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Found 14 results

  1. I can't find anything specific on this. According to FAQs, Warscrolls and the like get overwritten by ones published at a more recent date, but unless there's something explicitly saying that an older feature is getting overwritten (like with the MP Realm Artifacts), is it still viable? Would I be able to use mercenaries in an army that's otherwise operating on GHB 2020 rules? Ideally, I'd like to find some kind of official ruling on this in the event it comes up in any games I might play in the future.
  2. Good morning all, I thought it was time I got a thread together to gather all my thoughts and progress on my Ironjawz army (perhaps branching into Destruction in a broader sense). I will be including modelling, painting, army lists, battle reports etc etc, I didn't want to do it as a separate blog or anything as I like the idea of keeping it within this Destruction sub forum (which for my money is the best part of the forum at the moment - some great chat, really enthusing me for this army). Hopefully @Ben and the Moderators are cool with this decision. As well as this thread, you will also be able to hear about my exploits on my podcast - The Black Sun. You can find all the most recent episode on this forum, or check out iTunes or www.theblacksun.co.uk - It's not family friendly like most of the other podcasts out there, but is entertaining I like to think. Also I am reasonably active on Twitter, and usually like to post photos of most my games etc. Follow me @the_black_sun I do actually have armies for all 4 of the Grand Alliances in AoS and whilst I am working on all of them simultaneously in various ways, I've definitely noticed my focus begin to increasingly shift towards Destruction. Disclaimer - when the Dark Aelves are released in whatever guise they may be, I am likely to abandon ship and spend all my time in the Order sub forum, being that they are my true Warhammer love, but for now, I'm all about the Ironjawz! I've always been a fan of Orks in Warhammer 40,000 but have never actually played Orcs & Goblins in WFB. So whilst the detractors and troggoths bemoaned the pseudo 40K look of the Ironjawz, I think for me this aesthetic really drew me in and got me going green. So I have already actually played a bunch of games with Ironjawz, having gone "all in", as they say, on the release, but these were all at 100 SCGT points and included a Magma Dragon just to make up the points (oh, and its pretty good!). I figured with the impending release of the General's Handbook, now was a perfect time to draw a line under what's gone so far and start afresh with the new system. We won't get into all the recent allegiance nonsense, you can read about that in other threads. Suffice to say, the Battleline "unlocks" for Ironjawz and the Destruction traits and artefacts make for a pretty nice combination. I'm not saying Ironjawz are going to be out there winning events (certainly not with me using them, if my abysmal results at Call to War are anything to go by!) but I am hoping and somewhat confident they can be competitive...and we have a pretty extensive thread on that right here in this forum! So this is pretty much just an introductory post for now. I have already painted some models (not as many as I would've liked); Megaboss Krunk, who can be found in the gallery and 5 Brutes. I will take some better photos and add them to this thread as soon as possible. I am reasonably happy with the level of the paint jobs and whilst not my best work, believe the army will look nice upon the table. I've intentionally kept the basing quite plain, though I am consider scraping off some areas and adding the flavour of the month; Agrellan Earth, just to add some interest. Using my 40K Ork bitz box I have been able to customise my models and this combined with some reposing has allowed me to make all 20 Brutes so far individual. Just a bit of a shame I got my Gore-gruntas after the Brutes as mixing in their Jagged-Hackas would've been super cool. Considering another 10 Brutes just for this purpose. This weekend (Thursday night to Sunday) I am attending Bossfest, a camping, drinking, gaming extravaganza. Whilst there will be various games being played, I am hopeful