Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'gt'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules and Announcements
    • New Member Welcome
    • Site Rules and Announcements
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Underworlds
    • Warcry
    • Warhammer Quest
    • International AoS Communities
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
  • Devizes & District AoS's General Discussion
  • Devizes & District AoS's Painting & Modelling

Product Groups

  • Dice
  • T-Shirts
  • Bad Dice TGA Events

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany
  • Events Belgium
  • Devizes & District AoS's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 21 results

  1. until
    Rulespack - https://drive.google.com/file/d/1xfTiclzCSM97tBUm7IQ6jSjcX8Yi6l9X/view?usp=sharing Get tickets here - https://elementgames.co.uk/event-tickets/forbidden-battleground-gt-2019 Event Essentials Rules – The Core Rules, Including allegiance abilities, Realm of Battle and endless spells(pages 226-263 Core Book), the pitched battles rules From GHB 2019, Including Hidden Agendas. Army Size – 2000 Pts Battleplans – Pitched battle battleplans from GHB 2019 only Number of Games – 5 Army Selection - See the Battlehost restrictions on the Pitched Battle chart in the General’s Handbook 2019 Painting requirement - Minimum 3 colours and appropriately based(unpainted models will not be removed, but you will not be eligible to get bonus TP for army presentation) Publications in use - The Core Book, all current and in-print Warhammer Age of Sigmar battletomes, Grand Alliance books, warscroll compendiums (including those from Forge World), General’s Handbook 2019, Malign Sorcery and any warscrolls and warscroll battalions with a Pitched Battle profile, unless their release falls on the weekend of the event. We expect you to use the most current warscrolls for your models, e.g. those found in a battletome rather than a Grand Alliance book or warscroll compendium. Results - Results will be submitted to ITC AND Baddice rankings Terrain – Terrain will be pre-placed before the start of the tournament, any summoned or faction terrain must be placed outside of 3” of other terrain and outside 1” of objectives. In the event that a battleplan asks you to place an objective that contravenes these rules, players are permitted to move terrain in order to accommodate this rule.
  2. Event Title: Forbidden Battleground GT Event Author: David Turner Calendar: Events UK Event Date: 12/14/2019 09:00 AM to 12/15/2019 12:00 AM Rulespack - https://drive.google.com/file/d/1xfTiclzCSM97tBUm7IQ6jSjcX8Yi6l9X/view?usp=sharing Get tickets here - https://elementgames.co.uk/event-tickets/forbidden-battleground-gt-2019 Event Essentials Rules – The Core Rules, Including allegiance abilities, Realm of Battle and endless spells(pages 226-263 Core Book), the pitched battles rules From GHB 2019, Including Hidden Agendas. Army Size – 2000 Pts Battleplans – Pitched battle battleplans from GHB 2019 only Number of Games – 5 Army Selection - See the Battlehost restrictions on the Pitched Battle chart in the General’s Handbook 2019 Painting requirement - Minimum 3 colours and appropriately based(unpainted models will not be removed, but you will not be eligible to get bonus TP for army presentation) Publications in use - The Core Book, all current and in-print Warhammer Age of Sigmar battletomes, Grand Alliance books, warscroll compendiums (including those from Forge World), General’s Handbook 2019, Malign Sorcery and any warscrolls and warscroll battalions with a Pitched Battle profile, unless their release falls on the weekend of the event. We expect you to use the most current warscrolls for your models, e.g. those found in a battletome rather than a Grand Alliance book or warscroll compendium. Results - Results will be submitted to ITC AND Baddice rankings Terrain – Terrain will be pre-placed before the start of the tournament, any summoned or faction terrain must be placed outside of 3” of other terrain and outside 1” of objectives. In the event that a battleplan asks you to place an objective that contravenes these rules, players are permitted to move terrain in order to accommodate this rule. Forbidden Battleground GT
