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I've prepared a couple of summaries of all the official information on General's Handbook 2017, so you can find all you need to know in one place. The first page contains all the links to the Warhammer Community articles, the Warhammer TV Facebook videos and the Twitch streams. https://aosshorts.com/generals-handbook-2017/ The second is a summary of all the new information from the first Twitch game: Soulblight vs Blades of Khorne. I know many people don't have Twitch or the time to watch it all, so hopefully this bullet point summary (without clickbait or adverts) will help. https://aosshorts.com/ghb2017-learnt-twitch-game-1/ The Order day summary is here. https://aosshorts.com/ghb2017-warhammer-live-twitch-order-day/ The Chaos day summary is here - this covers the interviews but not the game itself. https://aosshorts.com/ghb2017-chaos-day-warhammer-live/ The summary of the Jervis Johnson interview on Destruction day is here. It is really interesting in that it goes into the background of the development of General's Handbook 2017. https://aosshorts.com/ghb2017-destruction/ Let me know if I have missed anything or any potential impacts on the tournament game. And for anyone concerned about such things, I have no advertising on my site and am just trying to collate a useful resource for the community.
This week we are joined by the one and only Rob Symes, 50% of the WarhammerTV Twitch Live Stream team and the Chief Pigmentation Dispersal Officer for Games Workshop and we are talking all things Warhammer Community. We talk through the progress made by Games Workshop in the past year, the live shows, twitch and some of the best moments so far as well as what we can look forward to in the future.
Hello Grand Alliance this is my first post here. I am very new to the hobby as I only I started recently after coming home from university and finding I needed something new to occupy my time. So I started a Stormcast army in August with the start collecting box and my collection has been steadily growing since. I have only played a few matched games but I am eager to play more as I learn what each model and unit is capable of doing. With that in mind I thought I'd check out GW's coverage of the "Blood & Glory" event. I was hoping I would be able to see some armies I had yet to encounter and see how some veterans of the scene conduct their matches. When I got into online gaming I would watch pro tournaments to get an understand of how to play the game and thought I would see if that approach could also translate to Warhammer. Overall I have been enjoying the event and the crew has been doing a fantastic job. However I feel there are a lot of improvements that could be made to the format so I just wanted to go over some thoughts I had on the experience. I am sure most of these ideas are already being discussed and implemented by the team at WHTV but in case they are not I wanted to mention some here. So just to get it out of the way I am going to talk about the audio quality. I am not going to harp on this because I think everyone is well aware that it was not great by any stretch of the word. I don't know if there was problems with the headset or the equipment or the venue, but whatever the problem was I hope they look into it for their next event. It wasn't a deal breaker by any means but it is hard to recommend the stream to people when the audio is a bit lacking. That aside the biggest problem I found with the event was the angle of the camera. I can see the thinking behind having a birds eye view as the main angle as it gives a full view of the battlefield, with spaces, terrain and models all being accounted for. However the problem with this view is that it is not very dynamic. Citadel miniatures are fantastic, but do not lend a very strong profile from a directly above angle. I know I am new so maybe others did not have this problem but I found it hard to differentiate between the armies and the units with the camera being that zoomed out. If you watch any battle reports from other independent players or companies like Mini-Wargaming on Youtube they rarely use this angle because it does little to show off the models or the game. The games themselves were much more palatable when they switched the cameras to show a view from the side of the table since it was possible to see which model was which and get invested in what was going on. The birds eye view defiantly has a place in watching Warhammer, just not as the main angle for 90% of the game. It would be much better to switch to it at the end of a turn to show how the battle has changed the landscape. It would give that angle much more weight as we could see how the game is progressing since the last time we saw it from that angle. This is all my own opinion but going forward I would hope that GW would consider using a Tele like angle of the board as if we watching a sports match like football, instead of seeing it from the top like a chess game (despite the obvious parallels). Now I am fairly sure what I am going to suggest next has already been mentioned on the stream as something they are looking to implement, but I wanted to mention it all the same. So I would love to see some overlays to let the viewers know in greater detail what is happening on the table. The obvious one is match points gained next to the names of the players like a football score. However there are many more I would like so see so here are a few examples. Points Remaining: This is a number that would represent each player's army. Each unit in an army has a points cost so when a unit is wiped out or a