of getting in a good few games with Da Black Sunz, which will be the only AoS army I'll be taking. These will be my first games under the General's Handbook and will be played to 2,000 points using the Matched Played Battleplans. Many people in attendance will be practising for my 1 day event, Rain of Stars, which is removing the army restrictions and adding a sideboard (as the event is two weeks after the book drops), so we will also allow that over this weekend, therefore some of the armies I play may not be exactly true to the book. However, this should allow for some solid competition and really stress test the army. The list I use personally will be General's Handbook legal though. For now, my pool of Ironjawz models is; Maw-krusha (happy to use as Gordrakk or Megaboss), Megaboss, Warchanter, Shaman, 20 Brutes, 10 Ardboyz, 3 Gore-gruntas. I am not adverse to buying more though! 2 more boxes of Gore-gruntas are definitely happening after assembling some this past weekend - amazing models. It's worth pointing out that aesthetics are definitely a consideration to me in this army. Here is the list(s) I am currently considering for the weekend; Da Black Sunz - 2,000 points Gordrakk - 700 Megaboss - 140 Warchanter - 80 Weirdnob Shaman - 120 10 Brutes with Jagged Hackas - 360 5 Brutes with Choppas - 180 5 Brutes with Choppas - 180 10 Ardboyz - 180 Ironfist - 60 Total - 2,000 points Nice to hit the 2,000 points dead on really! That seems a challenge in of itself under General's Handbook. The main change I am considering is dropping Gordrakk for a baby Cabbage. The 180 point difference is nice as it allows another battleline unit - in this case Gore-gruntas (mostly just to get all my models on the table). If I wanna keep the big man in there, I can also include the Gore-gruntas by dropping 5 Brutes. What do people think on this? Seems small to me! I'll leave it there for now. This afternoon I'll add my thoughts on Command Traits and Artefacts! Thanks for reading, Chris
  3. Guerilla wargaming have posted a video om youtube where they go into detail with the ghb2019. While watching this video I specially noted some strange changes in the terrain rules. When placing faction terrain you must set it up more than 6" from the tableedge, 6" from other terrain and 3" from objectives. If other restrictions to placing exists both apply. Is this even playtested? The most obvious inconsitency would be skaven gnawholes. They MUST be placed within 6" of tableedge according to the armybook but now also HAVE to be placed outside 6" of tableedge. And what about terrain placed later in the game like nurgle and Sylvaneth threes? If this rules apply for them they surely often cant be placed. Sylvaneth an already weakfaction (New book) will be almost useless while relying in terrain to function.
  4. Event Title: 40kBrawl Presents Bugman's Brawl! An AoS 2000pt Tournament Event Author: 40kbrawl Calendar: Events UK Event Date: 02/25/2017 09:00 AM to 02/25/2017 06:30 PM Wish I found this forum sooner! 40k Brawls first Age of Sigmar tournament on February 25th in Salisbury, Wiltshire is closing in so fast and we still have a couple of spots left. 2000pts using the The generals handbook for army composition. Measure from bases for movement, range etc. Missions are 3 missions from the handbook with 1 secondary objective - all explained in greater detail in the pack. Have a read and sign up when you're done - it's going to be a good one! Sign up thread is below, Spaces only secure once payment is received. Facebook event page; https://www.facebook.com/events/1811382895774788/1901588050087605/?notif_t=like&notif_id=1486237645928633 PayPal of £15 to 40kbrawl@gmail.com 1. Jake Valten Harding- paid. 2. Alex Kennedy- paid. 3. Adam S-J paid. 4. Joe Shepherd- paid. 5. Elliot Haugh- paid. 6. Finn Milton - paid. 7. Laurence East - paid. 8. Liam Chamberlain - paid. 9. Sam Kha Doran - paid. 10.Chris Goldsworthy - paid. 11.James Allen - paid. 12. Tony Kirby - paid. 13. Rob Brunton - paid. 14. Ben Van Buul - paid. 15. Andy Davies - paid. 16. Rulespack; https://drive.google.com/file/d/0B_Jfxmy0GgVKczlZd3VKV1NKNzQ/view?usp=sharing As we are fighting before Bugman, it is only right that each player brings along a goblet to honour him! Therefore players that bring along a cool looking goblet, tankard or stein on the day to drink out of will receive and additional 2TP’s! any questions give me a shout! Simon 40kBrawl Presents Bugman's Brawl! An AoS 2000pt Tournament
