arms and weapons all built; not the belt weapon, cloak or shoulder pads.

    58e6b122e0ed1_HunterCompasssub.jpg.a0f4ca2ebef9bf230b2d9f50fb2bd157.jpg

    Hunter 1: 10a NO; 10b YES; 10c YES except cloak; 10d NO; 10e YES - So you should have body, legs, head, arms and weapons all built; not the belt pouch, cloak or shoulder pads.

    58e6b1265b299_HunterStandardSub.jpg.22e9c1494b50cd078ec5a742b1c08857.jpg

    Hunter 2: 11a NO; 11b YES; 11c YES except cloak; 11d NO; 11e YES - So you should have body, legs, head, arms and weapons all built; not the belt pouch, cloak or shoulder pads.

    Hunter 3: 12a NO; 12b YES; 12c YES except cloak; 12d YES except shoulder pads - So you should have body, legs, head, arms and weapons all built; not the belt pouch, cloak or shoulder pads.

    Hunter 4: as Hunter 3

    Hunter 5: as Hunter 3

    So this is an example; thoughts on collecting new kits in this way as part of this thread?

    • Like 2
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