Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'magmadroth'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • TGA Community Rules and Announcements
    • New Member Welcome
    • Site Rules and Announcements
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Underworlds
    • Warcry
    • Warhammer Quest
    • International AoS Communities
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
  • Devizes & District AoS's General Discussion
  • Devizes & District AoS's Painting & Modelling

Product Groups

  • Dice
  • T-Shirts
  • Bad Dice TGA Events



  • News


  • Gaming Clubs


There are no results to display.

There are no results to display.


  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany
  • Events Belgium
  • Devizes & District AoS's Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 9 results

  1. Hi all, With Magmadroths being one of the sweeter models in the range, and their recent buffs (wounds, mount traits), I'm wondering how viable running max units of them would be competitively. For instance, running Lofnir gives you 5 Magmadroths in a 2k battle (all with mount traits! ), letting you build something like: 1 Rune father on magmadroth (general) 4 Rune sons on magmadroth 1 Rune smiter 20 vulkite berserker (2 axes) 10 vulkite berserkers (pick/shield) 10 vulkite berserkers (pick/shield) =2000 points, 155 wounds The logic above would be pairs of rune sons running both flanks (they get rerolls if beside another son), the 20 vulkite deepstriking with smiter, and the rest going up the middle with rune father. Any thoughts on magmadroth viability? Or are they still garbage like in AoS1? Any magmadroth-heavy competitive army lists appreciated too! Thanks,
  2. Hi there, I'm currently in the lengthly process of choosing an army (which I enjoy a lot) and although the general design of the Fyreslayers is not completely my cup of tea, I like them, as much as I like all things duardin. But I especially love the Magamdroths. There are so many painting, kitbashing and storytelling options to them and they really fit greatly to the duardin. So I wonder wether it is total madness to field lots of them. Has anyone experiences with fielding three, four or even more Magmadroths? As always: Thanks everyone for helping and making this place awesome!
  3. I used melted wax to create a flowing lava effect.
  4. I made the little "fyre-spider" from Kurnoth hunter quiver bearers.
  5. Gwill_of_the_Woods

