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Showing results for tags 'compendium'.
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Inspired a bit by @HobbyHammers 'This is how I brayherd' blog, I started thinking about my old Beastmen army, as by the looks of things, I could probably make a pretty convincing AoS army with them. This inevitably led me to start thinking, what would I do to expand the Brayherd faction into a fully fleshed out and meaty faction. What would it take to get these guys status to be 'back' And I think, there's not actually a huge amount of work that needs to be done! So let's get the ball rolling. Bring back some units back under the Brayherd banner The Grand Alliance books split some units odd ways. But I think the oddest choice was to send the Centigors to the Monsters of Chaos section. They've got Gor in their name! Why aren't they with the rest of the Gor? I also think that Warhounds and Razorgors should be bought back into the fold as well, these can be the 'hunting pets' of the Brayherds (As much as you can tame and call a big huge slab of mutated pig a 'pet' anyway). I think all 3 of these units make thematic sense in the Brayherds, and don't really double up on anything else the faction has to offer. Bring back some Compendium Scrolls Malagor has a great little scroll in my opinion, that could easily be rebranded into something more generic. Call him a 'Crowfather' or something, maybe have him synergise with the more 'beasty' things like the Warhounds in the list. In a way, he becomes the Icebrow Hunter of the Brayherds. I also think that the Wargor Standard Bearer adds a good little synergy into the Brayherd army, which would be a shame to lose. Which not having a model, leads me onto point 3... A (few) new models Brayherd as a model range, is actually pretty good at the moment. Most of their stuff (barring one which I'll talk about in a moment) is pretty new and still looks good today. But just like any army, they could do with a few new model kits to fill the gaps around the edges. Obviously the aforementioned Wargor Standard Bearer would need a model, but there are a few other kits I think would have potential... First off, a Chariot kit. The tuskgor chariot is a pretty old model these days, and I think it has great potential to be revamped. There was always a bit of wishlisting about a combined Tuskgor/Razorgor Chariot kit, and I think it makes perfect sense! In a similar vein to the Stonehorn/Thundertusk kit, I think you could actually squeeze a lot of warscrolls from the one kit. You've got a Tuskgor Chariot, Razorgor Chariot, and then Character(s) on either variant. I'd definitely want to see a Beastlord screaming around on one. Maybe you can even squeeze in another new character and a Bray Shaman on one would be pretty cool also. The other thing I hope is that, if you build say a 'vanilla' variant, you might get a free Razorgor and character on foot. Talk about good value! You could probably stop there, but I think the other thing to consider would be to replace the aging Centigor kit. I don't actually mind the kit actually, having 5 painted and another 5 in a box. But they are old metal nowdays, and a good opportunity to replace them and give them another weapon option or two. At least a Great Weapon variant, but perhaps a bow variant also (Although, Drunken Centaurs firing bows and arrows might not work out so well). The last thing to consider, is whether or not there should be a special character to 'lead the faction'. I don't think it's totally necessary to do this for all factions. Perhaps Brayherds being a bit 'faceless' and 'goaless' gives good reason either way. A good strong character could give them direction as to what they want to do in the mortal realms, but it may feel a bit too much like the 'Gordrakk' of Beastmen. And of course, a Battletome With new models, you'd want a new battletome. I think if they got the extra models, they have enough depth to have their own battletome without needing their Warherd pals on the side. I think Brayherds will get Allegiance Abilities with GHB2, but of course a Battletome would add in much needed Warscroll Battalions. With the extra units added in, I think you could create some pretty interesting battalions. I think a Beast pack type one with a Crowfather, Warhounds and Razorgors would be cool. With all the chariots flying around, a Chariot based one (perhaps with Centigors as well) would be pretty sweet. Tons of stuff. Thinking about the above... gets me really excited sometimes (and perhaps sets myself up for disappointment). But, it's really interesting to see how close some factions are to being fleshed out. Sometimes all you need to do is shift a few things into the right place and then come back with 1-2 character kits and 1-2 unit kits. For the record, if I did rebase my Brayherds, I reckon I'd end up with something like this: Doombull w Great Axe General Beastlord w Great Axe Wargor BSB Great Bray Shaman Great Bray Shaman 30 Gors with Beastshields 10 Gors with Additional Hand Weapons 10 Gors with Additional Hand Weapons 10 Gors with Additional Hand Weapons 10 Ungor Raiders 10 Ungor Raiders 10 Ungors with Mauls and Halfshields 10 Ungors with Mauls and Halfshields 10 Bestigors Tuskgor Chariot Tuskgor Chariot 3 Bullgors with Greataxes 3 Bullgors with Greataxes Wildstalker Brayherd The only models I don't actually own from the above is a Doomnull and I only have 5 Bullgors (Since I was converted one into Taurax, the Brass Bull which I suppose I could run as a Doombull). I'd also probably need to build up a few Gor for command models for the Additional Hand Weapons, as they're currently one unit. Pretty cool how an 8th edition army translate pretty cleanly to Age of Sigmar in this case.
