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  1. Brother Paulus The Vale of Illyria, now a blasted ruin on the face of Ghur, was once the heartland of a vast and thriving civilization, ruling for a thousand years with honor and justice over many peoples and many cities scattered across three Mortal Realms. Its strength and prosperity came from its laws, its liberty, and the unmatched steel of its legions. Drawn from the citizenry itself, these swore unending faithfulness to Illyria's glorious Consuls, its Senate, and its people. During the last war against Chaos, though, Illyria was sore pressed, as its provinces fell into ruin and its great works were torn down until only the Vale itself remained unconquered. Here the last of the great Legions, the Ninth, made its stand under the command of their general Horatio Paulus. He defended the Eagle Pass, the only route that an army of any size could take through the forbidding mountains. For three long months Paulus and his troops held off countless sorties by the armies of the Dark Gods in one brilliant tactical victory after another, forming an unbreachable bulwark against their advances. When they fell it was not to spears or arrows but basest treachery. A cult to the Dark Gods had long festered unseen in the depths of Illyria, and now it rose, setting brother against sister, Senator against Senator, Consul against Consul. In the confusion, someone poisoned the Ninth Legion's supply trains. In a night, the Legion fell victim to Nurglish rot. Only Paulus, the Valorous, who had been warned in a dream, was able to escape the fast-spreading contagion. There is a place where the Eagle Pass reaches its highest, where the walls of the pass grow so thin that only one or two men can walk abreast. Here Paulus made his stand, swearing to die in defense of his people and his beliefs. As the sun rose higher in the sky, he slew first the raised corpses of his comrades, then the foot soldiers of the Enemy, then rank upon rank of demons, standing atop a growing pile of bodies. Finally the great demon Kalathraxx came forth. He praised Paulus' bravery and his skill at arms, offering him an eternity in Khorne's legions if he would but bend the knee. Paulus only laughed. It was better to die as a citizen of Illyria than live a thousand years as a slave to the Dark Gods, he said, and challenged Kalathraxx to come forwards and know the measure of a true soldier and a true Citizen. The demon struck, blindingly fast and unthinkably strong, and Paulus was mortally wounded- yet even as he died he gouged Kalathraxx's left eye from its socket. Thus did the last Centurion of Illyria die, in defense of a city and a people already all but destroyed. For his devotion to duty and his faith in his cause Sigmar took his soul and reforged him into a shining exemplar of his will. He was bestowed upon Steelios and the Death Watch, for Sigmar knew that while the Lord Castellant had wrath and righteousness in equal measure the purest alloy was made when these were tempered by duty and valor. From above, he rains death and destruction on the enemies of the God-King, and brings hope to the oppressed who find themselves beneath the shadow of his mighty wings. ------ The storytellers call Brother Paulus the Victor, the Centurion, the Elder Soldier, the Avenger, the Eagle of Illyria, Sigmar's Lightning, the Angel of Blood, the Faithful Servant, the Prosecutor of Justice, the Falling Star, the Fourth, the Valorous, the Dutiful Warrior, the Marauder’s Bane, the Rewarded.
  2. This entry begins a new series dedicated to the Death Watch, an elite Stormcast (and pseudo-Stormcast) task force dedicated to confronting and eliminating monstrous and unholy threats to the armies of the God-King Sigmar that otherwise might stymie a campaign or threaten the peace of the reclaimed Realms. Its members are hand-picked from among the Stormhosts for their thirst for battle, their proven reliability, and sometimes for the unique perspective they bring, perspectives which sometimes set them at odds with other, more conventional rank-and-file. They are united under the leadership of Lord Celestant Steelios, the Once-Forged, in bringing the end to Sigmar's many foes across the Mortal Realms, in destroying those who corrupt and undermine the works of the Free Peoples, in venturing onto battlefields and facing enemies beyond the reach of mortal Man. They are the messengers of ultimate sanction, the guardians on high, the eternal sentinels, the Death Watch. (Yes, the name and the concept are both closely derived from 40k. Sue me.) Every entry in this series will give the history of one of the members of the Watch, particularly what made them viable candidates for Reforging and how they've fit in with their fellow Stormcast and Watch Members since then. Sometimes there will be pictures either pre- or post-reforging, but this is by no means a guarantee- writing comes much more easily to me than painting, much as I'd prefer otherwise. Without further ado, then: Sister Ilos Sister Ilos was once part of the warrior-nobility of the Maidenhood of Druze, in Aqshy, those fabled Amazons who for uncounted centuries watched over the hills and mountains of their fiery realm. As the foremost swordswoman among their number, she was chief of the Infernal Guard that watched over the Palace of the Immortal Flame and the person of the Resplendent Empress herself. Members of the Infernal Guard are twice sworn to wed only duty- but Ilos