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About Me

Found 9 results

  1. Hey Hey Everyone So Last Year i got stuck in Sylvaneth did well with them and no playing around with fun lists that arnt Gnarlroot. I did Death path (Which ill go back to one day or maybe sooner, depending on discussion here). My death list did really well and i didn't enjoy playing it as most of my opponents complained how ****** it was so I have decided to retire it sadly. So im looking at doing a destruction project, Low model count, that is why I have picked these two armies. Looking to take to events to be not ultra competitive but enough to have fun and laugh and do destruction things. My choice for BCR is because I love the big models including morfang which are quite big IMO for a battleline unit. Command Traits etc arn't included in these lists just going by rule of cool and models of course. BCR list: Allegiance: Beastclaw RaidersLeadersFrostlord on Stonehorn (460)- General- Trait: Everwinter's Master Huskard on Thundertusk (380)- Blood Vulture - Artefact: The Pelt of Charngar Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline2 x Mournfang Pack (160)- Gargant Hackers - Beastclaw Raiders BattlelineThundertusk Beastriders (360)- Beastclaw Raiders BattlelineTotal: 2000 / 2000Allies: 0 / 400Wounds: 97 IRONJAWZ List: Allegiance: IronjawzLeadersGordrakk The Fist of Gork (620)- GeneralOrruk Warchanter (80)Orruk Weirdnob Shaman (120)- Artefact: Daubing of Mork Battleline10 x Orruk Brutes (360)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz BattlelineBattalionsGorefist (220)Total: 1960 / 2000Allies: 0 / 400Wounds: 117 Both list i think have some flavour in them and as you can see i definitely want to do a mounted heavy army. As they are low model count and look awesome. Remember i'm looking for a fun list just to take to events and have a laugh. Im open for suggestions in things but im intrigued on peopels thoughts on these two lists and which one you think will be more enjoyable to play (Remember winning all the time isnt all that enjoyable) just rolling some dice doing some fun damage is what im looking for. Note: IM NOT GOING TO SWAP GORDRAK FOR A VANILLA MEGABOSS ON MAWKRUSHER Peace xoxo Okami
  2. LLC

    The Future of Nurgle

    Hi Guys, This is just for fun, but what do people think is the future for Nurgle? Thanks!
  3. Hey everyone! I have been an a very interesting conversation with some friends in the community of late and I wanted to bring it onto the forum here as I value all your opinions! It is my belief that the quality of the table, and to a lesser extent, the surroundings you game in, have a dramatic effect on the quality of the game you play and how much you enjoy yourself. Obviously the person you're playing, the reason you're playing, the armies you're playing etc etc all count as well but today I would like to focus on the Atmosphere we game in. I mean, I've played on a kitchen table using cups and bowls as terrain (yes and that's with people on this very forum!) and I've played in a room surrounded by shelves of minis and images on a custom made table with amazing terrain (one even had a little smoke machine of the spooky effects!) and I can say I 100% found the later to be far more immersive and allow for a great visual experience, which is a large part of the game and can take a standard game and turn it into an Epic one where your imagination links to your surrounding and takes the experience to a whole new level. This isn't to say I didn't enjoy playing with one person more than the other, but from at atmosphere perspective, who wouldn't take the mini smoke machine over a cup and bowl! What do you like most about the atmosphere you game in? What is the best atmosphere you have gamed in? What is the worst? What does a good atmosphere look like? Share some pics! When it comes to tables, terrain and your surroundings, what is most important to you as a hobbyist and gamer?
