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Found 49 results

  1. Greetings from the Warp

    Events UK: Greetings from Sigmar IV (Northants)

    Event Title: Greetings from Sigmar IV (Northants) Event Author: Greetings from the Warp Calendar: Events UK Event Date: 02/25/2018 12:00 AM Hi all, We are pleased to announce the details of our next AoS event. This is our fourth AoS event and is open to 40 players. It will be matched play, 3 games and 2000 points. We are based in Irthlingborough, Northants, with great access from the M1 / A14 / M6.. Tickets are £15, via PayPal as friends: warpbrothers82@gmail.com The full rules, missions and player packs will be out shortly, or alternatively please find us on Facebook and we can add you to our events page.. Please search for Greetings from the Warp, or Greetings from Sigmar. We also have an AoS Weekender in July coming up too!! Greetings from Sigmar IV (Northants)
  2. Greetings from the Warp

    Greetings from Sigmar IV (Northants)

    Hi all, We are pleased to announce the details of our next AoS event. This is our fourth AoS event and is open to 40 players. It will be matched play, 3 games and 2000 points. We are based in Irthlingborough, Northants, with great access from the M1 / A14 / M6.. Tickets are £15, via PayPal as friends: warpbrothers82@gmail.com The full rules, missions and player packs will be out shortly, or alternatively please find us on Facebook and we can add you to our events page.. Please search for Greetings from the Warp, or Greetings from Sigmar. We also have an AoS Weekender in July coming up too!!
  3. Right now, good morning from Sweden! I'll have a tournament 2000p next week. I've tried both Overtyrant and Tyrant as general for my army and now I'm unsure what it's prefered to choose one of them. My army list looks: Destruction allegiances (I know there is Moonclan, Orruks etc but all I want is Ogors theme! they are beautiful aren't they? Overtyrant / Tyrant - Ravager, Battle Brew 2x Huskard on Thundertusk 12x Ogors 2x3 Ogors 9x Icefall Yhetees 1 Gorger If you've seen what Overtyrant can do, his command abilitiy is amazing to bribe!! His attacks aren't stupid well, his Crown subtract enemy units within 14 of him. His weak point is his movement. And now Tyrant, I'm using Great Gutgouger weapon (the model is Bragg the Gutsman), his attacks can do great if I've lucky rolled. Why it has make me wanting him as general is his command ability, Bully of the First Degree, i'll pick my 12 ogors so I don't have worry about battleshock test and next turn he also can use Inspiring Presence to Yhetees. His movement is great and if he lucky got great Big Name it will makes him a lot better. My question is if you are as me, what would you choose Overtyrant or Tyrant? His bribe to subtract -1 hit on unit when they will attack on eg. Yhetees in combat phase (-2 hit then ftw!) but the king is too slow, or would you rather choose Tyrant? They cost same 160p. I hope you will answer as soon as possible before I'll make my descision and send my army list, thanks! Sorry for my grammar if it looks crazy. Kind regards Fredrik
  4. Fellow members of the royal court, you are most cordially invited to attend the annual Gibblesreach ball. The Duke and Lady Gibblesreach request the pleasure of your company! So folks, working up a 2000 point list for an upcoming tournament and I've got to this stage, however I'm open to suggestions. Where possible I'm looking to stick with the FEC allegiance, with allies if needs be. Thoughts? Allegiance: Flesh Eater Courts Delusion: Crusading Army Leaders: Crypt Haunter Courtier (120) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) - Artefact : The Grim Garland Abhorrant Ghoul King on Terrorgheist (400) Crypt Ghast Courtier (80) Units 30 x Crypt Ghouls (300) 20 x Crypt Ghouls (200) 9 x Crypt Horrors (480) Total: 1980 / 2000 Allies: 0 / 400
  5. Greetings from the Warp

    New Stormcast player - advice needed

    Hi all, my name’s Matthew and am new to Stormcast and looking for a bit of a steer👍🏻 Have been playing Blades of Khorne for a while and whilst love them, I can’t help but look at SCE! What kind of principles or things would you suggest when making a list? With my Blades hat on I get practice is huge, and whilst I am into rule of cool too, there’s lots of tasty armies in my meta so my list needs to be able to handle itself.. In terms of build, I can’t seem to get past Liberators and what such good value they seem to be... I think I want a solid block of 20-30 of them. Also 1-2 Venators would be handy as there’s so much aura / buff / synergy from Hero’s, it would be great to have a tool to use and try and snipe them out early doors.. Any and all help would be much appreciated, cheers👍🏻
  6. Greetings from the Warp

