teddet

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Everything posted by teddet

  1. Just curious if anyone else is trying to work out a competitive list for bonesplittas. I'm back to AOS with the general's handbook and I always wanted to do savage orcs. I'll share my current ideas, but would love to hear other people's views: bonesplittas - don't have any big monsters, so we're looking at strength in numbers. We do get a lot of wounds, but there's no way (under 2000 points) that I can find to activate the "extra juju warpaint" that would mean 6 re-rollable. Current Idea for a list: 2000 points (exactly) Snagga Rukk (40 points) 2x10 savage boarboy maniaks (these guys run out to grab objectives - they can also take buffs and beat down small units with their double attacks) (720 points) Maniak Weirdnob: Juju wotznotz, Brutal beast spirits (100 points) Maniak Weirdnob: Big Wurgog Mask, Hand of Gork (100 points) BoneGrinz (40 points) Teef Rukk (40 points) 2x2 Big Stabbas (200 points) Kunning Rukk (60 points) Savage Big Boss (100 points): General, Squirmy Warpaint, Dokk Juice Arrer Boyz x30 (300 points) 3x10 savage orruks with chompas (300 points) Wardokk (not part of any scroll): Kunning beast spirits and mystic waagh paint. maniaks can hopefully go out and grab objectives or hurt units. Big Stabbas also get into place to do some damage - especially to anything with a good save. The kunning rukk sticks around in my zone and tries to hold my objectives. i'd really like to get a wurgog prophet in here, but not sure how best to do it. Dropping "bonegrinz" and one unit of 10 savage orruks would do it for me. Thoughts? What are your lists?
  2. I'm curious about a new list idea. Savage orruks without bows: Gordrakk (700) Snagga Rukk (40) Boarboy Maniaks (160) Boarboy Maniaks (160) Boarboy Maniaks (160) Maniak Weirdnob (100) Maniak Weirdnob (100) Kunnin Rukk (60) Savage Orruks (100) Savage Orruks (100) Savage Orruks (100) Savage Orruks (100) Savage Big Boss (100) 1980 points. Gordrakk can push the maniaks forward fast with his General's ability. If I can get a coordinated assault with the maniaks off, they'd each put out 40 attacks on the charge, rerolling 1s. That should do for anything without high armour. Gordrakk can hopefully do for the rest. The savage orruks have the wounds to hopefully camp on objectives. Thoughts/criticisms? Is this a terrible list? Really
  3. I'm think of taking this list to my first AOS tournament. Would love to hear other people's thoughts on it: LeadersManiak Weirdnob (100)- Artefact: Big Wurrgog Mask Wurrgog Prophet (140)- Artefact: JuSavage Big Boss (100)- General- Trait: Prophet of da Waaagh! - Artefact: Savage Trophy Maniak Weirdnob (100) - Artefact: Icebone HelmUnitsSavage Boarboy Maniaks x 5 (160)Savage Boarboy Maniaks x 5 (160)Savage Boarboy Maniaks x 5 (160)Savage Boarboy Maniaks x 5 (160)Savage Boarboyz x 5 (120)Savage Orruk Arrowboys x 30 (300)Savage Orruk Arrowboys x 30 (300)BehemothsWar MachinesBattalionsIcebone Warclan (100)Kunnin' Rukk (60)Snaga Rukk (40)SceneryTotal: 2000/2000 I think both Maniak Weirdnobs would take the +1 to hit spell. The Wurgog Prophet takes the Hand of Gork spell. Maniaks can boost the archers early on, then push out to hold stuff with the cav. Thoughts? (I have maybe 70 archers, and about 8 of the big stabbas, as well as maybe 20-30 plain savage orks if you thnk this should go in a different direction).
  4. Tried this in a recent game and liked it: Icebone Warclan (100 pts) Snagga Rukk (40) (4x) savage boarboy maniaks (640) (2x) maniak weirdnob (200) (1x) savage ork boarboys (120) (1x) Wurgug Prophet (140) Kunning Ruk (60) Savage big boss (100) (2x) 30 Savage arrowboys (600) 2000 on the dot.