  4. until
    Hello I will be running a 1 day event at PAX Unplugged in Philadelphia PA on November 18th. 2000pts. Event is free, all you gotta do is have a pass for PAX for the day. Signups are encouraged, but same day is also fine, as I do wanna be able to give PAX an idea on the size of the event. Gonna link to the event packet and the PAX website. Message me with any comments or questions. https://docs.google.com/document/d/1CMnd649UjKbTvJRvnMHadrdJmMxlGKAOOI32SSqfUjg http://unplugged.paxsite.com/
  5. Event Title: Delaware River Rampage at PAX Unplugged Event Author: IronjawzBrian Calendar: Events USA Event Date: 11/18/2017 11:00 AM to 11/18/2017 12:00 AM Hello I will be running a 1 day event at PAX Unplugged in Philadelphia PA on November 18th. 2000pts. Event is free, all you gotta do is have a pass for PAX for the day. Signups are encouraged, but same day is also fine, as I do wanna be able to give PAX an idea on the size of the event. Gonna link to the event packet and the PAX website. Message me with any comments or questions. https://docs.google.com/document/d/1CMnd649UjKbTvJRvnMHadrdJmMxlGKAOOI32SSqfUjg http://unplugged.paxsite.com/ Delaware River Rampage at PAX Unplugged
  6. Everyone fall in and post a roll-call pic! We will fight the spammer menace! Frostlord on Thundertusk reporting in!
  7. First Game So I had an intro to the game yesterday, I enjoyed it. The game is really good. I liked how all the rules were right there on the Warscroll for each unit, makes for the potential of some quick games I expect once familiar with the army list. There is also a great sence of tactics involved with the game, the combat phase especially when there are multiple combats going on and having to choose which to start with and which to sacrifice (in a way) makes it very tactical, also the removing of casualties helps this too as position becomes important. It may be a simple set of core rules but there certainly is massive scope for some synergies from the warscrolls and leader abilities too which is a kind of second layer to the game in a way.I've been furiously reading all the warscrolls I can, and can better see the potential of the game now I've played one. I really liked not having to constently flick through giant rule books to find rules and then look up other rules and compare them, ring a lawyer and have a separate adjudicator make rulings on every dice roll. The way the scrolls work is great, everything you need to know for each phase is right there. I took a range of random units from my Orc & Goblin army, so had a play with a wizard, an artillery price, unit of night goblins with bows and fanatics some random stuff like squig hoppers snotling pump wagon and a big unit of savage orcs. The turn sequence is fun two, how you never know who's going to go first next is a real challenge. I'm looking forward to playing more and hope to build a dedicated army for this game in the future.
  8. So me being inescapably attached to my Khorne army as I am (and having not really gotten it to a level of completion I want anyways), I went out and purchased the Bloodbound Battleforce boxed set this week as a late Christmas gift to myself. Upon reading the special rules included with it, I realized that this mixed with the Khorne Daemon Start Collecting formation could actually present a very potent threat. I set about mixing both of them together and threw in a few old favorite combos to flush the idea out. KEY: Bold Black - Bloodbound Formation Required. Any 1 unit within 8" of Skarr Bloodwrath can pile in and attack in the Hero Phase. Bold Red - Daemon Formation Required. Any 1 unit in this formation can pile in and attack in the Hero Phase. Leaders -- Skarr Bloodwrath - The beautiful thing about Skarr Bloodwrath is that he rewards you for playing like a Khorne player. You can 'recklessly' throw him at an enemy, and as long as you get your Bloodreavers into battle where they can be butchered (or do some butchering), you know that Skarr has a good chance of showing back up where you need him if he's taken down. Additionally, due to the formation bonus, any unit running near him gets to attack twice a turn, which can make the 'crushers hit way harder than their size suggests, and the Blood Warriors into hurricanes of death. Aspiring Deathbringer - General. Gives the standard bonus to attacks which adds to the lethal ability of those standing near him. Even better: His bonus applies all turn long, so those attacking in the Hero Phase get the +1 from him even though they lose some other buffs. Blood Throne - Definitely one of the weaker links, it's still a big, relatively fast, high-wound model that can tie something up in combat and hopefully draw my opponents attention. Having the chance to attack twice a turn could make a unit most would write off become a character-slaying sleeper. Slaughterpriest - The usual. Basic ranged damage and enemy control. Bloodsecrator - The usual, enhances everything on this list, too. However, his rule explicitly states that the Portal of Skulls is only