Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'verminous'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules and Announcements
    • New Member Welcome
    • Site Rules and Announcements
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Underworlds
    • Warcry
    • Warhammer Quest
    • International AoS Communities
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
  • Devizes & District AoS's General Discussion
  • Devizes & District AoS's Painting & Modelling

Product Groups

  • Dice
  • T-Shirts
  • Bad Dice TGA Events

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany
  • Events Belgium
  • Devizes & District AoS's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 6 results

  1. Ideas for different builds and tactics. Anything at all maybe I sneaky idea or changing up some units whatever
  2. As you know, Age of Sigmar only allows for one command ability to be played a turn. The verminous clawpack for skaven allows the warlord to use its "command ability even if he is not your general". All signs lead me to believe that I can use a command ability of a non-general AND the command ability of my actual general (a different model). My local playgroup says otherwise. To them the wording does not cause a rules modification to allow for 2 command abilities to be used, just that I now have the "option" to choose one depending on my situation. I am at a loss. How best to convince my playgroup that the former case is correct? Are there other examples of similar wording? Have there been FAQs before about this?
  3. Hey guys, I'm new to AoS and this forum, I was hoping I could get a hand with figuring out what builds I can do with the Skaven I have. I'll just list what I have to start things off. Also, if you guys know of any resources on how to get my head around army building I'd appreciate it. Reading through the books is confusing me. Anyways, here's what I have: 160 Clanrats 40 Stormvermin 6 Giant Rats 9 Rat Ogors 3 Stormfiends 4 Warpfire Throwers 3 Poison Wind Globadiers 5 Warlords (One is Queek Headtaker) 3 Warlock Engineers 1 Warlord on Brood Fiend Edit: Formatting
  4. Xanax Lot

    Xlanax_lot - Clanrats

    Feedback welcomed, how do you like this colorscheme?
  5. Let's start with what they call a "money shot" I'm very pleased with how this turned out, it's crazy how well all three of these kits fit with some trimming. My original intention was to use the Steam tank & the doomwheel, but after looking at the kits, and the dimensions of the cannon port at the front, I decided to chuck in a warp lightning cannon kit for good measure. I started with the main chassis of the tank, putting it together as per the instructions, once I got it looking like a wheelbarrow, I then began to assemble the main body of the doomwheel. due to some inspiration hitting me at just the wrong moment, and me just going with it, this is the earliest image I have of that step. as you can see, I measured out and clipped enough of the central scaffold out to fit the counterweight from the Plagueclaw catapult\Warp lightning canon kit. the wheels themselves were assembled and then dry fitted (not glued) onto the central framework. the back flywheel was also removed. Next came the cannon itself, the steam tank has a little bit of a cradle system where the cannon slots in, so I cut down the barrel of the cannon, and the barrel of the warp lightning cannon, chopped the back end from the central part of the warp lightning cannon and slotted and glued it all together. Giving me something a little like this. Honestly, this was one of the more fiddly bits on this model. once dry, I attached it to the chassis. I continued to build up the sides of the steam tank, before undercoating the inside and the cannon black. I started to add various embellishments from various Skaven sprues to the main body of the tank. I created some green stuff cables and pipes using a Greenstuffworld greenstuff roller. and started to patch up and add detail to the wheel and attached powersource. The gun turret also had some modification, using the back end of the warp lightning gun I cut off earlier, the front end of a storm fiend's warpfire thrower. and a greenstuff pipe, I replaced the secondary gun, with a warpfire thrower. at some point I replaced the little lightning bolt at the front of the doomwheel with one of the bits of the middle framework I snipped out partially to make it look a little more attached to the main body, and partially to give it another point of contact to actually attach it to the main body The sides of the doomwheel had the blades removed, and more embellishments were added (including the two warp lightning projectors from the front of the doomwheel. before I undercoated the whole thing. After some thought, I decided that a heavy bronze, brass and warpstone scheme would suit it. so I got to work all of the warpstone was painted with a heavy edge highlight of green interference paint directly over the black, so it appears black until you turn it in the light, then as the light hits it shines green. I painted the centre part of the cannon in interference blue to give it a crackling electric appearance. I attempted a little bit of a verdigris effect on some of the brass and copper bits, dulled the whole thing down with a was of agrax eathshard. the chap on top was largely painted in the same metallics as the rest, his body was from one of the crew from the warp lightning cannon. his arms are from the stormvermin sprue, and his head was one of the pilot heads from the doomwheel kit. most of the wood on the model was basecoated in various browns and greens, given an agrax eathshade wash, then drybrushed with flayed one flesh. the studs were then picked out in copper and silver. The chap at the back was painted in the yellow of clan Skurvy. and now I need to find a base long enough for this thing. it can fit on a 120mm base if you don't mind the front and the back going over. the turret still comes off, the inside is still visible, the back of the cannon is the same colour as the rest of it. Start to finish, it took me around 5 days to complete. Let me know what you think, I believe the warscroll for the rat tank is still in the downloads.
  6. Not much experience with the rats. Unsure about commands and artifacts atm but below is a 2k list I would like some input on for a tournament. Also suggestions on stormfiends would be great! LeadersVerminlord Warbringer (300)Skaven Warlord (100)- Warpforged BladeArch Warlock (140)UnitsClanrats x 30 (180)- Rusty SpearClanrats x 30 (180)- Rusty SpearClanrats x 30 (180)- Rusty SpearStormvermin x 30 (420)- HalberdWarpfire Thrower Weapon Team x 1 (60)Warpfire Thrower Weapon Team x 1 (60)Stormfiends x 3 (300) BatallionsVerminus Clawpack (80)Total: 2000/2000
×
×
  • Create New...