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Found 6 results

  1. Since his accident Kaptain Mogrum was changed. Where before he had been a brutal, but cunning, Warboss who led his crew from the front, he was always first over the gunwales into an enemy ship, and a vicious, merciless fighter. But he was now a cunning, but brutal, Weirdnob Shaman! Since his awakening the pirate orruks who followed him fully embraced his change (not least because he killed a lot less of them in fits of anger. Even if he did kill a lot more of them in accidental explosions of Waaagh! energy... on balance it seemed better to them) and from then on they all consider themselves experts in the fields of thaumatology, evocation and sorcery. The nodded sagely to one another as they described the magic around them in great technical detail (often using the wrong terms but they really didn't care). They pronounced judgements on the quality of the wizardry they witnessed and debated the relative merits of various spells. When they journeyed to the very edge of the realms in search of the wild magic of Endless Spells, their Kaptain issued each of them an ensorcelled black-powder pistol as a focus for binding the Endless Spells. Each orruk then took it upon themselves to add charms and trinkets to their pistol, in order to enhance its power. A selection of teeth, bones, coins, pebbles with holes, crow feathers, gold and silver rings, and polished fragments of glass - all tied on with string or jewellery chains - adorned their foci. ~ 🕱 ~ My group is about to start a new campaign! The last one is here. Spellbreakers at Realm's Edge is an AoS Skirmish campaign of bounty hunter wizards chasing down and capturing Endless Spells at the wilder edges of the Mortal Realms. It will span several Mortal Realms over the course of about six weeks. The Endless Spells I have made for the part set in the Harrowmark are here. Each player will follow the exploits of one wizard, who can be accompanied by local guides or persistant retainers, or a mix of both. We will each have 250 points to spend on our warbands, but we do not have to field the same models in every game - we are free to swap any or all of them between games. We will not be adding any points to the total but warbands might gain some extra abilities and equipment as the campaign progresses. We are likely to play Spell Hunters several times over the course of the campaign, as capturing Endless Spells should be the reason our warbands are at Realm's Edge. We will be injecting more variety to the Battleplan by adding one Open War twist card to each game. Some of them are fairly lethal in Skirmish, but we like the idea that Realm's Edge is not a safe place! ~ 🕱 ~ The campaign will have a fairly loose structure, as each player is free to choose their own warband's storyline, and we will attempt to weave them (or, more likely, mash them) together as we go along. Chance Encounters At Realm's Edge, stumbling across other spellbreakers can only mean a fight. Whether simply for survival or to control faylines, it matters not. Choose from: Clash at Dawn (from White Dwarf, January 2019), Hold the Centre (White Dwarf), Sweeping Assault (White Dwarf) The Power of the Realms When magic coalesces into wyrdstorms or faypools, many are the brave and foolish that flock to channel their power. Play Vortex of Power (from the AoS Skirmish booklet) or The Well of Souls (from Malign Portents) The Monster If a great beast is normally a worthy prize, those that roam the Realms' Edges will bring even more glory. Play Trophy Kill from the Warhammer Community blog. Spellbreakers Capturing an endless spell will require cunning and brawn in equal measure. And at times, fighting through a throng of rivals. Play Spellhunters (from Malign Sorcery) or Dangerous Hunt (White Dwarf). Or play Dangerous Hunt first, then the winner can be challenged by another warband to play Spellhunters. The Great Quest After a long search, the resting place of an artefact needed for a terrible ritual has been found. Who will secure it and tap into its power? - Play Treasure Hunt (White Dwarf) or Seize the Relic (Skirmish). - The winner will then be the defender in Fragile Cargo (Skirmish), against either the same opponent or a new challenger. - The winner will then be the ritualist in The Ritual (White Dwarf), against either the same opponent or a new challenger Battle Grudges Many times, rival spellbreakers have solved their disputes in honourable duels. But assassination is an equally effective, and far more expedient, way to set a record straight. Play A Time for Heroes (White Dwarf) or Assassinate (Skirmish), but only between warbands that have already clashed a few times
  2. Ellisrich

