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About Me

Found 18 results

  1. Starting a progress log for my Hinterland Chaos war band for our upcoming campaign. My starting list is a pair of goblin brothers(one mutated) which counts as a Spoilpox Scrivner, a Black Orc who has turned to Chaos which counts as a chaos warrior, a pair of Skaven clanrats, a pair of Chaos Dwarf Fireglaives, and a Bray Shaman. First up is the first four models. Only one I've started to pain so far is the first of the Clanrats.
  2. I've started setting up the third season(campaign) of Hinterlands locally(DFW area). So far we've had a decent showing of players who really appreciate the pseudo-Mordheim feel combined with the fast pace of the game. Here is the campaign intro, primer, and first battle plan of seven(last one is a large scale multiplayer battle). I'll be posting the battle plans as I release them and if anyone is interested I can link the files for the 1st and 2nd Season. Cheers! Intro: “The bounties have been posted; the targets listed; and the hunters, trappers, and beast-masters have headed the calls. From all planes warbands have converged on Ghur to trap the most exotic and priceless creatures at the behest of a mysterious patron. Misgivings have been dissolved with either initial payments of treasure; ur-gold, shadeglass, or realm Stone; trained advisors; or additional gear. The Gnawing Sea, already suffused with deadly magics and crawling with dangerous predators, now becomes the battleground for your warbands who seek glory, money, and blood. Overcome obstacles, capture your prey, and stand atop the bodies of your enemies in the realm of beasts!” Battleplan: https://docs.google.com/document/d/13HvrOz6UIMx3d6ddZWb0CFx8ts_9BVZPb2zYYr5YhXk/edit?usp=sharing Primer: https://docs.google.com/document/d/13erkoBftCoEMCAwV9_ki6jFNzCNAgl6x0c-ehYBW9V8/edit?usp=sharing
  3. Just thought I'd set up a page for the Shardsfall Ruleset. So you can post up warbands, let me know what you think of the rules which were very inspired the Hinterlands rules by bottle, and the Mordheim rules of old. Im currently working on an expanded exploration chart, as well as warbands like the old Mordheim warbands (mainly due to the massive changes to Warhammer/AoS) though these may not neccessarily be needed. Hope you all enjoy the rules, let me know if you have any suggestions! Useful Links My thanks to bottle for the Shardsfall Banner
  4. Hello all, I used to host LoTR events down here in Sussex, but have since moved onto AoS. I think the skirmish format is brilliant, and is a very appealing alternative to the typical 2000pt affair we see at most events. A skirmish event means that list building is simpler (and less restrictive), transporting your army is easier, and you can steer your ship in a different direction as the event goes on by recruiting different units between each round. I'm confident in my ability to find a venue, throw together a brilliant event pack, and get drunk with everyone after the event. My only hang up is that I have no clue as to whether or not people are as passionate as I am about the format, much less as to whether or not people would want to travel down to Brighton/Hove for a skirmish campaign. For those of you who never gave skirmish a go, it is a very different experience to typical AoS, and it has a funny meta in which you have a surprising amount of options. A few examples I've seen are; investing everything in one huge model, building a small horde to drown people out, or maximizing equipment options by taking lots of different models from different units. There are some balance issues (you can theoretically take as many night goblins with nets as you want for 1 point each), but we can hammer those out when the time for balancing the format comes. In the interest of creating a diverse meta, the event would support every single warscroll in the game. The way to calculate skirmish points is simply to double the matched play points value and then divide the result by 10. Starting with 35 points seems like a good idea, as it still makes hiring a bastiladon a far fetched dream, but also means that people can play ogors without being priced out of taking a hero. I am a strong supporter of event exclusive rules and out-of-game exercises that affect the campaign, so feel free to spitball ideas if you like to toy with those sort of concepts. If this event sounds like something you would theoretically want to attend, please respond with your thoughts and suggestions. Thank you for your time!
  5. I've started building a small warband based around a knight questor and his retinue of followers,minstrels, squires and scribes. I wanted him to have an old school heraldic knight look, as if he's been away from his storm host for many many years and has taken to the questing life completely. I'm hoping to run a small AOS skirmish campaign in the vein of INQ28 or inquisimunda using either the regiment of renown rules or the hinterlands rules. Let me know what you think and i'll post more as it goes.
  6. bottle

