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About Me

Found 6 results

  1. Seeing as every man and his wolf-rat has done a breakdown of their favorite faction, I'm gonna put forward one of my own. The goal is to only make claims based on experience and playtesting here, not making claims built on untested math-hammer. This blog post will cover the battle traits of Clans Pestilens, which are called "Strength in Numbers" and "Echoes of the Great Plagues". Strength in Numbers No two ways about it, this is a solid battle trait. on average it'll net you an extra 2 bravery, and if your monks are near a furnace (they are) that's an extra 1 bravery again. Suddenly your plague monks are bravery 8. Is that braver than a Stormcast Paladin? It sure is. This is a fantastic battle trait and I would expect to see all skaven alleigances feature this (Skryre does too already). I would play Pestilens Alleigance over Maggotkin or Chaos Grand Alliance just for this, even without Echoes of the Great Plagues. Which brings us smoothly to... Echoes of the Great Plagues Ain't this a treat. Given you're already spamming prayers (What even is the Rule of 1 lmao) this is just icing on an already rotten and tasty cake. On an UNMODIFIED (don't even think about it Neverplague) roll of a 6 from a Plague Priest or Furnace when praying you get to pick one of 5 uberplagues to throw at your opponent. Almost all of these feature the clauses "within 13 inches" and "nearest possible" so don't go expecting to roll a 6 and win the game, you have to work for it Plague Priest. Let's take a look at the contenders. The Neverplague - For the rest of the game, add 1 to the prayer rolls of all PESTILENS PRIESTS in your army for the rest of the game. It's solid, non situational and best used early. The trick is to spam prayers in turn 1 with everything you have to get this. Nothing within range to debuff? Target the ground with the Pestilent Breath ability. A lucky 6 on turn one will have you praying like the pope the rest of the game. Don't be dumb however, if the enemy is nearby and you can damage them heavily with one of the other Great Plagues then TAKE THE SHOT. The Redmaw Plague - I want to love this one, but damn is it hard to get off. The nearest enemy hero within 3 inches of it's allies but not within 3 inches of you is yours during the combat phase. I've pulled it off one or two times, but the wording on it is super limiting. Maybe this will go off once in a while and be a game changer, but it's mostly just super situational jank. The Bubonic Blightplague - This one is probably my favorite. It's short sweet and to the point. The nearest enemy within 13 inches takes d6 mortal wounds, and if they die the nearest enemy to them takes d3, if they die, nearest enemy takes d3 ad infinitum. Don't expect the combo chain to happen, but that isn't what makes this good. D6 mortal wounds is a hell of a lovetap, never understimate it. The Undulant Scourge - I like this one. Kind of odd and very unique, the Undulent Scourge (or as i affectionately refer to it, Pestilens Nuke) is a tasty wee plague that lets you select a MODEL in the nearest unit within 13 inches. Yes, select a model, this prayer is one of less than a handful in the game that lets YOU decide where the wound goes, not the enemy. Anyway, the assigned model takes a wound. The fun doesn't stop there however, now every model in the unit within 3 inches takes a mortal wound too. Did you just blow a hole in a mystic shielded unit of Dreadspears sitting on an objective with 17 mortal wounds? Yes, yes you did. This isn't situationally good, it's situationally insane. The Crimsonweal Curse - Sadly GW kind of phoned it in on the last ability. The nearest unit with 13 inches takes a single mortal wound. They proceed, as well as every enemy unit within an inch of them, to take one in each of your hero phases for the rest of the game. Would be ok if the range was 3 inches, but it isn't. Use it if nothing else applies, and that's about it. Hope this helps out if you're just getting into Pestilens or you're just here to know thy enemy. Up next will be an analysis of the Command Traits and Artifacts of Clan Pestilens.
