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Found 10 results

  1. Most of the Harrowmark is virtually impenetrable forest: Seemingly endless miles of dark, tangled, twisted and unnatural forest. It is a corrupted land: the dead trees are warped by dark-magic, skull-formed rock formations and other symbols and motifs of death are everywhere. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again. The forests are shaped by the death magic that permeates them and the forest spirits that dwell within are equally affected. The children of the Everqueen take root in even the most barren soil; fallow fields sown with bones and watered with tears, tangled darkwoods and rocky crags. The wyldwoods of the Harrowmark are so cluttered with the remains of the unnumbered dead that the Sylvaneth that dwell within them have become amalgamations of wood, bones, burial goods and grave-shrouds. They often have human (and other) skulls and bones tangled into their branches and limbs, they wear animal skulls as faces and their enchanted weapons appear to be made of the same soul-stuff as the spirits and magics of the realm. ~ 🙐 ~ Painting recipe: Chaos Black spray undercoat, zenithal Mechanicus Standard Grey spray basecoat, dry-brushed Ushabti Bone and washed with Nuln Oil. Bones: Ushabti Bone basecoat, washed with Agrax Earthshade, dry-brushed Ushabti Bone. Enchanted weapons and Spites: White Scar (Air, but brushed on) basecoat, washed with Nihilakh Oxide, dry-brushed White Scar, deeper shadows pin-washed with Coelia Greenshade, Edge highlighted White Scar (Air). Anethum, Branchwych with Bittergrub and Greenwood Scythe Gravethorne, Kurnoth Hunter with Scythe Leafshround, Kurnoth Hunter with Greatbow ~ 🙐 ~ There will probably be more of these tree-creatures soon! The Looncurse is coming, after all.
  2. After Bolet Ghosteater parted ways with the Rotmoons he continued his search for potent mushrooms in the gloomy forests of the Harrowmark. On his travels through the dark and tangled woods he started to encounter more and more Moonclan Grots with similar goals. Most of them came along with him as he seemed to know what he was doing. Before he knew it he had a warband of his own. They started calling themselves the Mushloonz and he just went along with it. - 🍄 - The Bad Moon spoke to me! Inevitably.... This is the start of my small (maybe!) Moonclan warband. I got the Warhammer Underworlds: Nighvault Moonclan warband when they first came out and I have been painting them very slowly between other projects since then. The Gloomspite Gitz announcements spurred me on to get them finished! Bolet Ghosteater was already painted during Malign Portents but I have repainted his base-edge and his skin to match Zarbag's Gitz. Zarbag the Shaman Drizgit the armoured Squig Herder, Bonekrakka (the one with the bone between its teeth) and Gobbaluk, Cave Squigs. Prog Da Netter and Snirk Sourtongue the Fanatic Shootas Stikkit (arrow through hood), RedKap (mushroom hat) and Dibbz (shooting “blind”) - 🍄 - Viktor has very kindly given me 6 Moonclan Shootas (from the "Battle for Skull Pass" Warhammer Fantasy 7th edition starter box set). Update: I have already assembled (with a few small additions of stalagmites and mushrooms on their bases), undercoated black and zenithal-sprayed them grey. I hope to start painting them very soon! I found this git in my bits box, with no face. So I added a 40k Grot face and sculpted his hood around it.
