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Found 8 results

  1. Version 1.0.0

    7 downloads

    The armies of Efengie have been drawn into a war between the neighboring nation-states of Kytos and Lamellia; a war fought on both land and sea! This book includes a 2-player Narrative Linked-battles Campaign, 3 custom Allegiance abilities to represent the nation-states of Kytos, Lamellia, and Efengie, 5 Narrative Battleplans, 6 Legendary Artefacts of Efengie, and 1 rules expansion to add naval warfare to your Age of Sigmar battles. Plus, lots of fiction and pictures chronicling five months of narrative events! This is the fifth book in this series, you don't need the others (in fact, there's a fluff recap page at the beginning of this one), but if you enjoy this one, you may also enjoy the rest. Book 1 Book 2 Book 3 Book 4
  2. Version 1.0.0

    17 downloads

    The sages of Efengie have interpreted malign portents ahead. Follow the Efengie campaign through Malign Portents, Coalescence: the Desolation of Eristrat, and the rise of a horrible new daemonic queen! This book contains 5 narrative battleplans with a linked battles campaign framework, Regions of War rules for battling in the Vale of Efengie, and lots of pictures and stories from the past year of Age of Sigmar Game Days. This is book 4. Books 1-3 aren't necessary to enjoy the battleplans or storyline, but if you like this, you might like these others too! Book 1 Book 2 Book 3
  3. Version 1.0.0

    46 downloads

    Overlord Grimni "The Grim" Goldbeard is dead, leaving a seat open on the Reaper King's council. Warbands amass in Reaper to attempt to claim it, and the streets will run red with blood. This book is a 5-battleplan skirmish campaign.
  4. In the final battle of the Big Trouble in Little Azyrheim campaign, Skragnir has the Letter of Marque in hand, and has to run a blockade of enemies between himself and Castle Reaper. This last battleplan is pretty much the same as the breakthrough battleplan in Hinterlands, but that's what we actually played at the event, so here it is. In the actual event, the end came down to a tie between Skragnir and the von Hortlaks. We used XP gained as our tie breaker, and Skragnir and his crew came out on top. Fleet Admiral Skragnir now holds a seat on the high council in the Free City of Reaper. Once my brother finishes painting his Kharadron Overlords, I can get pictures of Skragnir and his lot to populate the book, and I will release this whole thing as a proper skirmish campaign. Enjoy! Below are the exposition, parts 1-4, and the campaign rules if you're playing along.
  5. Welcome to Part 4 of Big Trouble in Little Azyrheim. We've hit the home stretch. After being betrayed by a member of his own crew, Skragnir and his Arkanauts have to survive the night hiding out in the Murderwood on the edge of town. This battleplan is a new take on an oft repeated concept. Assassins are out to kill Skragnir the Recalcitrant, who has to start in the center of the battlefield. The twist here is that the Defender gets to start off with all their models on the battlefield, but they've been spread out to stand watch. They don't know which direction the Assassins will come from, so they'll have to watch every angle! If you missed it, here are Parts 1-3, which also include the campaign rules (in Part 2) if you want to play along!
  6. In the third battle of the Big Trouble in Little Azyrheim campaign, I wanted to try something that I haven't seen in AoS before. In MERCS (a kinda' neat skirmish game that I don't quite endorse, but have had some fun playing in the past) they ran a global narrative event at one point, and one of the scenarios revolved around having a mole in your opponent's team. I liked that idea and hope that it translates well to AoS. Broken Trust is a very asymmetrical battle. The Defender has the Letter of Marque (if you're playing the campaign) or a bonus Artefact (if you're not), but also a traitor in their ranks. The Ambusher has their warband split between two battlefield edges, which could be a strength, but is definitely also a potential weakness. I had a lot of different ideas for approaching the "Traitor In Our Midst" rule. I considered having the traitor be selected at the start of the battle, and then revealed at the opportune moment. That would have been cool, because revealing the traitor at the opportune moment would be fun, but it would also involve additional book-keeping, and could lead to a lot of unpleasant traitor experiences (like the traitor having to flip early and being really badly positioned, or the traitor dying to deadly terrain before being revealed). I also considered having the traitor be random, but having the player choose when they would be revealed. Ultimately, I ended up deciding that would lend too much power to killing off weaker units so that you could increase the value of your traitor. It seemed a bit too gamey for what I wanted. I ended up settling on a random traitor at a fixed time. The benefits of that are that there isn't much meta-gaming strategy to it, but it is still predictable. If you missed it, here are Part 1 and Part 2, which also include the campaign rules if you want to play along! Crossposted from http://hivefleetcharybdis.blogspot.com/
  7. Welcome to the second installment of the Big Trouble in Little Azyrheim Campaign. Since obviously, you'll need actual campaign rules to progress from Episode 1 to Episode 2, that's what I'll be covering today. While I imagine most will use the Shadespire Campaign rules, I thought it would be good to just spit out ideas for campaign structures willy nilly because I can. So first up here are the rules. This campaign is all about the acquisition of Overlord Grimni's Letter of Marque, so that you can claim his seat on the high council. As such, I wanted the changing of hands of that Letter to be an important mechanic in the campaign at large. So the Letter of Marque must be fielded in every battle once recovered. I've got some proposed alternative campaign rules that eschew Renown Points and instead just use a simple Wounds based growth system. It's nothing fancy, but if you are looking for something different to cobble together your own campaign system, here are some ideas :). I've also included an alternative form of Underdog Boons. Instead of re-rolls, I dole out bonus Artefacts. It's an idea, and I'm not sure it's a good one, but there it is. Next, we have the campaign flowchart, which contains spoilers. You'll need this to play the campaign proper. And finally, the battleplan itself. This battleplan is all about running around and picking up pieces of the Letter of Marque so that they can be combined and made whole again. It's a weird concept, and a weird theme, but this was part of the story because the Hinterlands scenario that was originally played (at the event) was "The Lost Artefact", which involved collecting scroll fragments. Tune in next time for part 3! And here's part 1!
  8. I ran a Hinterlands event a few weekends ago (the same weekend the new Skirmish rules dropped, funny enough). I used three of the Hinterlands battleplans for it, The Lost Artefact, Assassinate, and Breakthrough. To tie it all together, I made up a story set in our local campaign setting (the Vale of Efengie) in which the players were trying to find and deliver a Letter of Marque that would grant one lucky general a seat on the Reaper King's council. Normally I bake all of the events I run together into campaign books, but I thought that this story-line would make a fun Skirmish campaign. So I've expanded it into a five battleplan campaign that I will be posting over the next week or two. Here's the first fluff page explaining the basic premise. Call it exposition if you like. In the first battleplan, two warbands arrive at the scene of Overlord Grimni's murder to investigate. I was inspired a little bit by the beginning of the Watchmen, when Rorschach is investigating the Comedian's murder. I think Grimni and whoever killed him probably had a pretty severe rumble in the wee hours of the night, and whodunnit is still a mystery (we may never know, but I assume it was a Dark Elf), but the carrion are already descending because they know that if they want his council seat, they're going to have to act fast. This is going to be a five battleplan campaign, and I plan on posting the other battleplans over the next couple weeks, and hopefully by the time I'm done posting them piecemeal, I'll have the full campaign book finished!
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