  3. When? June 22nd and 23rd, Saturday and Sunday What? An Age of Sigmar grand tournament Who? The Flying Monkey Team is hosting the event! Want a Ticket? https://www.bestcoastpairings.com/eventlanding/p4fm1393?embed=false Flying Monkey Website http://www.flyingmonkeycon.com/p/flying-monkey-gt-wichitas-top-miniature.html Details The Flying Monkey Grand Tournament is a competitive Age of Sigmar tournament taking place during the Flying Monkey Con. Expect some fun competition as we are expecting high caliber play taking place. Please be sure to look for official rulings/answered questions on our Facebook page, and also on our answered questions tab located on the far right of the website. If you have any questions feel free to ask! Click on the Rules Questions tab and submit yours now Format Games will be played at 2,000 points. Age of Sigmar Tournament Packet HERE Paint Rubric HERE 5 Rounds Games will be submitted to the ITC through Best Coast Pairings, please see ITC Ranking to see where you are in the world rankings! RANKINGS After you purchase your ticket we highly encourage you to go to the Best Coast Players App and upload your list. Here is a video on how to do that with the Battle Scribe App. VIDEO Schedule Day 1 - Saturday Registration: 8:30 a.m. - 9:15 a.m. Round 1: 9:30 a.m. - 12:00 p.m. Lunch: 12:00 p.m. - 1:00 p.m. Round 2: 1:15 p.m. - 3:45 p.m. Round 3: 4:00 p.m. - 6:30 p.m. Day 2 - Sunday Round 4: 9:30 a.m. - 12:00 p.m. Lunch: 12:00 p.m. - 1:00 p.m. Round 5: 1:15 p.m. - 3:45 p.m. Awards/Announcements: 4:30 p.m. - 6:30 p.m. Awards Best general - Best combination of battle, paint, and sportsmanship points will determine the winner of Best General 1st place - Individual with highest battle points 2nd place - Individual with 2nd highest battle points Best in Faction - Order Best in Faction - Chaos Best in Faction - Death Best in Faction - Destruction Best Sportsmanship Award - An individual who receives the most votes for best sportsman. Dead Freaking Last - The individual who scored the lowest overall battle points Door Prizes: The ticket you purchase will have a number associated with it, we will randomly pick a number and award based on the number picked. If you buy your ticket sooner you increase your chance at getting door prizes. Tournament Policies W.Y.S.I.W.Y.G - We want to strongly encourage the players to model their miniatures in a way that is fair to their opponent and is in the spirit of the game. We also encourage conversion work, that said if you have a conversion that might be questionable please email us at flyingmonekygt@gmail.com with photo's of the model. Rules/Book Cut Off - We will have a Two week cut off policy for all rules updates, FAQ's, and Supplements. The date will specifically be June 2nd, 2018. 3 Color Minimum - The Flying Monkey GT maintains the policy that any model that is not painted to at least a 3 color minimum can and will be pulled from every game in which the model does not have the 3 color minimum rule. We realize this might seem harsh, but we feel like it is not in the spirit of the game to be played with models that do not have some level of effort put into painting the models. That said we will NOT pull models that we believe to be aesthetically unpleasing, everyone paints at different levels, all we ask is that you respect our wishes and feelings, and the feelings of your opponents who put a lot of care into the painting aspect of our hobby. Basing - Your models must be based on the appropriate round base if not, they will not be allowed to be used. Harassment - Harassment is treated on a case by case basis. That said any one found harassing an individual for any reason based on sex, sexual orientation, race, religion, or for any other reason we deem demeaning to the individual being harassed we will ask the person harassing to leave immediately without exception. We have never had an issue before and we hope to never have to use this policy **We will not physically take your models off the board but we will ask you to remove them from the playing field unitl they reach the 3 color minimum** Illegal Lists - The Flying Monkey GT maintains the policy, if your list is found to be illegal on the FIRST DAY, we will handle the illegal list in a simple way if your list is illegal because of points error, the units/models that are not correct because of points will not be allowed to be played with for the rest of the tournament, and if you do not do this you will be disqualified. On the SECOND DAY if your list is found to be illegal in any way, you will be disqualified from the tournament, no exceptions. Upon either instances on either day if your list is illegal you are not eligible for any prize support Cheating - If it is found that you are intentionally cheating in any way at the Flying Monkey GT you will be immediately disqualified and asked to leave the Con.
  4. Flying Monkey Con Presents: THE FLYING MONKEY AGE OF SIGMAR GT When: June 23rd and 24th, Saturday and Sunday Who: The Flying Monkey Team is hosting the event! Website for convention can be found here. Facebook event page can be found here.
