The terrain rules allow you scale up and down terrain but that your base is assumed to be parallel with the board surface at all times via rule 9.3. So let's assume you have a terrain piece that is 1" off the board surface. Model A is being charged by Model B. Model A is on the ground level and model B can only make the charge by ending on the terrain piece... putting him with a vertical view within 1/2" but from a horizontal view 1" higher from the target model A. Thus, Model "B", when measuring his parallel base to A's base is more than 1/2" away and cannot make the charge move via rule 11.1 .
Correct?
If this is correct... then you can wreck anyone's charge by hiding just behind any terrain that is just higher than 1/2". Unless of course they have enough charge move/distance to navigate their entire base to ground level with your base.
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Fert
The terrain rules allow you scale up and down terrain but that your base is assumed to be parallel with the board surface at all times via rule 9.3. So let's assume you have a terrain piece that is 1" off the board surface. Model A is being charged by Model B. Model A is on the ground level and model B can only make the charge by ending on the terrain piece... putting him with a vertical view within 1/2" but from a horizontal view 1" higher from the target model A. Thus, Model "B", when measuring his parallel base to A's base is more than 1/2" away and cannot make the charge move via rule 11.1 .
Correct?
If this is correct... then you can wreck anyone's charge by hiding just behind any terrain that is just higher than 1/2". Unless of course they have enough charge move/distance to navigate their entire base to ground level with your base.
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