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Posts posted by Namelessone81
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My fellow admirals I want to paint my army in the colors of “Barak Urbaz” !
I don’t know the colors cause I don’t have the book yet so if anyone painted them before in this scheme plz tell methnx
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6 hours ago, The Red King said:
I mean they definitely went up in points but against non rending units they're an absolute brick wall. The change to their fortress of boughs from "didn't move in the last movement phase" to "didn't move this turn" means they will almost always be getting that buff. Terrain or the discounted sisters of the thorn turn them into a 2+ bouncing mortals on 6's. If you look at those two as a package they actually got 20 points cheaper (for a 10/5 split)
Looking at them with their buff active (which again it will always be unless you charge or get charged on your turn after moving?) Then they've got 21 attacks at 2+/3+/-/1 and a 3+ save at worst. That's a fairly elite unit for a 130 point battleline. They're probably in general not as good as Pheonix guard but comparing them against sequitors they're only marginally less killy while being more durable and better at area and objective control.
I for one don't consider them nerfed because I like my elves to be expensive and good rather than chaff.
Isn’t piling in considered a “move” ?
cause if they only lose their buff on a charge or normal move/run then they are way better than most battlines -
Anyone have played any meeting engagements ? My lgc will have a meeting engagements tournament and I could use any advise
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5 hours ago, Tidings said:
I know that feeling haha, still need to base 10 more of the Eternal Guard and then 30 Wildwood Rangers
I also have 30 wildwood rangers waiting for me to paint them ! You are not alone sir
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1 hour ago, Zappgrot said:
I am wondering am i the only one who thinks the living city is going to be one hell of a army to fight? Between hidden path, shadow warriors and tree revenants. A living city army can just deploy or redeploy in reaction to the enemies battle plan. That seems verry powerfull. More so since a lot of cities of sigmar units get bonuses if they don't move. And placement is not movement.
I believe that too
but I don’t know what could be our best options for the shoot and melt away ability of our army . What units should we place for the maximum utility of our command ability ?
I am thinking a 30 units of sisters of the watch firing and then moving away and maybe Durthu for a killer charge but I don’t know what to think else for both a shooting attack and the a killer charge .
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Having the AoS updated I saw that we don’t have eternal guard as battleline
so other than sisters of the watch what should we put for battleline units ? What do you all think ?
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Help me out a bit my trusty grove ,
i have 1 spirit of Durthu , 1 treelord ancient and 1 treelord . And I have 1 more in the sprue
given the new battle tome what do you think I should build him ? Durthu , treelord or ancient ?
(I don’t really like magnets )
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So brothers did you try the new meeting engagements battles ?
Any lists ?
Did you win ?
I am currently trying to figure out what’s the best unit combination for victory
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3 minutes ago, Mirage8112 said:
I don’t think so. Rules say 6” for faction terrain pieces deployed by an allegiance ability. A mystical rock is just... a mystical rock.
Right now, the default terain is one of like 8 kits and you have to use the warcrolls. If you want to sub in something use you can (dreadstone blight for example), you just have to use it’s warscroll. If it doesn’t have one, you have to roll for mystical terrain
But wait a frigging minute. does that say 10” tall at its tallest point? Is this from the new GHB?Yup
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Hey all ! Do we know when they usually update the AoS app with the new points from the latest generals handbook ?
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Noobie question :
Can a unit that has “fly” keyword see my unit that is inside a Sylvaneth Wyldwood ? (All the models on the terrain)
can the flying unit make a spell against my covered unit if the spell say “must me visible” ?
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Hi all !
I am struggling to deal with the night haunts he usually has a unit of 9 spirit hosts (!) and something about 30 the unit with the shyths.
we are playing at 1750 points
can you advise me as how I can counter him ?
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6 minutes ago, XReN said:
Cool, I think I'll make a blog about our campaign then to keep the updates for it in one place (and also put some translation in it, since I don't think many people here know Russian)
Don’t forget to tell us the link
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1 minute ago, Mutter said:
You just need to photocopy cards for everybody and find a way to mark stuff on the map.
Alternatively, do as GW suggests and buy multiple copies.
Yeah I thought so too will do then thnx for the info
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We want to start the firestorm campaign in our local store too but we are I think 8 so my question is how do you do it if there are more than 4 players ?
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Hey all,
We will start a Path to glory campaign in my local store and I want to know if there are any other battle plans except the path to glory book ones and the two from malaighn sorcery book.
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48 minutes ago, Lord Norx said:
Would you get double the attacks with missile/melee weapons using the anvils of the heldenhammer command ability "heroes of another age"?
Yes
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Any suggestions for an army list against a fellow stormcast army ?
Havent played yet and I am lost as what is Better to use
(I have all models)
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Fellow Eternals I will play a mirror match next weak for our little league and I can’t decide between 10 judicators and 2 balista with ordinator
any suggestions?
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That’s brutal
then go with your lucky comet and may It have Sigmars blessings
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1 hour ago, Black Blade said:
Thinking about taking this to last league game.
Hows it look?
Allegiance: Stormcast Eternals
- Stormhost: Celestial Vindicators
Mortal Realm: Ulgu
Leaders
Lord-Arcanum on Celestial Dracoline (240)
- General
- Trait: Single-minded Fury
- Artefact: Miasmatic Blade
- Spell: Azyrite Halo
- Mount Trait: Ear-bursting Roar
Lord-Arcanum (180)
- Artefact: Stormrage Blade
- Spell: Stormcaller
Lord-Castellant (100)
Lord-Relictor (100)
- Prayer: Divine Light
Battleline
10 x Sequitors (240)
- Stormsmite Mauls and Soulshields
- 5x Stormsmite Greatmaces
5 x Sequitors (120)
- Stormsmite Mauls and Soulshields
- 2x Stormsmite Greatmaces
5 x Judicators (160)
- Skybolt Bows
- 1x Shockbolt Bows
Units
5 x Evocators (200)
- 5x Grandstaves
- Lore of Invigoration: Speed of Lightning
5 x Evocators (200)
- 5x Grandstaves
- Lore of Invigoration: Celestial Blades
2 x Fulminators (240)
Battalions
Cleansing Phalanx (120)
Endless Spells
Everblaze Comet (100)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 104
I don’t know about the comet maybe a knight azyros for rerols ?
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AoS 2 - Kharadron Overlords Discussion
in Order
Posted
What do you think of a Barak-urbaz Gunhaulers for battleline with ordinaror so that I can use them as artillery?