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Found 44 results

  1. Pyreshard

    Plaguebearer.jpg

  2. Lupercal91

    Chaos undivided summoning

    So I play daemons because I like the models and iv3 conveniently collected enough to play aos. I like the idea of playing undivided daemons. I dont want to have to pick 1 type of daemon and in 40k which is what I'm used too it's never been an issue but in aos 2nd ed. It seems like you are punished for trying to do this. Please explain if I'm missing something but does playing grand alliance chaos with all 4 daemons remove my ability to generate summoning points for any faction?
  3. So having last played during 6th edition back in my teens I'm taking the plunge and returning to Warhammer. As I'm just taking baby steps back in I've decided to start collecting the one army I always wanted all those years ago; Chaos Daemons. Thing is, the standard look for each God (red for Khrone, pale skin for slaanesh) seems a little dull and I'm stumped on alternate colour schemes for each of the God's footsoldiers. I've seen a few people going down the deep purple route on the Slaanesh threads which looked striking and was hoping to see a bit more of the same here. TL;DR Has anybody got any cool pictures of chaos daemons they want to share?
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    Horticulous Slimux - close up

    © Paul Smith / EndTransmission.co.uk

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    Horticulous Slimux - Side

    © Paul Smith / EndTransmission.co.uk

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    Horticulous Slimux

    © Paul Smith / EndTransmission.co.uk

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    Horticulous Slimux - back

