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Found 11 results

  1. I'm on a real wishlisting kick at the moment (avoiding coursework, you know how it is). I put together a Duardin future release speculation thread, and it made me think of a faction with similar problems: Ogors. Ogres, with their hungry boi Sumo Mongol aesthetic, were my first army; my first love in WFB. On the current webstore, there are two substantive Ogor factions: Beastclaw Raiders (with a book that is universally considered to be weak) and Gutbuster (without any). Should they be combined in one Skaven/LoN style book? While I was initially saddened by Ogors splitting in two, I’d say no. The Beastclaw raider lore is quite interesting and benefits from having this unique mixed identity of reaving nomad and downtrodden refugee. BCR and GB are, like Fyreslayers and Kharadron Overlords or Bonesplitterz and Ironjawz, seemingly too culturally divergent to mesh (though, who knows, that might be overruled). So I'll outline my hopes for both factions, starting with BCR (I think Gutbusters will be updated FIRST, but let's start with the shorter one). As with the last post, I don't wish to get far into the weeds when it comes to specifics of army rules (I'm not a crunch expert), I more want to explore aesthetic design space of these factions, and how their lore gets translated to tabletop. Beastclaw Raiders While BCR have a post-allegiance battletome, it’s problematic state does call for an update within the next few years (after a Gutbuster release). Anyway, aside from balancing certain warscrolls and improving allegiance/artefact utility, I want to speculate about new models. I feel like a little goes a long way here. Part of this, too, is adding a wrinkle in the already promising foundation of the BCR's Everwinter story. I want to add ambiguity and conflict to its nature, as well as introduce a belief sect dedicated to breaking the curse. Frost Sabres. I love the idea of fantasy Sabrecats, but the current model is universally derided. I’d want resculpted kitties coming in a pack of 5 (Gryph-Hound style), and to make be viable as both chaff screen AND the BCR’s cheap source of bodies (3 wounds making up for their 6+ save). New Yhetees. Feral ice creatures, Yhetees are one of the coolest aspects of the army (visually and thematically) and would really benefit from a redesign. Following from that... Yhetee Frostcaller. Yhetees are creatures with natural magic affinity to the Everwinter, so it makes sense that the occasional individual harnesses their innate power to cast spells. A -2 rend CC character and spell-caster, the Frostcaller would create the option to theme a BCR force around Yhetees. It would add an additional dimension to the mysterious, feral beasts which live symbiotically with the Ogors. Perhap, too, it could raise an ambiguous question: were the Ogors truly cursed by Gorkamorka, or is there something more insidious going on? Are these bestial being the Ogor's allies, or are they slyly shepherding them (and the realms) into icy extinction? Icebrow Hunter on Bull Rhinox. As I’d imagine a Gutbuster release would be sooner than a Beastclaw release, we can assume this would have already been released as a multi-kit that builds either a mounted hunter or a tyrant. For the BCR this sprue should also grant them their first special character: Fjorg Spring-Seeker, Named Hunter on Rhinox. Having transcended the scorn associated with the status of 'Icebrow Hunter', this chap has attained fame from his quest for a way to lift the Everwinter curse (which probably doesn't make Yhetees like him very much). I think having someone with a proactive goal to 'save' the BCR from their plight would be an interesting addition to their background. One more unlikely addition: an upgrade sprue. It’s a slim chance, but it should be noted that the base Ogor body sprue is one of the best older kits on sale. It’s detailed, modular and, while not the most dynamic, does a good job at conveying a lumbering gait. GW *could* combine the base sprue with a BCR ‘upgrade’: heads and gutplates adorned with winter-themed furs and salvaged bones, and a javelin weapon option (giving the faction some extra shooting potential). The Everwinter is crucial to BCR lore and mechanics, so IMO the faction’s terrain needs to be a dynamic representation of the encroaching winter. I imagine the terrain to be large protrusions of ice and frozen ground, let's say call it 'everwinter's touch'. There could be similar summoning mechanics to Sylvaneth Wildwoods, where the boards gets slowly overwhelmed by them as the battlefield freezes. I know there are some people who find wildwoods irritating for counterplay, but I think that the BCR's interaction with it would be less frustrating. For one, the low model count means having access to impassable (except to Yhetees) blocking terrain helps them defend against more manoeuvrable armies. The ice blocks needn't have a direct mortal wound bubble either: a freezing debuff aura similar to a Thundertusk would be more thematic. The only downside to this would be the requirements to purchase more terrain than most