    Game 8 Blades of Khorne versus Fyreslayers and Stormcast

    Hi all, game 8 with my Blades of Khorne versus a mate called Mike and his Fyreslayers and Stormcast Order army. We played Battle for the Pass, 2000 points and matched play. This was a great game, as have never played the mission or either army before. I went in with zero expectations of pulling anything from the game lol, save a bit of dignity… Mike ran: Runesmiter, Battlesmith, 2 x 20 Volkite Berserkers, 10 Hearthguard Berserkers, Magmadroth, 2 x Venators, 2 x 5 Judicators, 5 x Liberators and 2 x Fulminators. When Mike was taking me through his army, or what some of the effects or features are I was like wow how will I ever get through these Fyreslayers 4+ rerolling save against Mortals doh?! At one stage, some units were getting a save, then a save against mortals or damage, and then rerolling that save wowsers?!?!? I used the same list have been using for last 5 odd games now, and was a Gore Pilgrims Warscroll, backed up by 2 x 30 Bloodletters and 2 Bloodthirsters. A key difference this time however was Harvester of Skulls on the WoKBT, and the Banner of Khorne on the Bloodsecrator. I dropped first and went first, as had only 6 drops. My deployment was standard, Bloodletters central left and right of middle, WoKBT in middle by Bloodsecrator, IRBT on the outside of my right Bloodletter unit, Blood Warriors on flanks, and Bloodreavers covering my rear and my harem of Hero’s. Turn One; I go first= • Everything powers up, Portal opens, Killing Frenzy on both Bloodletter units • Everything moved up, Bloodletters central, WoKBT moves across to middle, and the IRBT moves to right flank • Bloodreavers continuing to protect rear and characters • Bloodsecrator trying to hide behind a rock in middle • A nice quick and simple turn, scored 5 points as held both objectives in no-man’s land and my deployment zone one Chaos = 5 v Order = 0 • Mike had deployed his Fulminators, Venator and Judicators on his right flank, a centre full of the bulk of his Fyreslayers backed up with Judicators, and a single Venator on his left • All his Fyreslayer Hero’s did their auras, command traits and so-on… The biggie was most units were now immune to Battleshock • Mike had cleverly positioned both Venators on his wide flanks, and moved them up to be able to snipe on my characters in the middle • The Runesmiter and 20 Volkite Berserkers teleport 9” behind me and threatens my Bloodreavers and Hero base • Shooting, and the HUGE news was both Venators missed with the super sniper arrows!!!!! This saved my Bloodsecrator, and my IRBT, which had already lost 5 wounds to pesky Judicators • He charged his Fulminators into my Bloodletters on my left flank, doing around 7 wounds • Bloodletters with 20+ unit size and Killing Frenzy were doing mortals on 4+’ and mortal’ed the Fulminators off • Mike scored his base objective Chaos = 5 v Order = 1 Turn Two; Big news lol I managed to pull-off going first… • Powered everything up, opened Portal, and only managed 1 Killing Frenzy this time, onto some Bloodletters in my centre • Lord of the Blood Hunt on the WoKBT • Shock lol, a Slaughterpriest failed Bloodboil even with rerolls… I was hoping to dent the unit of Berserkers behind me • Everything moved up, Blood Warriors stayed near the no-man’s land objectives, and all my Hero’s bunched around the Bloodreavers in my rear, anticipating a lucky 8” charge from the Fyreslayers • No shooting really, 2 wounds on the Magmadroth with the WoKBT Bloodflail • Combat – we had loads of Khorne charges it was all rocking off lol!!! • On my left, Bloodletters into the Judicators (that were behind the killed Fulminators) • In the centre, WoKBT into Volkite Beserkers, Bloodletters into Hearthguard, IRBT into Hearthguard and the Runesmith • Activate my WoKBT first, with 8 attacks and does 20 wounds / kills 14 of the 20 Volkite Berserkers • During the combat phase, Bloodletters kill Liberators, Bloodletters kill 9 Hearthguard, IRBT does 2 wounds on Runesmith and last 2 Hearthguard • Mikes centre is crumbling Chaos = 10 v Order = 1 • Mike does some clever shenanigan with removing casualties and makes room for his Magmadroth to get properly in combat • A stupid axe from a stupid wounded Runesmith lol, takes the head off the wounded IRBT (poor BT everything was shooting it lol) • The Venator on his right flank moves into combat • The Volkite Berserkers in my deployment zone move up ad pull of a plucky 8” charge into 2 Slaughterpriests and 10 Bloodreavers • The centre and all the carnage continues to go my way, however the wounded Magmadroth continues smashing me with its tail and blood at the end of combat phase • I lose 5 Bloodreavers to the Volkite Berserkers and Mike outnumbers me so scores my base objective Chaos = 10 v Order = 5 Turn Three; We both needed it, however Mike was running out of units in his board half… Blood for the Blood God – we get to go first again… • Everything powers up • A wounded ******-face Slaughterpriest fails his 2nd Bloodboil prayer and does 3 mortal wounds to himself and kills himself lol ******! • HUGE game changer, sitting on 6 Blood Tithe points, at the end of my Hero phase I burn them all for APOPLECTIC FRENZY and piled with WoKBT and killed off the Magmadroth • This was Huge as it meant then in my movement phase I was able to fly onto his base objective and kill off the 3 Judicators sitting close by THE END… We called it there, as I was 19-5 by the end of my turn. Mike had a single Venator in his half, and about 10 Volkite Berserkers scrapping over by base objective. Depending how that scrap went in his following turn it could have been perhaps 19-9? He had no way to score objectives and catch up, and in the middle I still had a decent sized Bloodletter unit, another unit with about 6 Bloodletters, my WoKBT and both Blood Warrior units. Then in my half, I had a Slaughterpriest, Bloodstoker, BloodSecrator and 5 BloodReavers. Awesome game, Mike was a great opponent, huge carnage, and totally unexpected result, genuinely still shocked as I write this lol. Continued to learn loads about the game and my army.
  7. Greetings from the Warp

    Blades of Khorne - 280 points spare..!?

    Hey all, this is my Blades of Khorne / Gore Pilgrims list which I have had some great fun and success with.. However - what are your thoughts?? Keep the Insensate Rage Bloodthirster (260 points), or swap the big fella for 10 Chosen of Khorne (280 points), or for 2 x 3 Mighty Skullcrushers (280 points)..?
  8. Greetings from the Warp