  5. Bugeater 2018 Announcement Coming Soon! We are excited to begin sharing information about the 2018 Bugeater! The event will be held on June 1st-3rd, 2018 at Millard West High School. Due to the growth that we had this past year, we were able to secure even more space at the school compared to previous events. That’s good news, because we are expanding the games that we are offering for next year’s Bugeater. We will begin posting specific event details and the basic schedule of events later this week, but we want you to mark your calendars now for the biggest Bugeater yet! More details to come, but the big things you’ll want to know now: All of your favorite events are back! Warhammer 40k, Bolt Action, Horus Heresy, Warmachine & Hordes, Kings of War, Infinity, Dropzone and Dropfleet Commander, and Infinity are back. So if you play any of these games – get ready! New to the 2018 Bugeater will be Age of Sigmar! Additional details about the event can be found here. Facebook page is located here.
  6. Brewcity Brawl 2018 April 28th – 29th 2018 at the Crowne Plaza Milwaukee Airport Hotel An Age of Sigmar GT presented by Guys from Milwaukee Event Pack V2.0 Sign up by sending $35 via PayPal friends and family to brenmelnick@gmail.com Full refunds offered until December 31st and half refunds offered until March 23rd. Hotel info: Crowne Plaza Milwaukee Airport Hotel 6401 South 13th Street Milwaukee WI, 53221 Make reservations by calling (414) 764 – 5300 by March 28th and mention you are a member of the Milwaukee Grand Tournament. Special rate of $99/night. The event will be a five (5) game 2,000 point Age of Sigmar tournament. Primary missions will be taken from both the General’s Handbook 2016 and 2017. A variety of secondary objectives will be used as well. Missions and secondary objectives will be reveled at the event in the mission packet. Rules, releases, and FAQs after March 31st will not be allowed. All judgement rulings by the TO will be final. Players must have access to most recent version of warscrolls for their army (in a medium that can be read by your opponent if needed), their own measuring device, their painted army ON APPROPRIATELY SIZED ROUND BASES (plague bearers on 32mm for example), a sufficient number of dice to reasonably play your army (no you may not play a Kunnin Rukk with 6 dice), and writing utensil All armies are to be on appropriately sized round bases, painted to a 3 color minimum, and WYSIWYG. Conversions/proxies must be recognizable for units they are representing. For judging please feel free to list any conversions or interesting items you did with the army, on your army list or a separate sheet to ensure your army is judged as accurately as possible (the best conversions are the ones you assume are part of the kit) Players are expected to bring a total of seven (7) copies of their army list for the event. One for day of submission (will be reviewed against original submission if you made changes tell me as it makes my life easier), one for each opponent, and one for themselves. Lists are to be submitted no later than April 21st 2018, legal lists submitted on time will receive 10 points towards sportsmanship, player induced changes after this day will forfeit the 10 points. Players are expected to bring three (3) objective markers on either 25mm or 32mm round bases, they do not have to be themed to your army but it is preferred. Players are also expected to bring a playable piece of terrain to be used during the event. Any questions or concerns regarding the packet or model/paint requirement can be made on the Facebook group (Brewcity Brawl), twitter (@hobby_bear), or to brenmelnick@gmail.com Venue rules: No outside food and beverage – there is a bar connected to the gaming room (there is literally only a door between you and a full service bar) and I can request it be opened as early as you may see fit and they will keep it open as long as it is being frequented. Please be smart about this rule. Don’t bring alcohol you bought at the hotel offsite Don’t damage the hotel No smoking physically in the hotel Schedule: Friday April 27th 6:30 PM – 11:00 PM – Room setup and general hanging out Saturday April 28th 8:30 AM -9:00 AM - Check in 9:00 AM – 11:30 – Game 1 11:30 – 12:30 PM – Lunch break / Paint Judging 12:30 PM – 3:00 PM – Game 2 3:00 PM – 3:30 PM Break / Player’s Choice Paint Selection for armies and terrain / carry over paint judging 3:30 PM – 6:00 PM - Game 3 6:00 PM – Midnight – Open hall 7:00 PM – Midnight – Shadespire tournament Sunday April 29th 8:30 AM – 11:00 AM - Game 4 11:00 AM – Noon – Lunch break Noon – 2:30 PM – Game 5 2:30 PM – 3:00 PM Clean Up/Compiling Results 3:00 PM– 3:30 PM – Awards Scoring General scoring – Major win = 20 points, Minor win = 15 points, Draw = 10 points, Minor loss = 5 points, Major loss = 0 points Secondary scoring (may only score one result per game as each secondary will have an exalted and a minor condition and you score the higher of the two completed) – Exalted secondary objective completed = 10 points, Minor secondary objective completed = 5 points, No secondary completed = 0 points Sportsmanship scoring – List turned in on time = 10 points, 3 points per game – 1 for arriving and starting on time, 1 for having all necessary gaming tools, 1 for playing your game/army in timely manner Painting – Points that count towards your overall score will be capped at 50 points but you may score up to the full checklist when considering awards for best painted. There is a total of 100 points available to score. Checklist on next page. Base Skills The army contains one or more unfinished models 0 The army is fully painted, but only to the most basic 3-color standard 15 The army is fully painted with obvious effort put into detailing the army beyond the minimum standard 30 Fine Details No conversions or fine details. 0 Minimal: Basic conversions (head/weapon swaps), rough freehand/transfer work, simple unit/army markings, and or basic weathering on a single unit 5 Minor: Advanced conversions (kitbashing, putty, plasticard, minor sculpts), quality freehand/transfer work, clean unit/army markings, and/or advanced weathering on a single unit, AND minor details on 75%+ of the army 10 Major: Scratch built models, unique sculpts, outstanding freehand work, and/or realistic weathering on a single unit, and minor details on 75%+ of the army 15 Model Basing Bare plastic bases 0 Basic bases (1 or 2 materials/colors) 5 Realistic bases (3+ materials/colors or well-done highlights/shading) 10 Exceptional bases (3+ materials/colors, well-done highlights/shading, high attention to detail, a realistic variety of terrain heights and materials, and adds to the narrative of the army) 15 Display Base No display base, bare tray, etc 0 Basic : 1 or 2 materials/colors 5 Themed: 3+ materials/colors or well-done highlights/shadings that matches the player's army 10 Exceptional: A diorama style board that forges a narrative for the army (what is this army all about?) 15 Advanced Skills No advanced techniques 0 Models have a basecoat with a shade and highlight color 5 Models shaded using layering with high highlights/blending 10 Models have been shaded using seamless blending 15 Player's Choice The three armies receiving the most player's choice votes will receive an additional 10 points to their paint score on top of the 90 available from the rubric 10 Awards May only earn one of the following in bold. May earn any number of eligible awards in Italics. Prize support, if any, will have random drawings during the event. Best Overall – In game points + Sportsmanship + Paint (Up to cap) - Tiebreaker is kill points, if tied on kill points, foot race Best Overall in Faction – In game points + Sportsmanship + Paint (Up to cap) - Tiebreaker is kill points, if tied on kill points, foot race Best Paint – Highest total paint score based on paint rubric – Tiebreaker is in game points then sportsmanship then kill points, if tied on kill points, foot race Best Sportsman – Highest number of favorite opponent votes - tie breaker is sportsmanship then in game points then paint then kill points, if tied on kill points, foot race Players Choice – Based on number of favorite army votes by players – Tiebreaker is highest paint score based on rubric then in game points Best Rookie – Highest overall score to player who is participating in 1st AoS 2 day event (participation is based on honor system) – Communicate this to event organizer at time of list submission. If there are no 1st event players this will be opened up to players who have begun playing AoS in the last calendar year. Otherwise I will continue opening the scope up until someone can win this award. Best Terrain – Based on number of favorite terrain votes by players – Tiebreaker determined by event organizer Best Table – Based on number of favorite terrain votes by players – Tiebreaker determined by event organizer Strength of Schedule – Best finish based on strength of schedule calculation Sigmar Hardmode AKA the “Special Snowflake” Award – The player and army that best embodies the Guys from Milwaukee mindset of a unique and unusual army with at least a 3-2 finish. This will be selected by a secret cabal of voters, bribery will not work, only exemplary displays of generalship with unique and unusual armies. Get to 3-2 and you have a shot. (Blood)Thirstiest – Most kill points Wooden Spoon – Last place – Also receives free entry to event in next year 1. Measure base to base, and bases should never overlap. 