factions (same problem as the Sylvaneth), but BCR are generally one of the cheaper armies so it probably works out. I'd say this representation of the Everwinter is more visual and tactically rewarding than the current allegiance ability. As for endless spells, giving the Frostcallers a toolbox of Ice spells would be rather simple. A blizzard predatory spell, a spear of ice and frozen wall… none of this is inspiring but it does write itself. Well, those are my condensed thoughts on BCR: an interesting army with lots of potential, and could benefit from a small release to flesh out the feral side of the faction. Release size: small Updated Battletome Icy Endless Spells Frozen Terrain 3 new model kits Possibly an upgrade sprue Gutbusters Onto the OG beefy bois. Recently, Maneaters and Firebellies have been re-absorbed into Gutbusters on the webstore. It's not certain proof of reunification, and both Keywords represent a single unit with a strong theme that could serve as a basis for an entire subfaction. The Firebelly invites a more tribal, shamanic culture of fire-worshipping voodoo (the Bonesplitterz to the Gutbuster’s Ironjawz). And Maneaters as a concept (wandering bands of mercenaries and explorers) have endless potential, allowing for Ogors that reflect the cultures of various realms and factions. Either of these could end up becoming its own thing. Or both. Or neither. For the purposes of this wishlist, I’ll assume that Maneaters ARE reabsorbed (they're older models) while Firebellies eventually get the Ironjawz treatment (a faction built around one unit). This ends up being pleasingly symmetrical. Gutbusters are the 'modern' Ogors, worshipping the Maw and also dabbling in more trade than is customary for Destruction races. Then you have two ‘wilder’ off-shoots: ice-themed nomadic beast-tamers and primal fire-worshipper tribes. In separating the BCR and Firebelly elements, several unique aspects of the Gutbusters come into starker focus: Janky tech. Gutbusters are among the more technologically inclined factions in Destruction. They aren’t artisans like Duardin or mad scientists like the Skaven, but have a cavalier approach to salvaging other cultures’ tech and bashing it together to create something new. Friendly foodies. Going hand-in-hand with that, Gutbusters are the most diplomatic race in Destruction. Where Urruks have a constant urge to fight, Ogors have a wander-lust to go with an insatiable hunger, and so many happily work with whoever provides coin and food. The Maw! They remain the most directly tied to the ‘Great Maw’ (probably just a façade of Gorkamorka, like the Bad Moon) means that food should be an oft-repeated beat. Gnoblar, Gnibblar, Ogor, Spy. A species of Grotz even more pathetic than Moonclan cave dwellers, Gnoblars form the proletariat of Gutbuster society. This aspect was best captured in the 6th edition Ogre Kingdoms book, with the 8th Edition book and kits shifting the focus to the faction’s beasts, but I feel the Ogors’ fondness for their indentured servants is fertile ground for fun stories (especially since Urruks and Grotz no longer have the same interplay as they did pre-AoS). All that considered, I think there's potential for a strongly themed, medium-sized faction. Let's start with making a few changes to the existing kits. Appropriating existing kits: Bragg the Gutsman becomes a generic Gutsman hero type. Drawing from some of the old Bragg lore, these executioners are feared and shunned enforcers in Gutbuster society, usually hired temporarily by tribes to enforce certain justice before being cast out. Any Ogor who has perfected the art of disembowelling is, after all, not to be trusted. The change I’d make to this base is that Gutsmen are sadistic Great Maw zealots, acting as enforcers to Butchers. That way, between Butchers, Gutsmen and Larder-wagons, you've got a strong contingent of the 'religious class' represented in the army. Maneaters. Oh, Maneaters. My favourite unit from WFB, they’re a little out of place now (and pretty expensive, too). The name has to go for a start – Golgfag is dead, so we need an appropriately colourful name for this class of mercenary. I’ll get to the new kit which replaces the role of Maneaters in a sec, but for now, let’s call them Realmtrotter Mercenaries. The existing Maneater models have delightful character, so they could represent a hero-level Realmtrotter Veteran (with highly varied loadout options). Gnoblars are where they have an opportunity to pull a FEC and make new warscrolls from existing 'bits'. Supply Gnoblars, or Graft Gnobz. This is a five-model unit of Gnoblar aides, the miniatures coming from the Gnoblars included in the Ogor and Leadbelcher sprues. Similarly to the Moonclan’s Sneaky Snufflers, these would have buffing utility. Graft Gnobz could buff on a nearby unit: +1 attack for Ogors/Ironguts (weapon carriers), +1 to hit for Leadbelchers (torch lighters) or heal D3 wounds for any Ogor unit (food bearers). You already get 6 free with each box of 6 Ogors. Crotchbashers. These are bravest, hardest Gnoblars around (which isn’t saying much). They get their egos inflated from being favoured by an