Jump to content

Search the Community

Showing results for tags 'paint log'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules and Announcements
    • New Member Welcome
    • Site Rules and Announcements
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Underworlds
    • Warcry
    • Warhammer Quest
    • International AoS Communities
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
    • For sale and Trades

Product Groups

  • Advertising Banners
  • Dice
  • T-Shirts
  • Bad Dice TGA Events

Blogs

  • Rob's crusade through the mortal realms
  • Fireslayers Project
  • Building the Blood Shed
  • Death in The Mortal Realms
  • The Knights of Azyr
  • Thor0298's AOS Blog
  • New Army Finally Started
  • Slave To Slaanesh
  • AoS stuff
  • Mordheim Warband that will obviously become my next army...
  • Monsters and Gribblies and Beasts, oh my!
  • Hammered!
  • From The Silver Tower
  • Paint for the Adequately-Painted God!
  • Hobgoblinblog
  • DeadlySarcasms Hobby Blog
  • Here be Troggoths
  • Skaven WiP
  • The Hooves of Destruction
  • Hotdropmartin's (insert cool blog title)
  • Which way to Azyr ?
  • Mehman's Musings
  • Thunder and lightning, very very frightening...
  • The loft conversion
  • From the frontline
  • Life in the Mancave
  • The legion of the Everchosen
  • The Order Serpentis
  • GoodApollo4 - A Newbs Journey
  • The Stars Align
  • Noobhammer Blogcast
  • The Herdstone
  • The Grimm North
  • Hive Fleet Charybdis
  • Twisted Shadows
  • An Endless Waaagh!!!
  • Khorne Charity Raffle Army
  • Arce Ex Argento - A Tzeentch Blog
  • Flesh-Eater Courts Hobby Progress
  • Death and DEZTRUCTION, and don't forget the Chaos!
  • Gorthor21's Hobby Corner
  • The Bulltribe Goes to War
  • Adventuring in the Age of Sigmar
  • Denise's blog
  • Spicters dawi zharr of awsomeness
  • SuperHappyTime's Opinions
  • Mr. Stimpson's Hobby Shack
  • Eternal Wips
  • Bishmeister's Forest Moonclan Grot Army Blog
  • The Creeping Tendrils of Chaos
  • Sports News
  • Endless Agony: A Slaanesh Army Blog by Jenn <3
  • My Great Folly
  • Goodwin's Forces of Chaos
  • The Wyldwoods Awaken
  • WAAAAAGH! Never Changes
  • Mad elector count Marius Leitdorf flesh eaters army
  • Xanax Lot's Workshop
  • Pestilens Party 2017
  • Battalions!
  • The Hammers Of Sigmar
  • There is only War: An Age of Sigmar blog by CannedBrains
  • Painting in the Age of Sigmar
  • Garrzira's Flesh eater court
  • The 2+Tough Hobby Blog
  • Season of War Painting Log
  • The City of Silence and other projects
  • Chaos in All It's Forms
  • The Chosen of Hashut
  • Brendan Carrion's Full Metal Path of Rot
  • Work For Games Workshop
  • Meanwhile in the Silver Tower
  • Sunchaser slowly subjecting himself to several hours of satisfying sylvaneth painting!
  • Jewellery traits own altered to get scaled-down
  • Da Blakkmoonz
  • Kris's Blog of Warhammereness
  • The Dark Prince Thirsts
  • Redivivo - A Seraphon Project
  • Map Campaign
  • King Pharakh's Deathrattle Legions
  • PaintGoat
  • The Realm Gate
  • The Order of things
  • Beware the Wrath of Sigmar
  • The Friendly Neighbourhood Painting Service
  • Haywire Lodge
  • Impromptu Paintshop
  • Learning the Ropes
  • Mini hammer 1000 point tomb kings
  • Staś basement of terror
  • Good. Bad. I'm the one with the gun.
  • The SpungeHammer Blog
  • Terrys Chaos Allegiance! Starting with Skaven!