2. Objectives are measured from the center of the marker. 3. Measure vertically by measuring the volume between two models, usually from one model’s base to another’s head (but don’t measure to limbs, wings, weapons, banners, and so on). 4. Models that can’t be attacked or targeted are unable to score or contest objectives, until they can be targeted unless otherwise stated (Changeling can score per FAQ) 5. May have one of each available command option per FAQ (multiple banners/musicians as long as they are different) 6. Players may not summon a Balewind Vortex within range of an objective. If over the course of the game it comes to be in range, players must move the Balewind outside the closest objective edge (i.e., it can’t be used to claim, deny, or contest objectives). 7. Sylvaneth Wyldwoods must be the exact size of GW’s Citadel Wood bases, including the holes for trees. Players must also have trees, but may remove them temporarily to simplify measuring. 8. GW clarified models are allowed to climb up and down any type of scenery. However, to avoid awkward model placement and simplify gameplay, models cannot end their move at the top of Citadel Wood trees – they must end their move on the ground. At the same time, you can lean model bases up against the base of Citadel Wood trees, as long as the model stays upright. 9. Firestorm and Malign Portents are not allowed a. Exception being the harbingers themselves from Malign Portents are allowed using their points profiles 10.Gravesite effects are measured from the center of the base/marker. Since gravesites do not occupy tangible physical space please have available a flat token or marker (a blank base will work just fine for this) to put in the place of any custom or built up markers during the game. We don’t want any damaged models (or markers) 11.Points must be present in either GHB 2017, GHB 2017 Compendium, Malign Portents (Harbingers), or a battletome released after GHB 2017. Battalions and units will not be permitted without appropriate points. Please let me know if you have any questions. Brendan Melnick, @hobby_bear Facebook Event can be found here.
  7. Heya friends! As many know, this past weekend was the Holy Wars 2018 narrative event in the Chicago-area. Holy Wars is the premier narrative hobby event in North America that miraculously balances the highest levels of hobby with the highest levels of competitive play. This year was certainly no different. I've posted some photos at the end of the page with stand out armies at this year's event. Photos of @Holy Hammer Hern's beautiful tables can be found in my Holy Wars 2017 posts from last here (found here, here, and here). Vince and I have done a lot of coverage thus far so I don't see a reason to repeat those details here. On the drive home from the event, Vince and I covered each of our games in a blow by blow coverage over the course of two videos. On Wednesday, we had Steve Herner (@Holy Hammer Hern), who is the creator and driver behind this event along with his club the Holy Hammers, on to Warhammer Weekly where we talked all things Holy Wars and his experiences as a ringer for the event. Finally, last night we @Rob Symes's Honest Wargamer show where we talked about the event and our experiences (Apologies to David Griffin for getting our score wrong on Rob's show; it was 14-6, not 20-0). The links to all of this coverage can be found below: https://www.twitch.tv/videos/234249072 While I didn't perform as well in the games as I would have liked, I was honored with the Hobby Hammerist Award for a second year in a row. I was super honored by it as there was such stiff competition at the event in the hobby categories. Thanks for such a great weekend everyone who attended and participated! Now enjoy a handful of the awesome looking armies that were present at the event!
  8. Renegade Open GT - Nov 17th thru 19th (Minneapolis, MN) Crowne Plaza Minneapolis West3131 Campus Drive, Plymouth MN – 55441,United States Link to rules packet can be found here. Website can be found here.
  9. http://michigangt.com/ 2000 5 game GT GHB17 Oct 6-8 for the event. At the time of posting 10 spots (or less) remain! 32 total available.
