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Showing results for tags 'narrative gaming'.
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Inspired by both all these talks about narrative gaming and 40k kill team, should GW take more steps to showcase the alternative ways to play AoS? I know there was that topic a while ago about new game system or tweaking the current systems within AoS, but this is purely from a marketing/packaging standpoint. Granted I do understand there is nothing stopping the Start Collecting or the smaller starter set boxes from being used for Path to Glory or Skirmish, but would it help those systems (as a bit flawed as they are from a balance standpoint) if GW specifically made a box with "Path To Glory/Skirmish" printed on them? I do realize the current smaller rules in AoS are nowhere near the Kill Team rules (they are far more Narrative in style), but maybe if more players saw specific items related to them then they would express more interest and in turn GW would flesh them out more. Especially since I have this nagging feeling in the back of my head that the majority of players who buy battletomes...skip the PTG section of the book. Or is the main reason for the lack of official support due to GW not wanting to compete with themselves on Shadespire? Kill Team vs Necromunda are 2 very different themes (outside of chaos cults and genestealer cults), however Skirmish vs Shadespire are very similar in theme. So if they tried to promote the smaller AoS games, then Shadespire popularity might slip. I do apologize if this topic has been discussed to death. I tried searching topic titles with PTG and haven't really seen any recent discussions in the past few months.
Hi everyone. I emailed c7 today and was reassured that news regarding developt of the RPG would be out by the end of the year, after whf 4 drops fully. I suspect very little dev has been done so far. I'm interested to hear what everyone's hopes and thoughts are for this new system. Personally I can't wait, I like to play my wargames with heavily RPG influenced elements anyway, and look forward to blending both worlds. I would like to see the game setting tiered in power (like ffg and star wars), with the starter set dealing with gritty low level PCs, and later sets introducing more far out dracoth riding immortals etc. Thoughts? Mark IG@hippy_hammer
(note, this is kind of a retrospective post as I forgot to post it originally!) This week i am attending the Coalescence event at Warhammer World hosted by Steve (@tinracersteve) and James (@jimbo9jimbo), part of the NEO network. For those of you that aren't aware of the event it is a narrative event being run at numerous locations around the world on the same day, and all feeding into a single narrative. I've chosen to take Tzeentch to the event, which gave me a bit of a dilemma as the Tzeentch book is pretty strong, so finding a narrative list that isn't ridiculously over the top was a bit of a challenge. One of the things I have noticed with narrative events is the different ways that people approach the narrative - some people pick a 'softer' army, which I have done before, and I didn't find that much fun. The solution I have gone for is to pick what I think is a strong list, but one that isn't ridiculously over powered, but I have decided to give myself a story and some goals for the days gaming. I have written a little bit of narrative based on one of the armies (or fairly shamelessly stolen) in the Tzeentch book: My plan is to use this as a kind of secondary objective for the games where I have to kill any magic users in the opposition army. I've played against someone before who had a goal for his army which he tried to achieve at the expense of the overall objective, and this was a game that I didn't enjoy at all as he basically let me walk away with the game as he made no attempt to stop me, and I just let him achieve his objective. We basically played two different games and I cant imagine it was overly satisfying for him either. I think its important that both players have the game objective in mind, but a fun secondary narrative goal is also a nice idea. My main aim of course is to have three excellent games and a nice slap up lunch in Bugmans though! So, how did it go....? Well, the event itself was really well run by Steve and James. From my point of view I had three fun games, although the first two were a little one sided for various reasons, but the third game was very good. I played James (the TO) first with his Seraphon. The game started off badly as I did hardly any damage to James's force, but I did manage to get my Harbinger into the Warscryer Citadel which allowed me to really start utilising the Malign Portent options. I had picked the Falling Star option as the narrative was all about seeing the future, which suited my backstory. I then found that for five prophecy points I could give the Skyfires plus one on their hit roles.... ...at this point we broke for lunch, but when we returned the three sky fires went mental and smashed their way through a whole unit of Saurus Guard. I shot the Skink Starpriest to achieve my narrative goal, and that was pretty much the game. The Skyfires go into battle as Zyclaw looks on from the Warscryer Citadel... Second game I played the Ironjawz, and the gentleman I played was a newer player so we spent quite a bit of time discussing how rules interactions worked, and talking through the intricacies of piling in and how to do it to maximise attacks etc. Once again the Skyfires went ballistic, and I also found out the an Exalted flamer does have some uses. The Screamers killed the war chanter early on to keep the narrative going, and after that it became a slug fest. In the end I had 10 Kairic Acolytes left who managed to survive the game due to being so out of position as to be virtually useless, and a single pink horror who managed to cast Bolt of Tzeentch and do the remaining five wounds needed to remove the last two brutes in the opposing force, thus carrying the day for the forces of Tzeentch. The battle lines are drawn... The Screamers assassinate the Warchanter... My third game was against Steve's son Ben who I've known for a while but never played. He had a tough Nurgle force with 20 Blightkings (we both thought James and Steve paid us up !) and a Great Unclean one, and for this battle I had a Lord of Change who had arrived to oversee Zyclaws quest and report back to the Changer of Ways. This game didn't look good to begin with, but I managed to send the screamers on an assassination run to kill a herald and a little bit of clever placement meant the Blightkings got pulled backwards away from my lines, and allowed me to get into them with the Lord of change and the Skyfires. It was a solid game, but eventually the Tzeentch force carried the day once again, however it was not enough to stop the Focus of Death from claiming the overall narrative victory. The Lord of Change goes into the Blight Kings... The guys had done a few awards for the weekend, and Matt Hinton took the Narrative prize. He was rocking a unit of custom Lion knights with their own war scroll which was something I realised I could have done with the War Wagon and the Free People - definitely an opportunity missed! I was lucky enough to take the best painted award for the event. Overall it was great fun day, and I hadn't played in a long time so I was happy to have the three games. I think the army was too strong for the event in all honesty - the three Skyfires were just ridiculous all day long. This is still the hurdle I think has yet to be fully cleared with narrative events - how do you balance the games as people have very different views about what the narrative game should be. To be able to devise a story and battle plan that allows a variety of army compositions is still the holy grail, and I hope the NEO group continue to push the envelope of narrative gaming so we can see how far it can go.