  • The Pestilent Horde of Michael VIlepox
  • Hinterlands
  • A Hoarder to Getting On the Boarder
  • Realm Hoppers Campaign: The Wolves of Ghur
  • BeardedHammers Warhammer Gaming Club
  • Rat Out of Skavendom
  • AoS noob plog with Nurgle
  • Speed Painted Nurgle Army
  • ChildofFang's Stormcast
  • Xemm Minis
  • #ROADTORAW2016 - The Host of the Magpie King
  • Hamilton High Elves
  • HALFLINGS Cities of Sigmar 🐓
  • Back to the Old World - End Times Redux
  • Skulls for the Skull God!
  • Lord of Ch..Ch..Ch..Ch..changes!
  • ElectricPaladin's Grim Workings
  • Fyre and Brymstone
  • NorCal Tale of X Gamers
  • Clan Skryre - Fanmade Battletome
  • A stroll into the Realm of Death
  • The Garden of Eternal Folly
  • 2017, Seven 1000 Army Challenge
  • The March of Entropy
  • Painting & Gaming: By ChrisDanish
  • themiro's Green PLOG
  • Clan Pestilens by WSDDeLoach
  • Sylvaneth and various other
  • Gnarlroot Wargrove
  • Battletome: The End Times
  • The Wyldwood
  • Hobby blog
  • Blog for the blog god
  • Destruction-must paint it all!
  • Elves of the Rhana Dandra
  • Woods of Warhammer
  • Crispen's Journey through losses
  • The Hrongar Lodge
  • Ian Carse - The Remnants Of Stirland
  • Tom's Hobby Corner
  • Age of Sigmar Adventures of the Knight Questor
  • Host of Azyrheim
  • Andrew's Ironjawz
  • Andreas' Legion of Azgorh
  • The Silent Valley
  • Mohojoe's Hobby Shambles
  • Sigmar Focus
  • The Spoken Word
  • SHT Paints Every Day!
  • Slave to Darkness: An Age of Sigmar Blog
  • From dreams to reality
  • How not to prepare for a Tournament.
  • Astral Templars Descend!
  • test article
  • My Blog
  • 2016 - My Year in AOS
  • The die is (Storm)cast
  • Dave's 2018 Painting, Modelling & Gaming
  • Barwick's Painting and Gaming
  • An Accidental Cultists Hitchhike through the Mortal Realms
  • Khorne Murderfists 2k Army
  • Realms of Madness
  • AGT Gaming group battle reports
  • Red Hot Stormcast - Creating my army.
  • The Congregation of Bloodsmog
  • Hotdrop Gary's Nonsense
  • Age of Sigmar Tactics
  • The Barazi-Wyr
  • Diary of a Procrastinator
  • My attempts at Motivation.
  • Legacy of Ink and Blood: Descriptive Battle Reports
  • Thebloodychaos
  • Argrave's Knights of the Fimirach
  • The Adventures of Wjolnir the Cursed
  • Experimental Cult of Slaanesh Rules
  • The Lost Souls of Sigmar (A Hinterlands Story)
  • Moody Teenager Painting Moody Undead
  • Tales of The Painting Tentacle
  • The Order of the Fiery Gate
  • PlainOldHobby
  • Michael's Age of Sigmar Hobby Blog
  • Sky Ports of Chamon
  • Whisperwhile forest
  • TJ's Bloodbound Blog
  • The Scions of Rahagra are dead. Long live Cog-forts!
  • Stormcast's Basement
  • Seraphon Army
  • GAPI - An A.I. for pile-ins
  • SoCal Age of Sigmar
  • My crazy army ideas
  • Adventures In Sighammer
  • The Path of Change
  • Tides of Destruction
  • Coalescence Event
  • A Forest Of Stone
  • thirtysevenvisibleskulls
  • Painting Tentacle - A Journey Through The Realms
  • The Old man from the Mitten (Michigan) his tales from the Mortal realms
  • The Aegis of Heldenhammer
  • How to delete blogs?
