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Showing results for tags 'chaos marauders'.
I'm working on painting up my Slaves to Darkness army in Slaanesh colors because.... PINK! Anyways I have a lot of foot troops in the form of Chaos Warriors and Chaos Marauders basically 50 of each but here's my issue I have 25 of the "new" Warriors, you know the normal guys now that are pretty static in their stance and 25 of the really ancient Warriors from like 2nd edition and my OCD forbids me from making them one unit. So what are good sizes for their units? 10, 20, 50? I will be keeping them as separate units so the older dudes I can bring up to 25 but do they work better in 10s or 20s? The same with the Marauders, but they all the new guys what are the best unit sizes? This will help me in the painting of the units, you know being visually different from unit to unit but uniform as an army as a whole. They all have hand weapons and shields. Thanks in advance, Rayvn
Example 1: Bloodletters have a +1 to hit if the unit has 20+ models. If I then have a Chaos Sorcerer cast Daemonic power on them which allows them to re-roll 1s to hit can I re-roll those 1s? Since technically with the +1 modifier those 1s are 2s. Example 2: Chaos Marauders have an ability called Barbarian Hordes which means on a 4+ they get a +1 modifier to their hit rolls. Marauders can also take a Damned Icon allowing them to re-roll 1s to hit. If I make the 4+ for the Barbarian Hordes ability giving them a +1 to hit can I also re-roll 1s because of the Damned Icon since my 1s surely count as 2s? Basically I' looking for an order of operations, which is applied first the re-roll or the modifier? Thanks for any help and apologies if this has been asked/answered elsewhere, I'm pretty new to the community.