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About Me

Found 32 results

  1. When do you think moonclan grots will get a update? What i mean by update i mean more lore, New models and a battletome. I really want a moonclan Battletome i delve into some lore Really one of the cooleset races in the game and a highly competitive one. Personly i don't really need updated models because they already look cool but i think they could make somethin cool. But i really wan't is some smaller battalions instead of only "Great Moonclan". I must say i don't know what kind of new units they would add. Maybe a new skarsnik tho, all we know is that he went "missing" after gobbla (his pet squig) died So when do you guys think they will get a update (or at least a battletome)
  2. Hi! I’m slowly building a moonclan squigheavy army. Here’s the guy that doubles the damage multiple times (in theory. In reality he will get shot and killed round 1...). More to come!
  3. Hi there, I am just thinking about a new army and thought about mixing moonclan with spiderfang. So do you think this would be a viable army: Allegiance: DestructionGrot Warboss (120)- General- Git CuttasMoonclan Grot Shaman (80)Moonclan Grot Shaman (80)Arachnarok Spider With Grot Shaman (280)20 x Moonclan Grots (130)- Pokin Spears & Moon Shields20 x Moonclan Grots (130)- Pokin Spears & Moon Shields20 x Moonclan Grots (130)- Pokin Spears & Moon Shields20 x Grot Spider Riders (400)3 x Grot Fanatics (100)3 x Grot Fanatics (100)Colossal Squig (300)Squig Gobba (140)Total: 1990 / 2000Allies: 0 / 400Wounds: 153 Thx for you feedback.
  4. I am a noob an i have a question about fanatics. Rules says: "Release the Fanatics!: Instead of setting up this unit normally, you can place it to one side and say that it is set up in hiding. If you do so, secretly note down one of your units of Moonclan Grots with at least five models for this unit to hide in." "one of your units of Moonclan Grots" means: 1. Only units of grots wchich belongs to Moonclan Grots army (Unit has a name Grots, not Moonclan Grots) - then you can hide fanatics only within grots. 2. Only units which have keyword Moonclan and keyword Grot (keyword Grot not Grots) - then you can hide fanatics within grots, squig hooppers and squig helders 3. Any unit of army Moonclan Grots - then you can hide it within grots, squig hooppers, squig helders and cave squigs. "at least five models" points that 1 is not an answer - "A unit of Grots has 10 or more models." In rule there is no 'keyword' mention so i think is not 2.
  5. Hey ya i think i need your help .......... again sorry You see i am going to a tournement next week and of course i want to play my Moonclan Grots Problem is all my list have been rekt So i need help making a highly competitive Moonclan grot list You can also show me your competitive list, that would be nice Have a good day
  6. Hey there I want to expand my moonclan grots with some Forge World Monsters. So i would like to know if these are worth it in a Moonclan list Fimir Warriors with noble? They seem pretty okay. Great agaisnt ranged armies (Like Moonclan Grots) beecause of the +1 to save rolls. Otherwise kinda likee Ogors wich also works fine with grots as Hard hitters. Bonegrinder Giant? I normaly don't run Giants but this one seems better then the normal giant. A nice ranged attack agaisnt (kinda unreliable) and 2 nice meele attacks. Magmadragon? expensive as %!@# but really powerfull. Great against horde armies. Dreadmaw? I don't run any Form for Goblin artillery so i guess this could replace the Spear Chukka because it can deal some nice damage agaisnt heroes. Just because we talked about Artillery should i get some Goblin Artillery for my army and if so wich? And btw i already usee Troll hag and Colossal Squig but 2 Colossal Squigs wouldn't hurt Have a great day
  7. Hey peeps. Last year I got into Warhammer at the tail end of 8th and started a Night Goblin themed army. I loved the AoS changes when they came but shortly after the release, life got in the way of hobbying. Recently I got back in the saddle and am determined to get a decent playable Moonclan army painted up. I'm aiming for the Great Moonclan battalion as a starting point with some Troggoths, doom divers and squig based auxillary units. I'm learning to paint as I go, so please join me on my journey to finally get this army painted and ready for some Age of Sigmar! I've started a twitter account especially (@Rtificer) and I'll be posting updates here as a way of motivating myself to keep going. Here's a shot of most of the stuff I need to get through (minus a bunch of bow grots). Enjoy!