  • The Crack's Call
  • Hobby rambles
  • Epic Tales of an Average Gamer
  • Haton Town News
  • NicoLab
  • Journey to heat 3 of the AOS gt (hopfully)
  • Fanmade Bretonnian Battletome
  • Mc1gamer's Unlocking Age of Sigmar
  • The Shades of Sigmar
  • Kovaks' Nurgle Horde
  • Maryland Sigmar
  • Eclairs' Foray Into Madness
  • Adventures in Super-Budget Wargaming
  • Freak Brush
  • Barak Ekrund, The Betrayed & The Betrayers
  • Here be Pirates!
  • Hobby Down Under
  • Here be pirates!
  • The Neverending Host
  • Beasts and Boats
  • Prism Leaf Wargrove
  • The Overlords of Elgi-Bar
  • The Dark Age (Of Sigmar) Blog
  • Renfield in 28mm
  • Tales of Azyr
  • Midnight Musings
  • Blades of Khorne gaming blog
  • Darkling Spawn
  • The Shire Studios personal projects, commissions, events and general musings.
  • Badly Named Overlords Blog
  • Realms of Moldek
  • Painting bits and pieces
  • The Long Hunt
  • Through the Realmgate: Season 1
  • Ocean Chaos
  • Order Through Vengeance - Celestial Vindicators
  • The rocky road to running a tournament
  • Slave to Alearum
  • Expeditions of mediocrity
  • Tournament Blog
  • Man Reclaiming The Realms
  • Chaotic Neutral
  • Faithful of Elony
  • Occasionally Sigmar
  • Clan Pestilens Defense in the GH17
  • Quick-quick!! more warpstone for clan Machi!
  • Showtimes
  • Lantra's Adventures
  • The Wilddog's Hobby Journey
  • Kharadron Overlords Fleet - Now Hiring!
  • The Freeport of Lucegate
  • The Red Gobbo's Bloodfists
  • AUSHAMMER
  • Garys Hobby Ramblings
  • Abbatoir Blues
  • The Shrouded Wars: The Chronicles of the Cohort of Bloodied Brass
  • Tales of Port Stellis
  • We Are the NEON
  • Death of the Realms
  • Swifthawks: From Starter Set to Competitive
  • The Wendol
  • A New Pantheon For Sigmar
  • Growth & Decay
  • Spread the Spoons.....
  • Crimsonleaf Wargrove Rises
  • AoS Gaming Aides
  • Forces of Caerbannog
  • The Story of Doug the Chaos Lord
  • Acolytes of the Withered Word
  • Project Lightbox
  • Adventures in Conversion
  • Carson's 2018 Hobby Blog
  • A Tale of a Tabletop Gamer
  • Grave Times
  • Star Bros Shenanigans
  • The Hero Phase
  • ManslaughterHost
  • Nutty's (Dark) Aelves
  • Malign Portents
  • An Ascension into Chaos - The Children of Xenthos
  • The Forces of Titanspear
  • The Oathbound - Narrative Blog
  • The Plague of Eloni
  • Vampire Lord Conversion
  • Vampire Lord on Zombie Dragon Conversion
  • The Age of Vanguard...
  • Painting Armies n that
  • Zed's Painting Logs
  • Nurgling Broadway Hit: Singin' in the Stain
  • The Black Tower. On path to not suck playing Chaos Dwarfs.
  • Custom Rules Corner
  • An Assembly of Azyrites
  • Born in the Frost - Frost Aelves
  • Tricks and Tactics: An Age of Sigmar strategy blog
  • The Filth Bros
  • Black Knights of Dread Solstice
  • Thoughts and Crafts
  • Age of Sombetzki
  • Ironjawz Stuff
  • Age of Sigmar / Fantasy Painting Blog
  • Light and Shadow - A Aelfs collection Blog
  • Melcavuk's Faction Expansions - Revitalising the Lore
  • Dammazi Gromthi
  • T's Conversion Corner
  • Aaron's AoS Adventures!
  • A tale of ... One warlord
  • The Grumpy Painter
  • Khaz'Gurad Force
  • The Ghurish Chronicles
  • New Zealand Competitive Play
  • Chris
  • PGR few about my army's
  • Faith.
