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Anyone want to meet and play age of sigmar tomorrow. Don't mind afternoon or evening just let me know. The place is DARK SPHERE in London. I've just recently got into age of sigmar and finished painting a 1K army. Wouldn't mind playing a few beginner games if anyones up for it. Place is 186 Hercules Rd, Lambeth, London SE1 7LD
hi guys I played Slyvaneth in South korea Almost used Gnarlroot and Alarielle i think, Alarielle is not tough , she isn't alive 2turn ... How do I play to be competitive? its my today loster Vs Jaw's Almost destroyed on the second turn. Allegiance: Sylvaneth Mortal Realm: Ghyran Leaders Alarielle the Everqueen (600) - Deepwood Spell: Regrowth Branchwych (80) - Deepwood Spell: Verdant Blessing Spirit of Durthu (380) - General - Trait: Lord of Spites - Artefact: Ghyrstrike Treelord Ancient (300) - Artefact: The Oaken Armour - Deepwood Spell: Regrowth Branchwraith (80) - Artefact: Ranu's Lamentiri - Deepwood Spell: Verdant Blessing Battleline 10 x Dryads (100) 5 x Spite-Revenants (70) 5 x Tree-Revenants (80) Battalions Gnarlroot Wargrove (130) Household (100) Endless Spells Emerald Lifeswarm (60) Soulsnare Shackles (20) Total: 2000 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 70
Repetition is Key My goal is to get as many games as I can in from now until the End of March were I will be traveling to AdeptiCon for the Age of Sigmar Team tournament as well as the the Age of Sigmar Singles Championships held in the suburbs of Chicago This weekend with my Kharadron Overlords. I did not change up my list from LVO as I wanted to jump right into playing this weekend. Saturday afternoon was my first game against Nagash and his Deadly friends. *MY LIST INFO*….. Kharadron Overlords skyport: Zilfin additional footnote: there’s no trading with some people Aether-khemist- General, fleetmaster Aether-khemist- Aethershock Earbuster Aether-khemist 10 Arkanaut Company- 3 light sky hooks 10 Arkanaut Company- 3 light sky hooks 10 Arkanaut Company- 3 light sky hooks 9 Endrinriggers- 3 grapples 9 sky wardens- 3 drill cannons, 3 Aethermatic Volly Guns 3 sky wardens- 1 drill cannon, 1 Aethermatic Volly gun Ironclad- main gun: Aethermatic Volley Cannon, Aetherspheric Endrinds His list Info: Nagash Arkhan the Black 10 Skeleton warriors 10 zombies 10 zombies and 680 points for summoning We played Knife to the heart and I took top of first turn because I knew if Nagash was able to get spells off it was not going to be fun. top of turn one Hero phase I dropped a unit of Ark. Co. off so the Iroclad could get his full move. Next I did the once per game free move with the Ironclad and moved 8 inches up and disembarked the rest of my force that was still riding in the Ironclad. I used the Three Khemest to buff up the drill cannons, light sky hooks in one unit, and the torpedoes on the Ironclad. after that I used the flagship ability to give the ironclad an extra 3 inches on his guns for shooting. lastly I gave inspiring presence to the Endrinriggers movement was normal I wanted to get the Endrinriggers up the board and everyone else in range to shoot the heck out of Nagash. shooting phase was just that I shot Nagash down to one wound and a unit of skeletons down to two models great charging rolls for the Endrinriggers and off they went to finish Nagash off in high fashion. his turn one hero phase he did some summoning and brought on a two man unit of Morghast Archai and a two man unit of Morghast Harbingers. moved his units up a little and charge a unit of Ark. Co. with Morghast Harbingers with an eleven inch charge(dice rolled super cold on that one) in combat he almost takes out the whole unit of Ark. Co. and I just barily saved a few guys from running off the board. that's about it for the death turn now to priority roll Death gets the double turn. hero phase he used the rest of his points and summoned a 10 man unit of black knights. then finishes off the what was left of the ark. co. with a spell causing wounds freeing up the unit of Morghast Harbingers movement he headed right for the Sky wardens with the Morghast Harbingers and moved the black knights over at the Endrinriggers who were still in combat. after combat and battleshock I had 2 drill cannon sky Wardens left. My turn two I buff up two units of Ark. Co. light sky hooks and the two drill cannons left moved up the field with my army slowly to his side of the board I shoot and kill both units of Morghasts off the table with the unit of skeletons as well. Endrinriggers are still locked in combat with the two units of zombies and they are just not rolling hot. Turn 3 priority roll hero phase and the normal buffs for weapons from the khemests Kharadron wins priority and gets the double turn. I move in and shot Arkhan the Black off the table I charged into the black knights that had charged the Endrinriggers before with the Iron clad and took them out fully in the fight phase he just now had two units of Zombies left his turn was swinging on my ironclad and nothing hit Turn 4 we rolled for priority and Kharadron Overlords wins the priority before the hero phase he concedes the game and it was a win for KO! Lessons Learned from this game -Even though the game when smooth for me I think I need to be a little more careful on how I place my Sky Wardens look for the Range sweet spot. -don't send in the Endrinriggers unless they are buffed with the Khemest buff. What do you think? Tell me in the comments below.