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We will soon be returning to the Realm of Death for The Harrowmark Twisted Oak , A Warcry Campaign. My orruk sky-ship pirates will once more be swashbuckling their way through the dark and twisted forests. But beyond that, we has started putting plans together for something I have wanted to do for a few years now. In late 2020, or maybe early 2021, we are going to run an Age of Sigmar version of Rhossum Secundus (Google it! It was an astounding Inq28 game): A handful of ramshackle sky-ships will be duelling in the stormy skies over the endless malignant forests of the Harrowmark. It is very much influenced by John Blanche's Voodoo Forest book and a couple of his older paintings. This is something that I have included in the background of the Harrowmark for a number of years now, but we have never really been able to show it on the table top! That is going to change. We have not yet settled on a date, a rules-set or even an venue but all those things will coalesce in the next few months... As a result of this I have started painting the Rotmoon. I started this project back in April 2017 (!) so it is about time! So far it is just sprays, dry-brushing and washes but I hope to start detailing it soon... Sky-ship Navigation In the Mortal Realms, compasses are thaumaturgical, not magnetic. Thaumaturgical compasses now point to the centre of Shyish since the Necroquake. In Shyish, South is edgeward, i.e. towards Realm’s Edge where the magic is weakest, and North is coreward toward the Shyish Nadir, where magic is strongest. Face due north, and west is left, east to the right. The old maps of Shyish are now all wrong; the cardinal points and headings marked upon them are all reversed. The aerocartographers have a lot of work to do! Most ship’s captains have taken to simply writing on their old maps and charts, correcting the change by hand for the routes they need most. But this is a bad solution and adds an extra layer of complexity to an already complex and risky profession. ~~~ Many sky-ships sail over the Harrowmark using real winds as motive power, and the ethertides to provide the resistance needed to sail with the wind abeam or almost ahead. The winds are harness through conventional canvas sails for the most part. The wooden sky-ships float in the air through the use of dozens of minor magics, layer upon layer of interlaced spells, woven into the very timbers of the ship. The ship’s beams and planks are made from enchanted wood, though many have been repaired with more mundane timber (to the detriment of their sailing performance and characteristics). There are, of course, many other kinds of more exotic magics and technologies used to lift and propel sky-ships, such as the Aethergold endrins the Kharadron fleets employ and the squadrons of ethereal cavalry that lift the Soulblight vessels, but the more "mundane" and common Harrowmark ships do not have access to them.