  5. Event Title: Partners In Chaos Event Author: Andy Talbot Calendar: Events UK Event Date: 02/11/2017 08:00 AM to 02/11/2017 06:30 PM First Age of SigBrah Event - Partners in Chaos Partners in Chaos is a 1 day, 3 game, 2,000 point, doubles Age of Sigmar event using the General’s Handbook. It is being run by Andy Talbot and Gary Hennessey from the Age of Sigbrah podcast. Monty shall not be present… We’re sorry, but he is a cat. The event will be held on the 11th of February 2017. The venue is The Citygate Centre, 138a Holdenhurst road, Bournemouth, BH8 8AS. If you are thinking of travelling by Coach or Train, then the venue is directly opposite Bournemouth Train & Coach station. Tickets Please PayPal £40 per team to ageofsigbrah@gmail.com via friends and family. This cost covers both players in a team. Please include both players’ names in the message section of your transaction. If you forget, this may lead to Gary writing you an over-sexualised email asking for this information. Payment deadline will be January 1st 2017. If payment has not been received by then, the first team on the reserve list will be informed and take your place. Attendees List Team Member 1 Team Member 2 Team Name Paid 1 Chris Tomlin Patrick O’Sullivan GWA Y 2 Matt Lyons Jenny Lyons Pride of Lyons 3 Matt Clarke Amy Clarke 4 Aaron Bailey Tom Hewitt Imaginary Trees Y 5 Matt Bennett Mike Wilson Y 6 Jan Proudly Dom Hook 7 Paul Buckler Richard Morley Dorset Doggers Y 8 Steve James James Everleigh Alcohol is Not a Thing Y 9 Wayne Holt Richard Buckler Ninja Badgers Y 10 Chris Lewis Elliott O’Neill Just Good Friends Y 11 Ben Chalk Sam Davies Children of the KoRn Y 12 Ben Smith Ben Price 13 Tom Hutchings Adam Petford #BeerFace Y 14 Rob Ellis Ian Gilmore Dr. Cocksniff & The Rhodfather Y 15 Ian Carse Steve Hursell Po-Po & The Poppers Y 16 Ricky Mee Ben Diesel 17 Russ Veal Terry Pike 18 Will (Dorset Dogger) Dave Fulbrok 19 Les Martin Laurie Huggett-Wilde Y 20 Matt Arnold Felix Andrews Y Reserve List Team Member 1 Team Member 2 Team Name 1. 2. 3. 4. 5. Grudges 1. GWA Vs. Dr. Cocksniff & The Rhodfather 2. Pride of Lyons Vs. Dom Hook & Jan Proudley 3. Alcohol is Not a Thing Vs. Les Martin & Laurie Huggett-Wilde 4. Imaginary Trees Vs. Children of the KoRn 5. Russ Veal & Terry Pike Vs. Dorset Doggers Tournament Pack The tournament pack itself is attached. We do also cover some of the key content in episode 29 of the Age of Sigbrah podcast if you’d like to go check that out: https://itunes.apple.com/gb/podcast/the-lost-lighthouse/id498833603?mt=2 Partners In Chaos Partners in Chaos - Tournament Pack.pdf
  6. It took a while for Games Workshop to release a general rule book for Age of Sigmar. But when they did we got a whopper of a book. This book is a necessity for AOS players. AOS works really well with story driven narrative games. The big thing when AOS came out was that GW did a brave thing in removing points from the game. The game went from having an massive ruleset that can be difficult for beginners to a 4 page booklet. It took a couple of months for GW to release this book. And it was as if they released the new game to let us decide how it should be played. Is that brave or dumb? They had to break the game to remake it and the they developed the Generals Handbook with the help of Dan Heelan and Wayne Kemp from the HeelanHammer podcast, Russ Veal from Facehammer and Ben Curry from the Bad Dice podcast. The book has 3 ways to play the game Open play Narrative play & Matched play Open play is bring anything you want. bring any amount of units, uneven armies or just arrange something with your appointment. There is rules for more than 2 player games and Triumph and treachery games Narrative play is your story driven aspect. This has 4 battle plans, themed armies and even has 2 recreated battles. It has multiple ways to run a campaign: Path to glory, map campaign,tree campaign and a matrix campaign Matched play is your points. It has points for all units for each army and even the recent discontinued armies and units. Is has tournament layouts and pitched battle