Jump to content

ReAnimate Studios

Members
  • Posts

    143
  • Joined

  • Last visited

Posts posted by ReAnimate Studios

  1. 13 hours ago, swarmofseals said:

    @ReAnimate Studios I've got a lot of thoughts but it would be helpful to understand why you are making the choices that you are. Are you looking for feedback to make your list more competitive? If so, what are your "non-negotiable" inclusions?

    I wanted to have a big monster focused list.  It dosnt have to be the most competitive list in the world. I just dont want to play and loose every game lol

  2. Would love some feed back on this more unorthodox list.

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Mortal Realm: Ghyran

    Leaders
    Slann Starmaster (260)
    - Artefact: Itxi Grubs 
    - Spell: Celestial Apotheosis
    Skink Starseer (140)
    - Spell: Hand of Glory
    Saurus Oldblood on Carnosaur (250)
    - Artefact: Fusil of Conflaguration 
    Saurus Scar-Veteran on Carnosaur (210)
    - General
    - War Spear
    - Command Trait: Prime Warbeast 

    Battleline
    5 x Saurus Knights (100)
    - Lances
    5 x Saurus Knights (100)
    - Lances
    5 x Saurus Knights (100)
    - Lances
    20 x Saurus Warriors (180)
    - Spears

    Behemoths
    Bastiladon (220)
    - Weapon: Solar Engine
    Bastiladon (220)
    - Weapon: Solar Engine

    Battalions
    Firelance Temple-host (160)

    Endless Spells / Terrain / CPs
    Bound Purple Sun of Shyish (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 106
     

  3. I am very new to seraphon, and am really struggling against ogres at the minute. The amount of mortal wounds those guys do decimate my units as they are typically quite small. Any advice would be greatly appreciated. Heres a typical list i face.

    Allegiance: Ogor Mawtribes
    - Mawtribe: Bloodgullet
    Mortal Realm: Hysh
    Slaughtermaster (140)
    - General
    - Trait: Nice Drop of the Red Stuff!
    - Artefact: Splatter-cleaver
    - Lore of Gutmagic: Blood Feast
    Butcher (140)
    - Cleaver
    - Artefact: Aetherquartz Brooch
    - Lore of Gutmagic: Ribcracker
    Tyrant (160)
    - Big Name: Fateseeker
    12 x Ironguts (660)
    12 x Ogor Gluttons (400)
    - Clubs or Blades with Iron Fists
    3 x Ogor Gluttons (120)
    - Clubs or Blades with Iron Fists
    2 x Leadbelchers (80)
    20 x Gnoblars (100)
    Goremand (140)
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 158

     

    And the list i ran last time

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Miasmatic Blade
    - Spell: Meteoric Convocation
    Skink Starpriest (80)
    - Artefact: Incandescent Rectrices
    - Spell: Celestial Apotheosis
    Saurus Scar-Veteran on Cold One (100)
    - Artefact: Betrayer's Crown
    Saurus Astrolith Bearer (160)
    - Artefact: Spellmirror

    Engine of the gods

    Battleline

    10 x Skinks

    10 x Skinks
    5 x Saurus Knights (80)
    - Lances
    5 x Saurus Knights (80)
    - Lances
    5 x Saurus Knights (80)
    - Lances

    Units
    3 x Ripperdactyls

    Battalions
    Shadowstrike Starhost (180)
    Firelance Starhost (150)
    Dracothion's Tail (80)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)

  4. 12 hours ago, Finklelord said:

    The Terrorgheist by itself is really the only worthy one to take since it can still do a good amount of damage.

    Zombie Dragons just don't do enough damage to justify (though rule of cool they look amazing).

    Put a Ghoul King on either of them, GKoTG or GKoZD, and both become amazing. I can't tell you how much my GKoTG has done in games. He once rolled triple 6's on a group of Dryads. GKoZD is more of a force multiplier and best used with Knights or even a large group of Ghouls. 