    Game 6 new BoK army v Slaanesh Slaves of Darkness

    Hi all, Game 6 with my new-ish Blades of Khorne army versus my friend Tom and his all Slaanesh Slaves of Darkness Chaos Army.... Great game and a Chaos Legion face off - Khorne v Slaanesh, rival Daemon hatred but who won?!!!!?? It was a great and close game, and we played Starstrike mission, 2000 points matched play. Tom was running a Slaanesh Invaders list with; Sayl, an Exalted Keeper of Secrets (EKoS), a Chaos Lord on Daemon Mount, 10 Slaanesh Chosen, a Herald on Exalted Chariot, 2 x 5 Hell Striders and 2 x 30 Daemonettes. My list was the same as I took the last 3 games, and is below. Tom's list was a great and solid looking list, tons of rend and and super fast moving.. It mirrored in a way my Blades list, as a bit of a glass cannon in parts, quick and hard hitting with lots of rend, but a majority 5+ save. My deployment was standard again. Central blocks of Bloodletters, Both BT's central, all characters central ish, Blood Reavers covering my characters and rear, and Blood Warriors on each flanks. I took first turn with only 6 drops. Here's some of the highlights and learnings: -Turn 1 I powered up my IRBT and he shot out the ranks and was in Toms face straight away, catching him a little off guard. In total I managed a 24"+ move run and charge (10" charge helped) and went into a unit of 30 Daemonettes on my right flank -The IRBT had Crimson Crown on him, and as he had 2 Killing Frenzy's also it means hitting in 2's and extra attacks on 4's instead of 6's... He killed 23 Daemonettes in damage and then the remaining 7 died / fled in Battleshock -His remaining 7 Daemonettes before fleeing, chipped some wounds off the IRBT -This left Toms left flank open a little, and left my IRBT a bit vulnerable but it was a gamble and a risk -Tom made clever use of the Hellstriders and the Exalted Daemon's -1 to hit, as at some points I was at -2 to hit, and made a huge impact on my army and buffs -I inevitably lost my IRBT to the EKoS and whilst I got 2 Blood Tithe points from doing the whole flank attack thing, I sacrificed 260 points for 270 points but took off a unit of Daemonettes. They were a huge threat and can run and assault would of swamped my units in rend attacks and extra attacks on 6's -The Stars / objectives fell in the centre, and on my right in both our deployment areas -I went first in turns 1 and 2, and Tom went first in turns 3,4 and 5 -Having not learnt my lesson lol, next turn I threw my WoKBT into his second unit of 30 Daemonettes and did 18 wounds and earned a Blood Tithe point (Immense Power and Mark of the Bloodreaper) -The Blood Tithe table is great and levels 3-5 are huge and can make a real difference, especially as you can do it at any stage in your opponents hero phase.. A couple of times I burned them to allow a free move, of to pile in and attack in his hero phase -Slaughterpriests did nothing lol.. Turn 2 they both failed their Bloodboil prayer even with rerolls, and then turn 3 they both failed again even with rerolls!!!!! I really needed it turn 3 too, as I could of killed off the EKoS and freed up a unit doh! -The Bloodletters were great and did there job, as they killed off the ENoSin the end and anything else they faced In the end 2 Hellstriders and about 6 Daemonettes camped on objectives in Turn 5 and got 10 points.. Tom was clever as the Hellstriders fell back out of combat, but forwards then moved and ran next turn to get on the other objective in my deployment area.. Had I rolled a 3 on the WoKBT to wound for his Bloodflail I would of killed them off it!! Likewise in combat the WoKBT killed some Daemonettes and Battleshock would of killed them off, but.... He rolled a 1 and 5 odd came back!!!!! That sealed the game there lol... In the end it was a 24-19 Victory to Slaanesh, and ended my 3 game win streak lol. It was a great game, great opponent too.. Model wise I had quite a lot left, including nearly a full strength Bloodletter unit, WoKBT, Characters etc, whereas Tom had about 6 Daemonettes and 2 Hellstriders left... I just ran out of turns and mobility! I am not going to change anything in my list, think it's a great list just user-error at the minute lol! Am really happy with the army synergy, and the Bloodletters are just badass they go through anything you point them at! The learning and practicing continues!
  9. Greetings from the Warp

    Events UK; Greetings from Sigmar IV 25 Feb 18, Northants

    Hi all, We are pleased to announce the details of our next AoS event. This is our fourth AoS event and is open to 40 players. It will be matched play, 3 games and 2000 points. We are based in Irthlingborough, Northants, with great access from the M1 / A14 / M6.. Tickets are £15, via PayPal as friends: warpbrothers82@gmail.com The full rules, missions and player packs will be out shortly, or alternatively please find us on Facebook and we can add you to our events page.. Please search for Greetings from the Warp, or Greetings from Sigmar. We also have an AoS Weekender in July coming up too!!
  10. Greetings from the Warp