  5. Is there anything that prevents you from having more than one standard or musician in a unit in matched play? And are they armed with the same weapons as the unit? if the answer to both is yes, why not take as many as you can of each?
  6. Really interested in how you lost the 30 guys before they do anything. (And yeah - i think bonesplittas have to run with hordes because we dont' have monsters)
  7. Except for the way they wrote the reserve points rule, i think they could be fine in tournament play. The chance to come back on a 6 is not that crazy. (maybe you should get to pay 1/6 the reserve points ) The other formations are fine too.
  8. Boarboy maniaks can attack a second time "at the end of your own combat phase". How does that interact with the icebone rule that says monsters that take a wound can't attack until after all other eligible units? (See pictures attached)
  9. Is there anything to stop me taking two of the same allegiance artefact in a list?
  10. HEROES Grot Big Boss On Gigantic Spider (100) UNITS Grot Spider Riders x 15 (300) Grot Spider Riders x 15 (300) Grot Spider Riders x 15 (300) MONSTERS Arachnarok Spider (280) Arachnarok Spider (280) Arachnarok Spider (280) FORMATIONS Spiderfang VenomMob (100) WOUNDS: 138 TOTAL POINTS: 1940 / 2000 Before we get a spiderfang book and they each become separate units, how would you equip the arachnaroks?
  11. Here's another list I've been working on. Means that my prophet can get the bone skull, which I think would help protect a character that isn't on a monster. Icebone Warclan (100) Wurrgog Prophet (140) Snaga Rukk (40) Maniak Weirdnob (100) Maniak Weirdnob (100) Savage Boarboy Maniaks x 5 (160) (battleline) Savage Boarboy Maniaks x 5 (160) (battleline) Savage Boarboy Maniaks x 5 (160) (battleline) Savage Boarboy Maniaks x 5 (160) (battleline) Teef Rukk (40) Savage Big Stabbas x 2 (100) Savage Big Stabbas x 2 (100) Savage Orruk Arrowboys x 30 (300) Savage Orruk Arrowboys x 30 (300) WOUNDS: 152 TOTAL POINTS: 1960 / 200 Or this: Wurrgog Prophet (140) Wardokk (80) Snaga Rukk (40) Maniak Weirdnob (100) Maniak Weirdnob (100) Savage Boarboy Maniaks x 10 (320) Savage Boarboy Maniaks x 5 (160) Savage Boarboy Maniaks x 5 (160) Kunnin' Rukk (60) Savage Big Boss (100) Savage Orruk Arrowboys x 40 (400) Savage Orruks x 10 (100) Teef Rukk (40) Savage Big Stabbas x 2 (100) Savage Big Stabbas x 2 (100) WOUNDS: 163 TOTAL POINTS: 2000 / 2000
  12. @daedalus81 - sadly, there's no way to get the ju-ju warpaint under 2000 points in any of the battalions (even the savage warclan). So no-ones getting that in tournament play.
  13. What about the bonegrinz battalion from bonesplittas? They only 'replace' units on a roll of a 6. Seems like a pretty iffy thing to pay summoning points for, no?
  14. If I have an all 'bonesplittas' force, with the 'bonesplittas' battleline units (savage orc boarboyz and moarboyz), can i choose to use the Grand ALliance destruction abilities and magic items from the book? THe book clearly says I can choose which faction I belong to if all my warscrolls are from there, but it doesn't say what happens to the conditional battleline units. Is that answered somewhere else? I think this matters for other things that don't have books yet - like spider riders.
  15. The problem is, i can't really drop anything (maybe 10 archers? but that seems bad) in order to add more stabbas. On the other hand, they will come back on a 6, so I just need to get good at that.
  16. Okay - another list idea that at least tries to deal with nurgle/skaven stuff by giving me the chance to have my boyz come back on a 6: Savage Orruks: 1940 points Bonegrinz: 40 teef rukk 40 (savage big stabbas) 100 (savage big stabbas)100 Kunnin Ruk 60 (savage big boss)100 (savage arrowboys x30)300 (savage arrowboys x30)300 (savage orruks x 10) 100 (savage orruks x 10) 100 Snaga Rukk 40 (maniak weirdnob)100 (maniak weirdnob)100 (savage boarboy maniaks) 160 (savage boarboy maniaks)160 Wurgug Prophet 140
  17. @Thor0298 that's an interesting point. I'm hoping that my latest list, which has some small and some big units, could do okay. If I lose 30 archers, I've only lost 300 points. And I still ahve 30 archers.
