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  1. hi, I have created 2 lists of 1000 points, I don't know which one to choose between the two, I would be looking for something competitive that can therefore play against many armies without being an autolose. Allegiance: Ogor Mawtribes - Mortal Realm: Ulgu - Mawtribe: Bloodgullet LEADERS Butcher (140) - General - Command Trait : Nice Drop of the Red Stuff! - Tenderiser - Artefact : Splatter-cleaver - Lore of Gutmagic : Greasy Deluge/ other spell - Bloodgullet 2nd Spell : Ribcracker Slaughtermaster (140) - Lore of Gutmagic : Blood Feast - Bloodgullet 2nd Spell : Greasy Deluge UNITS 4 x Frost Sabres (80) 4 x Ironguts (220) 12 x Ogor Gluttons (400) - Pairs of Clubs or Blades ENDLESS SPELLS / TERRAIN / COMMAND POINTS Suffocating Gravetide (20) TOTAL: 1000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 86 this first list focuses on having 2 big wizards that support my big unit with big magic to make the big unit even bigger, the kittens act as screens / take objects and the ironguts as an elite unit to deal even more big damage, l I like endless spell because I have so many spell slots, to cover against shooting and does damage, and it's a further nuisance for the opponent -------------------------------------------------------------------------------------------------------------------------------------------------- Allegiance: Ogor Mawtribes - Mortal Realm: Ulgu - Mawtribe: Bloodgullet LEADERS Butcher (140) - General - Command Trait : Nice Drop of the Red Stuff! - Tenderiser - Artefact : Splatter-cleaver - Lore of Gutmagic : Greasy Deluge - Bloodgullet 2nd Spell : Ribcracker Icebrow Hunter (120) UNITS 6 x Frost Sabres (120) 4 x Ironguts (220) 12 x Ogor Gluttons (400) - Pairs of Clubs or Blades TOTAL: 1000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 90 the second list expands the number of kittens, loses a wizard to add a hunter. with the magician you always go to thicken the thick ogor so that they often do thick damage, the ironguts are always units of elite dispenser of thick damage, but this time the cats + hunter compartment start lurking to attack unexpectedly specific targets or take particular objectives.
  2. Hey Everyone First time posting a list up. I'm a Sylvaneth Player, built up a solid list out of them and doing quite well. Now it's time to start up a new army (Still working on bits and pieces of Sylvaneth). However just wanted to get another style of army going. So i thought i start a Death army around the Terrorghiest as it's one my favorite behemoth models in GW range. So here is my list, i wrote this list around My Sylvaneth list, a list where my own army would crumble and probably loose against. especially double turn 2. I have been following this forum for a little while and Haven't seen anyone run a list that i'm building so i'm curious to get some feedback (Also link me to threads that are similar builds). This list is also build around all 6 CURRENT scenarios in the GHB i understand we may get new scenarios in 2.0, but i find this will be a good all rounder. LeadersCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Tomb BladeAbhorrant Ghoul King (100)Varghulf Courtier (160)- Artefact: Cursed BookBattleline6 x Crypt Flayers (320)6 x Crypt Flayers (320)3 x Crypt Flayers (160)BehemothsTerrorgheist (320)Terrorgheist (320)BattalionsDeadwatch (160) 2000 points on the Dot. Why do I think this can crumble my sylvaneth list or similar lists? Due to the Flayers piling in in the hero phase even after being regenerated and gaining some extra attacks of the GK, Units like Kurnoth Hunters will grumble as they can't re-roll saves as it's only for the Combat Phase. The Chances of high mortal wound output is good. Also Everything here flys so moving over terrain to score objectives is fine and having two of my favourite models on the table looking similar to the battline will just aesthetically please me. The Courtiers both bringing models back is helpful so the chances of a unit loosing 2 models before hand and get them back and pile in, i find to good to be true. I understand high rend is an issue in this list however with the death save + death save buff and terrorgheist healing due to the GK i find it quite durable theoretically. Just wanting peoples thoughts? Should i look at using different artefacts? Should i try and make all the flayers 6 man unit? I'm not use to the standard artefacts choice you get in the GHB compared to Sylvaneths wide range. Ps. I don't like the look of Crypt Horrors and Ghouls. Unless i convert them up to look cool. Also the GK on a Terrorghiest is tempting however i find him and the way he stands he ruins the aesthetic of the model also for 400 points i would most likely lose a hero which means for three places of power I will struggle.
  3. Hey all! I've been wanting to revisit an old dream of doing a Chaos Dwarf army from Forgeworld's Tamurkhan book (AoS + General's Handbook rules obviously). The models are just too damn cool and I love the race's fluff. However, I've been looking over their rules and to be perfectly honest, I'm not insanely impressed. Does anyone else feel that their points to power ratio is a little underwhelming? I checked out the mega thread and there is a lot of great info there. I'm wondering if it's possible to make a competitive list from this army. If I were to spend the kind of money that this project would require, I certainly don't want to be losing every game. I can see it has a few good things going for it. Hellcannon look great. At full health it has 2 shots, automatic wounding at D6 mortal wounds, possible to get the hit roll down to 2+ depending on if you're shooting a horde or not. Fireborn are a cool glass cannon to throw at things that need a beating. Keeping them alive certainly seems like a challenge though. Siege giant anyone? I've been thinking something along these lines: Drazhoath - 380 10 Fireglaives - 100 10 Fireglaives - 100 10 Fireglaives - 100 3 Bull Centaur Renders - 160 3 K'Daai Fireborn - 100 Chaos Siege Giant - 220 Hellcannon - 300 Hellcannon - 300 Deathshrieker - 120 Deathshrieker - 120 2000 I'm thinking a gunline like this can be scary, but 1 turn of crappy rolling can mean death. What do you fine gents think?
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