    Dispellling

    Since to dispel an endless spell cost one of a wizards spells. Do their bonus to cast get added? Also are there any ways to gain any bonus to dispel?
  3. Didn't expect to be back so soon, but GW is throwing spoilers at us hard and fast and you know i'll be there to catch them. Today's article centred on Skaventide Endless Spells, as well as the Gnawhole terrain feature. As always, I preface this saying we don't have the full picture, any of my predictions could be wrong here based entirely on what we get caster wise and what's big in your local meta. We also don't know the point costs of these (Gnawhole is terrain and therefore free) so that can be a factor. Lets get stuck in with Vermintide. More than just a fantastic video game series, "Vermintide" makes a triumphant return to form from it's glory days in Fantasy Battle and Total War Warhammer, and it's somewhat less glorious days as the Grey Seer unique spell. This thing got an upgrade to say the least, it's a predatory endless spell that can't harm it's own army or even body-block them. The thing is on an enormous base too, so everything about this thing screams choke point blocker. Also it will squeeze out maybe 3 or so mortal wounds on anything that dares to bump and grind against it, nice. At first this was my least favorite, due to it's high casting roll and pseudo Geminids-but-not-as-good deployment. Then after seeing the casting buffs we will have access to in addition to the ones we already have, I changed my mind. The damage on this thing isn't it's draw, though it definitely has potential. The real devil is in the details however. Notice how this doesn't actually fly. Now notice it strips the ability to fly off enemy units. But Aiden, Pestilent Lord of all that Rots, how could that be a good thing when it's immobile? THIS THING IS SOULSNARE SHACKLES BUT IT CAN STOP FLYING MODELS. Cya Bloodthirster. Stop right there Ironclad. Morathi? I hardly knew ye (she will probably just unbind it but still). Worth it. Oh hey you. Now a good parent doesn't play favorites, but I never claimed to be the best. This thing, this prodigal son, this apple of the eye of Skreech Verminking himself. It's crown of conquest at 13 inch range and it flies around the table and ONLY BENEFITS US. Oh but the enemy can take it and move it you say. Well yes they can, but good luck getting it away from everything in our army when it doesn't specify wholly within. Not much more to say, love it. Tunnel Through Reality is fine. It's more going to be useful for moving heroes than units due to the wholly within caveat but that's fine, it does what it needs to do. Aura of the Horned Rat however is quite toasty, free arcane terrain is amazing in an army that (historically) has few actual buffs to cast. It will pair well with Grey Seers and their ability to reroll failed casts to say the least. Also while Deadly isn't the slaughterhouse it used to be, it will be worth keeping note of as a fun extra way of chipping out extra damage. See you all in the next episode, it will probably be next week knowing GW. Then again we also have LVO reveals in less than 24 hours, not that I think anything is coming that will affect us too much. As always, let me know your thoughts and let's get a discussion going.
  4. Back in May we read this snippet in the Endless Spells Rules Preview on the Warhammer Community blog, and it caught our imagination immediately: So later this year we are headed to the wild hinterlands of Realm's Edge. With each of our warbands led by a bounty-hunting wizard, accompanied by their retinues plus a few local guides, we are going to hunt down and bind Endless Spells for coin and renown. It will be a Malign Sorcery AoS Skirmish campaign called Spellbreakers at Realm's Edge. But more on that later... (we have our Tor Megiddo campaign to play first!). In the meantime I have to build and paint my Endless Spells! ~ ⦽ ~ Inspired the Umbral Spell Portals made by theempyrean_ I realised I needed to make my Endless Spells specifically for The Harrowmark. Death-forest themed magicks of black voids and ghostly blue-white fires, with lots of roots and branches and mud - so basically the same colour palette as my scenery. So, here is the beginning of my first predatory spells. The Burning Head Malevolent Maelstrom I've started painting them already and I will post an update as soon as one is done!
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