    AoS Skirmish Warband

    Here's my AoS Skirmish warband that will be appearing on Warhammer Live this Wednesday (the 17th of May)! One of dozens of warbands I have planned... AoS Skirmish is gonna be a blast! - painted by bottle
  7. 70 Renown Khorne Bloodbound Warband.
  8. This was an idea for a Hinterlands setting which is actually close to Shadespire, in the Petrified Mountains. It was essentially a city during the Age of Myth that lies within Shyish, an was a popular stopping point for merchants heading to Shadespire from the Petrified Mountains. It was prosperous, until a warband of Khorne Bloodbound swept through it, killing everyone. Here is a bit of cinematic flair from the Storyteller's perspective: "Back during the Age of Myth, the Petrified Road was a long and arduous trek through the appropriately named Petrified Mountains, though, many who made the trek were rewarded for their efforts by gazing upon the City of Spirits, Kalii. Kalii was a popular stop for the many merchant caravans heading to and from Shadespire through the Petrified Mountains, a bustling settlement as far as I could see. They paid their respects to Nagash and he let them be for the most part, a fair trade I say. Kalii was the shining jewel in the mountains, and all who lived there knew prosperity. Then..unfortunately, came the Age of Chaos, and with it, the Goretides of Khorne. In merely a day and night they swept through the city, killing everything they found, and eventually, nothing was left except the few that hid in the deepest crevasses. When they emerged, they had seen their city in ruins, their kin slaughtered, and their prosperity fading away to the annals of time. Now the only thing left are Grots, Orruks and Ogors fighting the descendents of the survivors, backward tribals who pine for a past they no longer remember, for scraps of a dead civilization. A pity really, but so to all who perished in that savage age..." I was inspired by pictures of the city of Cappadocia in Turkey, and I hope that I could find time someday to recreate the city in miniature terrain form. But for now, these pictures and my imagination will have to do....as for the Storyteller, he is primed and ready for paint, I'll try and get to him this weekend. Until then, this is Nash, signing off.
  9. bottle

    Greywater Rifles

    3 Handgunners I converted up ready for going out onto Warhammer Live this Wednesday (17th May) to play AoS Skirmish!
  10. bottle

    Greywater Rifles

    3 Handgunners I converted up ready for going out onto Warhammer Live this Wednesday (17th May) to play AoS Skirmish!
  11. urion

    Azoth the Black

    This is Azoth the Black, Chaos Lord of Tzeentch. He is the co-leader of my Hinterlands warband. I converted him using parts from a Stormcast Eternal and a Tzaangor.
  12. urion