Irongut owner, so become the de facto Gnoblar bosses. In terms of rules, they’re the equivalent of a Grot Boss: super-cheap heroes with modest CC stats and a command ability. You get two of these for every box of four Ironguts. All that considered, I think we need to say goodbye to the humble Gorger. With Skrag’s character gone, these troglodytic outcasts are an aesthetic anomaly and an ugly one at that. What is the whole 'gut-less exile' angle providing, exactly? That's probably the only thing I'd 'squat'. New Kits Tyrant on Bull Rhinox. This is the kit shared across the BCR/Gutbuster factions, with the Tyrant option being an armoured 250pt combat monster. Since Gutbusters get updated first, let's count it as their release. Realmtrotters (unit of 3). This is the unit to replace the Maneaters, and is an opportunity for GW to really knock it out of the park when it comes to customization (think Rockguts but more, MOAR!). To have some visual cohesion, I’d want them to generally embody Order factions (Free Peoples, Fyreslayers, Kharadron Overlords, perhaps some Aelven regalia there too). After all, most of the resin Maneaters look like they've served in Free People cultures. They'll have customizable warscrolls and flashy rules, perhaps the unit champion can take an artefact, representing their exotic collections. Tinker-thugs (hero). The closest thing to a ‘master engineer’ an Ogor can get, these visionaries are responsible for building Gutbuster war machines along with their dextrous Gnoblar minions. Thugs are sometimes called ‘Ear-Nibblers’ by those suspicious of their Gnoblar affinity: Ogors mark Gnoblars as their own by biting their ears, so some suspect Tinker-Thugs give not a proper chomp but a dainty nibble. Tunker-thugs chaps are support pieces for the Leadbelchers, Maneaters and Artillery shooting. Bone-gruel Canteen (hero/Behemoth). Taking Scragg the Slaughterer’s concept and raising the volume, this is a Rhinox-pulled larder wagon dor a Butcher's cauldron. Think the DoK Cauldron of Blood, but with a hungry fat boi instead. This would obviously be a buff-wagon, possibly with a Black Coach style ramp-up of power (nearby models die, go into the cauldron and the buff aura intensifies). This unit would provide a chance for named Butcher character alternative build (the option to deploy the spare hero as infantry effectively updating the old resin Butcher). Lastly, we have the Terrain + Endless spell slots. The Maw offers more creative millage than the ice theme for spells. The Great Maw is the obligatory centrepiece and along with that, I envision a Belch-fume Smog (a pendulum style projectile) and perhaps an apparition of foooood as the 'buff-piece'. In terms of faction terrain, it's actually kind of hard to decide which thematic beats to hit. I could see a ramshackle larder, a holy icon of The Great Maw or a Gnoblar salvage scrapheap. There's a lot of ways to go with this one. None of them strike me as inextricably crucial to the faction identity as the BCR Everwinter stuff, perhaps you've got better ideas? Anyway, that's a summary of the new stuff I'd bring in. I think new Gutbuster models should reinforce an aesthetic of cobbled together exoticism along with their belief in the Great Maw. The army should have the 'look' of masses of monstrous infantry, accompanied by varieties of wagons and diminutive Gnoblar servants. That way, I think AoS could eventually support three very distinct identities of Ogors: tragically cursed nomads riding giants beasts; scrap-tech, Gnoblar-powered mercenary chiefdoms dedicated to The Great Maw, and primally tribal, bonkers volcano worshippers. Here’s a TL;DR summary of the entire faction: Heroes (9) Named Butcher on Bone-gruel Canteen (new dual kit) Butcher on Bone-gruel Canteen " " Butcher Gutsman Tyrant (Old Golgfag model. That dude is just TOO cool) Tyrant on Bull Rhinox (new model) Wandergut Veterans (Old Maneater models become heroes) Tinker-thug (new model) Crotchbasher (from Irongut kit) Units (8/9) Ogors Ironguts Leadbelchers Realmtrotter Mercs (new Maneater-style models) Ironblaster Gnoblars Graft Gnobz (from Ogor kit) Scraplauncher Rhinox Riders (Forgeworld only) Release size: fair Updated Battletome Maw-themed Endless Spells Terrain 4 new model kits I do hope that they maintain the split between BCR and Gutbuster (and in the far future add a faction of Firebellies), but I guess if they do them in one, I'll only have to paint one army. Since they'll no doubt be allies to one another, I don't see anything lost by keeping the divide. Indeed, I'm excited about the prospect of several distinct 'flavours' of Ogor, like we have with the Aelves or Duardin. 7 new kits between two factions (not counting the terrain/spell stuff): that's a conservative take, IMO. I hope that I've grossly underestimated it For you Ogor fans out there: do you agree, disagree? Heard any rumours of your own (I know there was a discredited one, but a GB release this year would make perfect sense: it's destruction's turn to shine, and both Grotz and Urruks have gotten brand-new models)? It'll be pretty funny if they do none of this and announce Battletome: Gorgers.