  10. until
    The Battleshock Bash is a all-weekend event at The Gateway Open. Friday will feature a casual narrative event while Saturday and Sunday will be a 2000 point matched play five-round tournament. Pre-reg is open and tickets for the weekend are $50. This not only allows you to play AoS events but there will also be Warmahordes, Guild Ball, X-Wing, Infinity, and Malifaux if you are so inclined. Tournament pack will be released shortly. You can get details and register at this link. Event Pack is here. If you have questions you can email Luke at battleshockstudios@gmail.com
  11. John Harrison

    WARCHIEF GT II

    until
    Hi everyone, The Cheltenham Warchief event team are proud to announce that the dates of the WARCHIEF GT II, will be on the 18th and 19th of November 2017. Depending on demand we might open up on the Friday night for some casual gaming and beers. We aren't taking bookings just yet as we're working on the pack and our custom scenarios. The event has a slight narrative slant and it follows on from GT I in the story line. Best rgds Jonny, Chubby and Baz
  12. Event Title: WARCHIEF GT II Event Author: John Harrison Calendar: Events UK Event Date: 11/18/2017 12:00 AM to 11/19/2017 12:00 AM Hi everyone, The Cheltenham Warchief event team are proud to announce that the dates of the WARCHIEF GT II, will be on the 18th and 19th of November 2017. Depending on demand we might open up on the Friday night for some casual gaming and beers. We aren't taking bookings just yet as we're working on the pack and our custom scenarios. The event has a slight narrative slant and it follows on from GT I in the story line. Best rgds Jonny, Chubby and Baz WARCHIEF GT II
  13. Event Title: Battleshock Bash at The Gateway Open Event Author: Honcho Calendar: Events USA Event Date: 06/23/2017 12:00 AM to 06/25/2017 12:00 AM The Battleshock Bash is a all-weekend event at The Gateway Open. Friday will feature a casual narrative event while Saturday and Sunday will be a 2000 point matched play five-round tournament. Pre-reg is open and tickets for the weekend are $50. This not only allows you to play AoS events but there will also be Warmahordes, Guild Ball, X-Wing, Infinity, and Malifaux if you are so inclined. Tournament pack will be released shortly. You can get details and register at this link. Event Pack is here. If you have questions you can email Luke at battleshockstudios@gmail.com Battleshock Bash at The Gateway Open
  14. Event Title: Dicehammer SoCal AoS GT Event Author: ScottR Calendar: Events USA Event Date: 07/08/2017 10:30 AM to 07/09/2017 06:00 PM Details for the event will be posted at the link below. http://www.socalaos.com/event/dicehammer-socal-gt/ Dicehammer SoCal AoS GT
  15. ScottR

    Dicehammer SoCal AoS GT

    until
    Details for the event will be posted at the link below. http://www.socalaos.com/event/dicehammer-socal-gt/
  16. I figured I would show off some of @Holy Hammer Hern's beautiful tables from Holy Havok. Check out these beauties! Table 1: Aelf, Shrine of the Phoenix I didn't have the opportunity to play on this board but it is my understanding that wizards who occupied the tower could measure from either of the beacons to determine range to their target. Table 2: Aelf, Temple of Khaine This was another table I didn't have the opportunity to play on. The two temples/shrines on this board each had their own effects but I don't know the details for sure. Table 3: Human, the Collegiate Arcane We played our game 4 on this board and it was quite the board. The central terrain piece was the terrain objective which each team needed more models around to claim. Its central position along with its proximity to the starting line made our round truly dependent on who brought more models to hug this terrain feature's base. Luckily we had numbers in our favor and the length of the double tower made for some excellent choke points towards the far ends. The fences also offered a surprising bulwark that stopped a Juggy lord from charging in on the Glottkin. I was surprised at how tactical some of these simple terrain features factored in to play. It was great! Here is the shot of our Game 4 before we obliterated their back line: Table 4: Ogors, the Challenge Stone We played game 5 on this table and, despite the board favoring our destruction opponents, it was quite fun. The big center stone granted battleshock immunity (?) to the forces of Destruction, which was painful again Odors, but it also granted +1 to hit and +1 to wound to all units within 6", something my 5 Blight Kings were quite thankful for (and the 36 wounds those five models generated from exploding 5+ attacks... ). The simple symmetry of the board was broken up for our match with a 8" radius prison that held one of each of our units but that out units couldn't travel through. The tent with Ogors amongst the signal fires was our terrain objective which had some interesting tactical movement for the larger models in the area (since you couldn't stand on or move the many impassable elements in this area. Our game 5, right before their Irongut deathstar did more wounds to my models than had been suffered