  8. Hello there ? I wanna expand my Destroction collection, the problem is that i have alot of destroction and i simply don't know what to add to my collection ? I was thinking maybe some savage orruks? I would like to hear ppls ideas ? Let me just say that i have Load of Moonclan grotz A bunch of Beastclaw raiders And a bunch of Ironjawz
  9. Hey there. I know this might be a stupid question but I can't make my moonclan grots robes look cool. I have tried many thinks but at the end it just looks dead and that no effort was giring in to it. So I thought that Maybe some of you could give me some ideas? I still want Them to have a darkish robe. Thank you ?
  10. With this model I wanted to make it as different from the original Forgeworld model as possible. So it seemed obvious to have its mouth filled with squigs at the point just before spitting. Looking at the original model it is based on a frog or toad with a lot of loose skin around its throat, which when full would be greatly expanded. So I set about converting the model buy chopping away the mouth and resculpting the lower half of the face. I am happy with how the squig turned out and thought that it still needed some converting so I cut the grot off the top and added him to a flying squig, something that I had wanted to built for a long time after seeing Ricky Fischer's conversion years ago. Sculpting the throat asing lots of balls of green stuff to ensure an even sculpt. Comparison with the original model. Squig faces yet to be sculpted. The finished model with a crew of four which were included on the scenic base as the crew and squig are counted as one model. This was great as it facillitated the narative. Squigs sculpted to look as if they are trying to escape from the squigs maw. I used green stuff to make press moulds from the squigs' faces supplied with the model, these were then cast in green stuff and blended into the Squig Gobba's throat. Thanks for looking. comments and feedback always appreciated.
  11. Hello! I was just curious as to what people think of my 2k moonclan list. Moonclan have always had a near and dear place in my heart, even back in the old world. My main question is how well do you think the list will hold up against the more competitive lists out there? Obviously, staying only moonclan is gonna hamper me. But, I do consider myself a rather competitive player and would like to tussle with the big dogs. LeadersGrot Warboss (80)- General- Git Cuttas Grot Warboss On Great Cave Squig (80)- Moon Cutta & Git Shield Moonclan Grot Shaman (60)Moonclan Grot Shaman (60)Battleline20 x Moonclan Grots (120)- Pokin Spears & Moon Shields 20 x Moonclan Grots (120)- Pokin Spears & Moon Shields 20 x Moonclan Grots (120)- Pokin Spears & Moon Shields Units1 x Grot Fanatics (30)1 x Grot Fanatics (30)1 x Grot Fanatics (30)1 x Grot Fanatics (30)1 x Grot Fanatics (30)1 x Grot Fanatics (30)1 x Grot Fanatics (30)1 x Grot Fanatics (30)BehemothsColossal Squig (300)Colossal Squig (300)Magma Dragon (520)Total: 2000/2000 Any and all C&C is appreciated, thank you very much!
  12. Hi Folks, I've been working on this model for quite some time, possibly a year or so. This is often the case with me in that I am very good at ideas and starting projects/models but struggle with completing them. I like the idea of the Squig Mangler but felt that it didn't quite look crazy enough. So I started to add fungus brew laced fanatics to the model. The fanatics are in perfect poses to add greater dynamism and movement to the model. As you can see from the picture below these were mostly metal models which increased the models weight considerably. I added an additional seven fanatics and some weapons on ropes and chains for some additional carnage. Painting this models was a real challenge mainly because all the fanatics were glued into place prior to painting, which is why I procrastinated for so long in painting it. I rarely do 'sub assemblies' because I like to have the models built, it can take years before I paint them, and the glue bond is much stronger without paint on the model. Firstly like all my Squigs I use an airbrush to add the blue basecoat, this consists of three shades of blue. The whole model is sprayed a mid tone, the a lighter zenith spray then a darker nadir spray giving the model natural highlights and shading. I then base coated and washed all the other elements to the model, this was an enjoyable challenge. Next I started with highlighting the blue areas and realised that the Squigs have a lot of detail on their skin, a bit like reptilian skin, so these 'scales' were individually shaded and highlighted which took an age. After the blue areas were completed I took a break for a few months and worked on other models. Finally I tackled the rest of the model and added a blue toadstool to the base. I wanted to give the model a bit more height to make it comparable to the other large monsters being released for other armies. Painting the toadstool blue was a deliberate nod to the origins of the Squigs and keeps the blue theme dominant. Aquarium foliage was added to tone down the blue of the toadstool and continue the jungle these. I thoroughly enjoyed the challenge of painting this model and am pleased with the final result. Just one more Mangler to paint for my army. Thanks for reading.