  2. Hi everyone, When looking through this forum, I normally find quite a few threads concerning the lacking ability of destruction armies. This thread is not intended to function as a criticism to those post, it is however the intention to look at the bright side of things. So, the concept is that each time you win a game with a destruction army, mixed or full - then share your list, and context when applicable. In order to kick it off, I will go first. The context of my latest success was a thursday session with the group I normally play Age of Sigmar with. The theme of the session was 1k combat, so I brought the following mixed destruction list: Fungoid Cave-shaman (General) Mega-Boss Butcher Troggoth Hag Moonclan Grots (Battleline) Savage Orruks (Battleline) My opponent fielded a 1k Brayherd list and the game was quite even, but especially the Mega-Boss and Troggoth Hag gave me the upper hand due to damage output and staying power, despite being outnumbered and surrounded. Let us hear your success!
  3. Hi, just wanted to share a built that I have just startet using Leaders: Frostlord on Thundertusk [General] Frostlord on Stonehorn Troggoth Hag Fungoid Cave-Shaman Battleline: 3x Yheetie 3x Yheetie 4x Mournfang Other 4x Frost Sabres Please rate and suggest improvement.
  4. Hi everyone, I am an old WHFB player who decided to return to the hobby with AoS after a break of almost 2 years. I am a Beastmen player at heart but i cannot deny i have always been attracted to the BCR and their mounts; and given that they had their own Battletome i decided to go for it. I spent the past week reading online and found a lot of information about how the nerfs and their current state, however all material was quite old and was wondering whether anything changed. I have put together the list below and would like your feedback on it. 1x Huskard on Thundertusk - Pelt - General - Ever winter master - Blood vulture 1x Huskard on Thundertusk - Blood vulture 1x Butcher w cauldron 1x Butcher w cauldron 4x Mournfangs (full command) 2x Mournfangs (full command) 2x Mournfangs (full command) 3xYheetees 3xYheetee 2x Sabres 2x Sabres I would like to fit a skal in this list but am at a loss on what to take out. Any tips would be greatly appropriated
  5. Harken

    BCR list

    Hi, I am reviewing my BCR list, and would like feedback on my new setup: General - Icebrow Hunter Hero - Huskard on Thundertusk Hero - Huskard on Thundertusk Hero - Frostlord on Stonehorn Hero - Troggoth Hag Battleline - 2x Frost Sabers Battleline - 2x Frost Sabers Battleline - 2x Frost Sabers Battleline - 2x Mournfang Please let me know what you think. I am aware of the lack of numbers - but that is a BCR given. Thank you in advance
  6. Hey Hey Everyone So Last Year i got stuck in Sylvaneth did well with them and no playing around with fun lists that arnt Gnarlroot. I did Death path (Which ill go back to one day or maybe sooner, depending on discussion here). My death list did really well and i didn't enjoy playing it as most of my opponents complained how ****** it was so I have decided to retire it sadly. So im looking at doing a destruction project, Low model count, that is why I have picked these two armies. Looking to take to events to be not ultra competitive but enough to have fun and laugh and do destruction things. My choice for BCR is because I love the big models including morfang which are quite big IMO for a battleline unit. Command Traits etc arn't included in these lists just going by rule of cool and models of course. BCR list: Allegiance: Beastclaw RaidersLeadersFrostlord on Stonehorn (460)- General- Trait: Everwinter's Master Huskard on Thundertusk (380)- Blood Vulture - Artefact: The Pelt of Charngar Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline2 x Mournfang Pack (160)- Gargant Hackers - Beastclaw Raiders BattlelineThundertusk Beastriders (360)- Beastclaw Raiders BattlelineTotal: 2000 / 2000Allies: 0 / 400Wounds: 97 IRONJAWZ List: Allegiance: IronjawzLeadersGordrakk The Fist of Gork (620)- GeneralOrruk Warchanter (80)Orruk Weirdnob Shaman (120)- Artefact: Daubing of Mork Battleline10 x Orruk Brutes (360)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz BattlelineBattalionsGorefist (220)Total: 1960 / 2000Allies: 0 / 400Wounds: 117 Both list i think have some flavour in them and as you can see i definitely want to do a mounted heavy army. As they are low model count and look awesome. Remember i'm looking for a fun list just to take to events and have a laugh. Im open for suggestions in things but im intrigued on peopels thoughts on these two lists and which one you think will be more enjoyable to play (Remember winning all the time isnt all that enjoyable) just rolling some dice doing some fun damage is what im looking for. Note: IM NOT GOING TO SWAP GORDRAK FOR A VANILLA MEGABOSS ON MAWKRUSHER Peace xoxo Okami