  3. Since his accident Kaptain Mogrum was changed. Where before he had been a brutal, but cunning, Warboss who led his crew from the front, he was always first over the gunwales into an enemy ship, and a vicious, merciless fighter. But he was now a cunning, but brutal, Weirdnob Shaman! Since his awakening the pirate orruks who followed him fully embraced his change (not least because he killed a lot less of them in fits of anger. Even if he did kill a lot more of them in accidental explosions of Waaagh! energy... on balance it seemed better to them) and from then on they all consider themselves experts in the fields of thaumatology, evocation and sorcery. The nodded sagely to one another as they described the magic around them in great technical detail (often using the wrong terms but they really didn't care). They pronounced judgements on the quality of the wizardry they witnessed and debated the relative merits of various spells. When they journeyed to the very edge of the realms in search of the wild magic of Endless Spells, their Kaptain issued each of them an ensorcelled black-powder pistol as a focus for binding the Endless Spells. Each orruk then took it upon themselves to add charms and trinkets to their pistol, in order to enhance its power. A selection of teeth, bones, coins, pebbles with holes, crow feathers, gold and silver rings, and polished fragments of glass - all tied on with string or jewellery chains - adorned their foci. ~ 🕱 ~ My group is about to start a new campaign! The last one is here. Spellbreakers at Realm's Edge is an AoS Skirmish campaign of bounty hunter wizards chasing down and capturing Endless Spells at the wilder edges of the Mortal Realms. It will span several Mortal Realms over the course of about six weeks. The Endless Spells I have made for the part set in the Harrowmark are here. Each player will follow the exploits of one wizard, who can be accompanied by local guides or persistant retainers, or a mix of both. We will each have 250 points to spend on our warbands, but we do not have to field the same models in every game - we are free to swap any or all of them between games. We will not be adding any points to the total but warbands might gain some extra abilities and equipment as the campaign progresses. We are likely to play Spell Hunters several times over the course of the campaign, as capturing Endless Spells should be the reason our warbands are at Realm's Edge. We will be injecting more variety to the Battleplan by adding one Open War twist card to each game. Some of them are fairly lethal in Skirmish, but we like the idea that Realm's Edge is not a safe place! ~ 🕱 ~ The campaign will have a fairly loose structure, as each player is free to choose their own warband's storyline, and we will attempt to weave them (or, more likely, mash them) together as we go along. Chance Encounters At Realm's Edge, stumbling across other spellbreakers can only mean a fight. Whether simply for survival or to control faylines, it matters not. Choose from: Clash at Dawn (from White Dwarf, January 2019), Hold the Centre (White Dwarf), Sweeping Assault (White Dwarf) The Power of the Realms When magic coalesces into wyrdstorms or faypools, many are the brave and foolish that flock to channel their power. Play Vortex of Power (from the AoS Skirmish booklet) or The Well of Souls (from Malign Portents) The Monster If a great beast is normally a worthy prize, those that roam the Realms' Edges will bring even more glory. Play Trophy Kill from the Warhammer Community blog. Spellbreakers Capturing an endless spell will require cunning and brawn in equal measure. And at times, fighting through a throng of rivals. Play Spellhunters (from Malign Sorcery) or Dangerous Hunt (White Dwarf). Or play Dangerous Hunt first, then the winner can be challenged by another warband to play Spellhunters. The Great Quest After a long search, the resting place of an artefact needed for a terrible ritual has been found. Who will secure it and tap into its power? - Play Treasure Hunt (White Dwarf) or Seize the Relic (Skirmish). - The winner will then be the defender in Fragile Cargo (Skirmish), against either the same opponent or a new challenger. - The winner will then be the ritualist in The Ritual (White Dwarf), against either the same opponent or a new challenger Battle Grudges Many times, rival spellbreakers have solved their disputes in honourable duels. But assassination is an equally effective, and far more expedient, way to set a record straight. Play A Time for Heroes (White Dwarf) or Assassinate (Skirmish), but only between warbands that have already clashed a few times
