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Katz

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Posts posted by Katz

  1. 11 minutes ago, JCar09 said:

     

    A question that has come up with the new book. If a Terrorgheist rolls a 6 with the jaws they are 6 deadly. With the skill gristlegore that the 6 are two impacts that would happen? 12 mortal wounds? 6 mortals and throw another attack .. ??

    it's in the FAQ, but tldr, 6mw and one attack that hit that goes on to wound roll.

  2. 55 minutes ago, Vlagorescu said:

    Hm.. fleur de lys is actually not a bad idea but I was thinking of something more gruesome :/ 

    Why would you have something more gruesome for a noble army fighting for what is right in this world and to bring peace and glory to the realm?

    • Like 4
  3. 14 minutes ago, AverageBoss said:

    Don't know if this has been brought up yet, but would this:

    AoSFleshCourts-Feb6-PeerlessFerocity4jcd

    Combined with the Terrorghiests maw rule mean that a 6 to hit would inflict 12 Mortal Wounds, or would it be 6 Mortals and a separate to wound roll for D6 damage?

    as I read it, you get 2 hits of unmodified 6 meaning 12MW.
    Edit: to make sure nobody accidentaly reads something, FAQ is clear and it would be 6MW and separate wound roll for D6 damage

  4. 9 hours ago, markymarkka said:

    If I take the Mistress of Poisons command trait on a Slaughter Queen on a Cauldron of Blood, does it also buff Avatar of Khaines sword and Witch Aelves' sacrificial knives' damage by 1? 

    Combined with Mindrazor, Orgy of Slaughter and Catechism of Murder 🤣

    Nope, you only buff the hero and not the mount. the rule stating this is on page 48 under the mount headline

  5. 8 hours ago, Overread said:

    So wondering what direct you guys might take my collection thus far, partly just talking out loud about ideas and planning what to purchase and work toward next:

    Currently I've got

    1 Blood Cauldron (slaughter/hag queen option)
    1 Shrine
    2 Hag Queen
    2 Slaughter Queen
    2 Bloodwrack Medusa
    2 Avatar

    30 Witch Elves with Bucklers and full command
    30 Witch Elves with duel daggers and full command

    10 Khinerai Heartrenders
    10 Khinerai Lifetakers
    10 Blood Stalkers

    15 Doomfire Warlocks
    Allies:

    6 Gryph Hounds (Stormcast Eternals) 
    1 Supreme Sorceress (Darkling Covens)
    2 Assassins (Shadowblades)
    1 Hydra

    My thoughts:

    1) Getting another 30 Witch Aelves and then arming them either with bucklers or duel blades. Visually duel blades looks the best; though functionally bucklers are more durable and long lasting whilst blades require getting the first round of attacks in to really give their best. 
    The downside to this is its expensive; a lot of money for those 3 boxes of witches. 

    2) The Battleforce Boxed set. About the same price as the above and whilst it should last around a long while it might be one of those things better to "grab before its gone" deals. It's unfocused though so gives me a little bit of everything rather than any one thing in bulk. I can't say no to more command and avatar options in general; whilst another 10 khinari is a solid block to put to use. Witches and Melusai are not in a great number, but would could certainly be put toward future expansion plans.

    3) Several boxes of Melusai. Starts me down the road toward being able to take a snake-heavy army; however I sort of feel like whilst this would be a great direction to go, considering how far I've come in terms of Witches it might be better and more sensible to focus on one then the other rather than walk between the two. 

    4) More allies - well who doesn't need more gryph hounds! But otherwise more allies might not be required, though I've heard people like eels these days!

    5) Other ideas! ?

    So to return the favor.

    So more aelves seems to be somewhat given in a current state to even be able to do 3 blobs for battlelines, but you probably would want to expand your leadership with that so you can have a hag per blob to make sure they are all brewed up and get a prayer.
    But if you are going with more of both of these you might just as well go battleforce to reinforce all parts of your army imo.

    it seems like a larger undertaking to switch to snake lady army completely and seems like a larger economic undertaking than any other option.

    For allies it is a question of, do you want to make the punchy army more punchy or do you want to add in options to make up for the lack of range?
    As I myself is currently (until I get my new ladies) is  a stormcast player I see them having access to several options of ranged combat that could be of interest.
    Ex a lord ordinator and two ballistas would be 340 points for what could be a quite devastating amount of firepower, or the vanguard raptors with hurricane crossbows that is doing a lot of attacks but also have a bubble of -1 to charge rolls that might help with board control.

    Otherwise there is the what seems to be almost standard tank idoneth eels that I see a lot of lists running with that seems to be doing a good job :)

    I do have one other idea: Mortahi

  6. Hello all, I'm going to make a dive into DoK and have some questions on what to assemble.
    So I'm getting 2 battleforce boxes, have one new box of sisters/witches that I'm planning on building to get started before the boxes arrive and then 20 old witch aelves (metal super ugly ones)
    so I'm thinking about making 20 sisters of slaughter and 10 more witches to be able to do either battalion.
    10 blood sisters (I don't think the ranged snake ladies seems as worth as the melee ones)
    10 of each of the heartrenders and life takers (should allow both of the battalions)
    and for the cauldrons I'm thinking of magnetizing both of them to have full freedom between the different options.

    But am I missing something or would you put together the battleforce box differently and in that case why?

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