  7. First of all thank you for reading this!! So I picked up some units back before GHB17 and just started to assemble them now I have: 2 x 2 Mournfang Pack (320) 1 x 3 Icefall Yhetees (120) Frostlord on Stonehorn (460) Total: 900/1000 This was my original list before the point changes. After GHB17 this leaves me with 100 spare points. This change along with the nerf to Stonehorn (Stone Skeleton being applied after each individual wound) Makes me think I need some changes. ONE important thing is that I have not assembled my Frostlord on Stonehorn. With the pieces I have I can assemble either a Frostlord or Huskard on either Stonehorn or Thundertusk. I was thinking maybe assembling a Huskard and adding in another Mournfang which would total 980 points. Two main questions: 1. What do you guys think is stronger with the new changes Stonehorn or Thundertusk??? 2. What other destruction/ogre units would be a good addition to fill up my extra points here? Thank you so much guys I really appreciate anything you can do for me
  8. Hey, all, I have a couple question regarding the painting and modeling of a Stonehorn. I have ordered the BCR Start Collecting! box and hoped to discuss some ideas. Firstly, color. I was hoping to find the original GW Stonehorn fur color recipe, but I haven't had any luck. If anyone has it and would like to share, I'd appreciate it. Barring that, I had an idea to use the Deatherbringer skin color scheme for the Stonehorn's fur. Is this too dark? Thoughts, alternatives, ideas? Secondly, stone horns. I saw someone (I forget who) who used astrogranite turf and drybrushing to make the horns actually look like stone. I was considering expanding on this by gluing moss/flock to the horns. I get that most mosses don't grow in cold weather (i.e. the Everwinter) but this just seems like too cool of a modeling opportunity to pass up. Thoughts? Thanks!
  9. Just ordered the Start Collecting! box for Beastclaw Raiders, and I'm very excited! I guess I'm looking for advice on which build for the models, and where to go from here. Any suggested units, allies, battalions, etc? Thanks in advance!
  10. Hi everyone, I just want to discuss if the Stonehorn is still viable after the new changes or if it has become utter trash. I also wanted to talk about your thought on the points cost for the Stonehorn. Are they now overcoasted or still reasonibly priced? I have to say I am still a bit salty about the changes but I still want to talk about the changes to find out if I am just overreacting or if these changes were reasonable and not just an unnecessary nerf. For me it would also be very interesting if anyone has ever fielded or battled a Stonehorn after the changes and could tell if it still makes sense to bring a Stonehorn to the table or if it's now all about Thundertusks. On the other hand it also doesn't make sense for me fluffwise that a giant Stonehorn with a stone skeleton can be pierced and totally annihilated by some soldiers with little knifes. I think the playstyle now doesn't fit the Stonehorns fluff at all. Sorry if I am ranting. But I played Ogors for a long time (not because they were used in some unfair lists, but because I love Ogors and have collected them since Ogre Kingdoms 6th Edition) and I feel they have lost a lot of their uniqueness just for balance reasons.
  11. Hi Guys. I'm trying to build an 1k pure BCR Tournament List. I ended up like this: Allegiance: Beastclaw RaidersLeadersHuskard on Thundertusk (340)- GeneralHuskard on Thundertusk (340)Battleline2 x Mournfang Pack (200)- Beastclaw Raiders Battleline3 x Icefall Yhetees (120)- Beastclaw Raiders Battleline (Frostlord on Thundertusk General)UnitsTotal: 1000/2000 do you have some advices?
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