  • DeathByPlastic Blog
  • Da Whisper's Snowboyz
  • Unconventional Tactics
  • Spoor of Origin
  • Dead of Rhyran
  • Stormcast Painting Blog: Thunderhead Sentinels
  • The Spiritsong
  • Easygrin
  • The Resurgence of Krell, Lord of Undeath
  • The Traitor’s Council
  • Stories of the Realms
  • Lord Skrolk's Skaven Battle Write-Ups and Thoughts
  • Of Shadow and Blood
  • Age of Sigmar Adventures, Jens
  • The Abandoned Gates
  • Live. Die. Repeat.
  • Violet Delights
  • RustySproutDesign Adventures
  • Skull Collectors, another attempt at getting an army painted
  • Tale of More Warlords: Squaring up with the Celestant
  • Minions of the Many Eyed
  • Beneath the Surface
  • Nordheim - Rebirth of an Empire
  • The Realm of Dan
  • The Complete Bretonnian Miniature Archive
  • Forcing a Narrative
  • The Glitterhost
  • The Great Box Count of 2019!
  • The Parallax's Workbench
  • Temple of the Shattered Veil
  • Age of Blogmar
  • TheWolf
  • Party Bear's Party Gitz
  • Certified Hobby Hero
  • Fisren's hobby and battle tracker
  • 5k of chaos
  • The Dragon Ogors Descend
  • Da Beastee Bois
  • Ritual Writings
  • Troggherd from the swamps of Ghur
  • The Khailebron Temple
  • The Silent Cliffs
  • Rambling and Rerolling
  • WARlando Adam’s GRIM HARVEST
  • The Odyssey of Marl Xark
  • Loreplay: Wishlisting, Speculation and Fanfics for AoS Fluff
  • Jack‘s Imperial 3D Printing and Hobby Blog
  • The Mininomicon
  • New Model Army : Making Skaven Great Again
  • [Skavens] Clan Prepnik
  • Rusty's Ramblings
  • The future of skaven miniature
  • The Grand Host of Bloodfane
  • Nurgle Infestation of Ghyran
  • The Smokeshroud Procession
  • In the Court of the Once and Future King
  • Spawn of the Last Sun
  • The Twisted Drove
  • The Bog Haints
  • Rarely updated blog
  • Operation: Slimecrime
  • Gloomspainting - The quest for a fully painted army
  • Gwendar's BatReps
  • A Foray Into The Great Realms
  • A Symphony of Pain
  • Battle Reports and such
  • The Haunted Wood
  • My Plog
  • Basic Probability
  • AoS Tactics - EMMachine's Assessment of Mortal Realms Tactics
  • For Empire, which protects all
  • Defenders of Black Fire Pass
  • Ghostclaw Raiders - The Plague from the Mournwoods
  • The Free City of Bal'lahast
  • AoS Reminders
  • AoS Reminders
  • Loriels Blog of Painting / modeling / battlereports
  • From the forges of Scorchspyre
  • Mistwatch Vale: my army blog
  • Ghoul King
  • The Great Aurumburg Expeditionary Force
  • Fuethan Tidehost
  • Bonesplitterz 1000pt list for ME
  • The Woes of Montalban
  • Skaven Supremacy through rational Analysis
  • Pestilens of Execution
  • V's ever-shifting attention
  • Underworld Dreams
  • All Things Gloomspite
  • The Practical Hobbyist
  • AtlantaWarhammer
  • Ossiarch Bonereapers: My Next Two Years
  • The Procession of the Enixian Duskhaunt
  • The Brotherhood of Necros
  • Travels of the Endrinmaster
  • The Goretide - A Blades of Khorne Army Blog
  • Artobans Ghost
  • Matorea City State
  • Cities of Timmy
  • House of the Crow
  • Classic High Elves
  • Huron's Hysian Protectors
  • Age of Sigmar: A Noob's Journey
  • Making Warhammer Terrain
  • Creative noob
  • Solo Warhammer Campaign Glymmsforge Catacombs (sort of)
  • Plumb the Aether
  • The Hallow Heart Caravan Company
  • Chaos and Ghosts
  • The sweaty followers of the Lard-Golem
  • Scribblings from the Realms
  • No Bueno Blog of Nonsense
  • Photo tour of the Mortal Realms
  • Zoom League - Socially Distant Gaming
  • That Old Black Magic
  • The Hunt (Fan Fiction)
  • Realms of possibility
  • A Journey into the everwinter and maybe more.
