Saturday gifted me game against Sons of Behemat. My list was: Against me were 3 different Megas and 3 Mancrushers. Mission was 5 objectives 12" between He won deployment and forced me to go first. First turn: Second turn: Third turn: My thoughts: 1) Rasps under all buffs and debuffs are the core of staying power here. They can take so much damage and still stay were you need them. 2) BGs are still great damage dealers, but hexwraiths fo
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