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Johnny Pestilens

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Posts posted by Johnny Pestilens

  1. Skaven -

    Monks: Shoot them, Spellcast them off, drop a heavy book on them...keep them at range and that's half the battle. Whittle the unit size down enough and they become much less killy.

    Furnace/Bell: Ignore it, it's a trap, the Furnace in particular is more deadly than you realize and both are annoyingly survivable. Focus on the models around them and get them below 10 models within 6' and then they can't move, problem solved. Unless they are sat on an objective, then go and swarm them with bodies.

    Grey Seer: Kill him asap, he's squishy but is the best caster!

    Gnawholes: Mostly a distraction, unless the Skaven player us real good at packing bodies round them, you only have to worry about 1 model popping up, 9' away. You'll be fine!

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  2. On 11/10/2018 at 1:11 PM, wander said:

    Thanks for the response!

    I have Liber Bubonicus on my solo Plague Furnace atm, so I can dole out two prayer buffs a round. I agree so far in my experience in smaller scale games that the Plague Furnace is a monster for throwing damage, really good beatstick. I don't tournament, so there's no 'only Heroes can capture objectives' rule in the games I play. I like their damage out-put and that they do stick about though. And yep, boosts the chance of a Great Plague going off with that extra prayer.

    As an aside, I feel if we get an update to Pestilens forces in the future, the Censer Bearers need buffing. For what they currently cost in points, I'd increase the mortal wound damage from Poisonous Fumes (d3 mws seems not too op) and change Plague Disciples rule to have the Monks auto-pass Bravery on a d6 roll of 4+, similar to a Grey Seer's command ability.

    Yeah, as they are I just can't see a place for the Censer Bearers, points wise you're always better off just taking more monks. Perhaps even leaning on the fact they are all high on poisonous fumes, if GW game them some sort of save, 5+ or something, they'd instantly become more useful, tie that in to the auto pass on bravery as you mentioned and they'd suddenly have some sort of role to play! I've got 20 of them just sat in a drawer at home and they'll stay there until something changes.

    • Like 1
  3. For me I found the 2 Plague Furnaces essential in order to be able to split my forces and still buff the monks. Kinda keep them between the 5 packs of 20 monks so any unit could be buffed in order to keep my opponent guessing. They held their own in combat, rolling in after the initial monk wave, (when the Censer works, it really  works) plus as Hero's they were able to claim objectives. Not to mention that each Furnace is another shot at the Echo of the Great Plagues coming  off with each prayer. I think for the points they are super useful!

  4. Hey guys,

    So, fresh from Blood and Glory at the weekend, wanted to share the list I used. Had moderate success, 3 wins (Skryre, Sormcast, KO) and 2 losses (Sylvaneth and Stormcast) so all in all Pestilens did me proud!

    Allegiance: Pestilens
    Mortal Realm: Aqshy

    Leaders
    Verminlord Corruptor (220)
    - General
    - Trait: Master of Rot and Ruin 
    - Artefact: Thermalrider Cloak 
    Plague Furnace (180)
    Plague Furnace (180)
    Plague Priest with Plague Censer(80)
    Packmaster (60)
    - Herding Whip & Blade
    - Allies
    Arch Warlock (140)
    - Allies

    Battleline
    20 x Plague Monks (140)
    - Foetid Blades
    20 x Plague Monks (140)
    - Foetid Blades
    20 x Plague Monks (140)
    - Foetid Blades
    20 x Plague Monks (140)
    - Foetid Blades
    20 x Plague Monks (140)
    - Foetid Blades

    Units
    4 x Rat Ogors (200)
    - Allies

    War Machines
    Plagueclaw (160)

    Endless Spells
    Balewind Vortex (40)
    Aethervoid Pendulum (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 400 / 400
    Wounds: 172

    Winners -

    Monks: Killed lots and died lots. Rabid Fever was the MVP blessing of the weekend, no one came off unscathed from battle.

    Rat Ogors: All the damage, also gave my opponents something to think about.

    Verminlord: Having the extra movement and the fly keyword from the cloak, he bounced around the board causing trouble.

    Other notable mentions go out to the Arch Warlock (on a balewind he weathered some nasty offense) and the Plagueclaw Catapult (got 12 wounds off in one turn against KO, the look on the guys face...)

    Losers -

    Plague Priest: Just didn't get much out of him, felt a bystander in most matches

    Aethervoid Pendulum: Didn't do much at all

    considering dropping the spells and the priest for another Catapult to offer additional threat until the Monks can make it into combat.... Or dropping the Priest and Pendulum, upgrade a block of 20 monks to a block of 40 and adding shackles.... Gonna be fun to try either way :)

    • Like 2
  5. 2 minutes ago, tolstedt said:

     Take out the plagueclaw and take 3 plague mortars instead.  They are just better every time mathematically.

    Cheers, will look into it. I've actually got a couple laying around but found they hit less reliably, could have just been unlucky though! Though am already using my full Allies allowance so can't take them unless i drop something.

  6. 3 minutes ago, Skreech Verminking said:

    It looks interesting.

    ?

    You might be good to go, to be actually true.

    wish you good luck and happy wargaming.

     

    ps: give your verminlord one of the -3 rend realm artifact.

    with it he will literally shred any units to a pile of blood and gore.

    Cheers! I tried the Sword of Judgement a few times, but never really got a chance to use it as the Corruptor was just focused down each time. Thinking with the Thermalrider Cloak to just stay out of range and cast /buff from distance. Will see how it goes though!

  7. Hi fellow sickly rat enthusiasts,

    I've got a tournament coming up next month and br good to know what people think of my list. After a few practice games against KO, BoC and Ironjawz, think I've finally settled on my list (attached).

    Highlights is the Thermalrider Cloak on the Corruptor plus Master of Rot and Ruin. This means he's moving 16', can fly, can cast 2 spells and a cheeky prayer! Basically gonna try and bounce him round the table causing mischief but keeping out of harms way.

    Otherwise the Rat Ogres have done really well for me, as long as they keep near the packmaster they are nasty! 

    Arch Warlock on a Balewind is pretty standard but seems to be worth the points! Other than that 5 blocks of 20 monks backed up by a Priest and 2 Furnaces.... let's spread the good word of the Horned Rat!

    BloodandGloryList.pdf

    • Like 1
  8. Hi guys, hoping to get a bit of advice on list building.

    I usually play Skaven, but fancy trying out an army that doesn't require more than a 100 models for a change. So I've picked up a couple of start collecting boxes of BCR (made a Frostlord on stoehorn and the riders on Thundertusk), some yetis, couple of Hunters, frost sabres and even 2 units of gore gruntas...but now don't really know what to do with them! Was thinking of trying out the attached lists, be interesting to know what people think.

    Cheers

    D2.pdf

    D1.pdf

    • Like 1
  9. On 7/11/2018 at 9:10 AM, Oldmanlee said:

    Anyone had any success running pestilence under the maggotkin rules is it better? 

    I tried it in a few games but personally felt that Pestilens units, in particular Plague Monks don't really make the most of them. 

    All the Maggotkin rules are kind of geared around staying alive, whereas the rats should be disposable....throw them in, kill then watch them blow up.

    The Feculent Gnarlmaw is nice for a bit of speed though.

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