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About Me

Found 74 results

  1. Here are the table maps for Holy Wars 2017 tables. Aqshy The Rats in Hats Shrine of Sotek Shrine of the Phoenix Bugmen's Brewery Gyhran Endless Sands Azyr The Tower of Vlad The Upside Down The Lair of the Astromancer A Tangled Web The Great Maw Challenge Drink the Wyrm The Temple of Khaine
  2. One hallmark of Narrative events (so far) seems to be a desire for stunning tables. Holy Wars, the narrative side events at NOVA Open, Realm Hoppers and Realms at War have featured some great tables with scenery pieces that have gallons of blood, sweat and tears put into it. This is an open question to anyone (especially those who'd like to come to our events) - what is YOUR dream table? Here's a few pics from RAW16 to kickstart your thoughts and show you what can be achieved if you have the right inspiration, time and effort. If we really like your ideas, we may just be inspired to make it happen for RAW17!
  3. I figured I would show off some of @Holy Hammer Hern's beautiful tables from Holy Havok. Check out these beauties! Table 1: Aelf, Shrine of the Phoenix I didn't have the opportunity to play on this board but it is my understanding that wizards who occupied the tower could measure from either of the beacons to determine range to their target. Table 2: Aelf, Temple of Khaine This was another table I didn't have the opportunity to play on. The two temples/shrines on this board each had their own effects but I don't know the details for sure. Table 3: Human, the Collegiate Arcane We played our game 4 on this board and it was quite the board. The central terrain piece was the terrain objective which each team needed more models around to claim. Its central position along with its proximity to the starting line made our round truly dependent on who brought more models to hug this terrain feature's base. Luckily we had numbers in our favor and the length of the double tower made for some excellent choke points towards the far ends. The fences also offered a surprising bulwark that stopped a Juggy lord from charging in on the Glottkin. I was surprised at how tactical some of these simple terrain features factored in to play. It was great! Here is the shot of our Game 4 before we obliterated their back line: Table 4: Ogors, the Challenge Stone We played game 5 on this table and, despite the board favoring our destruction opponents, it was quite fun. The big center stone granted battleshock immunity (?) to the forces of Destruction, which was painful again Odors, but it also granted +1 to hit and +1 to wound to all units within 6", something my 5 Blight Kings were quite thankful for (and the 36 wounds those five models generated from exploding 5+ attacks... ). The simple symmetry of the board was broken up for our match with a 8" radius prison that held one of each of our units but that out units couldn't travel through. The tent with Ogors amongst the signal fires was our terrain objective which had some interesting tactical movement for the larger models in the area (since you couldn't stand on or move the many impassable elements in this area. Our game 5, right before their Irongut deathstar did more wounds to my models than had been suffered in the entire tourney up until that point... Table 5: Orruks and Grotts, the Nest of the Arachnarok We actually didn't get to play this board during the event, but we played against @Hooves of Doom and his lovely wife's Nagash, all the Mortarchs, and 2 Mournghoul force. It was quite the game for sure! The table itself had a pretty scary mechanic where, during every movement phase, the arachnarok would spit at all units within 3d6 inches of his terrain piece. On a 4+, those units took 1d3 mortal wounds. Couple this with all the shrooms and their forests were either befuddling Mystic terrain or projected a 6" bubble of that effect, it shouldn't be surprising that it slowed down the game quite a bit (Arachnarok spitting at 3-8 units twice per round and a bunch of befuddlement), but we had all the time in the world for the practice game, so it was no bother for us. The terrain objective on this board was the big Orkky shrine in the back. It was a great game all in all. Here is a shot of the pre-tourney warmup game with @Hooves of Doom: Table 6: Nurgle, the Wyrmid Reaches We didn't have a chance to play on this table which made my Nurgle heart quite sad. It is my understanding the