     

    Also one of your heroes needs to take the Gristlegore specific Artifact too.

    I just reread about the gristlegore artefact 😥 it's a bit lack luster.

     

    The lists I'm looking at running are as follows:

     

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Shyish

    Leaders
    Abhorrant Archregent (240)
    - General
    - Trait: Dark Wizardy 
    - Artefact: The Dermal Robe 
    - Lore of Madness: Deranged Transformation
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Lore of Madness: Blood Feast
    - Mount Trait: Gruesome Bite
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    - Artefact: Blood-river Chalice 
    - Lore of Madness: Miasmal Shroud
    - Mount Trait: Razor-clawed
    Crypt Ghast Courtier (60)

    Battleline
    40 x Crypt Ghouls (360)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)

    Battalions
    Ghoul Patrol (180)

    Endless Spells / Terrain
    Chalice of Ushoran (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 99
     

    Or

     

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Shyish

    Leaders
    Abhorrant Archregent (240)
    - General
    - Trait: Dark Wizardy 
    - Artefact: The Dermal Robe 
    - Lore of Madness: Deranged Transformation
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Lore of Madness: Blood Feast
    - Mount Trait: Gruesome Bite
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    - Artefact: Blood-river Chalice 
    - Lore of Madness: Miasmal Shroud
    - Mount Trait: Razor-clawed
    Crypt Ghast Courtier (60)

    Battleline
    40 x Crypt Ghouls (360)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)

    Battalions
    Ghoul Patrol (180)

    Endless Spells / Terrain
    Chalice of Ushoran (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 99
     

    Any suggestions appreciated :)

     

  5. 30 minutes ago, Finklelord said:

    A couple things that stand out to me:

    -One of your AAR should have Spectral Host or Monstrous Vigor 

    -The command trait is kinda wasted on an AAR since he doesn't really want to be in combat. Though you don't have any other options unless you find room for a GKoTG

    -Grim Garland also is a waste since he won't be near the action and the only model that benefits directly from it is the Terrorgheist which will be miles ahead of the AAR

     

    I would highly recommend finding room for a GKoTG and make him the general. When he charges it's just disgusting 

    -Zombie Dragons unmounted are generally bad. What makes them shine is the signature spell that comes with the GK 

    I've havnt tried the big guys with out the mounts. Do you think they are unworthy investment in points?

    Just trying to come up with a really solid list but cant seem to get one 😥

  6. I havnt had a chance to play recently due to kids being on school holidays, vacations etc, so I have been spending my spare time thinking of competitive lists that arent the typical run of the mill.

     

    I've come up with the following and wondering what's the community's thoughts on this gristlegore list:

     

    Allegiance: Flesh Eater Courts
    - Grand Court: Gristlegore
    Mortal Realm: Shyish

    Leaders
    Abhorrant Archregent (240)
    - General
    - Trait: Savage Strike 
    - Artefact: The Grim Garland 
    - Lore of Madness: Miasmal Shroud
    Abhorrant Archregent (240)
    - Artefact: The Dermal Robe 
    - Lore of Madness: Blood Feast
    Crypt Ghast Courtier (60)

    Battleline
    30 x Crypt Ghouls (300)
    Gristlegore Royal Zombie Dragon(300)
    Gristlegore Royal Terrorgheist (300)
    Gristlegore Royal Terrorgheist (300)

    Battalions
    Royal Menagerie (120)

    Endless Spells / Terrain
    Cadaverous Barricade (40)
    Chalice of Ushoran (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 90
     

    Thoughts behind the barricade is to try and lock down enemy movement if I can get it off. Would happily change for another spell though.

     

    Also was thinking of potentially dropping the Garland to give the Crypt ghast the reroll failed charge rolls for friendly units (from what I gather it's all units which could be super usefull) Could have 70 ghouls on the board with rerolls or bring in some knights if needed.

     

    Would love to other people's thoughts. Just need another terrorgheist now 😈

  7. Sorry this might seem like a stupid question, I've never had an army where I have felt this would be appropriate before until starting flesh eaters.

