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About Me

Found 5 results

  1. Hey there guys, With 2018 just around the corner, a new AoS storyline about to begin with Malign Portents and hopefully some sweet Campaign Weekends being run at Warhammer World I thought I would begin a new project that I've been thinking about for a while - a Clan Moulder army. I have a good sized Skaven army from the World that was that needs to be updated for Age of Sigmar but I thought I would focus on a single clan for my new army, one I had never touched before. The main thing I want from this new army is to make it look like a horrifying mass of flesh and fur when arrayed on the table, and to me the current Rat Ogre models just don't fit that vibe - so as my first unit I have begun converting the Stormfiend models into normal Rat Ogres with, I hope, some success! Let me know what you thing and I'll hopefully be back with some more soon!
  2. Hey everyone. I am a Skaven Clan Moulder player from New Zealand, but I am moving to the UK in the next few weeks. Nice to meet you all! Here is a bad photo of my fleshmeld creations
  3. I do not know if this idea for this came from lack of sleep, my love for clan moulder, restarting skaven, or my love for swarm armies, but I have a crazy theme list that will most likely fail miserably. In my quest for the perfect horde army, have I created madness? Here goes, advice always welcome. Heros(440 points) 4x pack masters (1 general with crown of command. trait great destroyer or cunning deceiver) points: 240 Throt the unclean points 100 Gnawtooth points 100 Battleline 312 Giants rats total 1560 unit composition, most likely 9 units of 36(main combat lot, gain +3 leadership in full strength units, surprisingly killy), and 4 units of 6(objective grabbers units). Or i could just do 52 units of 6 (which is a waste). Total models: 318 Now, let compare them to the most famous horde army in AOS: zombies. The funny thing is, I think they the giant rats are a hidden gem. They are move 8(+1 if near packmaster), at 30+ hits on 2, with 3 attacks on wound 5. They can also hit on 1 with the packmaster ability, and become leadership 12(base 3, +3 for max size, then packmaster double to 12, so you need to be in twenties for leadership 10). With the chaos trait, on, 6s they add 1+ to hit. Finally, they are the cheapest unit in the game(12 rats for 10 zombies). The zombies on the other hand, I see as more of a wall. They regenerate losses, have 5+ save(rats have no save), can get corpse cart support/summoning/magic support. But zombies are magic reliant (packmaster give buff automatically), slower, and cost more(need more points to properly support). Issues with list: Time/setup, and sniping. 300 plus models mean it will take alot of time for movement/setup. This will not work in tournaments, but movement trays could help. Secondly, the heros, while getting cover save, will get snipe by any shooting. saying that, you will be in combat turn 2 or 3 at the latest(9 inch move not bad). What does everyone think? Am I just crazy?
  4. I'm currently building a skaven list for Blood and Glory with a load of rat ogors all with warpfire guns. Having done very little green stuff work before, I'm pretty pleased how they're going so far. There's a load of painting to do but they look good on the table. I'm slowly blogging about the army but wanted to show off the ogors in particular.
  5. I have been trying to get through some of my skaven stuff the last few weeks. Going through boxes, seeing what needs to be painted and even striking up some conversion ideas but i did find a packmaster model that was mixed in with some clan rats i had bought off ebay months ago. Everything went pretty straight forward you know the usual, clipped off sprue, cleaned mold lines, primed and painted , but the more i was looking at the model the more i was thinking about its clan, Clan Moulder. Probably the coolest clan i have never really looked into. So what are Clan Moulder mostly known for? Each of the the major clans are know for certain things like clan Skyre and their weapons so what's Moulders deal? Their ability to make monstrous creatures such as the Hellpit Abomination, rat Ogors, giant rats and even controlling rat swarms is what they do and they do it well. But it's the hellpit Abomination that got me thinking. It's stitched together from muscle, limbs, flesh and made for war, hell the model represents it perfectly it's something straight from your own nightmares. So it got me thinking is a hell pit Abomination the same creature every time? The only straight answer i can give is it can't be. When the rats of Clan moulder are making the abomination i can only imagine they're not going to be making each one identical? If they do then Clan Moulder are heavily underestimated! Straight from your nightmares to under your bed So why has this got me invested in Clan Moulder lately? Think about it. No Hell Pit Abominations can be the same and you could add rat Ogors into the mix here. So i got thinking about HP Abomination conversions and i know in warhammer you can make conversions for anything and im all for conversions because it's part of the hobby but the HP Abomination is the ideal conversion monster. It's literally made from parts that are found by Moulder members stitched together and powered by warpstone. This is all the base i needed to get thinking about a making a different one. It doesn't b have to be the model that GW supplies. Currently now im working on a Giant/Gargant converted into a HP Abomination. And the conversions are endless. The only thing i wanted to make sure it had was a warpstone powersource. Now i know the argument could be "But you can do that to any army in warhammer" and i know that but it fits directly into the fluff of clan Moulder. The fluff literally says to you "these monsters are made from bits and pieces by a mad group of rats, go nuts". You got a licence to go nuts and really use you imagination. You could have any creature like dragon with a Gorgons arms but no wings etc. My idea so far is a giant's body and two skaven coming out of his neck instead of his head Excuse the bad photos but you can see what i meant about the rats coming out of his neck My interest in clan Moulder is only starting with the giant conversion, but one thing did come to mind. If i really get into converting a few HP Abominations can i field them all? In Age of Sigmar yes you can and i will cover that in a new post. One thing i mentioned earlier that i want to add before i finish is the rat Ogors. Maybe a little harder to convert because they're not made they are bred, not made from scratch and the only models are not as easy to come across on ebay (without paying a heft price that is). They are a lot more specific than a HP Abomination but its still do-able like i was thinking of adding maybe crypt horror bits to make it look a failed rat Ogor or maybe a bigger rat Ogor but that's still awhile away yet. In short give Clan Moulder a look in. They make monsters! They are crazy and not the "ha ha" crazy but "oh ****** they're coming with some messed up looking creatures" crazy! And that's one of the many reasons i love the skaven...
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