  2. The last tournament I attended in 2017 was the NZ Masters. Attended by just under 20 people (suck it 9th Age), it was a massive event attended by a host of extremely skilled players. I was there too. This is the list I ran for the event. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) Plague Furnace (200) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Screaming Bell (200) Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline War Machines Plagueclaw (180) Plagueclaw (180) Battalions Congregation of Filth (140) Total: 1990 / 2000 Allies: 200 / 400 Wounds: 153 With this list I managed to go 3/5 Major WIns, a huge achievment for me as all 3 of the players I defeated are in my eyes leaps and bounds ahead of me in skill and all people I would aspire to be as good as at the game. Frankly looking back I'm honestly not sure how i beat them. Game 1 was VS Lee and his tree people, in the GHB16 scenario "Border War". Lee took the Dreadwood Wargrove, which for those unfamiliar is the spooky sylvaneth batllion that makes use of Spite Revenants and let's the army gain d3 starting abilities, which all affect the first turn of the game. He teleported a bunch of dryads directly in front of my forces to prevent me from leaving my deployment, then shuffled his troops around the table taking 3 of the 4 available obectives, shooting up to 5 Victory Points. As my turn begun I let loose all my firepower on the line of dryads (The Screaming Bell rung up a bonus to casting rolls, handy) and mortal wounded them into oblivion, washing away 18 of the 30 dryads. This gave my plague monks room to leave deployment, and I had my eyes on revenge. I immediately moved them in the direction of the eastern midfield objective and charged 20 rats through a wyldwood. I lost 2 rats to the trees and they immediately shoved the Revenants they reached via charge into a meatgrinder, taking the objective for the Horned Rat. I also managed to take the western midfield objective by swarming 30 rats at some Revenants over there, taking it over by weight of numbers. Once i secured these two points I essentially spent the rest of the game keeping my rats smack on the two midfield objectives and shaved down any threats at distance with my catapults and magic. In the end Pestilens won the day, dribing back the hated trees. Game 2 was VS Tim and his Skeletal Legion, playing "Starstrike". Never been keen on facing TIm, anyone hard enough to play Death through the long winter of it's discontent and still come out on top against armies with updates and battletomes is not someone you want to take lightly. However, fortunately for me the matchup was favorable in my direction and even the dreaded 40 man skeleton bubble crumpled before the buff stacked 30 man plague monks. I got off a Great Plague every single turn, which was a massive boost. At one stage Arkhan the Black erratically turned his Dread Abyssal onto a group of Morghast Archai floating next to him, which was disturbing. I held all objectives for the majority of the game, despite losing 80% of my army by the end. Major Victory to Pestilens. Game 3 was VS Shaun and his Murderhost, playing the GHB16 scenario "Escalation". Man, this game was horrific. Shaun is a deadly player who brings actual strategy to Khorne, never good for his oponents. Shaun actually handed me my frst major defeat in a tournament, in my very first tournament game. Being seasoned AOS players and both being aware the game is nothing more than a brawl in the middle, we did the gentlemanly thing and lined up our bloodletters and plague monks as close to each other as we could in deployment, and proceeded to throw buckets of dice at each other for the next hour and a half. Pestilens' ability to fight after being killed however assured that my troops were getting at least a chance to fight, and at best two chances to fight. Also the fact that bloodletters' mortal wound ability is what makes them lethal isn't as useful against an army with no saves anyway was quite the boon. In the end after an hour of 2 lines of troops fighting one another I pushed out my half of the table and took the field, winning objectively. Game 4 was VS Matt and his Aetherstrike Force playing "Three Places of Power". You know when looking back at life you can spot one particular moment where it all went bad? Good god it was here in this game. I didn't even leave my deployment mostly, I lost 5/6 of my heroes before my second turn, scored a single point to his 14 or something and barely even moved my army before taking it off the table. Shooting is a terrible matchup for Pestilens, and Aetherstrike is the premier shooting list. Feedback from this game? Matt should have at least taken me to dinner first. Major Defeat to Pestilens. Game 5 was VS James and his Changehost playing "Scorched Earth". I've always wanted to beat James Page, when I first started playing he was the top of the scene, and took out the first tournament I played in with 5 Major Victories handily. However today wasn't fated to be the day. He used the Changeling and the Changehost ability to swap a big unit into my army on turn 1, and destroyed 2 of the 3 objectives on my side. This effectively ended the game for me, but not knowing when to give up is one of my issues. I pulled back a respectable amount of points, bringing the table to 8/12 to him, but couldn't cope with the Tzeentch mortal wounds and went down in the end. Major Defeat to Pestilens (I'll get you one day Jim). Overall a great day of gaming, I caused a lot of unexpected upsets and played to the best of my ability. Next year I'm going for podium at the masters, so look forward to that.