  • Rusty Dusty Kharadron. Slowgrow army
  • Tzeentch n Stuff
  • Gribbleshinz's Clammy Gitz - A Slow Grow Squig Clan
  • City of Krakenmund
  • The Neckbeard Monthly
  • The Spirit of Nighthaunt
  • The Host of Ego & The Fall of Shadespire
  • The Gravetide Corsairs Homebrew Pot
  • Test blog
  • Zlatan’s Soulblight Blog
  • Zlatan’s Soulblight Soulblog
  • Khorne Cavalry Army for AoS 3.0
  • Kaizennus Battle Reports
  • mods delete this
  • We fight! We kill! We win!
  • Arathorn Shadowblades
  • The Legend of the Witch Hazel
  • The Mystvale Citadel
  • The Great Work
  • Beasts of Khorne PtG

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany
  • Events Belgium

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 3 results

  1. NIGHTHAUNT: The Garrison Of Nacht'Tor This thread is a dedicated painting and hobby log for my nighthaunt procession. The army is split into three main portions, the Shade-Host, the Garrison, and the Dutchy. This thread was created years ago and so it is now under construction to reflect the refined lore for my army. A DOOR TO THE UNDERWORLD In the realms of Ghyran, on the north western frontier, is the budding free city of Fendale. The bustling city arose within the ever mist shrouded Shade Fen. In the midst of this fen exists a minor realm gate to the Realm of Life's antithesis , Shyish. Twisted vines and dark flowers cover an arch of stone that some argue was a natural formation while others suggest it was raised by someone in the Age of Myth. Regardless of the truth, this minor gate offers a direct connection with other mortal kingdoms in the Amethyst realm and the exchange of goods and cultures that comes with it. While the gate can only allow five or six men to march abreast, it is large enough to allow the passage of wagons and riders. This fact quickly saw the outpost settlement built nearby to grow and thrive into the current Free City of Fendale. The dangers of living on a gateway to death itself was not lost on the founding pioneers. The realm gate exists deep in the moors of the Shade Fen, which has caused the city of Fendale to build causeways to the gate. In the early days of settling incursions from Shyish were rare but serious, and a stalwart family of noble bearing took it upon themselves to secure the gateway as well as the potential profits that controlling the Shyish side of the gate could entail. The family Holsstok led the expedition into Shyish to raise the castle of Nacht'Tor. For generations the keep stood upon grey hills surrounded by the deep and haunted moors that stretch out for leagues to the south and east, and a dark highland to the north and west. Rumor suggested the endless expanse of wood that merges into the moor was called The Harrowmark by those who live there. Reports of Outriders into the highlands told of burrowing beasts and countless undead, as well as an endless march of skeletal undead off toward what they deemed the edges of the Amethyst Realm. Trade with sky ships from The Harrowmark, as well as other dotted mortal kingdoms and even some Skeletal Lords, proved to be extremely lucrative. This enriched both the Holsstok family and the Free City of Fendale beyond the gate in Ghyran. Likewise, the goods traveling into Shyish could potentially have turned the tide for the people of The Harrowmark or the highlands to the north, yet the attentions of Nagash would be drawn to the keep and the Free People's intrusion. While the existence of Nacht'Tor and the Free People flowing into Shyish had not escaped notice, their machinations were paltry and mortal affairs in comparison to the larger game. If it were not for the gateway being used by Sigmar's agents to infiltrate the realm of Shyish as the Black Pyramid came closer to completion, Nacht'Tor might have escaped the judgement of Nagash. Unfortunately, the family of Holsstok bore the Twin Tailed Comet of Sigmar upon their crests, and no agent of the God-King would be denied passage through their gates. Vangaurd Hunter raids on the skeletal processions, seers and agents probing Shyish looking into Nagash's activities, and in some cases chambers of Stormcast marching through the gate of Nacht'Tor brought upon the castle and the Holsstoks, Nagash's justice. THE DOOM OF NACHT'TOR Nagash sent from the north a skeletal legion to lay siege to the castle. Though they were large in numbers, the rattling legion of the wight king who had been sent to seize the gate had little in the way of magical or monstrous support. The Holsstok Outriders reported to their Lord, the Duke Aldrik of the approaching army yet they were confident. The castle had staved off ambitious necromancers, dark creatures of Dark Moor and incursions from the Harrowmark in the past. The walls and corridors of Nacht'Tor were spell warded against the infiltration of geists and other spirits by the Duke and his mage circle. Spurred by this confidence, the duke's son Marquess Arnold Holsstok roused the riders of Nacht'Tor to go out and meet the enemy in the open highlands before their horses would be useless amid the moors immediately around the castle. With Lord Aldrik