had a great love for the Empress, and she for Ilos, and together they broke her vows in secret, telling none and letting the world see them only as mistress and servant. So it continued for many years, the world knowing nothing of what passed between the two. But that was before Chaos, and the End. In the Age of Downfall, when the armies of Chaos spilled across the land, the mountain fastnesses of the Druze were assaulted by the legions of Saalazab, the Teller of Secrets. They campaigned throughout the Druze lands until only the Palace of the Immortal Flame remained unconquered. Seven times the foul legions of the Teller of Secrets spilled forth, and seven times they were repulsed by the powerful sorceries of the Resplendent Empress. On the eighth time, Saalazab himself came out and engaged in a mighty sorcerous duel with the Empress. To counter her arcane fire he whispered truths that the mortal realm could not bear, each time shattering some of the fabric of reality. Yet each time, the Empress sealed the rifts and repelled her enemy, wounding him terribly with her conjured infernos. But Saalazab only smiled and shouted the truth of Ilos and the Empress' deeds out loud. Empowered by this broken oath, his magic rent the Empress in twain, and his minions spilled into the throne room proper. He offered the surviving Infernal Guard a choice- serve Slaanesh, or die. Disheartened by Ilos' betrayal, they threw down their spears and joined the ranks of the Chaos host- all but her. She angrily proclaimed that since Saalazab had taken her lover and her honor from her, he could take her life as well. He only laughed, shattering the floor of the palace and plunging her into the caldera it was built above. She was consumed utterly by the flame, and thus did the realm of Druze die at last. Even in her dying, though, Sigmar recognized the purity of her soul and snatched it away from the Prince of Pleasure's clutches, reforging her into a champion of His divine will. As a Stormcast, Ilos is gripped by a passion that burns hotter than the fires that first killed her, and seeks out the enemies of the God-King with a bloodthirst that would make a Khornate blush. Thus there was never any question of the Stormhost or the Chamber she would come to serve in- only Steelios, master of the Death Watch, had the temperament and the audacity to make full use of her talents. Thus she became third of the Watch, following only Steelios and his right hand, Brother Decius, in battle-honors and time spent in Sigmar's service. ------ The storytellers call Sister Ilos the Flameborne, the Unburnt, the Crowned, the Fearless, the Sword of Righteousness, the Tongue of Wrath, the Salamander, the Ever-Faithful, the Unbending Defender, the Infernal Guard, Handmaiden of the Empress, the Trinity, the Shield of Truth, the Thrice Sworn, the Unmasked.
  3. Hi everyone. While reading the new Stormcast Battletome, my mind kept returning to the four unopened Chambers. I couldn't find a topic discussing this, so thought I'd see what ideas people might have had. If this has been raised elsewhere then I apologise. Anyway, my mind whirring away, I wondered whether the Devoted of Sigmar might fit the Sacrosanct theme with its religious connotations. I gather there has been some collaboration between them and Stormcast in the fluff and this would be a fitting place for them, slightly lower down but still part of the organisation - the human face of the Sigmar religion as it were. This could also be boosted by some who have been deemed not yet worthy to enter the final trial of Apotheosis, a sort of journeyman Stormcast. For the other three unopened Chambers, my thoughts are as follows:- Covenant Chamber Many people have suggested this may be the Sisters Stormhost and, having had no better idea, I have to say I'm happy to go along with this theory at the moment - after all an anagram of covenant is a convent! Logister Chamber Possibly transport and support vehicles - stormbikes anybody? Ruination Chamber This Chamber could be for those Stormcast who have barely a shred of humanity left, not enough for another reforging. unable to continue as Eternals, they are stripped of their immortality and given one more chance to die in glorious combat for Sigmar against his enemies.The Divine essence within can then return to Sigmar to be recycled into new Stormcast Eternals. Of course that would then beg the question; are there Stormcast out there in the realms who have slipped the net, lost all their humanity and gone rogue and, with their humanity gone, no longer bound to Sigmar's Will. Are they loners or are they drawn to each other to form a brotherhood bent on creating their own vision of an ordered universe? Anyway, these are my wild speculations based on nothing but my own over-fertile imagination. I look forward to hearing your own ideas. Cheers