active by the start of the combat phase, thus no extra attack for the few units striking in the hero phase. However, 'reavers still get the +1 from the Totem rule. Skullgrinder - Just a nicely boosted beat-stick that has the potential to make the list go into overkill mode. Another model that benefits a Khornate playing style. Battleline -- Blood Warriors (10) - Hey! Over here! The Warriors draw the ire of my enemy from my 'reavers and will pay for it. My first choice to get the Skarr Bloodwrath extra attack. Thrown at the enemy to kill as much as possible before they are slaughtered in turn. Given their No Respite special rule, these guys could be whittling down an enemy three times a turn! (Hero Phase combat, Combat Phase combat, No Respite Casualty combat). Excellent candidates for the Warshrine's "Blessing of Chaos" rule. Running them with Gorefists, getting the re-roll of 1 for hits and the even more important re-roll of 1 for wounds, the Blessing runs allllll turrnnn long baby. Bloodreavers (30) - Boosted 'reavers ready to wipe enemies with 5 attacks a model. (1+ Totem, 1+ Bloodsecrator, 1+ Asp. Deathbringer, 1+ Wrathmongers). With two of those boosts working in the Hero Phase, these guys could chop down the mightiest foes before even taking a casualty. Bloodletters (30) - Typical Bloodletter bomb. Extra attack from the Bloodsecrator and a Mortal Wound bonus from their size. They get the re-roll of 1's when near the Blood Throne to boot. Bloodcrushers (3) - Work well up front with the Blood Throne where they get to re-roll all failed hit roles on a turn they charged when next to the Throne. They have been quite reliable for me in the past and could continue to deliver here. Especially if they attack twice a turn (although no re-rolls by that point!) MIGHTY Skullcrushers (3) - Looking for similar levels of performance as above, although sadly lacking in potential compared to their Daemonic counterparts. If Warriors are valuable, these guys could run up front alongside Skarr, hitting above their weight and not causing me to shed a tear when they die in the name of Khorne. Wrathmongers (5) - Typical Wrathmongers. Sat near the front of the mob to handle monsters and heroes, juicing up the horde to handle infantry threats. Chaos Warshrine - Gives a little extra protection to all of the nearby units, but nobody appreciates it more than the save-less 'reavers. If the prayer is answered, somebody is re-rolling failed hits this turn! 2000/2000 The main theme of this army is Hero Phase combat. Both of the boxed formations come with special rules that open the door for at least one unit hitting something in the Hero Phase. While they may not be as "juiced up" given the new FAQ, two units putting out two extra attacks a turn is still fairly devastating, especially on a double turn (a potential of eight attacks in a row from two units? Yes, please!) Aspiring Deathbringer, Wrathmongers and Bloodsecrator, as well as the Warshrine, work to boost the effectiveness of the infantry. The theoryhammer tactics is to deploy the main bulk of the infantry and footslogging Heroes together, centered around the Warshrine. The shrine primarily buffs the 'reavers to keep them around as much as possible. Blood Warriors keep close to Skarr to get the formation buff and put themselves between whatever is likely to do the most damage to the 'reavers. Blood Throne and 'crushers stick to the group and intercept fast threats before they can charge, allowing the rest of the group to catch up and hit the enemy at my own pace. While this is certainly meant as a fun list, I like the idea of this being somewhat competitive too (although I'm doubtful about it's tournament worthiness). Admittedly, it's quite top heavy and I'm tempted with swapping the Skullgrinder out for some Chaos Hounds or possibly even more Bloodreavers. Sayl The Faithless crossed my mind, and whenever I get him, I'd love to try the idea of sending a horde of double-attacking Bloodletters at my enemies (because they certainly wont be my friends anymore). Query: Theoretically, could I buy the Dark Feast Battalion and stack it with the bonus given by the two boxed set rules? I'm curious to know if those can 'stack'. If so, I'd likely run only 5 Warriors, split my 'reavers into three (3) 10 man units, buy the Dark Feast Battalion, swap out the Skullgrinder for the requisite Bloodstoker and charge headlong into battle. The cons: Less Warriors, thus more attention on weak Reavers. Warshrine can only buff one unit a turn, so instead of 30 buffed Reavers, it'd be 10 (they'd all still get the 6x "invul" save at least).
  9. Hey all, Looking to start tournaments in the early part of next year. Got a few lists in mind but I am wondering what you all believe to be the most fun lists to play. They can be any faction or allegiance as long as they fit in the pitched battle rules in the GHB. They must be competitive but I am looking for the best list to have fun with for an inexperienced competitive player, and why!
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