remaining behind to hold the castle in his old age and with spell instead of blade, the Knight-Hosts of Nacht'Tor sallied to meet the over matched skeletal forces approaching from the northern highland plains. No sooner had the riders of Nacht'Tor cleared the foothills and tangled mire of Dark Moor, did beasts and creatures of the night detach themselves from the twisted limbs of swampy trees. Vile flesh eaters, dead walkers, and winged things bristling of fur and boney growths launched an assault against the walls of Nacht'Tor directly from the mire. Despite this treachery, a few brave men with good positions can hold against larger and more fearsome foes. The guns of Nacht'Tor roared, and the Einhundert Greatswords held the walls with a tenacious will. The Duke Aldrik scoured the walls clean of climbing creatures with spell and word while upon the plains Marquess Arnold drove his men deep into the skeletal lines. The weight of their charge crushed bone and scattering ranks of the dead like leaves before the wind. The young Holsstok was a proud and ambitious young man, and only the sounds of the guns coming from Nacht'Tor slowed their headlong rush. He was brash, but no fool, and the Knight-Host of Nacht'Tor cut their way clear of the scattered deathrattle to ride hard back to the castle, its realm gate, and his father. The Einhundert slew ghouls and beasts by their hundreds, but gaps allowed beasts and other dark things to slip over the walls of Nacht'Tor. In the great hall riders being dispatched through the realm gate to warn Fendale and request reinforcement were pulled violently from their saddle, and dark creatures instead began issuing into Ghyran. The Castellan and his wardens sounded the horns to draw the attention of Duke Aldrik and his Einhundert. Brave freemen bearing Holsstok colors littered the ramparts the survivors were forced to fall back to the inner curtain wall as the Einhundert rushed back to secure the gate and reinforce the faltering wardens. The battle on the inner wall was as ferocious as it had been on the outer walls, as the much reduced garrison of Nacht'Tor had less wall to hold. The handguns and pistols of the defenders had long since run dry of ammunition, and it fell to halberd and blade to win the day. The final doom though had not yet come. Young Arnold's host met ambush and rearguard of the half dead hosts assailing his family's keep, yet the Knight-Host rode through them as if fired from a cannon. The outriders and Knights of the Holsstoks took wild glee in both the hunt and the thunder of hooves. Half starved cannibal beasts did little to slow their stampede home. Some were pulled from their horses to die or fight alone amid the moor, but most drove directly into the dark trails surrounding the keep to hunt the leaders of the rabid foe. Rising from the frenzied enemy the Courtiers of the flesh eating mob screamed challenge, with gruesome pennants that were mockeries of the black and gold of the Holsstoks own colors. A wild eyed beast who fancied itself a debauched king charged to meet the young Marquess, and the battle spilled all across the mirky paths of the Dark Moor. Within the castle, swarms of the craven seemed to thin and the men of Nacht'Tor dared hope they had weathered the storm. Yet into the courtyard strode rank and file of skeletal soldiers, remnants of the forces that had been arrayed upon the highland plain, and among them were two gnarled figures in amethyst robes bearing cloth covered mirrors. From his place at the door to the High Hall where the realm gate stood, Duke Aldrik was too slow to see the doom. Drawing back the coverings and raising the mirrors high the necromancers dashed them upon the courtyard stones with a soul chilling shriek. The wave of released geists and hungering spirits had been carried past the carefully crafted wards, and so flowed through the defenders in a rush. Hands gripped the hafts of halberds so tightly the knuckles popped as men died breathless and unable to even defend themselves. Duke Aldrik warded himself and those who remained of the Einhundert, but the swirl of spirit hosts plucked men from his defenses and dragged them screaming into swirling green light. The doom of Nacht'Tor had come, and the Duke Holsstok of Nacht'Tor and his Einhundert champions fought to the last gasp trying to reach the gate back to Ghyran, back to life itself. Though defeated he would not go quietly into death however, and with his last strength Aldrik cast one last bolt of arcane power into the key stone of the realm gate. Chunks of ancient mortar and stone flew from the arching passage between worlds. With a sickening crack and the feeling of chill air rushing past, all the fires of Nacht'Tor were snuffed out and the windows of the castle went dark for the first time in so many generations. Of the very few soldiers of Nacht'Tor who had escaped the doom into Ghyran, none could say what happened to young Arnold and his mounted host as they dueled the cannibal courts amid the misted woods of Dark Moor. All that the Free City of Fendale would know is that the gate to Shyish was sealed, and