    Game 7 new BoK army v Slaanesh Invaders REMATCH

    Hi all, game 7 with my new-ish (can I still say that now?) Blades of Khorne army, versus Tom Meaker and his Slaanesh Invaders Slaves of Darkness army… REMATCH from last week! Over the weekend whilst drinking responsibly I challenged him to a rematch and grudge game lol!! Was this a wise move – who would win this epic Daemon Legion show-down? Lol grab a cuppa, this is a long one…!?!? We played 2000 points, matched play and Knife to the Heart mission. I took my usual Gore Pilgrims list, backed up with double BT’s that I have run for last 4 odd games now… Tom took the same list as last week with a slight tweak; Sayl, an Exalted Keeper of Secrets (EKoS), a Chaos Lord on Daemon Mount, 10 Slaanesh Chosen, 2 x 5 Hellstriders, 20 Daemonettes and 2 x 30 Daemonettes. I still think this a cracking list with loads of buffs. Highlights and learnings were= - I went first as I only had 6 drops - In the end T1 I went first, T2 he did, T3 I did, T4 he did, T5 I did - This time my deployment was slightly different, as I had both BT’s apart, with the WoKBT more on my left, and the IRBT more right centre - Bloodletters were more off centre too, with the normal characters centre of my off-centre deployment, and Blood Reavers to the rear and Blood Warriors to the flanks - Tom deployed his big blocks of Daemonettes mainly centre but perhaps around 30” away, with a meat shield of a line of 20 Daemonettes in front around 26” away (I think he was scared of a T1 charge lol?!) - T1 and T2 for me was little action, as I wanted to try something new / different and instead I moved units more around the flanks and opened up my centre, having a big block of Bloodletters sitting there - This movement and tactic really confused Tom lol, and he spent ages trying to figure out what I was trying to do - His T2 he went for the trap, and moved some Hellstriders and teleported his choppy Chosen onto my left flank aiming for a charge on my bait and WoKBT. He also moved his scary EKoS from the middle towards my right flank, which meant he had 2 blocks of Demonettes in the centre unsupported - T2 he charged his Chaos Lord into my Blood Warriors on my right flank, and supported them / debuffed me with his Hellstriders and -1 to hit - T3 I open my Portal for the first time, and I swung my WoKBT from the left flank into the middle aiming for his Daemonettes, and leaving his units on my left a little out of it for a turn, though I only managed a 1” run lol!!! My plan was Lord of the Blood Hunt on himself and to do a mega run and charge and fly over to the back of his lines and attack from the rear… - I then managed to fail some central and key charges on my 30 Bloodletters and my IRBT, literally think I needed like a 7 or something at the most!?! - Over on my right, I charged my block of Bloodletters into his Chaos Lord and his Hellstriders - Bloodletters totally fluffed against his Chaos lord, however the Blood Warriors managed to take 4 wounds off him, leaving him on a single wound doh! - Bloodletters then also whiffed against the Hellstriders lol - In the centre, the WoKBT missed with 4 attacks / hits on the Daemonettes, only killing I think 12 in the end (but I got a Blood Tithe for my ‘Mark of the Deathdealer’ artefact) - By T3 also, the Slaughterpriests proceeded to fail their Bloodboil Prayers (again), having only managed to cast it once in 4 attempts over 2 turns - By this stage also, due to the new Slaanesh GHB2 artefacts and rules means up to 3 Characters can use their Command abilities, so Tom was cleverly casting Inspiring Presence all over the place and this was key in keeping his Daemonettes alive for so long in the centre - T3 his turn I lose the centre lol… - 30 Daemonettes pile in and attack twice on my IRBT - Wave 1 lol the 30 Daemonettes attack the IRBT with 41 attacks (25mm bases), generating 18 more attacks due to EKoS one game effect of hitting on +1 meaning they hit on 3's (generating extra attacks on 4's) - I have 23 saves to make on a 5+, and fail exactly 14 - Dead IRBT - My WoKBT swings back against the other unit of Daemonettes, killing 12, but they're piling in and attacking twice (dam you Chaos Lord and dam you 25mm bases lol) - 37 attacks back, 14 extra attacks, 20 Total wounds, 16 fails - Dead WoKBT - T4 he goes first, and at the end of his hero phase I burned 6 Tithe points for Murderlust and to charge from my right flank into the centre to tie up his Daemonettes - Rolled 3" failed change / needed a 6 noooooo what a waste!!! - Got counter charged by EKoS with Mystic Shield on - In the centre his battered 2 units of Daemonettes go into my main Bloodletter unit - Another bonus 14 attacks and more Bloodletters die… - The EKoS killed 19 Bloodletters wowsers he’s a monster – that’s my right flank totally gone now too lol!! - By now the whole centre’s a bloodbath as there are Bloodbound Characters in combat with his Chosen, the last of my Bloodletters taking on 2 units of battered Daemonettes and his Hellstriders… His EKoS is still loose and a menace… - Khorne go to work and we kill everything off, apart from 2 Hellstriders dam you lol… - T5 I go first, and by now he has an EKoS on full wounds and Sayl hiding controlling his rear objective - I burn more Blood Tithe points for a free Hero pile in and kill off the last Hellstriders, meaning I can now try and get back onto the centre / right so I can then take on the EKoS - I get a charge off on the EKoS and do 10 wounds, and then he kills literally whole unit and all 14 odd I had left… The end… Scores on the doors at the end of the game was I had left 570 points and he had left Sayl and his EKoS and 620 points. We both started at 1980 points so kill points he killed 50 points more than me.. Turn 5 I made a key mistake and charged his EKoS with some Bloodletters as thought could do 15 wounds. He had Mystic Shield on for 2+ save and I only did 10 of the 15 wounds needed… That meant I threw away a 270 point unit, whereas because he was probably in charge range, I should have fed him a cheap character or something instead doh! Slaanesh is a very good counter to Khorne, as whilst we build up out hit modifiers they can easily negate them. Bloodletters and Daemonettes are the same in terms of save and so on, however Bloodletter can hit more easily, however Daemonettes can hit more. The EKoS and the artefacts they have, and being able to lay down double hit modifiers can be brutal when played right. Great game and lots of learning!
  11. Greetings from the Warp