  4. Most of the Harrowmark is covered by virtually-impenetrable forest: Seemingly endless leagues of dark, tangled, twisted and unnatural woods. It is a corrupted land: the dead trees are warped by death-magic, skull-formed rock formations tower over the forest canopy like islands in an arboresque sea. The symbols and motifs of death are everywhere. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again. The forests are shaped by the death magic that permeates them and the things that emerge from the shadowy bowers are shaped by the forest. One terrible example is the dreaded Olshovilaag; the Fiend of the Harrowmark. A massive undead construct made from a conglomeration of monster parts, horns, huge black-feathered wings, lots of skulls, tree branches, bones, rocks and broken weapons. A Death-monster, born from the forest itself. A crow-winged “Terrorgheist". The sound of its beating wings fills the villagers of the Harrowmark with dread. It's screeching stops their hearts and shreds their souls! ?????? This project was a great fun to do and really fast - 9 days from starting building to finishing painting. I wanted to quickly make a large undead creature for a scenario in our Malign Portents campaign "Thy Soul To Keep", but I didn't want to spend any money on it. So I decided to keep it as a "bits box only" project. A quick rundown of the source for the parts used includes: Flesh Eater Courts Zombie Dragon, Daemon Prince, Island of Blood Griffon, Thundertusk, Rhinox, Mournfang, Kurnoth Hunters, Dryads, 1990s plastic Dragon, Araknarok, Skulls box, AoS Large basing kit, Citadel Woods... and probably a few things I've forgotten! I have a lot of hoarded left overs from other projects but I was also recently given a big box of bits by a good friend. That helped a lot with this beastie! "Sketching out" ideas! I had no idea where I was going with this build, and that was quite liberating! I was just rooting through boxes of parts and trying things out. If they worked I glued them on and started looking for the next bit! I knew I wanted something that looked like a huge undead-bird-construct, but I didn't even know how big it was going to be at the end, let alone what it would look like! I think the hind legs were the hardest part to make, as by the time I got to them I had an idea of what it should look like, but I had nothing in my bits box that worked. So I started assembling the legs a piece at a time, and covered the worst joins with flock once it was done. The first stage of painting (for nearly everything I do these days!) was a spray black undercoat and zenithal grey basecoat. Then a drybrush all over with Ushabti Bone. This gives me a great pre-shaded base layer to work up from and picks out all the details nicely. After that I just picked out bone and wood areas, so it wasn't all one colour/texture. (The name Olshovilaag is a bastardised phonetic version of the Hungarian folklore term for the underworld - Alsó világ.)
  5. Back in May we read this snippet in the Endless Spells Rules Preview on the Warhammer Community blog, and it caught our imagination immediately: So later this year we are headed to the wild hinterlands of Realm's Edge. With each of our warbands led by a bounty-hunting wizard, accompanied by their retinues plus a few local guides, we are going to hunt down and bind Endless Spells for coin and renown. It will be a Malign Sorcery AoS Skirmish campaign called Spellbreakers at Realm's Edge. But more on that later... (we have our Tor Megiddo campaign to play first!). In the meantime I have to build and paint my Endless Spells! ~ ⦽ ~ Inspired the Umbral Spell Portals made by theempyrean_ I realised I needed to make my Endless Spells specifically for The Harrowmark. Death-forest themed magicks of black voids and ghostly blue-white fires, with lots of roots and branches and mud - so basically the same colour palette as my scenery. So, here is the beginning of my first predatory spells. The Burning Head Malevolent Maelstrom I've started painting them already and I will post an update as soon as one is done!
  6. Adm'rul Kurgan Grimjaw and the Ironfang Pirate Fleet don't all come from one Realm so they don't like to be tied down to any location and always have one eye on the horizon in search of the next drink/loot/fight. The fleet is often scattered around the oceans and seas of the Mortal Realms. They have used Blackrock, in Ghur, as a base of operations and meeting point for many years (and if you believe the old Adm'rul, he says he was Pirate Prince for a while). Before that they also used an uncharted island chain known as Hell's Teef, somewhere in the Sea of Serpents. Adm'rul Kurgan is a veteran of a hundred campaigns in every corner of the Realms: from the steaming jungles of Ghyran to the ruined cities of the Hysh; he has burned ports along the Rotwater Blight, raided the islands of Okkam’s Reach in Ulgu, besieged fortresses in the Endless Desert, endured the perpetual snowstorms and barren wastes of the Silverglades in Chamon, battled on the rivers in the heart of the Jade Kingdoms, looted the Baneskull Islands of Shyish and engaged all manner of foes on land and sea. All the while stealing anything that wasn't nailed down, and having a go with a claw-hammer at anything that was. He and Da Ironfangs are always ready to run away from whatever the world throws at them! Adm'rul Kurgan Grimjaw, Orruk Ironjawz Megaboss The Cleavermaws, Orruk Buccaneers of Ghur, led by Kap'n Mogrum Da Butcha, with his first mate Mr Sludga and Navigator-Shaman Lost Uzzog. The Rotmoons, Swashbuckling Orruk Privateers of Chamon, Led by Kapitan Alunzo da Leeva, with Explorer-Shaman El Doctoro. The Chimeras, Orruk Corsairs of Hysh, led by Kap'n Sinbag, with first mate Big Uluc and Mystic-Shaman Weird Khaaan. The Four Pounders, Ogor Leadbelchers Da Wreckers, Fellwater Troggoths led by Trollumbus. Grapeshot, the Rumguzzler Gargant.