in the entire tourney up until that point... Table 5: Orruks and Grotts, the Nest of the Arachnarok We actually didn't get to play this board during the event, but we played against @Hooves of Doom and his lovely wife's Nagash, all the Mortarchs, and 2 Mournghoul force. It was quite the game for sure! The table itself had a pretty scary mechanic where, during every movement phase, the arachnarok would spit at all units within 3d6 inches of his terrain piece. On a 4+, those units took 1d3 mortal wounds. Couple this with all the shrooms and their forests were either befuddling Mystic terrain or projected a 6" bubble of that effect, it shouldn't be surprising that it slowed down the game quite a bit (Arachnarok spitting at 3-8 units twice per round and a bunch of befuddlement), but we had all the time in the world for the practice game, so it was no bother for us. The terrain objective on this board was the big Orkky shrine in the back. It was a great game all in all. Here is a shot of the pre-tourney warmup game with @Hooves of Doom: Table 6: Nurgle, the Wyrmid Reaches We didn't have a chance to play on this table which made my Nurgle heart quite sad. It is my understanding the the wyrms in the center were the terrain objective (thus requiring teams to be close) but they did 1d3 unpreventable mortal wounds to nearby units. The copious streams were deadly terrain as well, which would have likely caused folks to think twice about runs and charges on this board. Table 7: Seraphon, the Shrine of Sotek This table was where we had our game 1 and it was quite the challenge for our force which was comprised of many large monsters. Despite the obvious mobility concerns, we had a lot of fun navigating our huge chaos host through this dense jungle. The small forest in the foreground with a triceratops skeleton was the impassable terrain objective and it made it quite difficult to move past this small space towards the enemy's starter zone (which was itself the main objective of the scenario). The Shrine of Sotek had a gambling mechanic that on a 1-5 punished you for attempting to activate it but on a 6 actually healed wounds or even brought back dead models from your force. I heard a great uproar on the first day from this table as a dead Lord Kroak called upon Sotek and was restored back into play, much to the chagrin of his enemies. This board was one of the more tactically challenging forces given the model footprint of our force, but it was still a fun challenge to face. Here is a shot from game 1 with @Fenske and his partner: Table 8: Shyish, the Sands of Time This delightful Tomb Kings throwback table was where we had our second match. The ruins in the foreground were the terrain objective and the huge animated sand pit had a chance of teleporting units to any board edge, which would have been helpful against many forces would deployed without fully understanding what it was. This was doubly true for our match, where one of the main objectives was to get warpstone shards off the other side of the table. Unfortunately for our opponents, the open deployment zone worked perfectly for a huge 30 strong chaos warrior conga line to hold the line against any such chicanery and our own Verminlord Deceiver (and his skitter leap) made short work of this objective. Here is a shot of our game on this fantastic TK board: Table 9: Skaven, the Rats in Hats This board was another one we didn't have the opportunity to play on. I believe the sinking bellower was the objective and the mucky swamps were deadly terrain that might have been doing mortal wounds to those in it as well. It's a real shame we didn't get to play on this board given how beautiful it is. Maybe next time! Table 10: Tzeentch, the Twisting Realm Ironically, this was the board of our ultimate match up, which occurred in game 3, where were faced off against an army that was almost a mirror of our own force and whose generals we actually tied for Best Overall with (although they took home the title after three different tiers of considerations had to be made between our two forces to break the tie). That said, even though we only scored 1-1 against each other (with a maximum total of 4 points), it was a legendary game where our Archaon of the Faceless of Tzeentch squared off against and slew his dark mirror in Tzeentch's own realm. The high was short lived as their Skarbrand came barreling in, killing our Archaon, our Warlord, and another hero has he rushed his way through. The blue pillars had a chance to wound units nearby while the pink ones healed units. The floating blackhole in the distance did mortal wounds to those traveling underneath it, as did the foregrounded eye of Tzeentch (3" radius from the terrain), which itself was the terrain objective. We'll be talking about Holy Havok on Warhammer Weekly tomorrow. You can check it out live at my cohost @Vincent Venturella's Youtube channel tomorrow at 9:00 PM EST, or you can look for the link to the show as an update to the blog as well. I'm hoping to do some battle reports of these games in the coming weeks. Hope you got a glimpse of all the Havok-y goodness from these images. Happy gaming!