none from the keep nor any expedition that had gone that way would return. AS IT IS NOW When the realms were rocked by the Necroquake, the connection in the Shade Fen seemed to stutter to life. On particularly dark nights, the mists would rise from the undergrowth of the Shade Fen, and the ancient doorway would hiss and shudder before waning open like a soup bubble brought to existence in its thresh hold. It would take some time before any gate wardens or other brave or foolish souls would dare crossing that door way. They spent multiple cycles mapping out the patterns in its openings and closings before making the crossing. Those that crossed found a dead and ruined keep, the pennants and accoutrements of the Holsstoks longs since rotted away. The gateways of the keep remained intact, though the great doors and portcullises were shattered and their remains strewn about. The land about the forsaken place remained as it was remembered. Some claim they have seen apparitions of men still standing sentry upon the walls. Other wild eyed survivors survivors of larger expeditions lost through the gate claim they were assailed by an entire garrison of spirits as they passed the gateway, trapped behind ghostly doors and portcullises made of bramble and dead wood. Now the women of Fendale tell the tale of Nacht'Tor and the curse upon the Holsstoks. They say they are forever bound to garrison the gateway between Ghyran and Shyish, trapped in an eternal and desperate siege of their home where they fight imagined foes in their desperate last memories of life, to die again and again upon the ramparts of the cursed keep. They tell of the Marquess Curse to forever ride to the aid of his father and to always arrive just late. They speak of the ruined and fallow temple to Alarielle that stood in the keep, and of the tormented spirits of her devoted who had tended that place. The shadowy keep on the other side of the Shade Fen, is a story to frighten children in the Free City of Fendale, and one to frighten the most stalwart defenders upon the ramparts. THE SHADE FEN On the Ghyran side of the realm gate is a sprawling wetland known as the Shade Fen. This lowland forest is often shrouded in mists and is darker and more oppressive than other such locations in the realm of life. Early settlers commented that it was as if there was a dark force or influence over the region. Later pioneers would discover the realm gate to Shyish, and gate Wardens would conclude that the energies of death itself leaking into the realm of life was twisting the wood and swamp of the area. While the land isn't plagued or riddled with death, it is a dark fen full of decay as is the nature of such wetlands. On the inward side of the fen, is where the once outpost, now free city of Fendale now stands tall. Mages and Wardens have since overseen the construction of causeways and trails through the fen to the gateway. Those trails and their construction would be the prototype of what would later be created on the Shyish side by the Holsstoks. This breakthrough in taming sections of the fen for civilization would not have been possible without the aid of a resident sylvaneth grove. The dour tree spirits and aelven rangers allied with them were content to aid the budding city so long as the old aelven ruins on the outward side of the fen were left to their keeping. THE DARK MOOR On the Shyish side of the realmgate is what locals have always known as the Dark Moor. This region of Shyish was always more full of life, though twisted it might have been, which drew in dozens of mortal tribes and even small cities to its edges. The southern side of the Dark Moor blends almost seamlessly into an never ending wood known as the Harrowmark, while to the north and west the lands slope up into highland plains. The entire Dark Moor is then cradled on the east and north by a ridge of bleak mountains, and it is on one of the lowest of these hills that the gate into Ghyran sits. From this hill is where the expedition of the Holsstoks arrived and constructed their keep directly over the gateway itself, which was a near twin of the one in Ghyran. The magical break throughs in the Shade Fen allowed the mage circles and wardens of Duke Aldrik to carve stable paths through the Dark Moor and even into the edges of the Harrowmark. These roads and causeways were held together by Waystones and secured by the tireless patrols of the Holsstok Knight-Host. This lead to a flourishing of civilization in and around the Dark Moor. When the gate failed at the hand of Duke Aldrik during the fall, the Dark Moor descended into an even darker and oppressive nature. Cutoff from the winds of life from Ghyran, the Moor and the surrounding lands withered. Countless villages and small towns once protected by the Knight-Host fell into ruin, their occupants killed or driven off. Some towns and villages still cling to the Moor, and with the reopening of the gate after the necroquake, some flicker of hope has returned to the region. Expeditions from Ghyran have begun again, and trade has started to resume with Fendale on the otherside, though fitful.