    Game 5 new BoK army v Seraphons

    Hi all, Game 5 tonight with my Blades and had an epic super close great game versus my mate Paul's gorgeous Seraphon army.. 2000 points Matched Play, and I ran a Gore Pilgrims based list (below). I love Seraphons too so was really looking forward to this game, and we had plenty of trash talk leading up to it🐸 We played Starstrike, and went 5 turns 🏆 He was running a Starpriest, a Skink Priest, a Sauraus Sunblood, 15 Sauraus Guard (love these 😍), 2 x 20 Skinks, some Camelion Skinks, some Teradactols, a Stegadon and 2 Bastilidons with chaos hating lazers... I did my normal-ish deployment with the Bloodsecrator dead middle, Stoker and Priests central and within 8", Bloodletters in centre left and centre right, double BT's central too, and Warriors and Reavers protecting flanks and rear.. He went 1st on Turns 1-4, and I managed to win priority on Turn 5. The pieces of stars came down on my left / his right in both our deployment areas, and directly in the centre in no mans land. Great game, highlights and learnings were= - Paul rolled a 6 for priority for 3 turns running wtf haha?! - He also rolled a double 6 for BOTH Bastillidons in the same shooting phase and incinerated my Bloodletters😂 - Turn 1 he Teleported his Stegadon onto my left flank and charged 5 Blood Warriors.. He rolled really poorly and they were locked in combat for like 4 rounds I think in the end, with the Blood Warriors finally winning!!! - Blood Warriors are fantastic, such a good little unit and can really dish out the pain, as on the other flank they ended up killing the Saurus Sunblood through attacking when they die😂 - Double BT's hunting in a pack is deadly, as its such a big target and threat you just can't ignore them - Not sure if have got the right load out on the BT's yet, for example was good trying out 'The Mark of the Bloodreaper' but didn't really happen for me.. I think the Immense Power on the WoKBT is a keeper, and the Crimson Crown on the IRBT also - Bloodletters wow, they just don't seem to let you down!! They do their jobs and can really dish them mortals out.. A unit of 25 odd went into his 15 Saurus Guard and killed them just through the Mortals (they got 17 mortals from 47 attacks, as had Killing Frenzy plus plus on them etc) - I tried the Banner on the Bloodsecrator that allows units within 8" to reroll charges.. Whilst wasn't game changing it did allow a couple of charges that would of failed so defo something to try again... Game went 27-25.. Super epic, top game, loved it!! Blood for the Blood God, we came and we took some scalps lol!!
  12. until
    Angel Wargamers, together with Core Hammer have teamed up at their new London Venue to give you: AngelCore 2017! This will be a 2 day, 2000 point GHB 2017 matched play tournament with secondary objectives similar to South Coast GT. This will be held in Central London, at EXP Leisure in Stratford (just 10 mins from the Olympic Park) http://www.expleisure.com/contact/. This site has food and a full downstairs bar next to the Canal, so should be great for Saturday night. Details can be found at www.angelwargamers.com/events There should be space for 32 players at this event, but we're looking at expanding for the next one! Tickets are now available! £25/player is the amazing price we have managed to sort out with EXP. Update 3: Food sorted with venue! Sat Cheese burger and small fries Chicken burger and small fries Sweet potato curry Chilli with fries or rice Plus a free beer / soft drink. Sun Pork roast Chicken roast Nut roast Plus a fruit crumble with custard. All for £20! We really think this is one of the best food offerings on the tournament scene! If you want to add this to your tournament, then please paypal, as before (friends and family), to angelwargamers2017@gmail.com. Alternatively, you can just pay the £25 and try out their full menu yourselves! http://www.expleisure.com/cantina-menu/ Each player will be required to bring 3 pieces of terrain, the rest will be supplied by the venue and our friends at http://www.tanelornwgc.org/ Your £25 will buy you 5 games of 2000 points AOS, with custom secondary missions. In addition to this, you will have FULL ACCESS to the EXP Board games library, PC Games and consoles (which includes Mario Kart on a huge projector for Sat evening!) for Friday evening, and all day Saturday and Sunday. You can also give their VR Headsets a try from just £8/person. We're hoping to have mats on every table, and full prize support too! Update: Pack is NOW AVAILABLE. Attached to this post, or click below. Note this is version 1, so please send your questions to angelwargamers2017@gmail.com. Update 2: Blog post from CoreHammer: http://www.corehammer.com/angelcore-2017-an-age-of-sigmar-tournament/ https://drive.google.com/file/d/0B1rP4GhVndVnTHg2UVl4RVBsT1k/view?usp=sharing Paypal £25 to angelwargamers2017@gmail.com as a gift (Friends & Family) with your name to reserve a place! Please note that refunds will only be given until October 31st. Past this date, you will only get a refund if you sign up another player (and they mention this, or the event has 32 players on the day. In the latter case, refunds will be processed on November 27th. Update 4: Lists to be submitted to angelwargamers2017@gmail.com by the 18th November. Additional Information Nearby Hotels As the venue is next to the Olympic park there are tonnes of hotel options nearby, which should make prices cheaper (for London) as they are more competitive. Currently you can get the travelodge, first on the list below, for two nights for £70. pack.pdf
  13. Event Title: AngelCore 2017, LONDON. Tickets now available! 23/32 Sold Event Author: Skyel Calendar: Events UK Event Date: 11/25/2017 12:00 AM to 11/26/2017 12:00 AM Angel Wargamers, together with Core Hammer have teamed up at their new London Venue to give you: AngelCore 2017! This will be a 2 day, 2000 point GHB 2017 matched play tournament with secondary objectives similar to South Coast GT. This will be held in Central London, at EXP Leisure in Stratford (just 10 mins from the Olympic Park) http://www.expleisure.com/contact/. This site has food and a full downstairs bar next to the Canal, so should be great for Saturday night. Details can be found at www.angelwargamers.com/events There should be space for 32 players at this event, but we're looking at expanding for the next one! Tickets are now available! £25/player is the amazing price we have managed to sort out with EXP. Update 3: Food sorted with venue! Sat Cheese burger and small fries Chicken burger and small fries Sweet potato curry Chilli with fries or rice Plus a free beer / soft drink. Sun Pork roast Chicken roast Nut roast Plus a fruit crumble with custard. All for £20! We really think this is one of the best food offerings on the tournament scene! If you want to add this to your tournament, then please paypal, as before (friends and family), to angelwargamers2017@gmail.com. Alternatively, you can just pay the £25 and try out their full menu yourselves! http://www.expleisure.com/cantina-menu/ Each player will be required to bring 3 pieces of terrain, the rest will be supplied by the venue and our friends at http://www.tanelornwgc.org/ Your £25 will buy you 5 games of 2000 points AOS, with custom secondary missions. In addition to this, you will have FULL ACCESS to the EXP Board games library, PC Games and consoles (which includes Mario Kart on a huge projector for Sat evening!) for Friday evening, and all day Saturday and Sunday. You can also give their VR Headsets a try from just £8/person. We're hoping to have mats on every table, and full prize support too! Update: Pack is NOW AVAILABLE. Attached to this post, or click below. Note this is version 1, so please send your questions to angelwargamers2017@gmail.com. Update 2: Blog post from CoreHammer: http://www.corehammer.com/angelcore-2017-an-age-of-sigmar-tournament/ https://drive.google.com/file/d/0B1rP4GhVndVnTHg2UVl4RVBsT1k/view?usp=sharing Paypal £25 to angelwargamers2017@gmail.com as a gift (Friends & Family) with your name to reserve a place! Please note that refunds will only be given until October 31st. Past this date, you will only get a refund if you sign up another player (and they mention this, or the event has 32 players on the day. In the latter case, refunds will be processed on November 27th. Update 4: Lists to be submitted to angelwargamers2017@gmail.com by the 18th November. Additional Information Nearby Hotels As the venue is next to the Olympic park there are tonnes of hotel options nearby, which should make prices cheaper (for London) as they are more competitive. Currently you can get the travelodge, first on the list below, for two nights for £70. pack.pdf AngelCore 2017, LONDON. Tickets now available! 23/32 Sold
  14. Greetings from the Warp

    Blades of Khorne Warscroll Battalions musings..