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Hey guys, So I've been a little vocal about things I think GW are doing a bit poorly. I personally think how they've handled the compendium is one of them. The problem I have with the compendium, is that not all things came out equal when they bought out the Grand Alliance books. Some units, slot into new factions absolutely fine because that faction was largely unchanged when it was migrated (Wanderers, Free Peoples, Dispossessed, Slaves to Darkness, etc). Some units are fine anyway, Tomb Kings/Brettonia, because as a complete and coherent faction, they were not migrated. Even if those factions didn't have Deathrattle/Free Peoples keywords, they'd be fine. There are two big issues I have though, some compendium warscrolls have abilities that no longer work, at all. This is my biggest issue. You've got Grimgor Ironhide and Markus Wulfheart, who both have abilities that reference units that no longer exist in the game. That to me, in the digital are is just a travesty. It would probably take someone 10 minutes to pull out that warscroll on the app, update the wording, and re-upload it. The fact they are compendium shouldn't matter, in effect, these abilities are 'bugged' because they no longer work. Some people will say let Old World be Old World, but I don't really get that. These are warscrolls that can be used today, just as valid as a Hellcannon, or Settra, or Sayll the Faithless, or an Orruk Megaboss, or the Celestant Prime. Yet sadly, if someone really liked those models, they're using warscrolls that unless you make a gentleman's agreement with your opponent, cannot be used to their full extent all because GW refuse to update warscrolls (Note: The only time they've updated a warscroll is where they've dun goofed - Lord Celestant on Dracoth missing his shield - or where they've updated a battletome). The other thing I would've done, is either re-branded or re-keyworded as many of the compendium warscrolls as possible to put them into logical factions. Now, I get that what remained compendium, was largely based on what they didn't want to sell anymore, so it's a bit of wishful thinking and not altogether necessary. BUT, there are a lot of interesting characters, that could easily be transitioned into the mortal realms, to add some life into some of the migrated factions. Just as an example. Why didn't GW keep Korhil around? Lion Rangers aren't even a faction. They exist because GW wants to sell those models still, and in theory, will give them some love in the future. But at the moment, you can't run a Lion Rangers army, they have no heroes. So why didn't they just migrate Korhil, call him a Lion Sentinel or something, can even keep the same rules, just re-brand and re-keyword the scroll. This for the most part, effects the Aelven factions. That's because instead of making a more natural transition, the keyword they were given in the compendium was a 'get you by' keyword, and was not migrated when they made the Grand Alliance factions. Every warscroll should be able to fit into a cohesive faction. Whether that's a legacy faction (Brettonia, Tomb Kings, even Highborn) or a current faction in the game. I mention Highborn, because they actually have a good basis as a faction (Archers, Spearmen, Bolt Throwers and Silver Helms), but are missing the generic heroes that got migrated. I would probably for Highborn bring back the High Elf Prince warscrolls, High Elf Prince on Griffon, and also keep Tyrion/Teclis in there. So the one last thing I'll leave behind, is a remade Markus Wulfheart warscroll that I did for my imagined version of the Free Peoples. The fluff behind the 'new' Freeguild Huntsmarshal is that they all make a pilgrimage to the Realm of Ghur to craft beast-slaying Amber Bow's from the trees of that realm. They are hunters who survive in the wilderness around the Free Cities, preventing beasts lurking nearby from running amok. Just goes to show how easy it could've been to fit some existing special characters back into the game. freeguild-huntsmarshal.pdf