  3. Hey all, I thought it would be a good initiative to collate the community's rules questions regarding the General's Handbook 2017, the accompanying FAQs, and Forgeworld and Compendium warscrolls. I do this partly from self-interest in that I am running a tournament in mid-September and want to flush out any issues before the tournament. I don't want this thread to be a home for complaints, negativity, or subjective commentary on the value or wisdom of particular rulings. Rather, a collection of neutral questions seeking clarity regarding particular rules wordings, potential new FAQs, and even typos. In short, be constructive. Hopefully this will be a valuable resource for the community. So, what questions do you have? I'll update this first post with the questions as they are submitted (I also started a Facebook post in "Age of Sigmar Fans", but will be collating all the questions here). UPDATE: I've also released a show on the new FAQs over at AoS Shorts - you can find the episode, transcript and resources here: https://aosshorts.com/age-of-sigmar-faqs/ Cheers, Dan QUESTIONS Picking your army / allegiances Can you use one allegiance for selecting your battleline units, but then use a different allegiance for the traits and artefacts? This was a practice in GHB1 but seems less clear on the wording in GHB17 Is there a reason why some factions have an allegiance that is different from their faction name? For example, Disciples of Tzeentch (Tzeentch allegiance) and Blades of Khorne (Khorne allegiance). Allegiance abilities and mixed-faction battalions If I have a Sylvaneth allegiance army, with a Gnarlroot wargrove, can the Order Wizard in the Gnarlroot wargrove by the General? Do units in a mixed-faction battalion, which have been selected from a different faction that the battalion itself, count for the minimum battleline requirements in matched play? or are they like allies and don't count? If so, which allegiance abilities, command traits, artefacts, spells can the wizard access? Page 117 of GHB2017 says that (by way of example) the Stormcasts in Guardians of Alarielle do not benefit from any SYLVANETH allegiance abilities because those units themselves don't have the SYLVANETH keyword. While they may not be able to "benefit from" the ability, can they still take a command trait, artefact or spell? The Sylvaneth battletome says that any HERO in a Sylvaneth army can have a Sylvaneth command trait/artefact etc (noting however that the wording for the Sylvaneth spell lore is more ambiguous as it refers to both a WIZARD in a Sylvaneth army and a SYLVANETH WIZARD). Allegiance abilities and named characters Are named battalion characters, such as Zogbak Realmrippa and Zectoka, which are based on the standard warscroll for that unit, allowed to take command traits and artefacts? Allies and battalions If a units in a battalion have a choice of allegiance (for example, Everchosen or Tzeentch with the Fatesworn Warband), and you select Tzeentch as your army allegiance, do you pay for the battalion out of your main faction points, or your ally points? Mounts On page 117 it states that "command abilities or magical artefacts can only be used to affect attacks made by the hero, and have no effect on attacks made by the their [sic] mount unless specifically stated otherwise". Was this meant to say command traits, given that it is in the Allegiance Abilities section, or is it addressed to matters such as Battle Brew on a Stonehorn? NB: the German version of GHB2017 refers to command traits, rather than command abilities. If a command ability or artefact affects "a model", and that model is a mounted hero, does the ability/artefact affect the mount? or must the ability/artefact explicitly say that it affects "the mount"? Is Mighty Lord of Khorne's/Khorgos Khul's dog treated as a mount? Or another weapon? Is the Grot Warboss's Gobba treated as a mount? Or another weapon? Is the coven throne regarded as a mount? If so which attacks are considered to be affected by command traits? The vampire and hand maidens or just the vampire? Under-strength units Does "minimum size" refer to the minimum size on the Warscroll, or to the minimum size in the Pitched Battle profile? Previously Under-strength referred to the Profile and minimum size referred to the Warscroll, but the Pitched Battle Profiles page also refers to "minimum sizes units" in regards to the Pitched Battle Profile. (In which case an under-sized unit will always be less than minimum size.) Stormcast Do Stormcast Prayers work on allied units (despite being Allegiance abilities)? They do not specify a keyword. Sylvaneth Are the rolls for Drycha's Squirmlings "hit rolls", given they are a shooting attack, such that they could benefit from an ability allowing you to re-roll misses? Seraphon Skink starseer in Ghb2 has risen to 200pts but doesn't have an asterisk next to it. In Azyr it's 160 How does engine of the gods work with matched play? I.e. On scenarios where you score at the end of your turn. If you make an 18+ on the engine of gods roll chart, do you score in that extra free turn as well? Also, do your buffs that last until the next hero phase mean the next battle rounds hero phase or imply that you will indeed have to rebuff in the proceeding (free) turn