Lord Bretonnia
-
Posts
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Lord Bretonnia
-
-
I’m not sure I understand the exact idea behind this, not the examples you provide. Could you flesh them out?
Cheers
-
Hi guys
I was just wondering when we might see an update for the tome?
Cheers! -
You do reslize that they, in the battle report, are using the official rules and not this community based rules set... right?
-
This is great... I will return with comments soon!
-
Who won, and where can I find the results???
Thanks -
Any news yet?
Cheers!
-
This stuff is so cool! I Wish I played Death!
-
Hi design team
Any news on the ETA of the battletome?
Cheers -
1 hour ago, JackStreicher said:
Well what I heard so far from two people: I won‘t play against this Battletome anymore, it‘s an overpowered wishlisting BT.
Though there wasn‘t much constructive feedback
well...
Are you saying that you agree to their feedback, that its an overpowered wishlist battletome?
-
This is GREAT news! Thanks a lot!
Is there any time-frame for your next release? Any indications would be great!
Again thanks
Cheers
-
Hey guys...
When can we expect an update?Its been a long time and a lot have changed in AOS.
Just any news really. We are kind of getting a little anxious... ?
Cheers
-
Hello Design team...
Its been quite a while and I was wondering if there might be any AOS 2.0 updates on the way? That would be grand.Let me know whats going on, looking forward to some updates soon.
Cheers
-
Looking forward to hearing how it went!
I think its perfectly fine to reduce the lance's ability to only reroll 1s! -
6 minutes ago, Nielspeterdejong said:
I will try to use my latest proposal
Though could you do me a favour? Could you quickly make my version of the King (24” range abilities, called King Leoncouer, and 13 wounds). That way it will be easier for us to use.
Sure.... If you are able to, I would like for you to test both his weapons.
-
Well... He'll ignore 16.6% of mortal wounds. Granted thats not a lot, but its still something. But, Ill be glad to know how it went and what he was tested against!
-
17 minutes ago, Nielspeterdejong said:
Well I agree that he is powerful, but he costs the same as Lord Kroak who can deal D3 mortal wounds to 3 units per turn anywhere on the battlefield as well as 3 other spells. As such making him generic isn’t that far off.
many armies have only one named Lord, and as such I found it fitting lore wise that that would be the Green Knight.
otherwise I think we should keep the King Louen, and state that he became immortal by becoming the Lady’s consort.
And I was referring to the alternative Lady’s Favour trait, which no longer uses Tokens. This is one of the Allegiance traits.
And that is why I suggested replacing the tokens with the new system that gives your Peasantry better rolls vs battleshock, and allows your Knights to both retreat and charge in the same turn. Basically giving you cycle charges.
I personally think he could very well take Kroak.
The thing is, if you read what constitute a unique character its among other things special unique items. Which my version has. Its actually Leouns items he has inherited. I really don't think it should be Leoun since he's dead. If one were to make him generic. but keep all the items I gave him, I would reduce the range of the Crown and command ability to 24 inches and make the armor have a range of 6 inches. I think, that if you keep his unique artifacts; sword, lance, crown, armor... I think he should cost 450...
If you can, I would like you to test him (my version). -
1 hour ago, Nielspeterdejong said:
Heya,
Well we think the Green Knight like you suggested (provided it remains a named character) would be a great unit, and fair for 180 points. If it remains the only named character for Bretonnia then that would make sense lorewise, and also not make it too powerful as it cannot gain items. So we think it’s pretty good!
Grail Knights do sound great. I was first thinking about 180 points, but if we add that bonus against DAEMON and DEATH units as well as my The Lady's Favour idea then 200 points does sound fair.We tested the Tokens in the game, and we quite liked them! However, they also made the gameplay longer, and honestly we only ever used them for the Retreat and Charge in the same turn, as the other options were often already integrated in several units.
As such we wanted to propose this version of The Lady's Favour instead (could be renamed The Lady's Blessing). You won't be able to use the Retreat and Charge on the cheaper Mounted Yeomen anymore, or reroll hit and wound rolls if you so desire, so it will be less flexible. But it should make the gameplay less complicated and more smoothly. As such we wanted to try it out, and we balanced it in that it requires you to keep your DAMSEL units save if you want to benefit from this Allegiance trait (otherwise only your Breton units within 6" of your General may benefit from these boons).
I want to stress that since there can only be one King of Bretonnia, I think the King, whatever his name should be Unique, I just don't think it should be Leoun. The model I suggest carries a wide variety of powerful items, so its fair that he does not have access to more. However a command trait would be nice! The point is that you can only have one king and thus automatically in my mind must be a unique character...