  17. Holy Havok is over and what an event it was! Vince and I were in competition for three of the five top awards (Best Overall, Best Appearance, and Best Warlord). Ironically enough, we ended up placing second in all three categories. We were technically tied for Best Overall and they had to go down three tiers of comparisons (Match points, Sportsmanship, and then to play schedule) to decide on who took home the hardware. Considering Vince and I have never played these forces together (and my second time playing my Nurgle force was the night before the tourney...go go math hammer!) or even as partners before, and this is the first Warhammer tourney I've been to, I feel pretty good about tying for Best Overall on our first time out. Official results are here. The competition was fantastic, the tables were amazing, and the armies were inspiring. I'll try to post some pictures of the tables and event winners in the coming days, but for now, here are the armies that came out to play. Enjoy!
  18. This week we have pro Fyreslayer player (83 games!) Kenny Lull on the show to talk about his (and our own) experiences at Holy Havok this past weekend. Come check out the show and join us for another evening talking all things Warhammer.
  19. Mc1Gamer had me on his YouTube channel today to talk about Holy Havok. Check it out below! I'll be on Warhammer Weekly with my cohost @Vincent Venturella and Kenny Lull talking about Holy Havok this evening at 9 PM EST for those interested in hearing more about the event. You can check it out on Vince's Youtube Channel or I'll also post a blog update with the video once we're live.
  20. Holy Havok is here! Gaming is in full swing here at the Holy Havok teams event and things are crazy! Despite finishing our game early, it seems most games aren't getting past turn two in their allotted 3 hours. Even though there are only a couple turns in most cases, the games are both engaging, complex and quite enjoyable. Each scenario has 4 objectives so setup and strategy are the most important things for achieving victory (more than just killing power for sure). Our team, The End Times, landed a 2-2 tie in the first game and a quick 4-0 victory in the second. I'll update this evening after the third game with some pictures, although you can look for some more complete battle reports on YouTube in the coming weeks. In the mean time, you can follow the events of the event at #holyhavok and Beasts of War are also live blogging the event, with interviews of the various teams. The image below is a shot of our forces from the Beasts of War blog. Their coverage is both photo and video rich so I'd encourage you to check it out here. Wish us luck!
  21. Below are my two list options for the Michigan GT. Whichever gets the most votes is what I'll be taking. If you want to see any alterations, leave a comment, if it gets 5 or more likes I'll make the swap. Thanks for helping to pick my first ever GT list!! Change Leaders Lord Of Change (260)Daemon Prince (160)- Flying with AxeThe Masque Of Slaanesh (80)Herald Of Slaanesh (60)Lord Of Slaanesh On Daemonic Mount (140)- General- Trait: Lord of War- Artefact: Crown of ConquestGaunt Summoner of Tzeentch (120)UnitsDaemonettes Of Slaanesh x 10 (120)Daemonettes Of Slaanesh x 10 (120)Daemonettes Of Slaanesh x 10 (120)Fiends Of Slaanesh x 3 (180)Flamers Of Tzeentch x 3 (200)Hellstriders Of Slaanesh x 15 (300)- Hellscourge & ShieldHellstriders Of Slaanesh x 5 (100)- Hellscourge & ShieldBatallionsDaemon Cohort of Slaneesh (40)Total: 2000/2000 or... Fate LeadersKairos Fateweaver (300)Daemon Prince (160)- General- Flying with Axe- Trait: Lord of WarThe Blue Scribes (120)Herald Of Tzeentch (120)- Staff of ChangeThe Masque Of Slaanesh (80)Gaunt Summoner of Tzeentch (120)UnitsDaemonettes Of Slaanesh x 10 (120)Daemonettes Of Slaanesh x 10 (120)Daemonettes Of Slaanesh x 10 (120)Flamers Of Tzeentch x 6 (400)Pink Horrors Of Tzeentch x 10 (140)Hellstriders Of Slaanesh x 5 (100)- Hellscourge & ShieldHellstriders Of Slaanesh x 5 (100)- Hellscourge & ShieldTotal: 2000/2000
×
×
  • Create New...