the wyrms in the center were the terrain objective (thus requiring teams to be close) but they did 1d3 unpreventable mortal wounds to nearby units. The copious streams were deadly terrain as well, which would have likely caused folks to think twice about runs and charges on this board. Table 7: Seraphon, the Shrine of Sotek This table was where we had our game 1 and it was quite the challenge for our force which was comprised of many large monsters. Despite the obvious mobility concerns, we had a lot of fun navigating our huge chaos host through this dense jungle. The small forest in the foreground with a triceratops skeleton was the impassable terrain objective and it made it quite difficult to move past this small space towards the enemy's starter zone (which was itself the main objective of the scenario). The Shrine of Sotek had a gambling mechanic that on a 1-5 punished you for attempting to activate it but on a 6 actually healed wounds or even brought back dead models from your force. I heard a great uproar on the first day from this table as a dead Lord Kroak called upon Sotek and was restored back into play, much to the chagrin of his enemies. This board was one of the more tactically challenging forces given the model footprint of our force, but it was still a fun challenge to face. Here is a shot from game 1 with @Fenske and his partner: Table 8: Shyish, the Sands of Time This delightful Tomb Kings throwback table was where we had our second match. The ruins in the foreground were the terrain objective and the huge animated sand pit had a chance of teleporting units to any board edge, which would have been helpful against many forces would deployed without fully understanding what it was. This was doubly true for our match, where one of the main objectives was to get warpstone shards off the other side of the table. Unfortunately for our opponents, the open deployment zone worked perfectly for a huge 30 strong chaos warrior conga line to hold the line against any such chicanery and our own Verminlord Deceiver (and his skitter leap) made short work of this objective. Here is a shot of our game on this fantastic TK board: Table 9: Skaven, the Rats in Hats This board was another one we didn't have the opportunity to play on. I believe the sinking bellower was the objective and the mucky swamps were deadly terrain that might have been doing mortal wounds to those in it as well. It's a real shame we didn't get to play on this board given how beautiful it is. Maybe next time! Table 10: Tzeentch, the Twisting Realm Ironically, this was the board of our ultimate match up, which occurred in game 3, where were faced off against an army that was almost a mirror of our own force and whose generals we actually tied for Best Overall with (although they took home the title after three different tiers of considerations had to be made between our two forces to break the tie). That said, even though we only scored 1-1 against each other (with a maximum total of 4 points), it was a legendary game where our Archaon of the Faceless of Tzeentch squared off against and slew his dark mirror in Tzeentch's own realm. The high was short lived as their Skarbrand came barreling in, killing our Archaon, our Warlord, and another hero has he rushed his way through. The blue pillars had a chance to wound units nearby while the pink ones healed units. The floating blackhole in the distance did mortal wounds to those traveling underneath it, as did the foregrounded eye of Tzeentch (3" radius from the terrain), which itself was the terrain objective. We'll be talking about Holy Havok on Warhammer Weekly tomorrow. You can check it out live at my cohost @Vincent Venturella's Youtube channel tomorrow at 9:00 PM EST, or you can look for the link to the show as an update to the blog as well. I'm hoping to do some battle reports of these games in the coming weeks. Hope you got a glimpse of all the Havok-y goodness from these images. Happy gaming!
  4. I have some twisted wire trees and I never got round to adding putty and sculpting bark. Which may be a good thing! I've decided that my next project will be a set of Realm of Metal terrain, with mostly rocks with a metallic glean and some ponds of liquid metal (maybe even some mercury falls). Much chrome spray paint will be used. So I have trees made of metal, but just twisted wire is and will look lazy, but how do I improve on them? Any ideas for foliage would be great too?