I actually think my Grail Knights are pretty good and priced correctly too. Was your The Lady's Favour a command trait, or was it an ability you would give the Grail knight? I kind of was lost on that? Since the Green knight lore wise is a unique character so too MUST he be in the game too. Glad we agree!
I'm interested in hearing how much difference you felt he Favor Tokens did... because I'm pretty sure it will complicate stuff more than necessary. Could we not just have them as spells?
-
Hi.... I'm glad you liked the King...
What do you think about the Green Knight and the Grail Knights?
-
I just wanted to say, that although I have tried to make them competitive, I have taking my point of departure on abilities and stats on older editions and the lore of Bretonnia... Which I think is the best way to go about it. So when the lore says "Best knight in the world" well that means they have to have the best cavalry unit in the game! Well within reason of course, but basically it means at least 50/50 against the most powerful cavalry unit in the game.
After rereading the alpha draft, I have to say that I'm not a fan of the Token system. I think its another layer to complicate the game. I would rather that the base units were a bit more capable and then simplified. -
In the following I have outlined my thought on this matter. I have been playing Bretonnia for a long time and was sad to see them go. This community based battletome is a great thing, but it must fill a void.
To fill that void several things needs to be present.
1) They must be competitive. This means that they have a real shot at beating any army in the game. Not always, and not by anyone, but even against Seraphon or Stormcast, they have to have a fighting chance around 50% chance of winning if played well.
2) More important they have to follow the lore. Bretonnians have some of the coolest fantasy lore of all the armies, and I think that more than anything they must follow this lore.
3) The battletome must be balanced. What I mean by that is that is has to be something that fits mechanically and strength to the other factions on average. They can have super powerful units if the others are less so and wise versa.
Now here my specific comments on my three favorite units:
King: Leoun Leoncuear is dead. Keep him that way. I think you can base the abilities off him, but you cannot use him. He exists no longer! There can still only be one King, therefore I suggest that he is still a unique character, but it cannot be Leoun in my opinion.
Based on some of the original royal items I have given him his hereditary items.
- The Sword of Couronne was a mighty relic weapon, wielded by many heroes of Bretonnias past. This powerful weapon was forged from the finest Silverline and was quenched in the mirror pools of the Great forest. A purified weapon of The Temple of The Lady herself, The sanctified blade was steeped in righteous power. As Louen wielded this blade, it would catch the suns rays, dazzling his enemies as he charged into battle.
- The Lion Lance was a mighty relic weapon carried by the kings of Bretonnias past, granting the wielder enhanced strength it attacked with a relentless fury.
- The Tabard of Kings was a magnificent embroidered tabard which had been passed down through Bretonnias greatest Kings, enchanted with powerful counter spells it protected its bearer against enemy magic.
- The Armour of Brilliance was a near impervious relic of holy might, the dazzling light from the armors polished plates making it painful for dark beings to even look upon their foe.
- The Crown of Bretonnia shone with a golden light and was blessed by The Lady herself, enhancing the character of its wearer and inspiring those near him.
The Grail Knights: "Considered the ultimate human warrior, a Grail Knight is a successful Questing Knight who fulfilled his quest proving his valour and purity to the Lady of the Lake, only then is he allowed to drink from the holiest of artifacts, The Grail Upon this moment he becomes a Grail Knight, infused with part of the goddess's own power. These knights are among the mightiest warriors in the world, only the greatest of Blood Knights or Chaos Champions could hope to match a Grail Knight in combat. " (Warhammer wiki)
Considered the ultimate human warrior, infused with part of the goddess's own power. These knights are among the mightiest warriors in the world. So too should their stats be!
The Green Knight: It really talks for itself. See below attachment
I have made examples below of how I think the below three units needs to look.
Point cost for the version of the units I propose are as follows:
King: 450
Green Knight 180
5 Grail Knight 200
Bretonnia Battletome Project
in Order
Posted
Indeed. The balance is my concern too! For friends to allow one to play with this, it needs to be very balanced yet have to have right feel. Even though I can see how mount traits would fit, I fear adding more to an already very capable tome. They few times I’ve used it, it was great as is. From a mechanical standpoint there is no need for more, the way I see it.
Also, I would love an update soon, and more stuff, takes more time, whyfore I would rather see an well edited and balanced tome without mount traits than wait for the arduous testing and designing of mount traits to be implemented...
Less is more in this matter, really! 😊