for matched play games and ladder campaign rule. The last thing it has in the book is new battle traits, command traits and artifacts for each alliance. This is a great addition and gives you more choice for your army. Overall this book is a necessity for Age of Sigmar gaming. It gives you multiple ways to pay and explore the game. It encourages you to try different ways of playing and not just straight forward pitched battle. Ony thing that needs to be improved is the path to glory campaign. I was hoping for a more of a skirmish type of build with it but it was more of starting a small army and just add units onto it. Its a great book and there is supposedly another updated on coming out next year. But it's at cheap affordable price and still worth getting. I have a video up about it on my YouTube channel so you can check that out as well
  7. until
    First Age of SigBrah Event - Partners in Chaos Partners in Chaos is a 1 day, 3 game, 2,000 point, doubles Age of Sigmar event using the General’s Handbook. It is being run by Andy Talbot and Gary Hennessey from the Age of Sigbrah podcast. Monty shall not be present… We’re sorry, but he is a cat. The event will be held on the 11th of February 2017. The venue is The Citygate Centre, 138a Holdenhurst road, Bournemouth, BH8 8AS. If you are thinking of travelling by Coach or Train, then the venue is directly opposite Bournemouth Train & Coach station. Tickets Please PayPal £40 per team to ageofsigbrah@gmail.com via friends and family. This cost covers both players in a team. Please include both players’ names in the message section of your transaction. If you forget, this may lead to Gary writing you an over-sexualised email asking for this information. Attendees List Team Member 1 Team Member 2 Team Name 1. Chris Tomlin Patrick O’Sullivan GWA 2. Matt Lyons Jenny Lyons Pride of Lyons 3. Matt Clarke Amy Clarke 4. Aaron Bailey Tom Hewitt 5. Matt Bennett Simon Sparkes 6. Jan Proudly Dom Hook 7. Paul Buckler Richard Morley 8. Steve James James Everleigh Alcohol is Not a Thing 9. Wayne Holt Richard Buckler 10. Binx Elliott O’Neill 11. Ben Chalk Sam Davies 12. Ben Smith Ben Price 13. Tom Hutchings Adam Petford 14. Rob Ellis Ian Gilmore 15. Ian Carse Steve Hursell 16. Ricky Mee Ben Diesel 17. Russ Veal Terry Pike 18. Will (Dorset Dogger) Dave Fulbrok 19. Karl Chamberlain +1 20. Les Martin +1 Reserve List We are very sorry that this event sold out so quickly, but If you would like to be on the reserve list, then please let us know in this thread. We will be having a max of 5 teams on the reserve list. Due to us selling many of the tickets before general sale we will be running a reserve list for a maximum of 5 teams. If you would like to be on the reserve list, then please let us know in this thread. Team Member 1 Team Member 2 Team Name R1. R2. R3. R4. R5. Tournament Pack The tournament pack itself is still currently a work in progress, but we do cover some of the content in episode 29 of the Age of Sigbrah podcast if you’d like to go check that out: https://itunes.apple.com/gb/podcast/the-lost-lighthouse/id498833603?mt=2
  8. until
    All right the next San Diego Age of Sigmar event/tournament is set October 1, 2016. It will be held at At Ease Games. Pre-registration will be up by next Friday the 5th of August, 2016. Link to event page bestcoastpairings.com/event/lordsofwar Any questions post on this thread or e-mail me at thelnorn1@gmail.com
  9. Event Title: the Lords of War (San Diego) Event Author: ScottR Calendar: Events USA Event Date: 10/01/2016 10:00 AM to 10/01/2016 08:15 PM All right the next San Diego Age of Sigmar event/tournament is set October 1, 2016. It will be held at At Ease Games. Pre-registration will be up by next Friday the 5th of August, 2016. Link to event page bestcoastpairings.com/event/lordsofwar Any questions post on this thread or e-mail me at thelnorn1@gmail.com the Lords of War (San Diego)