    Hi wise blood council.. Wanted to pick your brains on Warscroll Battalions and some thoughts been having.. Below is my current list kindly helped and shaped by @Killax and you all from a previous thread.. However in the absence of gaming, have been watching loads of Bat-reps and cannot wait to get into it and start rolling dice, such an awesome army! In the current meta of teleportation, sewer attacks, deep striking and so on, do I really need the Murderhost Warscroll, as it seems a lot of the time the enemy will come to me..!? Am just thinking am paying 120 for it, whereas the enemy could easily snipe or even assault the Herald from it, and effectliy null and kill the buffs.. Agreed prob my fault as poor deployment, but hopefully get the idea..!? Likewise I might just not even get the first turn and have Stormcast all around me and not need the speed Daemons... I only ask as likewise, in a fast Murderhorde 1st turn moving army, it feels like the Bloodsecrator then is at odds a little, as he needs to be stood still for the effect. So with Murderhost, my first turn most of my army is perhaps forwards and out of his bubble, meaning he might need to move and advance then 1 to keep up, which then doesn't give me the buffs where I need turn 1..!? On some bat-reps been watching (and have watched a lot lol)big units of Bloodletters are being savaged on Battleshock too, so is 3 x 10 better than 1 x 30 discuss!? More board control, more Blood Tithe points, also means enemy has to work harder, howered is less hitting power assuming all 32mm bases can get within 1" etc.. The Blood Host of Khorne for 220 is super expensive, but for 100 extra points over the Murderhorde you get it every turn (assuming models are left), and it can be a huge benefit killing units in your Hero round, boosting Bkood Tithe, then allowing further Hero round buffs and then a normal movement phase thereafter.. I like the Council of Blood too, however at a min of 890 investment it's a bit expensive at 2000.. I know Killkax and you all have prob covered this a thousand times lol, but it's good to talk and I love this army as it has so much depth to it! What do you think wise council of boood, lol or have I been watching too much telly lol!?!
  15. Greetings from the Warp

    New Bok Army; Game 2 x Tzeentch

    Hey wise blood council.. Another game another loss lol!? Whilst got battered was closer this time at 14-9.. I don't know exactly what the Tzeentch army was, but had Lord of Change, some Heralds, Magistar, and mix of mortal and Daemon sorcerer, some Tzangor Enlightened on Discs, a Warscroll, mix of Pink / Blue / Brimstone Horrors and few other bits.. It seemed a really well thought out list and he's a good mate too, and know he can handle the list.. The synergy seemed awesome as everything gets buffs within 9" and so on.. I took this list as wanted to test out Flesh hounds and the Murderhost Warscroll Battalion again.. On the whole my dice sucked lol and couldn't roll above a 2!!?! That said had some glimmers of hope here and there..By end of the game and by comparison, he had used all 9 Destiny Dice, and because his LoC had some Vortex, he was rolling so hot think he had got 7 back by end of game too lol! Tzeentch pack sooooooo much dakka it was obscene lol. I was getting confused as the amount of shooting he did in and out of combat in his hero phase, then on top of the normal shooting phase 😂 So the Murderhost... mmm!! The Bloodletters unit #1 rolled a 12 for the move couldn't believe it!! Then I whipped them and then did the WoKBT Blood hunt command ability.. in my combat phase they then rolled double 1's so they just ran out of steam and sat there lol!! They then took 18 mortal wounds in shooting and I had lost the unit by end of the turn as were counter charge by Brimstones of all things!! In the other pre game moves, the Herald rolled a 3 in total, so great, and Bloodletters unit #2 also moved 3!! Some observations= Murderhost doesn't work in this list, think it needs to be balls deep in Daemons or not al all 2 games in now and still haven't pulled off a charge with any Juggernauts, so either am using them wrong or other armies are faster than gave credit for Juggernauts did seem pretty durable however and soaked up loads of Fire etc.. Wonder what the Brass Stampede would do..!? Double BT's mmmm, both whiffed and an Insensate Rage BT got killed my a Lord of change and couldn't kill it in what 3-4 rounds of combat I don't know of double BT's are worth it, as both games they haven't been the 590 points of pure killing power thought they would of been Bloodsecretsors are handy in combat!! Flesh hounds seem great in paper but meh Blood Warriors were prob my best performing unit lol I am playing Slyvaneth on Tuesday so that will be interesting.. Not sure what will do to the list but might give it one more chance before back to the drawing board and change stuff.. What would you wise council suggest..!?
  16. Greetings from the Warp

    New BoK Army, Game 1 v Bonesplitters

    Hi all, Tonight I had my first game with my new BoK army v Bonesplitters and I got annihilated lol! We played Scorched Earth mission. My list is below and he had... A Shaman type Hero, 2 Shamans on boars, some funny old boys with huge stick things, 2 units of 10 Boar boys, 30 arrow boys and an Idol of Gork.. It didn't look a lot on the table, what 54 models but wowsers that's like 136 odd wounds 😂! Running Murderhost was interesting.. Pre game I rolled 2 7's for both Bloodletters units and a 6 for the Herald. Trying to work out if 120 points was worth it. He had 8 drops so went first. He killed 13 Bloodletters with the arrow boys, and I lost like a further 5 in Battleshock.. My turn 1 managed to get 30 Bloodletters into combat with these stick dudes and his big arrow boy unit which were both in the centre. Bloodletters did like 14 wounds / 7 arrow boys, but got smashed back by the damage from them killer huge stick dudes (12 Bloodletters were killed from justvtgat 1 unit..)!? The weakened 12 man Bloodletter unit whiffed their charge. It then just went downhill from there lol.. -My 2 Mighty Skullcrusher units were on rear guard duty holding objectives so whilst scored my points, didn't do anything and got charged by the boar units -Bloodthirsters whiffed against the Idol and Boar boys -Idol stomped 10 wounds on the WoKBT too, then arrow boys finished him off shooting out of combat at him!!? -Bigger bases are great for extending ranges (e.g. Herald on Jug, Bloodthirster etc), as Crimson Crown was great when got it in -Bloodsectrator was good but his 18" range is interesting in a fast moving army -Murderhost was meh in the game, however can understand it can be really good and need to keep trying it -Can't help but think the Blood Host would synergise really well with Blood Tithe however At the moment the 'fat' in it is the 2 MSC units, the 20 points left over and the Blood Warriors = 400 points in all, however need a third Battleline unit.. Great game, learnt loads. Should be playing Slyvaneth next week 😂😂 -
  17. Hello everybody! I'm new to AoS and got myself some Beastclaws for my first army choice. As I am pretty new, I still have a few questions concerning the rules and equipment choices. My 2000 pts list so far is: Allegiance: Beastclaw Raiders Leaders Huskard on Stonehorn (380) - General - Command Trait : Everwinter's Master - Blood Vulture - Artefact : Ice Mammoth Skull Plate Frostlord on Stonehorn (460) - Artefact : The Pelt of Charngar Units 4 x Mournfang Pack (320) -Gargant Hackers / Hornblower / Banner 2 x Mournfang Pack (160) -Gargant Hackers / Hornblower 2 x Mournfang Pack (160) -Gargant Hackers / Hornblower Behemoths Stonehorn Beastriders (360 - Battleline - Blood Volture Battalions Eurlbad (160) or Jorlbad (140) Reinforcement Points (0) Total: 2000 / 2000 or 1960 / 2000 Allies: 0 / 400 Leaders: 2/6 Battlelines: 4 (3+) Behemoths: 3/4 Artillery: 0/4 My questions are: 1) How would you rate this list overall? 2) Does the buff from the Eurlbad (mortal wound on woundrolls of 6; +1 wound for Huskards melee weapons) count for the blood vulture? If not, would another weapon choice be better for the Huskard and the Stonehorn Beastriders? 3) Would you take the Jorlbad (run and charge in the same turn) over the Eurlbad? What are the advantages of each one? 4) Are there any artifacts more fitting for my leaders? 5) Does the Blade of All-Frost artefact work with the blood vulture? Thanks for all your kind help in advance!!
  18. IronjawzBrian