  13. Hi all - looking to buy some cave squigs (newer version) and herders - metal or resin, painted or unpainted at a reasonable price! Love to see what you have.
  14. Hello! I have some doubts regarding special deplyment units in Escalation Battleplan. The mission tells you to divide your number of units to 3 even groups and the first one starts the game on the battlefield, while rest arrive later in the game from reserves. It is a very cool mission. Probably the most interesting in the strategic aspect from General's Handbook. But how should I treat units with special deployment like Grot Fanatics? Normally When I deploy them I must set the maside and tell that they are hiding in one of my units (and secretly note in which one). So.. how would my situation look like in example of this army: 1. Moonclan Grot Warboss 2. Moonclan Grot Shaman 3. 40 Moonclan grots 4. 40 Moonclan grots 5. 2 Fanatics 6. 2 Fanatics 7. Cave Squigs 8. 2 squig herders 9. 2 squig herders 10. 3 Fellwater Troggoths There are 10 units so it would be groups of 4+4+2. Let's say I deploy one unit of moonclan grots, one unit of fanatics, shaman and warboss on the table. What would happen with the second unit of fanatics? They will have to arrive from the reserves as a regular unit? What about other units, like Cameleon Skinks from Seraphon army or Frostbrow Hunter from Beastclaw Riders. To me it would seem that if a unit want to use his special deployment he will have to be one of these in the first group, and the rest will arrive later from the table edge.... What do You think?
  15. Hello! So, I recently was gifted some old school squigs and herders from a good mate of mine to add to my destruction force. They are really awesome but just wondering how I should base the herderz up and how best to use them? As you can see the herders come in pairs and don't fit together on the 25mm rounds. So am thinking either 32 or 40 round or cavalry ovals. Anyone else based any up? As for in game - best to use as a single mini representing 2 minis? Or just counting it as 1? I know savage orruks have the big stabba that is used by 2 minis, do they set any kind of precident? Thanks guys!
  16. Hi all, just wondering what people's preferred loadout is for moonclan grots (night goblins) on foot? For context - this is to go in a mixed destruction force, so not just moonclan keyword. I'm open to using alongside a boss in order to grab the boost from command ability though. How many do you use in a unit? Which banner do you feel works best for them? What role do they have? So somethoughts at the minute: Run in a unit of 30 for melee units to maximise chance to get wound bonus from '20 or more'? but 40 seems pretty unwieldy in a skirmish style game. Their bravery certainly sucks! Banners - both seem pretty useful when being shot at - is their anything to stop taking both in a single unit? Spears - not entirely sure if the extra range makes it worth -1 to hit (compared to the stabba)? Stabba - seems the rounded choice (4+/4+) Bow - gives a ranged option but at only 16" likely to miss and then get squashed by anything coming at them? Perhaps deploy them next to a scarier unit to draw attention from them and allow them to chip away? Worth taking in smaller units? 10? 20? Nets - seem excellent - the -1 to wound feels worth it to get 3 attacks and enemy 'to hit' denial but how many to take?
  17. I've always loved the Forge World Colossal Squig model and it seems to me to be an absolute must for the Moonclan Grot Squig army. After building the model I felt it seemed a little bland and it didn't seem to fit with the hectic rabble that I envisioned Moonclan Grots to be. I like the idea of the crazy grots eating too many mushrooms and trying to out do each other in dangerous shows of bravado. I also find it difficult not to kitbash/convert models to individualise them to my army, so I set about adding on some bits and pieces. The old metal Fanatic models are perfect for adding a bit of humour and momentum to any squig. I also added some grots from many different decades as a bit of a homage to the Moonclan Grot/ Night Goblin range. With the addition of lots of chains & balls and chains I was slowly building a narrative that hinted at the method of controlling and directing the movement of the Colossal Squig. Total weight of the model so far is 368g, a true heavyweight Squig. and with base coat, washes and some highlights on the Squig itself. This is a real challenge to paint albeit very enjoyable. A very old fanatic model becomes the proverbial carrot on a stick. Some work on the base. The idea is that the Squig has just landed on a massive mushroom and has broken it, I had planned to have a grot fishing sitting on the mushroom being catapulted in the air but not sure now. I also wanted the base to be very robust to support the weight of the Squig. The Squig, mushroom and base are all pinned with coat hanger wire. This is currently where the model is at, plenty of work left to do. I will upate this post as progress happens. Thanks for looking.
