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LillenS

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Posts posted by LillenS

  1. On 10/7/2019 at 11:18 AM, TomParry84 said:

    Change one dice roll 'per phase' so changing two 5s into 6s's usually giving an extra 4 mws a turn if shooting twice. It makes a big difference!

    This dosen’t work due to the hit has to be a unmodified hit of a 6”. So you cant change the roll of a 5 to trigger more mws. 

  2. This is a list I have  played with great results.  It plays fairly good in most missions and have a answer to allot of things. It can push hard offensively but can also build a brick that slowly takes control of the board.  The 20 Sequitors is really fun to use with tides of death rule.  BUT this is´t a list that will go 5-0 at tournaments it´s more around 3-2 or 4-1 list. But with some luck you could squeeze out 5 wins with it.

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach
    Mortal Realm: Shyish

    Leaders
    Akhelian King (240)
    - General
    - Trait: Emissary of the Deep Places 
    Eidolon of Mathlann, Aspect of the Sea (440)
    - Artefact: Ethereal Amulet 
    - Lore of the Deeps: Pressure of the Deep
    Isharann Soulscryer (100)
    Isharann Tidecaster (100)
    - Lore of the Deeps: Steed of Tides

    Battleline
    6 x Akhelian Morrsarr Guard (320)
    3 x Akhelian Morrsarr Guard (160)
    3 x Akhelian Morrsarr Guard (160)

    Units
    20 x Sequitors (400)
    - Tempest Blades and Soulshields
    - 9x Stormsmite Greatmaces
    - Allies

    Endless Spells
    Chronomantic Cogs (60)
    Soulsnare Shackles (20)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 400 / 400
    Wounds: 117
     

     

    How it plays is that Sequitors takes it on the chin and try to block of the opponent from charging the eels. Then the eels counter charge and clean up the mess. The Aspect with cogs (slow time = re-roll saves) and ethereal amulet is super tanky and he is my distraction unit that i launch (steeds of tides) in to my opponents face to tie up key units. He also has a sniping model spell that can be great against screens that is spread out or it forces the opponent to clump up more = less board space. Shackles is in there more to be a distraction. You put it out and get some mortal wounds out in your movement phase then your opponents has to waste a casting roll to get rid of it or hope that it wont affect his units in theirs movement phase.  This is one of the more fun list I have built my self and played.  I hope it could be to any help or inspiration for anyone to use.

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