phase? I.e prayers or mystic shields etc. Q:// Dracothian's Tail page 133, It states that you can summon units included in the battalion using a summoning spell. Is this summoning spell restricted to the number of models mentioned in the augmented spell description. Example: can I summon a 40 unit saurus unit or would I be restricted to the maximum unit size described in the spell 20 saurus models. Q:// Dracothian's Tail page 133, can cast any number of summoning spells that summon SAURUS units to the battlefield, as long as each unit he summons comes from this battalion. Does this mean that you pay the points for the units and than you put them aside and than you can summon them or does this mean that you have to pay points for the units, deploy them in the table top, save some reserve points and than from those reserve points you can cast any number of summoning spells as long as you have some of the deployed units on the tabletop Daughters of Khaine Does Cauldron of Blood's Bloodshield ward save stack, ie can a unit get it more than once if in range of multiple Cauldron of Bloods? Pestilens If you give a Plague Furnace the Liber Bubonicus artefact, can the furnace use both the Pestilens prayers and its own? Clan Pestilens echoes of great plagues trait talks about prayers cast by pestilent priest. If verminlord corruptor has gained access to prayers through command trait or artifact, is he for all intents and purposes counted as being "pestilent priest"? Command trait and the artifact do not state whether verminlord receives priest keyword or not. Skryre Q:// can warpstone shards be used to double mortal wound damage output such as warpfire throwers, warfare protectors, spell castings etc...? Ironjawz Is the Weirdnob Shaman always the closest unit to himself for Power of the Waaaagh? Does the Weird-nob count as the "closest Orruk Unit" for the purposes of suffering Mortal Wounds on a casting roll of a double? When do the suffered Mortal Wounds on a double come into play? Is it any time that the Weird-nob casts, or just when there are 20+ Orruk models nearby? Or does it kick in at 10+ nearby Orruk models? How do the Ardboyz Shields work exactly? Specifically, at what point in the wounding/damage process are the saves taken? Do the Shields save against Wounds before Damage is calculated? Like for d3 or multi-damage weapons? And do the Shields work against Mortal Wounds? Disciples of Tzeentch Does Arcane Suggestion (Drop your weapons and It's Hopeless) last until the start of your next hero phase like other debuffs? Q: For the Glean Magic spell of the Curseling, you roll 2D6 and have to roll "equal to or greater than" the casting value of the spell being learned, which corresponds to how a casting roll is described. Does this 2D6 roll count as a casting roll? Slaves to Darkness Daemon Prince is included in the Slaves to Darkness Pitched Battle profile, but does not have the Slaves to Darkness keyword. Does this lack of keyword in any way limit or impact the selection of Daemon Princes, or their roles regarding Command Traits or Artefacts, within a Slaves to Darkness army? Zombies How does the rule 'merge' work? If there are conditions applied to one unit which merged with the other do they now both apply to the merged unit? If these are contradictory how do I determine which apply? Is a new unit created when the units merge? If so, is the new units merged size considered the starting size for that unit in matched play? Does setting up an Auric Runesmiter and their selected unit count as one drop or two? Thoughts? Opinions? Forgeworld Skin wolves generate additional attacks on an 'attack roll' of 5+. Is this meant to say hit roll? Q: Exalted Greater Daemons are not named characters, so do they have access to traits and Artefacts? Open Play What is the "Order of Precedence" for Storm of War Twist card vs Lord of Change "Mastery of Magic"
  4. With ghb17 hordes were meant to be the new thing. Is this happening? The lists I've seen in tournaments it seems many aren't hordes at all, they're msu or elite units. If it's not happening why not? Painting times? Too unwieldy? Not good enough? Thoughts an discussion and experience are welcome
  5. I've compiled the General's Handbook 2017 FAQs, Forgeworld and Compendium PDFs into one text-searchable and indexed PDF. Its the top item here: https://aosshorts.com/useful-resources/. Direct link here: https://aosshorts.com/wp-content/uploads/2017/10/GHB2017-FAQs-v1.4.pdf You'll also find other useful resources like the allies matrix, combat calculators, a deployment map for Escalation etc. UPDATE: Now includes the GHB2017 FAQ released today and is much smaller at 22MB than the original. UPDATE 2: Now includes Blightwar, Plague Toads, and the updated Tamurkhan Pitched Battle Profiles. UPDATE 3: Now includes Firestorm. UPDATE 4: Now includes Chaos FAQ and new Monstrous Arcanum scrolls.
  6. well: Massive Regiments. This new addition to matched play is aimed at making horde units more viable by offering players a points discount when they take a unit at its full size; you’ll want to take your Skeleton Warriors in units of 40 and your Zombies in units of 60. no more 20 models grots units to fit points? Thank gorka!
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