     

    Can a spell be cast more than once in a given phase? This also goes for a models signature spell as well as the generic ones from the lore of madness?

     

    My brain is telling me no since the new rules were released but just wanted to double check (don't have a copy of the rules to hand)

  8. 1 hour ago, Glaurung said:

    You can give 2 mount traits, thanks to the battalion. Give Gruesome bite to the TG and razor clawed to the dragon. 

    Make sure to choose a legal trait for the general: you have picked the Gristlegore one.

    Magic, I suggest Spectral host in the AR, as bonestorm is not very good (not at all).

     

    1 hour ago, XReN said:

    Whille the list is sort of okay, spells, traits and artefacts need complete overhaul.

    First: Savage Beyond Reason only affects the rider and not the mount, the only 2 worthy command traits are dark wizardry on AAR and majestic horror on mounted GK.

    Second: since SBR won't apply to TG and we won't use it - Gruesome Bite is a go-to mount trait for TG, you can also give another mount trait to your ZD since you have a battalion. For ZD I usually use Razor-clawed, whille auto 3 wound heal instead of d3 or maw damage re-roll can also work.

    Third: whille grim garland can work in such list I would rather swap it to something that helps TG to survive, if you had more bodies I'd say go for garland and summon 2x3 Flayers, but it's crutial to summon 20 ghouls with your AAR, Dermal Robe should always be taken on AAR period, for reasons I'll cover next

    Forth: spells, usually you want as much spell buffs as possible on AAR (that's why I run him with Dark Wizardry and Dermal Robe) and give him Deranged Transformation - DT and Ferocious Hunger are our most potent buffs, since you will have at least 2 units of knight you want to pull of big Transformation as often as possible. Also FH has a rather high casting value and that's why you want those buffs. Both mounted GKs have amazing signature spells that you will want to cast most of the time, so I usually give them Miasmal Shroud or Spectral Host, the later is used more as psycological weapon - "Yes, my killer-ball monsters can run and charge"

    Thanks for all the help guys really useful :D

     

  9. Looking for some guidance on writing up a list. I've not much experience playing flesh eaters yet. 

    I've come from playing nurgle where I have a lot more starting wounds and wondering if I need to invest in an anvil unit(s)?

    Mainly relying on the TG and ZD for damage put put with the horrors mopping up the rest.

     

    Any advice would be great. Thanks in advance  :)

     

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Shyish

    Leaders
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - General
    - Trait: Savage Beyond Reason 
    - Artefact: The Grim Garland 
    - Lore of Madness: Blood Feast
    - Mount Trait: Razor-clawed
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    - Artefact: The Dermal Robe 
    - Lore of Madness: Deranged Transformation
    Abhorrant Archregent (240)
    - Lore of Madness: Bonestorm
    Crypt Ghast Courtier (60)

    Battleline
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)

    Units
    6 x Crypt Horrors (300)

    Battalions
    King's Ghouls (120)

    Endless Spells / Terrain
    Chalice of Ushoran (50)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 93
     

  10. On 7/16/2019 at 12:40 PM, Naem said:

    Amazing looking minis. I cant believe how high the overall level of painting skills in this forum is. I thought I was quite ok but every other thread i click on blows my mind away. 

    I think it's because there are a lot of long time painters/gamers on here. Practice is the only way to improve!

     

    But any questions please ask :)

  11. Does "Deathless Courtiers" apply to all armies of is it on to armies chosen from certain courts?

     

    Also the "all he surveys" rule, does this apply to ghoul kings on Zombie dragons/ Terrorgheist??

    Screenshot_20190729-075919_Adobe Acrobat.jpg

  12. 21 hours ago, Masake said:

    - Royal Menagerie: Good bonus and awesome way to lower your drops and get a 2nd artefact in a Gristlegore List. With the nerf to GG, its lost a bit of value (7/10).