    © Paul Smith / EndTransmission.co.uk

  8. Killax

    [Tactica] Blades of Khorne

    Hi guys, a while ago I decided to make up a tactica and due to the recent GH2017 release I think it's the right time to think about this. Especially since I'm still very happy to see more Khorne players joining the game as they really offer a great devilish, gladiator or barbarian design many Fantasy genre fans seem to like. Since the start of the write up I decided to cut down the tactica in multiple posts and will try to give a weekly update until we've got pretty much everything covered. Which in turn will likely mean another update once GH2018 hits the shelves. First and foremost the Khorne unit choices will be covered here. Meaning Sorcerers and Allies will not discussed initially but might be added later down the road for players who really want to have these pieces covered. The topic itself will consist out of 8 steps to succes: 1. Changes 2. Allegiance 3. Battalions 4. Getting the most out of your Units 5. Getting the most out of your Battle Rounds 6. Army List preparation 7. Game preparation 8. Following the competative metagame As several reviews can also be found on the internet in regards to Blades of Khorne the topic will be much more focused in terms of how to use these units well instead of compairing them to each other within the book. If you are looking for a review I did one myself before (note under GH2016) and a mate of mine, Josh, also made one himself which covers a lot of units into detail. The reason as to why I will not redo the review here is because in many cases the lists in Age of Sigmar isn't the prime key to constant succes, playing (a list) the right way is. Changes (as per GH2017 and Errata) Another Generals Handbook means another update! But this time just a smaller coverage overall as it will limit itself to the direct changes and the consequences in a more specific way. I feel a lot of stuff is written on the great synergy and “competitive choices” in general while applied unit use or “tactica” is usually much less covered. So this too will be a mix of covering changes but also giving some tips to remain successful with your Khorne army. It's important to start out with the changes though as it means that just having the Blades of Khorne book does mean your working with outdated information. To me knowing what choices you have to work with is the first step to succes. Changes to Khorne Rules First things first, this post covers the larger rules changes to Blades of Khorne from the general Rules Errata and Chaos Errata: http://www.tga.community/forums/topic/6134-lets-chat-khorne/?do=findComment&comment=132256 In (very) short it boiled down to three very relevant things: 1. Blood Tithe points can only be used at the start of the Hero phase 2. Rage of Khorne’s additional attack now isn’t stackable 3. Most pile-in effects have now been clarified to be available when an enemy model is within 3” of the model Artefacts and other abilities have been effected however I’d recommend checking the full post for those details as they differ per entry. One very noteworthy Artefact is The Crimson Crown which thanks to the errata now works at 6 or more, meaning hit effects do apply for it and this makes Bloodletters in particular extremely nasty. It’s worth to mention that Blood Tithe points in general have become less of a supporting factor as before and due to the increase of larger unit sizes the amount of opposing units will usually also be slightly less as before as there is a reward to running for example 30 in one unit as opposed to 3 times 10. Nonetheless the Blood Tithe system is still rewarding and as before focussing on effect 1, 2 and 3 is often more ideal than focussing on the rest. Changes to Khorne Battalions These changes for me personally boiled down to still very much considering the use of Murderhost, Brass Stampede and Gore Pilgrims from the book and Bloodmarked Warband from Everchosen. Other Battalions to me have become less interesting even while some of them (specifically for Khorne Daemons) have not been increased with an additional 100 points. The reason as to why multiple Battalions have become less interesting is because they directly compete with (support) unit costs now. For example quite some Battalions now range from 140 points to 180, this means that in many cases you could have ran an additional unit of Skullcrushers or Wrathmongers instead, which does mean you obtain survivability and access to more Blood Tithe points. Then the Battalions costed 200 points or more to me are just not in contention with the use of say another two Slaughterpriests, two Khorgoraths or even a full Bloodreaver or Marauder unit. Changes to Khorne Units As we are an army very much focused on infantry in general the biggest positive changes we received actually came in the form of running our units at the sizes we’d ideally run them at anyway. The following specific units where effected in a positive way: Wrath of Khorne Bloodthirster (-30) Bloodthirster of Unfettered Rage (-40) Bloodthirster of Insensate Rage (-20) Skullcannons (-20) 30 Bloodletters (-30) Skarr Bloodwrath (-40) 3 Mighty Skullcrushers (-20) 30 Blood Warriors (-80) 40 Bloodreavers (-40) Khorgoraths (-20) Slaughterbrute of Khorne (-20) Chaos Lord on Manticore (-50) Chaos Warshrine (-20) Chaos Knights (-40) Chaos Chosen (-20) 30 Chaos Warriors (-60) Chaos Marauder Horsemen (-10 and -60 for 30) 40 Chaos Marauders (-40) Chaos Spawn (-10) 3 Varanguard (-60) This is a large list which in general is great for us as it allows us to really create new armies, the side effect of this off course is that in order to have a competitive army it’s likely your army will have to change as well. The best parts of this is that Bloodthirster Generals (or with an Artefact) have all become legit good choices. We don’t have a lot of Flying units so this change is very welcome. In addition we see Skarr as a legit choice and running Skullcrushers, Bloodletters, Bloodreavers or Khorgoraths has never been as great. The other changes are nice as well but Blood Warriors as a block of 520 points in one place are still difficult to defend from a tactical level at 2000 points. Over 2000 though a lot of the minor positive changes also contribute to a more well balanced army. The changes in general have been very positive to Blades of Khorne but also Slaves to Darkness. In that same vein the change to Chaos Knights has made them a legit fast choice for us. Marauders are still a very durable horde unit and Marauder Horsemen continue to provide a ranged support with Khorne mark. In addition a Chaos Lord on Manticore can also be a very cool visual centerpiece. Then some units are also increased in cost which are: Valkia the Bloody (+20) Aspiring Deathbringer with Goreaxe and Skullhammer (+20) 5 Skullreapers (+40) I personally think that despite these changes all these units can still be defended as a good choice, however I do feel (largely due to the GH2016 mindset most of us are still in) that in order to take these you will have to take some of the discounted pieces first. I personally don’t expect to run Valkia or the Aspiring Deathbringer but Skullreapers still can have a function if you can find the points for them and feel like running them. The stiffest competition for them now for me are Khorgoraths (as a support Hero replacement) and Wrathmongers or Mighty Skullcrushers (as a smaller shock unit). Khorne GH2017 Costs Knowing your own army is the first step to succes, this is the changes or basically knowing your own basics. If your a veteran to the game these costs become seconadry to talking about units, judging their output versus other pieces in the game but general understanding why X makes a lot of appearances and Y doesn't. Daemons (Keyword Daemon; Khorne) Bloodbound (Keyword Bloodbound; Mortal; Khorne) Slaves to Darkness (Keyword Slaves to Darkness; Mortal; Khorne) Everchosen (Keyword Everchosen; Mortal; Khorne) Forgeworld (Keywords mixed) FAQ Links Lastly change is constant so here are some of the linkts from the Age of Sigmar Downloads page. Age of Sigmar Rules (August 2017) Chaos Rules (August 2017) Forgeworld Matched Play Points (September 2017) [Under construction]
  9. Melcavuk