  18. Okay so I chose my moonclan to bring forward to aos but I was just wondering a few things. 1. What does the old skarsnik model count as because on the gw site he is listed as grot warboss but has a link to a different warscroll than the regular warboss? 2. I find the only thing to do damage is the mangler squig in 1000 point games so what are the most fighty moonclan units or additions from destruction to add some punch? Thank you in advance
  19. I managed to finished round basing the Grots for this unit. I have also constructed a magsnetised display/ transport tray for these guys similar to the Squig hopper unit. I am happy with how these have turned out, I was trying to achieve an individual, characterful look to each Grot.
  20. I just thought I would add this in here as it is hidden away in the blog title page. I will be documenting the progress of this army here and will post WIP pictures more regularly on Twitter via @Bishmeister1. This army was commenced early last year but enthusiasm for it waned when Age of Sigmar was released and round bases became standard. After much deliberation I began to rebase the army and now love the round base aesthetic and its potential for more base embellishment. Beware this is a long introduction. Background/Fluff Located in the Realm of Life DBMFFB inhabit the deepest darkest depths in the fantastical forests of the Realm of Life. This band of Forest Moonclan Grots spends most of their existence in perpetual darkness due to the thickness of the tree canopy. Light rarely permeates to their dingy domain; this darkness is compounded by the eerily enveloping mists that saturate everything in the forest during the warmth and closeness of the day giving it a dank, dingy, dreary atmosphere that drips from every leaf, bough and lichen. This dark and damp atmosphere combined with the continuous cycle of rot and growth is the perfect environment for the grots main source of sustenance, fungi. The Bloo Moon Fungus The fungus of the forest grows everywhere and the DBMFFB are fungus connoisseurs without rival; from brewing potent blue death cap tea to stewing the popular ten plus one toadstool hotpot. DBMFFB take their name from the unusual bloo moon fungus. The mighty mushroom is a giant of the forest and is worshiped as a deity. This mushroom appears seldom, once in a blue moon in fact, but grows to gigantic proportions compared to the other fungi. It is light blue in colour and has a luminous quality to it making it appear as if it is glowing. When discovered these are treated with great reverence and shamans will carry out necessary sacrificial rituals to extend the existence of this fabulous fungi. As like all fungi its life is limited but this can be extended by feeding it rotting flesh, this is usually the flesh of victims which is placed around the mighty mushroom where it will feed the soil and sustain the fungus. The main stem of the mushroom is as thick as a large tree and the ground around it is covered with smaller bloo fungus spawning from the main plant. The appearance of these terrific toadstools seems to coincide with the appearance of the bloo moon which in rare circumstances permeates to the forest floor. This usually occurs through glimpses in the canopy within the tribe’s shamanic burial grounds where the forest vegetation thins and struggles to grow. Shamans The shamans particularly covet the bloo moon fungus as consuming its flesh enhances their magical potential. The shamans harvest the offshoots of the main fungus to produce their hallucinogenic homebrews and thus preserving the dominant blue fungus. Consuming this fungus would be fatal for any other Moonclan grot but the shamans have built up a resistance to the toadstools toxins over many years of regular consumption. This long and often fatal path of the shaman begins with fermenting the bloo moon fungus to brew potent ale. This is same ale given to fanatics although in much larger quantities where the fanatics are encouraged to ‘skull’ a five pints. Over time the shaman will increase his consumption brewing all manner of fungus ales and eating regular helpings of the half life hot pot towards the end of his shamanic journey. This hot pot so named as shamans lives tend to be cut very short soon afterwards. The shamans begin to turn blue as they gradually succumb to the fungi's finger of death. The shamans consider this terminal transformation as a ritual self-sacrifice which guarantees them the elevation to a deity. In consuming the bloo moon fungi the shaman is able to tap into the collective knowledge, experience and sometimes powers of the previous shamans that have been assimilated by the fungus in its perpetual cycle of consumption. Shamans will often go mad before they are overcome by the fungi's finger of death due to the crazed and incessant rambling murmurs of the assimilated shamans. Only the strongest willed and most powerful