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Found 10 results

  1. Black_Fortress_Immortal

    Darkling Covens - 2018 Year of War

    Hello, This year my FLGS is having a "Year of War" slow-grow Path to Glory campaign and painting/modeling contest for each month that culminates in a top-prize for the year in December 2018. Each unit has to be purchased/ordered from there, and is graded on originality, conversions, paintjob, uniformity, and basing. For the first month, we have to pick our General and paint it up, and I have chosen Darkling Covens. I'm going to update this over time.
  2. GammaMage

    Lets Chat: Darkling Covens

    So finally got my hands on the GHB 2017 and got to see exactly what Command Traits and Artifacts Darkling Coven get. The first thing that struck me is the 'Master of the Sorcerous Arts' Command Trait. It adds 1 to casting and unbinding rolls for your general, and if your general is not a wizard, it makes them one. Except that...the only heroes that Darkling Covens have are sorceresses, on foot or on black dragon, who are all wizards. So why would it need wording that makes a general a wizard? Apart from that, the command traits are cool but not terribly exciting. Merciless is good, but only if you expect your opponent to fail battleshock tests. Arrogant Prowess wants your sorceress to be hitting stuff in melee, which I'm not sure is a good idea. Sustained by Misery could be really good on the other hand, especially if your sorceress general is riding a dragon. Impossibly Swift seems useful for turning off abilities that trigger on a 6+ hit roll. I'm not sure if Effortless Grace is needed when we have Impossibly Swift. The artifacts are quite good, but again, some of them seem to expect her to be hitting stuff in close combat. I guess if she's on a black dragon with Sustained By Misery, this could work? The best stuff we get are the Battle Traits - the ability to team up multiple Bleaksword/Dreadspear/Darkshard units are great, and the new command abilities are cool too. As for allies, a Knight-Azyros seems like it would be helpful to Darkshards. Possibly some Liberators, Retributors or Sisters of Slaughter will help with our squishiness? I'm not sure if 5 Liberators would actually be any less squishy than 10 Bleakswords (4+ save rerolling 1s VS 5+ save rerolling 1s and 2s).
  3. Payce

    Let's chat: Daughters of Khaine

    Aloha! With GHB2 on the horizon and Daughters of Khaine having been confirmed to have allegiance abilities, it suggests they aren't getting any love anytime soon, or that they likely won't be involved in the new Aelves release whenever that is. So let's instead try to look at what we have, and see where we can go with it. I have a metric ducktonne of various DoK-models from my old Dark Elves that I look to put to use, and with this book, it might just be the reason we need to pick up our old girls. Unit by unit, we're still pretty limited, though we're ahrdly worse off than for example the Ironjawz. Let's look at what we currently have; Cauldron of Blood: Offers Bloodshield and a very strong command ability, but suffers from having to choose between combat prowess and Witchbrew. A decent buff machine at a very reasonable price, and very powerful in that it has monster stats but not the monster keyword. Death Hags: Extremely cost-efficient, and offers the possibility of creating large areas of increased bravery for units with banners. The potentian for multiple Witchbrews allows your cauldrons to take the sword option. One of your very few sources of mortal wounds with her prayers. Witch Aelves: Your bread and butter. Units of 30 of these have a buffer for casualties before combat, and the amount of potential buffs and rerolls make the sheer amount of saves you're able to force intimidating. Look out for a points decrease in GHB2 if skirmish values are anything to go by, Bloodwrack Shrine/Medusae: You give up a bit of speed for 8 extra wounds when you take the shrine compared to the singular Medusae. At only 20 points extra (currently), the added survivability and damage potential (through crew and Aura of Agony) of the shrine is a no-brainer unless you really need the extra few inches in the early game. Another source of mortal wounds. Sisters of Slaughter: Significantly more expensive than the Witches, but perform a largely different role. With their added defence and mortal wound retaliation, these girls are perfect elite hunters to go up against enemy heavy infantry. Doomfire Warlocks: Your primary and most reliable source of mortal wounds, and the best objective claimer you have. They don't get a banner, however, and is very susceptible to battleshock. Bloodwrack Sisterhood (battallion): It's cheap, and it offers a potential Kunnin Rukk effect... but it's also extremely situational, and sadly only allows a single Death Hag to be taken, making it far less valuable as a one-drop. The plus side is that it affects all your units, as DoK is not an MSU army and you rarely use more than six units. Worth it, but far from mandatory. Potential allies: Executioners are an obvious choice, adding armour and reliable mortal wounds to the army, as well as the lore connection between them and the Witches in the old world. An Archmage offers an added layer of protection, similar to Death's current allegiance ability. Shadow Warriors offers a ranged threat, as well as an option for screens and early charges to allow your girls safer passage. A Celestial Hurricanum provides target saturation for the Cauldron and Shrine, as well as a potential ranged threat and buffs to the girls. A Durthu is just flat out a monster, that demands attention and will keep a lot of damage off your girls. Strenghts: Fast, massive numbers, solid bravery, can output insane amounts of damage, large models without monster keyword. Weaknesses: Dies fast and easy, damage output considerably lowered when losing buffs, no significant ranged threat, lack of mortal wounds, bad combat heroes. Overall verdict: DoK are currently in a really bad state, and until we see the new rules, they're not even remotely competitive. With certain points adjustments, however, and allegiance abilities that cover some of the weaknesses, rather than enhance the strengths, I think they can be an interesting choice for a mid-tier army, giving some much needed love back to the druchii. I for one am massively excited to see where they end up, and if they are viable enough to invest time in re-basing and re-building my old models into a coherent new AoS force. So, what would we like to see for the DoK? Which abilities, which units getting points adjusted? Discuss.
  4. zedatkinszed