    What was the nerf? I couldn't find it in the errata?

  13. 49 minutes ago, XReN said:

    It really depends on what set up you have, but generally good battalions give you your battlelines, so Ghoul Patrol is universaly the most point efficient, for my personal preference King's Ghouls is second best because I love me some unbreackable ghoul brick. Deadwatch is good when you rock Infernal General or Blisterskin, any Horror battalions are good in Hollowmourne and with Haunter General, Menagerie is good in Gristlegore, Royal Mordants have one of the best abilities, but the least point efficient. And Royal Family is just meh, I feel it's more for 2500 points games where you have more points for courtiers and doesn't allow you to reduce your drops as much as other battalions.

    Thanks :) going to reevaluate my lists

  14. 26 minutes ago, Masake said:

    Take in consideration it is my own opinion and test:

    - Cannibal Court: Not usable in normal settings (1/10);
    - Royal Family: 2 Ghoul Kings (foot) is an huge investment for such a simple bonus (3/10);
    - Attendants at Court: Interesting for Horrors List, and might be amazing with GKoZD spell. Problem is that Hollowmourne is overwhelming and Haunter cant be the general due to Battalion restriction (5/10);
    - Deadwatch: Amazing way to give you an extra artefact and lower your drops when playing Flayers as Battleline.  The bonus is not amazing, due to not being able to feeding frenzy but we are talking about the possibility for a buffed Flayers to attack 3 times in a single turn. (9/10);
    - Abattoir: Bad bonus, fell short when comparing with Attedants and/or Kings Ghouls with almost the same set of units (2/10);
    - Ghoul Patrol: Not as good as it used to be, but still has its value. It is still a bit expensive but use units that are used as battleline tax, so it easy to do it (8/10);
    - King's Ghoul: Awesome bonus if using mass ghouls, easy to make, and can be made using only battleline in Hollow or Feast Day with Haunt being General. (6/10);
    - Royal Mordants: Interesting concept, but a lot o mixed bags in it. If you need movement, go Blistersking and /or Deranged Spell. The way units are used in it never fulfill a battleline tax. (4/10);
    - Royal Menagerie: Good bonus and awesome way to lower your drops and get a 2nd artefact in a Gristlegore List. With the nerf to GG, its lost a bit of value (7/10).

    *Tried not to repeat the same grade just so it became easily place in a ranked format. But there are Battalions that are close to value that should have the same grade.

    Thank you very much, this has given me a lot to think about!

     

    Really useful right up :)

  15. Hey folks, I am really struggling with building a list. Despite having only a few models to choose from writing a list is proving more difficult than expected.

     

    What are peoples thoughts on ARoZD? I really like the models and  the idea of summoning a courtier. How ever is it better to summon knights with the terrorgheist variant and save a few points?

     

    This is the list I was thinking of aiming towards:

     

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day

    Leaders
    Abhorrant Archregent (240)
    - Lore of Madness: Blood Feast
    Crypt Haunter Courtier (120)
    Crypt Haunter Courtier (120)
    - General
    - Trait: Cruel Taskmaster 
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Lore of Madness: Deranged Transformation
    - Mount Trait: Gruesome Bite

    Battleline
    6 x Crypt Horrors (300)
    6 x Crypt Horrors (300)
    30 x Crypt Ghouls (300)

    Battalions
    Abattoir (120)

    Endless Spells / Terrain
    Chalice of Ushoran (50)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 111
     

     

    Any advice would be greatly appreciated. Thanks guys :)

  16. On 7/14/2019 at 8:17 PM, Kramer said:

    Don’t know if you already have a narrative for the FEC. It might help with the ridge colour choice. 

    Say it’s from chamon, maybe dark iron with lots of blood oozing from the exit point? 

    Ohterwise black is a great choice for contrast. The only other thing I can see working would be a dark red. 

    The iron is something I never even thought to consider! That's a great idea thank you :)

    • Like 1
×
×
  • Create New...