  7. Kapitan Alunzo da Leeva and The Rotmoons The Rotmoons were a band of swashbuckling orruk sky-pirates. They called themselves Privateers, and acted more like pirates, but they spent more of their time acting like explorers than either. They searched the ruins of the Realms for treasures and artefacts from the Age of Myth. Their Shaman, El Doctoro, considered himself an expert on that long-forgotten era and often pronounced, with great complacency and authority, what a found treasure was or its magical powers. He was occasionally correct but only occasionally. Their skyship, The Rotmoon, was recently wrecked (again!) in the forests of The Harrowmark. They made a deal with another orruk pirate crew, the Ogresuns; under Kaptain Salty Ogbad, to recover their cargo. But Ogbad fled with a small portion of the treasure after losing most of it to the Gilded Hand and the Ordeshal Host. The Rotmoons were reduced to looking for a ship to steal as a replacement. They hoped to cut-out one of the merchants that often call at the Wortbad skydock. Kapitán Alunzo da Leeva - Orruk Warboss A dashing and swashbuckling Orc Pirate; young, capable and unusually quick-witted. He was popular with his crew as he got them out of many scrapes over the years but he was unpopular with the other captains of the Ironfang Fleet who saw him as an “upstart young pup”. He was unfortunately prone to shipwreck much more often than someone with his actual skill should be. El Doctoro - Orruk Great Shaman Surgeon, explorer, collector, drug addict (well, Magic Mushroom addict): El Doctoro was all of these to an extent. He often dropped hints that there is more to him than just “the shaman”. He wanted the crew of the Rotmoon to think he was mysterious and complex. Hammerhead (AKA Tiburón Martillo) - Ogor Maneater Dressed in the Rotmoons style Hammerhead wore a black cloak and breaches, an off-white ruff, a battered morion helmet engraved with an octopus design and silvered armour. He carried a handgun that he used like a pistol and he liked to twirl his huge cutlass in great swishing arcs. Dragante - Orruk Boss A hulking brute of an orruk with a hook for a hand and a bad attitude. He made sure the Boyz did exactly what they were told and bashed heads together when the crews' arguments (inevitably) turned into fights. The crew... Juan Dee Alchemist, seer, astronomer, astrologer, occult philosopher and advisor to The Rotmoons.
  8. #TheHarrowmarkRun Skyship Pirate Orruks’ adventures in the limitless malignant forests! A three-(or possibly more)-player Age of Sigmar Skirmish Campaign, based on the Triumph & Treachery battleplans, set in the endless malignant forests and isolated villages of The Harrowmark in Shyish: Story Arc (A-plot) Might is Right: once again a ship has crash landed in the Harrowmark, but rumours have it that this one was carrying a particularly precious cargo. Warbands converge on the area of the last sighting of the ship hoping to locate the crash site. (The winner's General can generate an additional Skirmish Command Ability) Field of Blood: the ship has been located, but following the previous vicious conflict no single warband managed to get there unchallenged. Eliminate the enemy leaders and secure the crash site. (The winner earns an extra D6 Renown) Artefact of Ultimate Power: the cargo was not on the shipwreck, rather it was flung not far away during the crash. Bruised and battered, the warbands rush to grab the fabled artefact. (The winner's General can generate an additional Artefact/Spell) Tower of Screaming Death: with the artefact in their possession, one of the warbands is rushing to the Freebooter's Tower where they plan to enact a bloody ritual to wipe out their enemy. Of course, they'll do all they can to stop this from happening B-plots We will decide to whether to play a b-plot episode, and which one to play, based on the results of each story-arc episode: Lost! A warband has become disoriented in the endless forest and has to reach safety. (Breakthrough from Age of Sigmar) Man overboard! A crew member falls off a skyship and must be rescued. (Reclaim the Fallen Battleplan from the Khorne Bloodbound Battletome). Defend the