    Tzeentchian Warband

    Here is my Tzeentchian warband for AoS: Hinterlands. The leader is Aeos'aelios, the Summoner, followed by Azoth the Black, lord of chaos, Zer Zeki, chaos warrior, Greygav, Tzaangor, and Ippix, the Horror.
  13. Below is a photo of my WIP Glade Lord turned Vampire conversion and my progress on his base. Used some Slyvaneth parts to help keep it in keeping with both the wood elf and Vampire vibe, the main part of the model is the Eldar Visarch which is about a head taller than a normal elf but i thought this would make him more imposing and also given that the rest of the warband is made up of beasts i'm not sure how much more noticeable it'll actually be.
  14. The Quest to Leave Ulgu The five warriors wandered aimlessly. Finding a Realmgate through the mist and shadows of Ulgu was no easy task. Although the Stormcast Eternals are magically imbued with a fraction of Sigmar’s power, the strength of these five lost souls was declining by the day. Tibalt, one of the three Liberators that had joined Valirius, was anxious about being lost in the realm of Shadows, and he secretly hoped that this anxiety was well hidden from his brothers. Courage and strength in the face of adversity was a defining element of belonging to the Hammers of Sigmar, and he knew that any show of cowardice or weakness would be met with disdain. The further they traveled, however, the uneasier he felt, as the weight of his new-found vulnerability compounded with his memories of this place. As a child, before becoming a Stormcast Eternal, he was told many Stories of devils and monsters that hid in the mist, and in his mind, he felt as if the very mist around him was alive. Feeling as close to defeat as they have ever before, the warriors prayed to Sigmar for aid. During their prayers, the wind blew and swirled around them, and for a fraction of a second, it formed what seemed to be an outline of a person, before turning into a cloud and blowing north. To the five warriors, this seemed to have been the God King answering their prayers. As the Warriors followed the mist, they could see a Realmgate on the distant horizon. As they approached, they found it lifeless. Despite their many attempts to open the gate using their combined knowledge and experience, it remained closed to them. As they searched for a way to coerce the Realmgate into operation, the warriors heard a thunderous bellow behind them. “WAAAAAAAAGH!!!!!” The battlecry of an Orruk Warboss was unmistakable and the warriors felt a renewed sense of purpose burst into their flesh and fill their armour. A band of Greenskins, large and heavily armored, roared towards the Stormcast like a river bursting out of a broken dam. Behind them trailed a single Grot, with a crude bow in hand. The battle was short and brutal, as the Stormcast were caught off guard, outnumbered, and their lost connection to Sigmar left them weaker by each moment. Hammers and choppas clashed, the grunts and war-cries of the warriors and Orruks rang off the Realmgate and echoed through the mist. The Judicator Elric was ripped in half by the claws of the mighty Orruk Warboss Grogstick, who “waaghed” in triumph at the Stormcast’s death, offering the Judicator Elric’s head as tribute to Gork and Mork. The Remaining four Stormcast retreated from the battle, as the disembowelment and decapitation of their brother reminded them they were no longer guaranteed a rebirth in Azyr. As the four remaining Stormcast stopped to regroup far from their most recent battle and the closed Realmgate, the mist once again swirled around the warrior brothers. They watched as the mist seemed to come alive, weaving an unnatural path about them, caressing their gold armor and leaving dew in its wake. As they watched, it slowly took shape and formed into an Aelf. Tibalt recalled in his mind legends of a mistweaver from Ulgu, and was positive this was her. This was Lyanna of the Shadows…….
  15. The Following Pictures are current pictures of the warbands you will see in my stories. Most are currently WIPs and the pictures will be updated as they are painted. The "Lost Souls of Sigmar," the protaganists of our story are the creations of myself, Mrmattywoodz. The Ironjawz known as "The Dicks of Gork (or possibly Mork)" were painted by my brother Chopstick15. The beautifully painted Fyreslayers "The Berserker-gang of Ersatz Eightfold, the Runefather of karak long lost," are owned and painted by Tyromancer. "Snicket's Clawpack," are owned and painted by Kyle261.
  16. Prologue As Valirius Stronghammer fell, blighted-sword skewered through his chest, he had no fear. The blue lightning crackling from his brother’s weapons arcing across the Realm of Shadows was a grim reminder of his purpose; to be reborn a third time, a Weapon of the God King. As his eyes closed, his final act of this life would be to lash out with his mighty hammer, reducing the beast that had slain him to nothing more than a pile of ash. “For Sigmar!” Valirius bellowed, as his head hit the dirt. He knew his soul was on its way to Azyr to be reborn. He was on his way home. The Awakening Although his eyes were still closed, Valirius could feel himself gaining consciousness. He had been through the reforging process before, but this time it felt different. He felt the chill of the Sigmarite armor against his awakening flesh. As he regained his senses, he once again felt the burn of the Plaguebearer’s corrupt blade, and a seed of panic began to grow in the pit of his empty stomach. With growing trepidation, he opened his eyes and looked around in shock. There were no bright skies or heavenly sounds of Azyr. Instead, he found only the Shadows and Mists of Ulgu, the realm where he had been slain. Alarmed and disoriented, Valirius stood, searching for any sign of his Retributor brothers. Surveying the somber battlefield, defiled by Nurgle’s rot, he saw no signs of the rest of his chamber. A few sets of Sigmarite armor were scattered across the landscape, but they were all empty husks, Stormcast Eternals that wore the armor had been brought back to the Heavens, just as they should. Movement caught the Retributor’s eye; he turned his head to see four sets of armor standing up. He raced over to find four more Stormcast, just as disoriented as he. Why had they not been Returned to Azyr after death? No longer feeling the presence of the God King, the quintet knew what they must do next: seek out a Realmgate.
  17. here is a WIP of my Counts as executioner. She is Known as "The Devil of Ulgu." and will be showing up later in the story (she shows up in chapter 3, which is the third game of the story. the game was played but i havent written anything out yet).
  18. Version 1.0.0

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    Moderators please tag this post as you seem appropriate (its my first file!) With Reading the Hinterlands Ruleset by Bottle, and a firm love for the old mordheim rules, I've modified and updated the Mordheim rules into a format which I think will be compatible with Age of Sigmar. I apologise for how blank the file looks (formatting isn't really my thing) I would like to mention that some of the Mordheim rules have been copied modified and updated for this document, I do not claim to have created these rules. The rules which I have updated or created are inspired by Hinterlands by Bottle and my own personal tweaks and additional rules that I see fit.
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