    2000 Points Blades of Khorne 2017

    New edition WiP Blades of Khorne force open for critique LEADERS Bloodstoker 80 Role:Leader Quantity: 1 Bloodthirster of Insensate Rage 260 Role:Leader, Behemoth Quantity: 1 Bloodthirster of Insensate Rage 260 Role:Leader, Behemoth Quantity: 1 Wrath of Khorne Bloodthirster 330 Role:Leader, Behemoth Quantity: 1 Battlelines Bloodletters 270 Role:Battleline Quantity: 30 Upgrade: Bloodhunter x1 Upgrade: Hornblower x1 Upgrade: Icon Bearer x1 Bloodletters 270 Role:Battleline Quantity: 30 Upgrade: Bloodhunter x1 Upgrade: Hornblower x1 Upgrade: Icon Bearer x1 BloodReavers 140 Role:Battleline Quantity: 20 Upgrade: Chieftain x1 Upgrade: Hornblower x1 Upgrade: Icon Bearer x1 Weapon: Meatripper Axes Mighty Skullcrushers 280 Role:Battleline Quantity: 6 Upgrade: Hornblower x1 Upgrade: Skullhunter x1 Upgrade: Standard Bearer x1 Weapon: Bloodglaives Council of Blood 110
  10. TheOtherJosh

    Exalted Flamer from the Silver Tower

    The Exalted Flamer of Tzeentch, an Exotic Adversary for the Warhammer Quest: Silver Tower game.
  11. TheOtherJosh

    Blue Horrors from the Silver Tower

    Four Blue Horrors from the Warhammer Quest: Silver Tower boxed set on Shattered Dominion bases.
  12. Malin

    IMG_021.jpg

    Horrors of Tzeentch
  13. Malin

    IMG_020.jpg

    Horrors of Tzeentch
  14. Malin

    IMG_011.jpg

    Herald of Tzeentch
  15. Malin

    IMG_010.jpg

    Herald of Tzeentch
  16. Malin

    IMG_008.jpg

    Herald of Tzeentch
  17. Malin

    IMG_007.jpg

    Herald of Tzeentch
  18. Malin

    IMG_006.jpg

    Herald of Tzeentch
  19. Malin

    IMG_005a.jpg

    5th ed. Flamer of Tzeentch
  20. Malin

    Horror of Tzeentch

    AoS-ified Horror of Tzeentch
  21. Malin

    IMG_002.jpg

    Horror of Tzeentch
  22. Malin

    IMG_001.jpg

    Horror of Tzeentch
  23. Squirrelmaster

    1K Dæmon Cohort of Slaanesh

    So far I've pretty much only played AoS as Tomb Kings, thought it was time to try something different. I'm working towards my first 1000pts of chaos, centered around Slaanesh dæmons. I already have a KoS and 30 dæmonettes, so I'm thinking a full dæmonic cohort. Something like: Keeper of Secrets 280 Herald of Slaanesh (on steed) 60 3 x 10 Dæmonettes 360 5 Seekers 120 Cohort 40 That leaves me 140 to play around with.
  24. I'm moving and sadly have to downsize my collection. So here is my full Slaanesh Daemon army for sale, good for both AoS and 40K. Points: Leaders Keeper Of Secrets (280) Keeper Of Secrets (280) Daemon Prince (160) Herald Of Slaanesh (60) Herald Of Slaanesh (60) Herald Of Slaanesh (60) Units Daemonettes Of Slaanesh x 20 (240) Daemonettes Of Slaanesh x 20 (240) Daemonettes Of Slaanesh x 20 (240) Seekers Of Slaanesh x 10 (240) Seekers Of Slaanesh x 10 (240) Behemoths Soul Grinder (280) Total: 2380 All painted to tabletop standard. It's featured heavily on my blog https://slavetoslaanesh.blogspot.co.uk/ You can find the recipe and painting guides on there so you can add to the collection. Forgeworld Keeper of Secrets Mierce Miniatures Keeper of Secrets Converted from Dark Elf Witch Elves (note these photos were taken a while ago, all now based the same) In action on the table top In action at tournaments, above is SELWG 2016 Extras: This entire army fits in the following 2 Feldherr boxes: Also, selling with 2 additional boxes, extra foam and the carry bag: Model Extras: Comes with the following Slaanesh Daemon models that aren't based as the rest of the army Old Keeper of Secrets Slaanesh Daemon in Space Marine armour Slaanesh Herald with Battle Standard Extra Extras!: I'm also throwing in these Slaanesh themed Dice!! Everything you need to play AoS! Total Cost: £500 ono How do you get all this? I'd rather not have to ship it, as I'm sure it will cost a small fortune. But I am visiting several tournaments around the UK next year. Including London Calling & a team event in Cardiff next month. If you do want me to ship, it will take me a day or two to calculate shipping.
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