  5. Since I finished the Oak of Ages I decided I wanted two more large pieces to go on the table top. Inspired by this piece of art from the Realmgate Wars book I decided to try and create my own freestanding islands with waterfalls. I've been playing around with realistic water a lot so I think it will work well for the waterfall, however its the constructional elements that will sell these pieces and whether or not I can successfully hide the supports. I started out with three basic components - some 15mm think MDF which I want to use to support the base. Thinking about it now I should have routed out the pool, but instead I am going to build that up with cork bark. It will give the pieces some height and may even work as a bit of a line of sight blocker which could be interesting. The top will be plywood with blue foam underneath so it is lightweight. The trick here will be not making the top section too heavy, so some artistic license will be needed. To join the two pieces together I have used 3mm perspex, glued together and then bent to create brackets which I have screwed to the two wooden pieces. Each island is about 45-50cm high, so they are pretty sizeable. In the drawings the water pools off the edges of the islands, but I think to make it work I will have to have more of a pool at the top for he water to flow from. This will make the building easier. I ordered two aquarium ornaments to go on the top. Both needed cutting down to fit the space. I then glued them down using mitrebond. I'm now at a stage where I have filled all the gaps to make the pools watertight and I am going to sand the first one and add the details for the underside. Hopefully painting will not take too long.
  6. After Blood and Glory last weekend I came home pumped up for some new and exciting Hobby challenges. The first thing I decided to do was create my very own Oak of Ages to be the centrepiece of a new set of Sylvaneth terrain. I've purchased a Grassy Plains 2 FAT mat and I realised I didn't have any 'green' terrain to go with it. So I started raiding the terrain bin.... A while ago I'd bought a big piece of Aquarium terrain to make a realm gate with, and I knew that my son had collected some twigs and sticks recently that were drying on the porch outside the house. With these as a basis I started gluing things together. I had an old 6" base from my free wood elf wood from 8th edition which was the perfect size for a base so I mitre bonded the tree stump down. I then Dremmelled some bits off half a realm gate to make it roughly fit the gap that was in the wooden piece. I added some random playbark to hide some of the gaps and then started applying cheap air dry clay to add texture. To make it look like bark I used a piece of playbark to texture it and push it into the gaps. This was much faster than using a sculpting tool. When the clay was dry I went over it all with watered down PVA as the clay doesn't always stick as well as you would like. The next job was to stick on some big sticks to the stump to start making the canopy. I just mitre bonded them in place, trying to find places that had gaps and grooves tap they fitted in to. Once these dried I used a pack of Woodland scenics tree armatures to make all the smaller branches. I just went round the tree drilling small holes in and pushing in the tree armatures. Once dry these need twisting and shaping. Even after this they don't look too realistic at this point, but hopefully foliage will help cover this up... I then attacked the whole thing with spray cans. I just sprayed it in bursts with all sorts of browns, greys and whites and then dry brushed areas. I'm going to come back to add more detail later so I wasn't too worried about how this all looked. I just wanted it all blended together and all the air clay covered up. The only thing I tried to do was make sure that the realm gate part was lighter than the rest of the tree. All of my Sylvaneth have a lot of foliage and plants on them, so this was always going to be a very green, summery looking tree. I couldn't use my usual stuff though (Woodland Scenics fine foliage) as it is £17.00 a pack, and I'd need quite a bit for the tree, making it prohibitively expensive. Instead I ordered some wire wool. To start with I piled it on, but after some Twitter feed back from @Bishmeister and @Painted by G I teased it all out a lot more so that I ended up with a much more natural look. I then used an entire can go green spray paint to undercoat the wire wool. Before feedback: After Feedback: When that was dry I went out into the garage, got a big mixing bowl and started making a bowl of tree flock, pretty much exhausting my clump foliage stocks! I used quite big clumps and a variety of sizes and textures. I then went round the tree a bit at a time covering it with spray glue and tipping the clump foliage on. Once the whole tree was covered I gave it a good shake, turned it upside down and went over any patches that I had missed. Once I was happy I then sprinkled over some fine turf mix as well to even up the coverage and fill in any small gaps. Once this dried a bit I mixed water and PVA together and poured it into a spray bottle and generously coated the whole tree. This should make it fairly durable. I'll also add some matt varnish as well as I want to eliminate any shine from any PVA glue that has ended up on the tree itself.
  7. Foolishly, with only two hobby evenings to go until Blood and Glory, I've decided to make some new terrain! I bought an old copy of the Mouse Trap board game a while back, knowing I probably didn't have time to get it assembled and painted in time as well as finishing my army to a decent standard. I was right, but I'm going for it anyway. Sorry for the rubbish photos. I'll take some better ones when I finish them tomorrow (fingers crossed!).
