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About Me

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  1. "The herald of the Stormhosts, an avenging angel clutching a glittering starblade that can carve a swathe through the hardiest of foes, the Knight-Azyros wields another, far more potent weapon. He carries a celestial beacon, a lantern radiating the searing light of the heavens, a light that falls upon the forces of Chaos as a sea of torment far more painful than those twisted agonies the Dark Gods gleefully conceive. Wherever this light shines, so might Sigmar cast his divine bolts more easily - the Knight-Azyros is the tip of the spear, bringing glorious illumination to those places thought lost to infinite corruption" My Knight-Azyros is a little different. The Azyrocopter II was inspired by a game I had at Call to Glory 2019 (Cancon) against a fellow Free Peoples player and creator of the original Azyrocopter, Danny Carroll. Danny had a beautiful Freeguild army and I enjoyed the game so much that I wanted remember it by creating my own Azyrocopter to pay homage. I have also painted up the original model in the colours of the Hallowed Knights (my favourite Stormhost) so as to use in games where my opponent may not appreciate the Azyrocopter as a proxy. The Knight-Azyros This is a pretty solid support hero, 5 wounds (normal), 12" movement and fly (very nice), 3+ save (:O) and 9 Bravery, very solid stats. Not to bad on the attacks front, 1" range, 4 attacks, 3+/3+, -1 rend and 1 damage. Abilities This is where he shines (pun intended). Illuminator of the Lost - You can re-roll hit rolls of 1 for attacks made by friendly units that target enemy units while the enemy is within 10" of this model. This is where the Knight-Azyros is worth his weight in gold at 100 points. He makes all your basic Free Peoples better with the re-roll 1's - Greatswords, Handgunners, your Griffon's and even basic become so much more consistent in their attacks. Buff up some of these troops where they are 2+ hit re-rolling 1's and you get some nasty outcomes. Light of Sigmar - Once per battle, in your hero phase, this model can use it's celestial beacon. If it does so, each enemy unit within 8" of this model suffers D3 mortal wounds. Chaos units with 8" suffer D6 mortal wounds instead. Whilst only once per battle, this is a serious deterrent to enemies getting close to the Azyros, especially Chaos plebs. Keeping the Azyros next to a large unit or a General on Griffon and closing with this winged angel becomes and ominous proposition. Positives Cheap - 100 points! Resilient at a +3 save. Highly maneuverable with a 12" move and flying. Re-roll 1's within 10" of an enemy - ultimate pathfinder for making those Crossbow, Handgunner and Lumianrk of Hysh shots more consistent. D3 / D6 (Chaos) motal wounds for those peeps who get too close. Negatives Screams "Kill Me!" to your opponent. Tricky to maneuver without being put in a position that will lead to it's untimely death. 5 wounds. Easy line of sight on those large wings for shooting/sniping units. Misses out on all the Free Peoples buffs Hot Takes Use cover! He likes holding hands - Keep him with a Freeguild General on a Griffon as a deterrent or close to large units for Look Out Sir! REMEMBER! He has to only be within 10" of the enemy for re-rolling ones on any friendly units that target the enemy he is within 10" of. Run all day with this guy, who care's, you don't want him in combat and it doesn't turn off his abilities. Must have for a Free Peoples army - makes the attacks of all the things more consistent.
  2. Hey guys! I made a gorebeast using spare parts, (images below), but I am not hundred percent sure what I could use it for. I am playing in a casual club that allows proxies.
  3. Back in the day, during the World that Was, not content with owning one Regiment of Renown, I was given two boxes of Nightmare Legion - 40 skels in chainmail, with helmets and two-handed halberds, and whole lot of vengeful spirit! The stats for these guys I recall were a little souped up, the equivalent of AoS Graveguard so it got me thinking whether these are legitimate Graveguard models for matched play? Certainly in private games I can use them that way, but are they a legitimate proxy for Graveguard in tournaments? (They’re too armoured for standard skels in my book.) What do you think..?
  4. Hi all. I guess that this may well boil down to 'depends on who you play', but to what extent are people OK with proxying weapons or models? The reason I ask, is because I've gone back and forth with my own army lists. Up to 1750 ish points is fine, I can remain Order Serpentis, Anvilgard etc. However, I'm then struggling to make 2k without buying another dragon and hydra and so on. I just want to learn to play, go from 1k to 2k eventually, but use what I own - keep costs low. That means, if I bought a box of Corsairs, I'd have 30. That means I've got a list of 3x10, if I can proxy, Darkshards. All for the low price of £15 or whatever they are and I have standard battleline for a regular Order list. Corsairs already have crossbows, but the handbow variant = proxy #1. They have no shields, but I'd proxy the cloak as a shield instead. Is this pushing my luck? Alternative, and this would depend on bits cost, would be to buy proper crossbows and probably rob shields from my other models. I'd prefer to model them as Corsairs as much as poss, because I guess I then also have 30 Corsairs should the wind change direction and my list change again! Would you play someone who had done so? I know my mate who I'm learning with would be absolutely fine, and I too would be - especially if there's a fluffy reason for it. In interests of chatting - what have you proxied with regularity, and why?
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