hero dies remove the points they are worth from their total points remaining. So if a 2000 points game has a Stormcast player and at the start of the game he has a unit of Liberators wiped out, his score would go down to 1900. This would be great for new players who are not sure what is going on and why the commentators are getting more interested in the death of one guy on a dragon compared to the death of say 20 zombies. This would also allow views just tuning in (can you use that phrase in regards to web stream?) to quickly see the state of each army. Unit Overlays: When two units are in combat with each other I would like to see an overlay which had the unit's name, wounds, bravery, move and their weapon's to hit/wound values. This would probably be the hardest to implement but would be amazing for clarity all the same. End of turn overlay: At the end of each turn have an overlay detail what happened in that turn. Include for each player; units lost, match points gained, wounds taken, turns remaining, whether their general is still alive or not and what battalions (if any) they still have in play. The commentators have been doing a great job of explaining what each unit can do and how it will effect the game but having some visual overlays would work wonders for giving new players a greater clarity of the events taking place on the table. Next I wanted to talk more about introducing players and their armies. Despite their vastly different styles the most common comparison I can make to watching Warhammer game, is not traditional a sports or chess match, but an Esport game. Watching a game of Warhammer seems to remind me much more of a watching a game of Starcraft 2 or League of Legends. So I think GW should implement the same thing those companies do with regards to their players. Below is an graphic for a Pro LoL player after winning the MVP vote after a match. Before a game I would love to see something similar. Have the players name, tournament history (if there is any, if there isn't then that already just adds to the match's narrative, like a veteran vs a newbie etc), what Grand Alliance their army belongs to, what allegiance within that alliance the majority of their models's points cost belong to or what allegiance their general belongs to and what allegiance abilities they are running. That was a mouthful so let me give some examples: [Grand Alliance Order: Sylvaneth, Sylvaneth Allegiance] for a pure Sylvaneth army and [Grand Alliance Death: Deathlords, Death Allegiance] for someone running a Nagash list with skeletons or zombies for battle-line and for a mixed Chaos army have something like [Grand Alliance Chaos: Mixed Allegiance, Chaos Allegiance]. Also include who that army's general is and their armies name if they have one: In Esports players use a made up in game name for their professional persona (in the image above you can see below the player's picture is the team he plays for (CJ Blaze) and his real name (Lee Ho Jong), but within the scene he is know by his player name (Flame) rather then his real name). I don't think translates as well to Warhammer as tournament players don't appear to have the same cult of personality that esports players obtain. On the other hand, that does not mean that people should not extend the same practice to their armies. It would have to be a conscious decision that the players would have to agree on but I think it could add a new dynamic to the viewing experience as people would have a name to root for like a sports team. I mean GW already does this. In BloodBowl there are team names and in the fluff there are different names for armies within factions like the Stormcast Eternal's stormhosts, so I don't think it would be too much of a stretch. This is turning into something of an essay so I will ask for one final thing. This will idea probably be better served in the Narrative Play games WHTV have said they are producing for the weakly show rather then matched tournament play. When a player(s) have to roll a dice and the out come will have a major effect on the game (like turn order, a roll that could kill a hero/general/behemoth, a roll to continue the game etc), have those rolls made on a separate board with a dedicated camera. The drama and suspense that comes from watching a game of Warhammer mostly contained in the dice rolls, so they should be highlighted as much as possible. A roll that would have a significant outcome of the game should get a lot of attention in the same way goals are highlighted in a football game. To GW's credit they did have replays present in this event, I would just like to see more of a fanfare made about it. Other then that I have liked what GW has been doing so far. The commentary was very well done by team there, Duncan showing up is always a treat, and the commitment to community engagement should not be understated. The reason I got into this hobby in the first place is because of how much more accessible GW has been making this hobby lately. I hope GW keeps producing content like this as it can be very helpful in getting newbies like me into rolling dice at a much quicker rate with a greater understand of the games mechanics and nuances. However I believe there is much that could be done to improve the entertainment value of the experience which I hope GW will expand on going forwards. In this event you could see slight mistakes here and there which I can attribute to the team at GW being new at this type of video production. All the same I think these are more growing pains than anything else and I have full confidence in WHTV going forward and I look forward to WH Live. Thanks for reading