    Morathi High Oracle complete

    She was done mainly by airbrushing. Her skin is Vallejo Model Air Skin Tone over Vallejo Game Air Barbarian flesh, washed with Reikland Fleshshade, then a thinned burst of VMA Skin tone followed by a thinned (and targtted) wash of Druchii violet. Her golden pieces are are Vallejo Metalics Copper and Gold. Based with Copper, highlighted with a 50:50 mix, then a final edge highlight (with airbrush) of Gold. These paints are an absolute dream. Stop using GW metalics and get these. Her boots and gloves are a mix of Vallejo model wash grey, nuln oil, abaddon black and incubi darkness. Her hair is the same mix but with more green (so that when she becomes the Shadow Queen the hair and snakes resemble one another). The fabric is Screamer Pink on the outside and Khorne Red on the inside. Both washed with Nuln Oil, Druchii Violet and highlighted with the original colour and edhge highlighted with Wazzdaka red and Slannesh Grey respectively. The Slaanesh grey was the tough bit. It needed significant clean-up and a targetted wash. I learned my lesson here - use a bigger brush! Her hair and cloth were the only bits not airbrush based and honestly I regret not doing that. It was becuase messed up the order in which I painted by starting with the metalics and then the skin - which is how I would hand brush (inside-out and all that) - but I should Have started with hair and cloth, then the metalics, then the skin.
  5. zedatkinszed

    Morathi

    Here's some pictures of Morathi. This was a nice model to work with for teh most part. Her head was difficult though and I messed-up her eye make-up a bit - you can really only see the errors on camera though. Her colour scheme is an evolution of the Witch Aelves's on which I've made some further progress: I'm still undecided as regards which Temple I'll go with but the scheme is versatile enough to fit in with either the Khailebron or Draichi Ganeth temples.
  6. zedatkinszed

    Progress

    Here's some pictures of my hobby progress this week! 5 Witch Aelves 2 Sisters of Slaughter 1 Death Hag Some of these models look a little "beat-up" as they have been stripped and repainted and repaired a number of times unfortunately. But they serve as a decent starting point for the new army
  7. zedatkinszed