  8. Sorry if this has been asked before, I did some googling but couldn't find it. I stumbled across the balewind vortex's rules today and realized this is an incredible asset to any magic heavy army. Since its possible to summon, I would assume a player would need to pay points for it, right? Or is it treated like the wildwoods are for sylvaneth? The rules can be found here Additionally, how do you think tournaments would handle this? I can imagine a tzeentch army bunkering up, summoning 3 of these and absolutely blasting the opposing army off the table
  9. I light of a similar, but 40k, thread on another forum. I was wondering what types of terrain you like and find work for Age of Sigmar? What do your favorite tables look like? I have been finding that the the tables that makes sense because of my historical and KoW background (mostly flattish "area" terrain that provides cover and slows movement in other games) don't work as well. Big features that block line of sight and/or are either impassable or can easily hold 10+ models make AoS better. Edit: I should also ask if you use terrain warscrolls and/or the random terrain effects?
  10. A quick method of making amazing looking deciduous trees for you wargames. what you will need: 1.Woodland Scenics tree armatures (without foliage), any size or tree type is fine. 2. Sydeco tropical moss (plastic aquarium plant) comes in green or red. 3. Plasticard/expanded pvc, static grass, tufts, leaf litter for base 4. Hobby knife, superglue, paints, brushes (optional). 1. Armature These armatures require manipulation to achieve a realistic tree shape. Before this I removed the base and cleaned off the mould lines (this is optional and can be tedious and time consuming but I cannot stand mould lines). Once cleaned the trunk can be twisted and the braches repositioned. Wrap the bottom of the trunk in tissue paper (to protect the model) then grip with pliers and twist. I then painted the armature (this is also optional). 2. Foliage The next stage is to add the foliage. I used Sydeco tropical moss aquarium plant. You can buy this from the above website or Pets at Home (in UK) for approx. £4-6, pets at home have offers all the time. I use mostly the green but have also used the red. You will need to pull it off its armature and separate the 'branches'. You don't need to paint it although I did to make it more realistic, I also wanted an autumn silver birch colour. To paint them I put the branches on cocktail sticks (you will need to drill some as you will need the hole all the way through. I brushed on citadel paints although spraying would probably be easier. I used 4 different shades of yellow painting one colour on one 'branch' in four different batches then I mixed up the colours when applying them to the armature. The foliage simply slides onto the armature and I used superglue to secure the foliage in place. 3. Basing Simply cut a base to size (my bases were the same width as the tree branches) glue the tree and then add whatever foliage to match your wargames table. Autumnal Silver Birch Trees (before being based) With scenic base, leaf litter, static grass and tufts These trees are incredibly durable. If you skip the mould line cleaning and painting they are quick to make but look less realistic. Good luck and happy model making. I will be posting more terrain tutorials if there is the interest. comments and feedback welcome. cheers Bishmeister
  11. Hi all, As I'm sure you all knowby now that I have painted the odd Stormcast miniature over this last year, but as of last week I have hit the wall! I was sat trying to get started on yet more Paladins but just couldn't. I needed a break! So wile looking around in the garage I found all the remnants of my old Warhammer terrain, everything that I didn't rework for Age of Sigmar and I figured that a change was as good as a rest. Painting the old stuff up with a different look would give me a nice break from painting Stormcast and maybe inspire my next army. I ended up wanting to recreate what I had seen of the Games Workshop Hull Twitter feed (check it out @GWHull) It is still nice and bright with lots of colour but still moody and creepy. Armed wine a box of old and in some cases broken terrain I made a start. First up was a test piece to see if I liked the look, nothing fancy just drybushinh and washes but it came out great. There is a good ten bits I can rework and that's plenty for a table full, if you are coming to Alliance in August you should get to play on it as I hope to have it all finished for then. Expect more updates over the weekend and more stuff get a photographed and painted.