shamans survive to experience deity hood. Eventually the shaman’s body will be more fungus than grot and the shaman’s body will stop responding to his commands. The shamans mind and soul become locked into the fungi and has to compete to be heard with all the other locked in shamanic souls. At this point the shaman is buried in the shamanic burial grounds where the fungus will lay dormant until it is charmed out of the ground by a future bloo moon. Squigs DBMFFB fascination with everything fungi has led them to keep a disproportionate number of squigs in their army. From the tiny squiglings to the giant forest squigs, squigs are everywhere. Many regiments see the squiglings as good luck charms and actively encourage them to join their regiment by feeding them fungi. This can be dangerous as some squiglings can increase in size very rapidly if given too many fungi and end rampaging through the regiments' ranks causing havoc. DBMFFB will harvest all the blue squigs as they consider them to be the most ferocious and distantly related to the blue moon fungus, therefore prized and sacred. Fellwater Troggoths DBMFFB also have a disproportionate number of Fellwater Troggoths which tend to avoid running water with a preference for the dark, dank, stinking bogs of the forest. These Fellwater Troggoths prey on the unfortunate creatures that fall into or stray too close to the forest bogs. They will often eat grots although they find them stringy and tasteless. Like DBMFFB the Fellwater Troggoths covet the blue moon fungus, not in a sacred way but the fungus enhances their metabolism enabling them to grow larger and regenerate quicker. Fellwater Troggoths are able to snuffle out the bloo moon fungus through their amazing sense of smell. The Fellwater Troggoths have light blue skin which is probably caused by their consumption of the bloo moon fungus and the fact that they spend most of their time in perpetual darkness. They have scales of varying shades of green and dark lank hair. DBMFFB believe the Fellwater Troggoths to be the physical manifestation of the bloo moon fungus' anger and malice and see them as a gift, albeit reluctant, from the fungus deity for their army. The Fellwater Troggoths are reluctant participants in the army of DBMFFB and have to be carolled from their bogs by the brave and the stupid; the stupid use fishing rods, hooks and nets whilst the brave use tempting treats, such a bloo fungus ale, long spears, and the stupid to temp the Fellwater Troggoths out of their bogs and into the army. The Fellwater Troggoths will often join regiments of grots as they are attracted by the smell of fungus ale. This can often have adverse effects causing the regiments to break down into a seething pit of animosity as the Fellwater Troggoths makes a beeline for any fanatics in the regiment that have consumed the bloo moon fungus ale. The shamans of the army are particularly wary of the Fellwater Troggoths and will not join any regiments containing Fellwater Troggoths for fear of being devoured. Bog Momma Bog Momma is an exceedingly large female Fellwater Troggoths. It is thought that she has managed to grow so large as she is very long lived and by consuming vast quantities of bloo moon fungus and other male Fellwater Troggoths who are attracted to her because of her magnificently pungent body odour. She is a less reluctant member of the army as she has the wit to understand the feast which ensues following a battle which goes some way to sating her gargantuan appetite. She is continuously eating and is never without her net hand bag which is stuffed full of tasty titbits. Whilst being a formidable monster she is easily distracted by the opportunity of an easy meal, fungi or pretty wild flowers. These distractions along with compliments are often used by the Moonclan Grots to guide her to the enemy. Forest Spiders The forest has many creepy crawlies and DBMFFB make extensive use of the forest spiders within their army. These are mainly used as scouts due to their ability to travel silently though the forest canopy and their ability to use webs to ensnare enemies. DBMFFB will use spiders of all varieties and sizes within their army, the largest being the mighty Araknarok spider. Creepy Crawlies & Beasts Distributed throughout all of DBMFFB ranks are various creepy crawlies and beasts, including boars, wolves, spiders, sprites, squigs, bats and rats. Some of these are not really part of the army but end up getting caught up amongst the commotion. Iconography, Equipment & ‘Ethics’ The emblem of the blue snarling moon and or forest fungus are used extensively throughout the army. DBMFB wear the traditional black garb of the Moonclan grots but decorate their hoods with bloo moon fungus patterns on the rims although these patterns are usually white as light blue cloth is extremely rare to the Moonclan grots. The army struggles to make any metal weapons as they do