  2. In the inner realms of Hysh, where the light is warm, the magic strong and the forests' dense, dwells the remnants of a forgotten host. Abandoned during the early part of the Realmgate Wars, these warriors and their servants have survived for many years, ferociously defending what is theirs whilst still prosecuting the mission set for them by their lost lords: exterminate the Chaos filth wherever it may be found. The weak have perished, the strong survive and it is the the spawnings from these great warriors that swell the ranks. These are the remnants of the Eztli Itotia, The Blood Dancers. A savage, almost feral tribe of Saurus warriors, faithful to Koatl, coalesced and whole in the Mortal Realms. They are ferocious but cold and calculating, adept and direct as only a race with a single purpose of mind can be. From the forests they march, rending Chaos from their realm with a dread savagery that would impress even the most blood-thirsty of mortals. To be continued... So, its a start and a brief introduction to my next painting project. I did a 3 year ordeal to finish about 3k of Orruks on another thread (Balogogs Warhost if you are interested) which was dirty, grimy and gritty and I guess about as realistic as 8 foot tall, 300 pound orruks with weapons as tall as a man gets. This will be different. These will be bright and colourful and influenced by real world reptiles. The army is assembled bar a few missing pieces, a Stegadon the most obvious (man are they hard to get...) and probably more Terradons that I like to hybridise with the Ripperdactyls coz the rippers tail is way cooler. Anyway, the intent is to have this ready by Armies on Parade 21, so this is a way to keep me on track and motivated. Lets have a look: This is the core of the Blood Dancers army (by the way, the name is actual Maya names that translate to Blood and Dance, well... according to the internet...). There are: 20 Saurus Warriors, shields and clubs 3 Terradons, want to get to 9 1 Bastilodon Saurus Old Blood on Foot Skink Starpriest (coz they are handy) Skink something - might be a normal priest or something else, not sure but I used the spare oracle to make him, and I like the look of it) 20 Saurus Knights (Firelance Host) - lance and shields Saurus Scar Veteran on Carnosaur (man I love these things) Skink Oracle on Troglodon (wish this could just be a Troglodon but that option doesn't exist anymore) Realmshaper Engine (coz why not) Missing: 6 Terradons 1 Stegadon. I will put up the colour scheme in the next couple of days but the process of underpainting all of this begins todays... might take a while but will be worth it. Thanks for stomping by...
  3. Hi guys, here's a complete progress of my Errant-Questor, kitbashed from various bits and pieces I am left with, or purchased from bit sites/ebay. Just a bit of a background, AoS is my first foray into this whole wargaming hobby, and I started off with the stormcast eternals because I love the idea of an angelic host made from humans who have a bone to pick with chaos, guided by a (mostly) benevolent god-king. My first few minis are horrific, but I've tried to improve with each iteration, learning how to basecoat properly, wash, dry brush, make my own bases, glazing, wet blending, NMM (wasn't very successful), and edge highlighting. The Errant-Questor is my 40th painted mini since 4 months ago, and represents the cumulation of all the techniques I've learnt since then. Enjoy!
×
×
  • Create New...