  10. The best way to wrap up Age of Sigmar's Season of War is with a tournament at Flat Land Games!- $15 entry- Tournament starts at noon - FLGS will open at 11 AM that day to accomodate the event.- Dinner will be provided as part of entry from one of our local partners- 3 games totalGames will be 2000 points chosen from the same Grand Alliance, and will last 5 rounds or 2.5 hours, whichever comes first. Armies must follow the composition rules in the General’s Compendium for Matched Play games using the Battlehost size. Please bring 2 typed copies of your list to the event.Armies do not have to painted. Painted will be scored towards your overall placing. Scoring will be based on cohesiveness, technique, conversions, etc. The three rules of one will be in play. As will the Scenery rules, and the Monsters and cover rule, and the Triumph rule. The latest AoS FAQ will be used. Matched play rules will take precedence. Only units and formations in the general’s handbook (and Forgeworld’s Warhammer Forge supplement) that are assigned points values may be use. Allegiance Abilities and Artefacts will be chosen (or rolled for) as per the rules before the start of each battle. Remember, special (named) characters will not get any allegiance abilities or artefact powers. You may choose an additional artefact for each warscroll battalion in your army list. Awards for Best Overall, Best General, Best Painted, Best Sports Sign up here
  11. Event Title: Flat Land Games 2K Age of Sigmar Tourney Event Author: Maddok Calendar: Events USA Event Date: 08/21/2016 12:00 AM The best way to wrap up Age of Sigmar's Season of War is with a tournament at Flat Land Games!- $15 entry- Tournament starts at noon - FLGS will open at 11 AM that day to accomodate the event.- Dinner will be provided as part of entry from one of our local partners- 3 games totalGames will be 2000 points chosen from the same Grand Alliance, and will last 5 rounds or 2.5 hours, whichever comes first. Armies must follow the composition rules in the General’s Compendium for Matched Play games using the Battlehost size. Please bring 2 typed copies of your list to the event.Armies do not have to painted. Painted will be scored towards your overall placing. Scoring will be based on cohesiveness, technique, conversions, etc. The three rules of one will be in play. As will the Scenery rules, and the Monsters and cover rule, and the Triumph rule. The latest AoS FAQ will be used. Matched play rules will take precedence. Only units and formations in the general’s handbook (and Forgeworld’s Warhammer Forge supplement) that are assigned points values may be use. Allegiance Abilities and Artefacts will be chosen (or rolled for) as per the rules before the start of each battle. Remember, special (named) characters will not get any allegiance abilities or artefact powers. You may choose an additional artefact for each warscroll battalion in your army list. Awards for Best Overall, Best General, Best Painted, Best Sports Sign up here Flat Land Games 2K Age of Sigmar Tourney
  12. Ive had this for a little while but am only just allowed to share it. I have a full review coming soon but in the mean time feel feel free to ask me anything. 2 caveats. 1. Release date is 'Soon' 2. I'm not going to look up and list every point value! Go!
  13. This weekend @Sunchaser and I met up with our new gaming buddy Dave at Desert Sky Games in Phoenix AZ. There were three of us and we wanted to get in a game so we played a multiplayer mission from the new General's Handbook. I have to say, it was the finest 3+ player experience I have ever had. The mission was really well thought out and super fun to play. @Sunchaserbrought his Sylvaneth and Dave brought his filthy Skaven horde. The battle was on for control of the battlefield and while the first turn was marked by a truce between the forces of Chaos, we knew in our pitch-black hearts that there could be but one winner. While I would like to be posting pictures of fully painted models, both @Sunchaser and I are new to the AoS hobby and, (fun fact!) the Arizona heat prevents you from priming models because it is so hot outside that the paint literally dries in midair and will undercoat your models with this rough texture that looks kind of ****** when you paint over it. We're going to have to wait until morning temperatures get down into the 80's which probably won't be until October. Here are some pics from our battle. The Sylvaneth look so good on the board, those models are beautiful beyond words and if you've only seen pictures of them, the pics just don't do them justice. Some of the best models I've ever seen.