    Witch Aelf test

    Hi everyone. This is the beginning of my test colour scheme for my Daughters of Khaine army. It's using a bronze and purple on pale skin combination. It's still early stages so she might need some cleaning up. The whole mini was zenithal highlighted and then the skin was airbrushed with Vallejo Game Air Barbarian Flesh, then highlighted with Vallejo Model Air Skin tone. A 1:1 Druchii violet and medium mix was then washed into the recesses, followed by a 1:1 Caroburg Crimson and medium wash into the eyes and mouth. Finally the skin was dry brushed with Pallid Wych Flesh and a second glaze/shade of the eye sockets and then the skin is done. The armour and fabric is following WHTV's sister of silence bronze and purple method but the metalics are all Vallejo metal colors. I've only base coated the steel and the bronze needs cleaning up and a couple of highlights. The hair has me completely stumped though. I'm not sure why but the Khailebron hair (nihilahk oxide washed) appeals to me but I'm not sure.
  8. zedatkinszed

    The Exiled Blood Cult returns

    Welcome to my hobby progress plog. For the next few months this will focus on my adventures building and painting my AOS armies and Terrain. The forces on my hobby bench at the moment are Mixed Order / Hammerhal City alliance. This is my Archmage from the Spire of Dawn set. Just bought from ebay last week. Daughters of Khaine This is just phase one. More to come this weekend with Morathi and another box of Witch Aelfs! Terrain Warscryer Citadel Mixed Chaos I have a Dark Oath Warqueen in the works The next few weeks will be dominated by Daughters of Khaine progress. Here begins my war on the legions of grey plastic, wish me luck!
  9. The Solanaceae Coven AAYYYYYYYYYEEEEEEEEEEEEEEEE. They're here! They're finally here! Being a Dark Elf-player since Storm of Chaos, I've waited long and patiently for the day when I would drop everything in my hands to pick back up my old army in Age of Sigmar, and now, with the reveal of Daughters of Khaine, that day is come. I've already played a bit of Darkling Covens as allies to my Stormcast to sate the worst of it, but finally, we have a full release with a stand-alone battletome. So to sate the worst of the itch while waiting for the full release, I dove into my old stuff and dug out everything I had from ye olden days of Warhammer Fantasy battles; a lot of stuff still on sprue (two Cauldrons, two Medusae, ten Warlocks, ten Sister of Slaughter), and a bunch of old pewter Witches, in addition to my Death Hag and Witch unit from the latest version of the army. Said Witches that, literally less than an hour after the video was posted on Youtube, found themselves in a somewhat soluble bath. Over the last couple of days, they've been paintstripped, cleaned, rebased and painstakingly restored from all manners of battle damage from wear and tear (broken knives, large patches of superglue on pieces that have had transportation accidents over the years, heads fallen off). For their painting, I've decided to go a bit closer to the "classic" Druchii colour scheme of purple and silver. I also want to find suitable colours that make them properly match each other even with the addition of the snake-bodies and wings that will be included in the army soon, which made me think to nature's own palette, specifically that of the deadly nightshade. The various tones of purple and yellow is perfect for the cloth and leather, the berries will suitably work with their black boots and hair, the green for the snake-like bodies, to mirror the Gonyosoma oxycephalum. Until the release of the book, I'll have my hands full painting up everything I already have in stock, which should bring me to a solid starting platform for the new units. I'll try and get a few tutorials and similar articles in here as I go along, sharing updates as they (albeit, most likely rather slowly) happen. For now, here's my current status - the first ten Witches, sprayed Mechanicus Standard Grey for their primer, with three layers of Rakart Flesh thinned out with Lahmian Medium to give them a solid foundation for their flesh. I look forward to continuing this journey in anticipation of the book - watch this space!
  10. Ravenborn

    Reavers of the Shattered Coast command

    I’ve been trying to figure out colours for my Dark Elves for about five years. I think I’m finally satisfied. The highest ranking characters in my army can be recognized by their incessant need to point. It’s just an odd character tic.
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