village from a wandering Deadwalker herd! (Throne of Skulls Battleplan: The Deadwalkers) Something was dumped overboard into the dread forest by a flying ship your crew have been chasing. Find it and discover its contents: It might be junk, it might be something valuable! (Skirmish Battleplan: Treasure Hunt) Break into the walled garden and steal the secret hidden there. (Skirmish Battleplan: Seize the Relic). A hasty journey through the voodoo forest has to be made to get supplies to a neighbouring village - there is no flying ship available. Be on your guard for ambushing robbers… and worse! (Skirmish Battleplan: Fragile Cargo) NB: all Renown earned after each game is halved for this campaign, when compared to the amounts given in the Skirmish rulebook, to slow down the grow of warbands and allow for the short game times we need to play in our lunch breaks! Godfather Viktor is going to use Freeguild. I'm using The Ogresuns (Pirate Orruks), @Wailslake is using Nighthaunts.
  9. The Charybdis Occulum Still lots to do, but this is the start of some new scenery for my Orruk Pirates. Blackrocks is a ruined town in the Voodoo Forests of The Harrowmark that has been partially rebuilt using materials from shipwrecks. The base models are a Numinous Occulum and an Eternity Stair, with "shipwreck-timber" decks made from Goblin Town platforms. I still have to add some kind of masts, rigging and a lot of nautical detritus. The first few photos are from about 2 weeks ago: I've done a bit more work on the Charybdis Occulum since then. It's taking a bit longer than I expected as I keep distracting myself with other projects! I have to add some more details to the base (mainly shipwreck timbers and some more nautical detritus) but I hope to start painting it soon. The Storm Bell I finished this about 4 years ago (it was made for the Storm of Magic as an Arcane Fulcrum) but I never got round to photographing it before I had to pack everything hobby-related into storage (we were going to move house). As I want it to be part of my Blackrocks scenery set I dug it out of storage so I can use it as a colour reference for all the other rocky scenery. It fits nicely into the whole "skull-carved rocks, ship-wrecks and ruined buildings" vibe I am aiming for. Red crabs will feature a lot...
  10. Part 1: Prologue Thunder rumbled and echoed over the distant ragged mountain peaks that surrounded Wortbad. One of the moons pierced the heavy black clouds that rolled and writhed over them and silver light picked out the tops of tangled dead trees. The woods that filled most of the land between the Evernight Peaks and the village were dark and foreboding, even in daylight, at night they were full of terrors. Horrific things prowled the winding paths between gnarled and clawing branches. Spirits of the restless dead, flesh eating creatures, ghouls, ghasts, wolves, bats, vampires and worse. ~ ~ ~ The chill Autumn wind scoured Sorrow Fen and whipped the long coats and tattered robes of the Nachtjägers. Professor Fangmorder pulled his broad brimmed hat firmly down on his head and squinted with his one good eye through a small brass spyglass. After a few minutes of studying the boarded-up doors and windows of Wortbad and noting the numerous crude wards, made of string, twigs, bones and dried flowers hung from door and window frames, he closed the spyglass with a click. He turned to Grimming and nodded sombrely. “It is as ve feared. The willage is deserted again and looks wery much like it vas overrun by Deadwalkers recently.” he said with a heavy Harrowmark accent. Grimmig took a long breath, as if to ready himself. The Shaman-Priest hefted his grandhammer and said “Den dere is da Holy vork of Sigmork to be done!” with fury in his eyes. ~ ~ ~ Godfather Viktor and I are about to start a five game campaign for the Halloween season. In the past we have always aimed to play a themed game to celebrate Halloween but for lots of reasons they have never happened. This year we decided to play a mini campaign over a few weeks to make sure the seasonal game takes place, even if we can't play on the 31st of October itself!
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