  12. No new models yet but the latest news is that they will arrive next teusday so I have been cracking on with all the Wyldwoods for the Sylvaneth. Here are some WIP pictures. The first step was to glue down a couple of bits of bark and tiny cork gravel to the forest bases. Then a layer of grey hobby paint and a drybrush of lighte gray. i wonder if my friend will ever field all 13 woods in one game....
  13. Hey guys, so I guess the Battletome: Dominions of Chaos book came out this weekend and there wasn't a whole lot of fanfare for it. My FLGS didn't have it this weekend making me assume that it hadn't come out yet, but the marketing machine seems to be marching forward with Beastriders. It's sort of hard to find even inside of GW's webpage. But when you do it looks like it's available anyway. Did anyone buy it? Is it worthwhile? I have two Realmgates and an Ophidian Archway, will I be able to make use of it right away, or do I need to spend another $200 on scenery lol.
  14. Hey guys, Finished up a realm gate last night, thought I might share and get feedback. I like the way it came out, but I am kind of biased... Went with a bleached stone effect, but used the Duncan Rhodes video as my guide (my date with Duncan, heh). The pics are linked from the gallery here. Thanks all, see ya soon! Only the faithful! (and chosen other friends/family etc...)
  15. Hi just started aos few months back and decided to make my own gaming table just started on making some of my own terrain,here's a pic of my first attempt at it granted I haven't flocked it yet,any suggestions for other pieces I can make?or anyways to improve this piece thanks.
  16. Ruins of Osgiliath to be used for AoS. Painted on a Saturday afternoon.
  17. Ruins of Osgiliath to be used for AoS. Painted on a Saturday afternoon.
  18. So not a whole lot to show in pictures this week, but I believe that much has been accomplished. My list, as updated after the release of the rules pack, contains 33 models in total. 3 of them are complete, I spent much time getting sand glued to the rest of the bases, bar the 4 Judicators who still need base coated. Damn this constant rainy weather. I've been following the colors that GW has been using for the basing, as well as army painter tufts, which I think really help the bases pop. The only difference is that I do not yet own the color Zandri Dust so I've just been using Steel Legion Drab as the base coat. Comes out looking fairly similar, I'm quite pleased. So much so, that I did the same for my scratch-built terrain. I finished both pieces, here's some pics. For this coming week, I'm going to focus on the Lord Castellant, his Gryph-Hound, the 4 remaining liberators from my first squad and three javelin wielding Prosecutors. This will complete the twenty points required for round one. I will try to work through my list as it will unfold through the tournament, thereby allowing me to work on finishing the last five Judicators and the Venator, the final 15 points of my army, in between rounds as the points escalate. If you want to know what I'm talking about, here is a link to the rules. Check back next week for more progress.
  19. Ruins of Osgiliath to be used for AoS. Painted on a Saturday afternoon.
  20. Painted on a Saturday afternoon.
  21. I'd seen the GW blog post prior to WHF that said they'd be selling these OOP ruins again. I'd missed them first time around as Hobbit/LotR happened during my twelve year break from tabletop gaming. The ruins were packaged in a plastic zip locked bag rather than the cardboard box. It was the price tag that made it an instant purchase - £18. This was a painted on Saturday afternoon. I made a mistake during the process by picking up the wrong paint to use. It was only the following day I realised what had happened. That said, it's become a happy mistake - it looks pretty good. Looking forward to putting this down on my new battle-mat this weekend for some four player action. Paint scheme: Spray with white. Base Rakarth. Pick out random stones with a light and medium brown. Wash with soft tone Drybrush w/ rakarth/white* mix. Then dry w/ white Bronze is a bright bronze, soft wash, bronze then oxide The wood was dark grey base, wash dark tone, drybrush lighter grey, drybrush white *This is what I intended to do. What I actually did was mix Kislev Flesh with White. So the tone was much lighter than it should have been.
  22. I built this bridge to fit with my GF9 "Battlefield in a Box" river sections. I used plasticard, foam, a brick stencil for the wall texture, some bits from the old Fortified Manor kit and lots of press moulded spikey top bits.
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