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This thread is dedicated to HEROIC PLAY, a short form style game mode of fast paced combat in AOS skirmish. These rules allow for tighter narratives across 2-3 battles, inspired by clash of wills, my favorite game mode in the general's handbook. In this expansion, i've made some additions to the rules that allow some pretty interesting gameplay options. Featured is the Destined encounter, a new battleplan that is randomly generated each time, meaning new battles each time you roll off! I'm really proud of this and I hope you guys enjoy the latest version, i've been playing this a lot with my c
Hey peoples ! ? I'm trying to work out some simple additional rules for skirmish, inspired by other GW publications and unofficial mods out there such as Hinterlands. Here's one for injuries (a la Kill Team but better imo) and another for gaining experience points and levels between games. Would this be the kind of stuff you guys would like to try out during your skirmish games/campaigns ? Hope to get some feedback and ideas of your own !
I started creating this because my gaming group wanted to explore the Realm Master idea from the Hinterlands expansion from @bottle (Thank you dude!). The only reason I formalized it into a shareable ruleset, is because my gaming group doesn't want to play anything else but this (and a bit of shadespire). If it's good enough to get 5 busy dads to set aside a late late night every month for the last 8 months, then I hope it's good enough for you. Thank you to @Pjschard, @Red_Zeke, Aaron and Kenny for the many fun hours of rolling dice. This is from us to you! Renown Or Ruin RPG Campaign Ex