    Delaware River Rampage at PAX Unplugged

    until
    Hello I will be running a 1 day event at PAX Unplugged in Philadelphia PA on November 18th. 2000pts. Event is free, all you gotta do is have a pass for PAX for the day. Signups are encouraged, but same day is also fine, as I do wanna be able to give PAX an idea on the size of the event. Gonna link to the event packet and the PAX website. Message me with any comments or questions. https://docs.google.com/document/d/1CMnd649UjKbTvJRvnMHadrdJmMxlGKAOOI32SSqfUjg http://unplugged.paxsite.com/
  19. Event Title: Delaware River Rampage at PAX Unplugged Event Author: IronjawzBrian Calendar: Events USA Event Date: 11/18/2017 11:00 AM to 11/18/2017 12:00 AM Hello I will be running a 1 day event at PAX Unplugged in Philadelphia PA on November 18th. 2000pts. Event is free, all you gotta do is have a pass for PAX for the day. Signups are encouraged, but same day is also fine, as I do wanna be able to give PAX an idea on the size of the event. Gonna link to the event packet and the PAX website. Message me with any comments or questions. https://docs.google.com/document/d/1CMnd649UjKbTvJRvnMHadrdJmMxlGKAOOI32SSqfUjg http://unplugged.paxsite.com/ Delaware River Rampage at PAX Unplugged
  20. Hey guys! Had an interesting game against the faeries yesterday. As the title belies, it didn't go well for me. The list I used is as follows: Warboss on Wyvern - 240 - Might is Right - Battered Talisman - Choppa & Shield Savage Warboss - 120 - Battle Brew Arachnarok - 280 - Catchweb Spidershrine Huskard on Thundertusk - 380 - Blood Vulture 20 Savage Orruks - 240 10 Savage Orruks - 120 10 Orruks - 90 30 Savage Arrowboys - 360 Kunnin Ruk - 160 My deployment went well, I had resolved before the game that I would kill either the Treelord or the Spirit of Durthu on turn 1, and I had the chance. I deployed the 30 savage archers and the huskard right in front of his Treelord. 2 things went wrong though. The huskard botched is 2+ roll (I'm the only one in the world that can botch a 2+ roll at crunch time) that would have scored an automatic 6 mortal wounds. Also, I stupidly forgot that kunnin ruk requires the boss to be within 10" of the unit that is taking the double action. I deployed him on the other side of the table behind a wall for protection. My mistake. The savage archers put about 4 wounds on him. It was a failed mission. Granted if I would have got that 2+ in the game would have changed drastically. On the right hand front my 20 savage orruks went to capture an objective on his side and proceeded to melt his first unit of dryads. About 5 survived. I had the big stabba attack nearby kurnoth hunters and killed 1. 10 savage orruks captured an objective on my side, 10 regular orruks got the other on my side, 20 savages captured one of his. 4-1 for me first turn. His turn comes, kurnoth hunters and another unit of dryads come in along with a tree revenant ambush and charge the 20 savages on the right hand front. They kill a bunch of them. Branchwych comes in with in insane spells and further decimates them. On the left hand front the huskard gets 6 wounds on him via kurnoth, durthu spells, and treelord. He gets the second back to back turn, kills the 20 man savage orruks and the huskard. Treelord and kurnoth hunters on the left front charge 30 arrowboyz and begin the slaughter. I got kind of pissed off at this point and called it. Sure the arachnarok and wyvern hadn't seen combat yet, but even if I pushed the right hand front with them, they wouldn't be able to take out all of his kurnoth hunters, the 2 treelords and everything else. I'm trying really hard not to whine about the Sylvaneth, but for God's sake every unit has like 20 special rules. The treelord is borderline unkillable. with his 3+ save and healing. Their magic is absurd with dwellers below and 4 spells per turn thanks to the battalion bonus. They have healing spells and resurrection spells. I feel like unless everything was executed perfectly, there was no way to win. I did ****** up on the left hand front with Kunnin Ruk and on the right hand front with not getting my monsters into battle. Also the 2+ failed Huskard ability was infuriating. I don't know. Regardless amazing looking table and good game with great friends. That's the most important part I guess. Any ideas on what to do next time, minus don't be dumb re: kunnin ruk and keeping your monsters hidden? Is my list flawed or did I just have bad luck?
  21. Hello all! With the new release of the General's Handbook 2017 I have been busy working on a new Eshin list. I did some calculations and I wasn't very impressed with Nightrunners, however, Gutter Runners are performing extremely well! I came with the idea of just running a full Gutter Runner focused list. Leaders: 1x Verminlord Deceiver 2x Skaven Deathrunner 2x Skaven Assassin 1x Arch-Warlock Battleline: 20x Gutter Runner 20x Gutter Runner 20x Gutter Runner 20x Gutter Runner Artillery: 6x Jezzails The Verminlord can Skitterleap the Deathrunner into position, possibly while carrying a Assassin along with him, or otherwise the Arch-Warlock can carry an assassin. My plan is to keep putting the Assassin in different units in order to confuse my gaming group and make it unpredictable who might be carrying it. The Gutter Runners can be set up anywhere I tactically need them to be, near an objective, or just set up all of them behind enemy lines and start causing havoc with the Verminlord Deceiver. 1 of the Deathrunners can possibly be made a General, so I can use his command ability twice as long as both the images are alive, otherwise the Deceiver is great for this role, with his reroll bonus for all Eshin units.
  22. Lazyfimfim

