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Domlin

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  1. Domlin

    Legions of Nagash FAQ Compilation Thread.

    Deathmarch got a decent nerf. Units have to be WHOLLY within 12'' of WK to get the bonus move. No more army wide move RIP.
  2. Domlin

    Double Turn Overhaul Suggestion

    I agree that the double turn is part of what makes the game great. You have to plan for multiple possibilities that add strategy and tactics to the game. That said, I'd like to see some potential tournament rules around the following to smooth out any potential imbalances in a hyper-competitive setting: 1. Handle first turn similar to 40k where if you have the fewest drops, you get +1 to a D6 roll to determine who goes first instead of auto. Perhaps the battalions are not pointed this way but it would encourage greater list diversity, which is a good thing. 2. (Still on the fence with this one) If you get a double turn, your opponent gets +1 to the next turn's priority roll to attempt to ensure a more even game where both players get a double turn by the end of the match. These would not be part of the main rule-set, so people can still play Open/Narrative/friendly matched games with the way things are now. I'm thinking more of a tournament supplement that TO's and players can use as they see fit.
  3. Domlin

    Warscroll Builder updated for GH2017

    No problem! Thanks for all of your hard work!
  4. Domlin

    Warscroll Builder updated for GH2017

    I'm on a mac laptop using firefox. Cleared my history and cache, still shows 320. Screenshot below.
  5. Domlin

    Warscroll Builder updated for GH2017

    Celestial Hurricanum is still on old points. Should be 380 now.
  6. Domlin

    Let's chat : Blades of Khorne!

    They are still strong, just not AS strong in the current Meta we are in. I agree that the council of blood formation is not very competitive. I took it to a tournament and found it lacking, They DO hit hard, but they are never alive afterwards to follow up and win the game for you...and since they're half your list.. yeah. I found the best use for them is a one off either supplementing a bloodletter block (WoK specifically) or IR as a hero killing/distraction/psychological effect machine. I disagree that a bloodthirster would auto lose to a lord of change in a 1:1 battle. I'm assuming you're factoring in spellcasting to the fight, and perhaps the LoC has the advantage, but I think the the thirsters would hold their own.
  7. Domlin

    Let's chat : Blades of Khorne!

    I really like stacking Immense power and deathdealer on the WoK BT, D3+2 damage really buffs him when he's doing 6+ attacks. I also ran my IR BT with A'grath, made sure he was stoked and made him a hero hunter. 2+/2+/-2/D6 with rerolling 1's to hit and wound is crazy, his damage output goes through the roof.
  8. Domlin

    Let's chat : Blades of Khorne!

    I feel we probably get more value by strengthening what we're good at (killing all the things!) than trying to shore up our shortcomings, Especially with the options we have to equip daemons. I can see arguments both ways, i just lean towards the idea of making sure I kill what I need to with whatever tool i'm using to do so. if I lose that tool afterwards then i'll take my blood tithe!
  9. Domlin

    Let's chat : Blades of Khorne!

    I dont think you can get much better for the cost than the 2x30 bloodletters and 5 hounds. Although if you're running a WoK BT, his unbind +2 and the blood tithe unbind should be more than enough to prevent the worst spells (Fold reality, etc). I'd be tempted to take 10 more bloodletters instead of the flesh hounds. I'd also think about including the Skulltaker. He's unique so no artefacts but he is more tanky and functions as a hero hunter. His mission is also to stick with the blood-letters for the locus of fury. I've been playing around with 3x30 blocks of bloodletters in my 2500pt list, i just have to motivate myself to paint them all .
  10. Domlin

    Let's chat : Blades of Khorne!

    Quick question off topic. Double checking if are artefacts are unique or not. I don't see anywhere in the book where it would prevent me to take the same artefact on multiple heroes as long as I'm running formations to generate the extra artefacts. Is that correct? Thanks.
  11. Domlin

    Let's chat : Blades of Khorne!

    Completely agree with you here. Perhaps there was an intention to kill stacking of this at some point in the development process of the book..and maybe they backed out at the last minute and left the wording ambiguous? Fully expect this to be on the next round of FAQs.
  12. Domlin

    Let's chat : Blades of Khorne!

    Speaking of the Council of Blood...i've been playing around with this list. Bloodthirsters are insane with Artefacts. Rage is hitting and wounding on 2's, Wrath is doing D3+2 damage in melee, Fury might be switched out for another rage but currently doing potential extra MW's. Bloodletters have an 18'' to 33'' threat range with the 8'' battalion move, Run and Charge from Wrath, re-rollable charges from Rage, and a 6'' pile in thanks to Mr Fury. Deploy in 5 drops. Thoughts? Allegiance: Khorne Leaders Wrath Of Khorne Bloodthirster (360) - General - Trait: Immense Power - Khorne Deamon Hero - Artefact: Deathdealer Bloodthirster Of Unfettered Fury (300) - Artefact: Harvester of Skulls Bloodthirster Of Insensate Rage (280) - Artefact: A'rgath the King of Blades Bloodmaster, Herald of Khorne (80) Bloodsecrator (120) Bloodsecrator (120) Battleline 30 x Bloodletters (300) 10 x Bloodletters (100) 10 x Bloodletters (100) Units 5 x Skullreapers (140) - Daemonblades - 1x Soultearers Battalions Murderhost (20) Council of Blood (80) Total: 2000/2000
  13. Domlin

    'Competitive' Disciples of Tzeentch

    I've been playing around with the following list. Wanted to see what others might think about it. Two extra artifacts are left to assign from the formations, very much still up in the air. I like the idea of getting both groups of Tzaangors to attack in the hero phase, but I also cant shake the feeling that six Skyfires are not enough. The Thaumaturge uses the Marauders for Treacherous bond bodies and the Paradoxical shield to keep him in the fight longer. Allegiance: TzeentchLeadersOgroid Thaumaturge (160)- General- Trait: Cult Demagogue - Tzeentch Arcanite Hero- Artefact: Paradoxical Shield Tzaangor Shaman (120)Tzaangor Shaman (120)Gaunt Summoner (100)Battleline20 x Tzaangors (360)20 x Tzaangors (360)10 x Chaos Marauders (60)- Mark of Chaos: TzeentchUnits3 x Tzaangor Enlightened on Disc (160)3 x Tzaangor Enlightened on Disc (160)3 x Tzaangor Skyfires (160)3 x Tzaangor Skyfires (160)BattalionsTzaangor Coven (40)Tzaangor Coven (40)Total: 2000/2000
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