  18. I thought about this more. Ended up going a slightly different route: teef rukk 40 (savage big stabbas) x4 200 (savage big stabbas) 100 Kunnin Ruk 60 (savage big boss) 100 (savage arrowboys x30) 300 (savage arrowboys x30) 300 Snaga Rukk 40 (maniak weirdnob) 100 (maniak weirdnob) 100 (savage boarboy maniaks) 160 (savage boarboy maniaks) 160 (savage boarboy maniaks) 160 Wurgug Prophet 140 This way, I can get the wurgog prophet in. If i don't want to make a bid for a triumph, i can drop one unit of boarboy maniaks for two more big stabas (or two more orruk/arrow boy units).
  19. had another thought: Kunning Ruk (560 points) Big Boss, 30 arrer boyz 10 savage orcs Kunning Ruk (560 points) Big Boss 30 arrer boyz 10 Savage Orcs Snaga Rukk (560 points) 2x Maniak Weirdnob 5 boarboy maniaks 5 boarboy maniaks Teef Rukk (240 points) 2x 2 big stabbas Wardokk (80 points) Magic Items and spells to be decided, but that's 2000 points, with 2 fast-ish units and 320 shots coming at you every turn.
  20. Any thoughts on this list? 1960 points. All the mounted units go 11", and the foot units come back on a 6. Also, i could switch teef rukk plus wargog out for a brutal ruk with 2 boar boyz units that go 11". Icebone Warclan Snaga Rukk (maniak weirdnob) (maniak weirdnob) (savage boarboy maniaks) (savage boarboy maniaks) (savage boarboy maniaks) (savage boarboy maniaks) wargog Bonegrinz Warclan teef rukk (savage big stabbas) (savage big stabbas) Kunnin Ruk (savage big boss) (savage arrowboys) (savage arrowboys) (savage arrowboys) (savage arrowboys)
  21. No - i don't believe it counts as summoning as you are essentially 'healing' a unit back up to its original size.
  22. @dangerclose - if I keep them as 'bonegrinz' I can't merge the boyz as i need 4 units in the kunnin rukk. Mainly, it gives me the chance that they come back on a 6 when destroyed. I could drop it, in which case i might merge them, although that would give me only 4 real units running around. That feels small? Also - the warboss in the book is not the scroll you linked to. Now he ONLY comes on foot with the giant axe and does 5 attacks with the axe.
  23. I have a question about how the bonesplittaz rules interact with this. They ahve some units that can pile in and attack a second time 'at the end of your combat phase. They also have an ability (in the iceclanz) that says monsters wounded by units from there cannot attack until all eligible units have attacked. Does that mean that the bonesplittaz units would get to pile in twice, and then the monster attacks? Or is it, I go, everything else goes, [now all units have attacked], monster goes, I attack a second time?
  24. Okay - here's a try at a better list: Snagga Rukk (40 points) 2x10 savage boarboy maniaks (these guys run out to grab objectives - they can also take buffs and beat down small units with their double attacks) (720 points) Maniak Weirdnob: Juju wotznotz, Brutal beast spirits (100 points) Maniak Weirdnob: Big Wurgog Mask, Hand of Gork (100 points) BoneGrinz (40 points) Teef Rukk (40 points) 2x2 Big Stabbas (200 points) Kunning Rukk (60 points) Savage Big Boss (100 points): General, Squirmy Warpaint, Dokk Juice Arrer Boyz x30 (300 points) 3x10 savage orruks with chompas (300 points) Total of 1920 points if my math is right, so I'll add a wardokk to get to 2000. boarboyz don't go 11", but they can still go 9" and have more staying power
  25. Does the bone splittas ability that brings back units on a 6 require reinforcement points? I would assume not. With the destruction faction trait, if you get out of combat on your roll, can you charge back in?