    The beginning

    Hi guys, long lurker here but pretty new in AoS in general. My first real army was Ironjawz, but after quite some games and 2 tournaments, i see that actually, a full IJ isn't really effective in tournament (an expensive and quite useless shaman, no ranged, and melee sucks in general). So after some readings and as i like greenskins, i decided to build a full Bonesplitterz army for some reasons. First, no one plays them in Paris (oh yeah, i lie, a guy is playing them, but he doesn't do well) so they can create some surprises. Second and third, i love greenskins, so naked screaming orcs do have something, y'know And finally, i really enjoyed their fluff. Great waaghs roaming, looking for great beasts to free GorkaMorka's spirit (sorry for maniacs, i have to sum up a bit) After some brainstorming, i ended with this list in 2000 points. Allegiance: BonesplitterzHeroesManiak Weirdnob (100)Savage Big Boss (100) Ki'Zune- General- Granite Choppas - Artefact: Dokk Juice Wardokk (80)- Artefact: Big Wurrgog Mask Wardokk (80)- Artefact: Big Wurrgog Mask Wurrgog Prophet (140) Fo'XizBattleline10 x Savage Orruks (100)10 x Savage Orruks (100)10 x Savage Orruks (100)Units2 x Savage Big Stabbas (100)2 x Savage Big Stabbas (100)40 x Savage Orruk Arrowboys (400)20 x Savage Orruk Morboys (240)10 x Savage Orruk Morboys (120)BattalionsBonegrinz Warclan (40)Kunnin' Rukk (60)Teef Rukk (40)Kop Rukk (100)Total: 2000/2000 So you can see some holes in artefacts and general traits, that's because i have the french book, and i am lazy enough to not search the english names right now Basically, 5 spells per turn, a kunnin'Rukk, 200+ HP on the table, one place on deployment. On the paper, it sounds good, we'll see where this is going. I started to buy, i have for now 2 shamans, and 40 guys glued. 60 more to buy and the last heroes. And i have to paint it all (and test it for sure) BEFORE the end of August, as we have a big tournament here in Paris. And i really believe in it. Or maybe i may paint it all before testing it, so i'll have to stuck myself to play it Stay tuned for next entry, test of color scheme, and a bit of a fluff (because fluff does matter) !
  23. Kugane

    2000 Skaven Army

    Hello, I want to make a new skaven 2k list now that I have Sayl on the way. This army is 1960 points right now, but I'm uncertain what I should add or replace. I did consider using a Verminlord Warbringer instead of the deceiver and take 40 Clanrats instead of 30, but I'm uncertain if it would add as much value as the deceiver does. Allegiance: Chaos Heroes Skaven Warlord (100) - Warpforged Blade Tretch Craventail (100) - General Verminlord Deceiver (320) - Artefact : Crown of Conquest Sayl The Faithless (160) Units 30 x Clanrats (180) -Rusty Spear 10 x Clanrats (60) -Rusty Blade 10 x Clanrats (60) -Rusty Blade 3 x Warpfire Thrower Weapon Team (180) 3 x Stormfiends (300) -Warpfire Projectors 30 x Stormvermin (420) -Halberd Battalions Verminus Clawpack (80) Total: 1960/ 2000 Heroes: 4/6 Battlelines: 4 (3+) Behemoths: 1/4 Artillery: 0/4
  24. arka0415

    Freeguild Army Roster - 2000pts

    I've been reading about Freeguild armies here and I figured I'd try a roster of my own. It's gone through a few iterations but I think it's solid. C&C welcome! I'm sticking to Free Peoples, Ironweld Arsenal, and Collegiate Arcane sub-factions. ---------------------------------------------------------------------------------- Freeguild General w/ Stately War Banner, Sigmarite Weapon & Freeguild Shield - 100 Battlemage - 100 Excelsior Warpriest - 80 Gunmaster - 80 Paladin - 80 20 Freeguild Guard w/ Halberds & Shields - 160 10 Freeguild Guard w/ Swords & Shields - 80 10 Freeguild Guard w/ Swords & Shields - 80 30 Freeguild Handgunners w/ Long Rifle (Marksman) - 300 10 Freeguild Handgunners w/ Long Rifle (Marksman) - 100 10 Freeguild Handgunners w/ Long Rifle (Marksman) - 100 5 Grail Knights - 180 Cannon - 180 Steam Tank - 300 Total: 1920 ---------------------------------------------------------------------------------- Comes in at 1920 points so I'm welcome to suggestions. I could take Order Draconis Cavalry and a Battlemage instead of the Grail Knights, or I could add some more infantry? Anyway, all suggestions welcome!
  25. choppa6189

    Bloodletter spam

    Bloodmaster, Herald of Khorne (80) - Artefact: The Crimson Crown Slaughterpriest (100) - General - Bloodbathed Axe - Trait: Violent Urgency - Artefact: The Blood-forged Armour - Blood Blessing: Bronzed Flesh Slaughterpriest (100) - Hackblade and Wrath Hammer - Blood Blessing: Killing Frenzy Slaughterpriest (100) - Hackblade and Wrath Hammer - Blood Blessing: Killing Frenzy Battleline 30 x Bloodletters (300) 30 x Bloodletters (300) 30 x Bloodletters (300) 30 x Bloodletters (300) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) Battalions Murderhost (20) Got alot of bloodletters lying around and wondered if something like this could work? Instead of take the usual bloodthirster, bloodstoker combo to send in 1 unit at a time was thinking about just marching up with the 4d6 move from murderhost and using priests to drag units closer and buff now they can use 2 prayers.
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