    Flowing Lava

    Flowing lava from the back of the base, with "fyre-fly".
  6. I am planning on getting into the hobby in the next few months, so right now i am choosing an army for myself. From what i heard, fyreslayers very extremely expansive before, but with the new SC set i think they are pretty reasonable (well, GW's sense of reasonable) I love the models but i am not sure how can I paint the big lizard. I love the color scheme on GW's website: https://www.games-workshop.com/en-IE/Auric-Runesmiter-on-Magmadroth I think i can get the black effect with a abbadon black, eshin grey drybrush, but as for the fires i am completely lost. Also please do not suggest a air-brush, I just want to use regular brushes. Since i am worried about the size of the model, if anyone can give me the measurements of him that would be great. Thx!
  7. Folkvar looked down at the realmgate he had stepped through with the Black Wardens when he had first come to Aqshy. He watched as the fyreslayers changed guard with their brethren, allowing those that had stood sentinel over the portal to Shyish to take their respite for the night. The recently dismissed Auric Hearthguard eyed the foreign duardin suspiciously as the passed by with their magmapikes slung over their shoulders. 'They will never truly accept you.' Folkvar turned to see the Runemaster trudging down the stairs towards him. Ruadhar slung his staff over his shoulder in much the same way as his Aurics did. To him, it was a symbol of office and a weapon - he still carried himself with the vigour of a much younger duardin. 'Come to proselytise to me again, gnollengrom?' replied Folkvar with a weary grin. 'You are a warrior,' said Ruadhar as he sat himself down next to the young duardin. 'You have also led before. I see much of Grimnir within you, but I am zharrgrim. I see Grimnir where others do not.' 'You sound like you have the gold fever.' 'I'm being serious, flameling.' Folkvar bowed his head, embarrassed at his glib and disrespectful response to his elder. 'Forgive me.' Ruadhar waved his hand dismissively. 'They' - he said as he jabbed his staff at the fyreslayers guarding the realmgate - 'need a leader. You already have the undying loyalty of your Stormcast companions - who see you as some bloody prophet for all the sense they have. 'Our Runefather is dead. His sons - all two of them - are dead. Before long, the rest of us will scatter. Or that lunatic the Zangorm will harvest us all for ur-gold.' Folkvar snorted at the mention of the avaricious grimwrath of Ashenhold. 'Your coming here was foretold. I saw it in the flames, and I believe it. That same bitter refusal to die - to give up - brought you to this world. That same fury and stubbornness of Grimnir. So, if you really think about it, it is Grimnir that sent you here after all. 'Besides, what else are you going to do?' * Folkvar stood before the altar deep within the forge temple; Vulcatrix and Grimnir loomed above him, locked in an eternal struggle. Two Runesmiters stood at either side of him. He held up his arms and they stripped him of his armour and his garments, until he stood before the altar in naught but his loincloth, his bedraggled brown beard virtually all that was left to cover him. 'Who seeks the gift of Grimnir?' boomed the voice of Ruadhar. 'I do,' said Folkvar, his voice sounding weak and hoarse to himself. 'What is your name, lad?' 'I am Folkvar, son of Hroki of the Hrukvorn clan, called the Daemonbane and the Lord of Ashes.' 'Approach the anvil, Folkvar Hrokisson.' Folkvar slowly appraoched the anvil that Ruadhar was stood beside. To the Runemaster's left was an ancient stone table upon which lay various smithing tools. Behind him - directly below the likenesses of Grimnir and Vulcatrix - roared a great furnace. 'Kneel.' Folkvar knelt before the anvil. As he did so, the two Runesmiters approached and pressed his chest into the warm steel. Ruadhar drew a white-hot rune of ur-gold from the furnace with a pair of tongs, and took up a hammer from the stone table as he slowly made his way around until he stood behind Folkvar. 'Grimnir tests us with pain, and rewards us with fire,' boomed Ruadhar as he pressed the rune into Folkvar's back. Folkvar hissed and gritted his teeth, clutching at the anvil. 'Try to relax,' whispered one of the masked Runesmiters gripping his shoulders. 'Resisting makes the pain worse.' Folkvar's world span as Ruadhar's hammer struck, the pain intensifying ten times over. He gripped the anvil tighter, suddenly becoming aware of an agonising roar. The hammer struck again and again, heat surging through his entire body with every strike until he felt the heat and the pain suffuse with his very being. 'You will be reforged in the likeness of Grimnir,' intoned Ruadhar as he strode back over to the furnace, reaching in once more to pluck out another ur-gold rune. 'You will never be the same.'
  8. Pleas excuse my English - it’s not my native language - but I’ll try my best=) ( probably a lot of spelling and their/there mistakes -.- ) (Update: at least the most glaring mistakes where corrected – sorry) Fluff: Say what do you fear fyreling? The sweet touch of steel? The pain of the gold being united with your body and soul? The teeth of the wild beasts? You should fear the cold, young one. The cold cuts not only flesh but your soul as well. The cold burns hotter than any fire could, leaving behind only a faint smile on the faces of those who escaped through death. And the wild beast, the icedroths teeth? Don’t fear them, fear their blood. Baldur Grimwrath The album mortis lodge is by all means a strange one. Oh believe me, they seek gold as any Fyreslayer and as any Duardin would. Abandoned by life itself this lodge got stranded on an Ice realm. What in the world happened here? Why would anyone life in this place? Urgold is the key. In the beginning, there was a powerful artifact. A golem made of urgold itself, powered by magic and the spirit of Grimnir himself. During a battle, he smashed a battalion of foul and corrupted ogers beneath its fist – and the glacier with them. He sank, taking all of his enemy with him. Over the years – the magic faded – the urgold remained. As urgold does, the Fyreslayers where driven mad by desire to claim this old treasure back. The golem was held in a huge block of ice, not melting to normal fire – even the breath of a Magmadroth didn’t so much as melt the ice. It seemed as some of the urgold melted during battle and combined itself with the ice. What was created was an ice bock, nearly immune to heat. Nearly. The only thing able to slowly melt this urgold-ice mix were the forges. Even then only during the creation of urgoldrunes and the imprinting on Fyreslayer skin would release enough heat and energy to slowly melt away the ice. So this lodge under Baldur Grimwrath took the name of “mortis album „ white death. Setting up the forges deep within the ice, they found themselves facing a new terror. The heat and the life-force itself attracted Ice worm. Terrible beast, able to freeze even molten lava to a cold piece of rock. Battling for ages they soon learned that the Magmadroths and the Ice worms where odd relatives. They breaded over the centuries given birth the Icedroths of the album mortis. As hot as a Magmadroth can burn, as cold can the Icedroths be. Their scales turned into ice, infused with the Urgold turning it into unbreakable scales resembling the ice prison of the Urgoldgolem. Their blood, once hot turned cold. If an Icedroth bleeds, it blood freezes as soon as it touches an enemy – making it not less powerful than that of a Magmadroth – and even scarier. Touched by this blood ice would spread over anything living or dead killing the flesh it touches instantly – turning it black from frostbite. The furnace on top of the magmadroth doesn’t bother it in the least but it keeps the Fyreslayers from dying on touch with these beasts. Its jaws are powerful enough, that their preferred prey, the Rhinox wandering the white glaciers, can be chopped in half with a bite. Icedroths and there riders – a terrifying foe to find on the other side of the battlefield. To the album mortis lodge they are their leaders, their pets and their friends, their brethren. Pity those who dare to lay a hand on an Icedroth or its rider while others are in sight – As always: there will be payment to collect. If not in gold, blood and heads will do. The Project itself it was my first mini painted after over half a year of a break after moving house, being sick and such. It took me around 20 hours to complete but also it was the first mini with the new Scale75 paints. I really love them although they can be tricky to work with. The main focus on this miniature where the following parts: Scales: I wanted the illusion of Ice – I like how it turned out although I could improve the look a little. Gold: I tried out the alcohol based golds – love the look – a pain to work with. Maybe I’ll switch to Vallejo Metal color gold. Let’s see. Detail: I wanted a very crisp painting with better blending then I used to have. I have achieved this – although blending will be a bigger focus on which I want to improve Base: Going the extra mile. Not only Sand/snow bases as I used to but a “scenic” base with glacier motive – thanks Vince for the tutorial. Have to work on it through – the bluetac messed it up since not all the base was covered in resin somehow (the edges). I was sad, that I didn’t have an idea how to hold the color balance. I tried but there was no idea how to integrate the read of the fire and beard on the base. And a red tongue was too stark of a contrast for my liking =) the whole mini was dull coated, the metals where painted and the scales got an ardcoat for gloss effect. Overall I like how the mini looks, definitely a step up from others and I look forward on improving this. Taking nice pictures still is a pain- since I really don’t understand lighting and photography at all - tried to build a lightbox. Any feedback on painting and photography is very welcome. Next up: Runeson and runesmiter form the magmadroth box. Weniger anzeigen
  • Create New...