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  1. warhammernerd

    Lets Chat Wanderers / Wood Elves compendium

    Been playing these dudes for the last year, with mixed success. Full disclosure, blaming an army for repeated losses is lame... but I will probably do that anyway. Looking to see what other people have been trying, and hearing what sort of results people getting? Started collecting woodies towards end of 8th just after the new book, halcyon days, bit the bullet and bought a substantial army. Since then have round based everything and added a decent amount of Sylvaneth (which for the benefits of this convo I'd rather not talk about as the solution to any shortcomings in this army). Have found the following fairly essential: Nomad Prince (legendary fighter & relic blade) Shadowdancer (flying wardancers) Spellweaver (mounted) Glade guard block 30+ (alpha strike, sometimes 2 x 20's) Wildwood Rangers 10+ (monster death squad) Wild Riders 10+ (must remember these are not the killers they used to be, a bit of a wet noodle - but nice with spellweaver) Wardancers 10+ (quick and surprisingly hitty or resilient) Warhawks 3+ (objective claimers or bog stuff down and get healed by spellweaver) Sisters of Thorn (started out essential but have dropped off radar a bit) Waywatchers 3+ (battleline fillers basically. Undecided on wether to fieild more of these and less glade guard?) Orion (used to love this guys combo with Wild Riders, till they removed that. Now gathering dust) More recently have started fielding: Sisters of twilight (think I'm using them wrong. Also bit over pointed. Probably better held back, rather than flung forwards turn 1) Lord on eagle (reckless and relic blade, combos nicely with sisters of twilight) Waywatcher lords (these guys are decent out out a ton of firepower, might run 3 t SCGT) Things I'm not using, which perhaps I should? Eternal guard (have 30 of these, used them a bunch early on but less so recently. Combos seem obvs with shield of thorns etc, so perhaps I should bit bullet and paint them?) Sisters of Avelorn (Seem to work nicely with Eternal Guard, but not bit bullet and purchased any yet) Battalions Waystone Pathfinders (seems pretty decent, but is a bit one trick pony and due to rule of bonus shooting whilst next to Nomad prince tends to mean you play refused flanks. Also seems a bit lacking in variety, no behemoths, no flying stuff) Problems I'm encountering: 0 mortal wound output Terrible survivability (eternal guard and healing spell withstanding) Lack of stackable combos Meh Batallions Common lists I've been fielding: Allegiance: Order Leaders Spellweaver on Purebred Steed (120) Shadowdancer (100) Nomad Prince (80) - General Waywatcher (100) Waywatcher (100) Units 20 x Glade Guard (240) 20 x Glade Guard (240) 6 x Waywatchers (160) 15 x Wardancers (180) 10 x Wild Riders (280) 10 x Wildwood Rangers (200) 10 x Wildwood Rangers (200) Total: 2000/2000 Leaders: 5/6 Battlelines: 5 (3+) Behemoths: 0/4 Artillery: 0/4 ------------------------------------------------------------------------------------------------------------------------ Allegiance: Order Leaders Wayfinder (100) - General The Sisters of Twilight on Forest Dragon (420) Shadowdancer (100) Units 10 x Wildwood Rangers (200) 10 x Wildwood Rangers (200) 40 x Glade Guard (480) 10 x Wardancers (120) 10 x Wardancers (120) 3 x Warhawk Riders (120) 3 x Warhawk Riders (120) Total: 1980/2000 Leaders: 3/6 Battlelines: 3 (3+) Behemoths: 1/4 Artillery: 0/4 ------------------------------------------------------------------------------------------------------------------------ Allegiance: Order Leaders Glade Lord on Great Eagle (120) - General - Command Trait : Reckless - Spirit Blade The Sisters of Twilight on Forest Dragon (420) Shadowdancer (100) Spellweaver on Purebred Steed (120) Units 30 x Glade Guard (360) 3 x Waywatchers (80) 3 x Waywatchers (80) 10 x Wildwood Rangers (200) 10 x Wardancers (120) 10 x Wild Riders (280) 3 x Warhawk Riders (120) Total: 2000/2000 Leaders: 4/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4