not have access to the raw materials required so they have a preference for wooden spears and clubs. If a grot is lucky enough he will have scavenged a metal weapon from a dead enemy. Metal weapons are considered a status symbol within the army, although some grots, particularly the not so clever ones, take this to the extreme and believe the larger the weapon the greater the status. This doesn't always work so well in battle when the owner of the giant weapons cannot fight effectively and is easily slain by their opponent. However there are always plenty of stupid grots ready to pry these weapons from their dead comrades’ hands in the pursuit of elevated status in the form of a big choppa. The grot bosses are usually the most intelligent grots and do not fall into this 'arms race' so are usually modestly armed. The grots are natural scavengers and are armed and equipped in a rather eclectic fashion with little uniformity. DBMFFB have no qualms in using the weapons and equipment of other races and do not favour any particular races weapons but generally end up with the weapons of the foes they come into contact with the most, these being Men, Beastmen and Duardin. DBMFFB are particularly spiteful and relish the chance to vanquish a foe with a weapon from that race, particularly if it’s a Duardin. DBMFFB will not however have anything to do with any form of Aelven equipment or weapons seeing them as dirty, tricksy baubles that stink of Aelven malediction. The Army (eventually) Grot Warboss (Skarnik and Gnobbla) 3 x Grot Warboss on Great Cave Squiq 2 x Grot Big Boss on Gigantic Spider Lots of Grot Shamans Forest Moonclan Grot hordes 4 x Grot Units (32)(128) 3 x Archer Grots (32)(96) 2 x Sqiug Herders (32)(64) 2 x Units of squig hoppers (18)(36) 2 x Cave Squig Units (32)(64) 6 x units of spider riders (10)(60) 2 x Squig Gobbers 1 x Mangler Squig 12 x Fellwater Troggoths 1 x Colossal Cave Squig 1 x Giant Fellwater Troggoth (Bog Momma) 1 x Araknarok spider 1 x Giant This army is missing big chunks of units i.e. artillery, I have yet to decide on how to model these as I don’t want to use the current models. Initial army project will be centred on the squig units with accompanying Fellwater Troggoths The Squig Battalion Grot Warboss (Skarnik and Gnobbla) 2 x Grot Warbosses on Great Cave Squiqs Lots of shamans 1 x Grot Unit (32) 1 x Archer Unit (32) 1 x Unit of Squig Hoppers (18) 1 x Unit of Squig Herders (32) 1 x Unit of Cave Squigs (32) 2 x Squig Gobbers 10 x Fellwater Troggoths 1 x Colossal Cave Squig 1 x Giant Fellwater Troggoth (Bog Momma) The Plan for the Moonclan Grots Army To create units that appears animated with lots going on. Moonclan Grots will be at different angles and heights using landscaped bases to give the impression of a disorganised rabble. Bases Each model will have homemade sculpted forest bases with additional toadstools, trees and shrubbery. Each unit will be mounted on a magnetised scenic regiment base. This base will contain lots of scenic features to enhance the forest/jungle theme. This will be integrated with the models round bases to give a seamless effect and the regiment base will be recessed into the final display board. Conversions & Kit-bashes Fanatic models will be used with squigs, Fellwater Troggoths to give the impression of grots being dragged along and generally abused. I will kit-bash and sculpt to create different arm positions, poses and use different weapons for the grots and trolls to create an eclectic look to the army. I would like each grot model to appear to be an individual with no other model the same. Bog Momma will be chasing a Squig Hopper carrying flowers. Painting The Boyz The Moonclan Grots will be painted in the classic colour scheme of black cowls and green skin. All Moonclan Grot models with have freehand toadstools painted on their cowls. The moon emblem on shields and banners will be painted light blue. I have chosen blue as I want it to be different from the majority of Moonclan Grot armies out there. The Beasts The squigs and Fellwater Troggoths will be painted in light blue, this will match the blue on the banners and shields. I chose blue to tie in with the Moonclan Grots but also as I wanted to paint the squigs and trolls in a non-traditional colour scheme. The blue on both the squigs and Fellwater Troggoths will graduate from almost white to dark blue from top to bottom. The Fellwater Troggoths have scales and hair which will be painted green to match the colours of the Moonclan Grots. I have yet to decide on the colour of the spiders and other creepy crawlies and beasts. This section will be updated in the future. Painting Recipes Moonclan Grots Black Cloth: (base) mechanicus standard grey, (wash) nuln oil + lhamian medium, (h1) MSG, (h2) base + dawnstone, (h3) dawnstone. Skin: (base) Scorpion green x2 coats, (wash) Biel-tan + lhamian medium, (h1) goblin green + scorpion green + bleached