  14. I played my first game with the Sylvaneth recently against my friends Iron Jaws. I only took painted models for this game, so I was a little limited, but I could easily do the 2000 points we had decided on. We also played the comet scenario from the Generals Handbook. My list consisted of: Tree lord Ancient (Oaken Armor, an extra spell) Drycha (the spell that generates woods) Branchwych (regrowth) Branch wraith (Acorn of Ages, The Reaping Spell) Spirit of Durthu 3 x 10 Dryads 2 x 6 Kurnoth Hunters (Great Bows) Firstly the army felt small, although my opponents Ironjaws looked similar. He had: Godrak Mega Boss Orc Shaman Warchanter 2 x 5 Brutes 2 x 10 Ardboyz 3 x Goregruntas Deployment: Turn 1 Pete went first and roared across the table. The move in the Hero phase that Destruction units get made the army super fast. Everything moved up and allowed Gordrak to attempt to charge, but he failed. In my turn I popped out a couple of woods and fired a few arcane bolts doing minimal damage. I ran Drycha up to attempt a turn one charge (which she failed - this was an error as you'll find out later). I moved the Kurnoth Hunters to allow them to shoot the Ardboyz on the right flank and the Spirit of Durthu moved into the Acorn of Ages Wood ready to charge Godrak. I thought that this was my chance to get him off with Durthus mighty sword. However I failed the charge (its important to note I also forgot the Spirit Paths rule that could have allowed Durthu to move and charge on the roll of a six). Still, there was the chance of the double turn.... ...which I didn't get Turn 2 When Pete measured for his spells Drycha was in range for Foot of Gork, which Pete got off due to the proximity of being near orcs and some arcane scenery. He promptly stomped Drycha three times and killed her dead. Gordrak tore into the son of Durthu, bellowed at him for 5 wounds, and then killed him easily with the attacks that multiply out to D3 on a 6 vs monsters, heroes and wizards. He also charged the Kurnoth Hunters. The comet came down in the square on my right flank which was good as it was uncontested, meaning I had a shot to get it with the dryads or the hunters if they could finish off the units they were fighting. He also charged my ancient who killed a Brute whilst taking two wounds in return. In my turn I found that I couldn't escape from the Brutes with the Ancient due to the rule of being 9" away from models. This has been an issue in all my games with the Sylvaneth since AoS dropped - its really hard to move around if your opponent pops a model or two in the middle of a wood. The new rules allowing up to three woods to count will help, but then it becomes very difficult to place them. Anyhow, I'm digressing from the game, which was spiralling out of control fast! The Treelord missed with all his attacks (standard fare), and the Kurnoth Hunters did minimal damage with the bows. The Dryads failed their mystical terrain test for the second turn in a row and got wiped out. The unit in the centre stood and moved to contest the comet the had landed in the middle of my lines. The Branch wraith and Branchwych took up station to try and stop Godrak charging the ancient, knowing full well they were being sacrificed for the greater good! Turn 3 I lost the dice roll for turn three, but we were still drawing at this stage. The orcs continued to pour forwards. Gordrak went into the Branchwych, killed her and then charged again into the Branchwraith and killed her too. I was pretty sure Pete could have got into the Ancient, but I think at this point he was easing off the gas and didn't do it. This didn't matter as the Ancient went down to the two units of Brutes. I had successfully failed 12 3+ armour saves over 4 rounds of combat. This is a solid effort, even by my standards. The gore gruntas finally removed one unit of Kurnoth Hunters, and the Megaboss got into combat with the others to help out the Ardboyz. The Hunters had proved to be surprisingly resilient with the preroll on the saves, which made up for the fact they couldn't hit a barn door with their shooting! Turn 4 Turn 4 I lost the roll off again and the Gore Gruntas claimed the objective on Petes side of the board. Gordrak smashed my Dryads in the centre allowing him to claim that too. With only a Kurnoth Hunter and 10 Dryads left we called the game. The Ironjaws had been victorious! Conclusions 1. Man, I could not roll dice today! However I also forgot a lot of rules and I'm not sure I considered my army combos well enough. By my own admission I've spent a lot more time painting than I have reading the rules! 2. Kurnoth Hunters were very resilient, and would have been better with hand weapons in this game. Saying that I think that the bows are still a good option. 3. I'm not sure what I could have done against Gordrak other than run away and arcane bolt him. He was horrendously destructive. The fight with Durthu would have been better if I had remembered the rules and I think there may be ways to get him closer and make the charge more viable. I also played Drycha wrong. She would have been better being held back, although I didn't realise the potential of Foot of Gork. This meant I had lost my two best combat pieces before my second turn which really left me on the back foot. Overall there are a lot of things I learnt. Hopefully we'll get a game in next week and I can try out a few more things.
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