bone, (h2) h1 + more bleached bone, (h3) bleached bone, thinned red ink for nose. Leather: (base) Baneblade brown, (wash) agrax earthshade, (h1) baneblade brown, (h2) base + rakarth flesh. Wood: (base) mournfang brown, (wash) agrax earthshade, (h1) base, (h2) baneblade brown. Shield: (background) Necron abyss, (Moon) (base) ice blue, (wash) drakenhof nightshade, (h1) base, (h2) base + white scar 50:50, (h3) base + white scar 25:75, (h4) white scar. Metal: (base) boltgun metal, (wash) agrax, (h1) base, (h2, edge) Mithril silver. Squigs (base) ice blue, (wash underside) drakenhof nightshade, (h1) base, (h2) base + white scar 50:50, (h3) base + white scar 25:75, (h4) white scar. Fellwater Troggoths Same as for squigs although their hair, ears, spines and scales are given a biel-tan green wash instead of drakenhof nightshade but still highlighted with blues. I undercoat and base coat all my models with an airbrush. For highlighting I pre mix paints in spare pots to achieve consistency and to save time. I always thin paints for highlighting and tend to build up the highlights using several thin layers of the same paint wet blending where needed. Inspiration Inspiration for this army has come from many sources. Firstly I love Moonclan Grot models and have models from all eras of the Games Workshop releases. I intend to incorporate all of these models within the army although I will be mostly using the Moonclan Grot models from The Battle of Skull Pass range. I have hundreds of Moonclan grot models and have been itching to start a project with them. There are some really amazing Moonclan Grot armies which can be easily found on the internet. Special mention must go to Ricky Fischer’s Moonclan Grots which was the army that really convinced me that I should have a go at Moonclan Grots. I love the overall look that he has achieved and the consistency in his painting style. These can be viewed here: http://flickrhivemind.net/User/revolution8/Interesting and Mousekiller’s Moonclan Grot army is full of great conversions http://www.warseer.com/forums/showthread.php?113993-Moonclan-Grot-Army&s=72d3f731b1d93b8742fa608b02488abb
  21. In the beginning I made some resin forest bases (these have now been made into 25mm round bases) I painted some test models, Grots and Squigs and these turned out okay. I cleaned all the mould lines from the models prior to carrying out a mass undercoat and base coat using an airbrush. To do this efficiently I pinned each model (I will be using homemade forest resin bases) with a long paperclip to a cork to create a cork spraying carousel. See image below. I love the Fellwater Troggoth models but wanted greater variation in them so I set about converting them. I also sculpted hair onto the backs of their necks with greenstuff to tie them in with the original metal models and to cover up the smoothness of the neck. I added fanatics being molested and changed some of the weapons and arms. I have completed five Fellwater Troggoths so far. I also set about converting the Giant Troll Hag from Forgeworld. I added branches to the tree walking stick and added some ornaments to it. Hair was added from the Gorgon kit. The idea with this piece is that Bog Momma is chasing the squig hopper who has a bunch of flowers in his hand. This is to lure Bog Momma to war through the forest. All the forest creatures flee before her as she tramples her way through the forest leaving a path of destruction. They are also fleeing from her stench. She craves 'pretty things' and things which may make her smell nicer but she inadvertently kills everything with her foul odour. Pictures are of the finished model although this requires rebasing. I have completed the Squig Hopper unit with its scenic regiment tray. This maybe used during games of Aos to speed up unit movement so I have added a leaf litter insert into the bottom of the tray for when models are removed. I intend to do this with all the massed infantry units. I am currently working on the Forgeworld Colossal Cave Squig which I have converted. WIP mages will be posted on Twitter @bishmeister1 and here once completed. Thanks for looking.
  22. Hello! I recently speed painted up some Night Goblins...I mean Moonclan Grots. You may recognize them from such things as Battle for Skull Pass, low price eBay Auctions or kits you've had since you started the hobby *cough cough*. They were loads of fun to do. I've always wanted to have a huge Orcs and Goblins army, but there was so much going on it's hard to control ones Army ADD. I love the new Orders, so now I can have fun adding in lots of stuff everywhere and just work on stuff at random. With that said, I'm going to focus on the Orruks...mainly Moonclan and Ironjawz...and Spider Goblins...maybe some Ogre conversions...for a while. Here are a couple pics, there are more in the Painting and Modeling section here
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