  4. Sooo... That was Faster than I anticipated I got a little gung-ho this weekend. With only one day off I decided that I needed to get something done, and set out to try figuring out my army schemes. I think I have done that! It started with Two models I have had forever. An old Vampire Countess model, and the newer (though still before round bases) Wight King. These models are so fantastic, and full of character. The old countess is a Metal model, and in the last few years of playing Infinity, I've learned a lot better how to prep and care for these metal minis. Unfortunately for myself, this was in the dark times. I'd built and painted this countess before I knew about filing, and real trimming, and heck, even before basing and priming, so I had some cleanup to do. I love this model to death, but I'd done a fair bit of damage to it over the years, and as such i knew it'd be the perfect "test model" for the death army. It went pretty well, and I was excited enough to strip my old wight king, and take a stab at him as well, to really nail down the palette before I moved on to skellies, and the mortarchs, and zombie dragon. (this stuff has been a grey tide for far too long) I'm still not certain how I'm going to apply this to the skellies, but I'll be taking a stab at this, over the next week (I hope) on the buttload of mantic skeletons I have, and I'm hoping to perhaps work on the black knights and Hexwraiths and perhaps the spirit hosts over the week. we will see! As for the stormcast, I went gangbusters, and got all of them coated in leadbelcher, washed black, and drybrushed Runfang steel, which will help me bust through a whole bunch of minis faster. I then decided to work on my Retributors. I went with a sort of jade and cream look, and was inspired by a video I saw a while back to paint thier hammers in marble. I really enjoyed this effect and will certainly be continuing it throughout the army! now for the pictures! please excuse the phone camera pics, I'm pretty sure they aren't great, but they'll give somewhat of an idea of what was accomplished! so. next week will be busy. I'll be at my sister's wedding, so I don't know how much time I will have to hobby. hopefully enough to get some more stuff moving! thanks for paying attention, anyone who has, and I'll see you next week!
  5. Sometimes you arrange a 2000 point casual game in your local GW and someone brings Nagash, Arkhan & 2 x Morghast… To be fair I had tailored a Khorne army to smack around his Tzeentch army last time we met so all is fair in love and war ? At first I was dismayed as I only had a fairly run of the mill Stormcast force, using the hammerstrike battalion but with very little in the way of unbinding/mortal wound protection and was clueless as to how I would take down Nagash let alone his friends. However AOS is first and foremost an objective game which means on your day anyone has a chance if they play to the scenario. We used Open War cards and the scenario was to burn the 3 objectives in your opponent’s half for the win. Given the objectives only needed to be destroyed at the end of your turn if they were uncontested and not held, this meant Scions of the Storm had the potential to be decisive so I was not without hope. With this in mind I placed both units of liberators in the sky together with the prosecutors and of course the 2 units of retributors from the battalion. On the table went both units of Judicators, one on either flank, along with the Vanguard Raptors and all 4 heroes. Nagash stood proud front and centre with Arkhan on his right and the Morghast on his left, assorted units of skeletons and grave guard sitting behind on the objectives or awaiting their time in the grave. I won initiative and gave Death the first turn. This proved a good move as offensive spells were out of range and I needed a double turn somewhere if I was to be any chance. Nagash came strolling forward, quite rightly without a care in the world, as did Arkhan and the Morghast. My heroes put out their buffs and then it was onto movement. I’ve had games where units have stayed in the clouds until turn 4 or 5 and been next to useless however this was a game where I would have killed to have a until come down late onto an objective. Of course both liberators and the prosecutors all passed their roles and came down straight away… sigh… I sent some liberators to the far left corner and used the other unit to screen my judicators on the left, supported by the Lord Castellant and Celestant on foot. The Judicators on the left shot at Arkhan and did a couple of wounds. Seeing as the prosecutors came down I figured I would go all in with the hammerstrike on Nagash, although I held back the Celestant on Dracoth figuring I needed him alive as long as possible. After being shot by Judicators and Raptors, missed with the Dracoth breath (as I would all game) and forgetting to shoot with the prosecutors (my bad), and being hit by the first super charged retributor unit, Nagash had taken 8 wounds… just 8 more to go ? Nagash struck back and wiped the second unit of retributors before they could swing and there the combat ended. Death started round 2 where Nagash proceeded to cast spell after spell with glee, healing wounds and nerfing my forces along the way. I did have the spellshield for unbinding but with +3 to casting rolls I think his lowest roll was 11… sigh… Then in combat something unexpected… Nagash retreated (that’s good) But the Morghast charged the Retributors instead (that’s bad). Arkhan also withdrew and charged the Liberators who had dropped into the Death territory while a unit of grave guard hit them from the other side. The Morghast wiffed and only killed a single Retributor, taking 5 wounds in return, while only a single Liberator fell to Arkhan (allowing him to heal the wounds caused earlier) and the grave guard. My turn 2 and my shooting and retributors made short work of the Morghast (they’re not so tough) while my liberators and judicators on the left continued their advance down the flank. The Liberators in combat with Arkhan and the grave guard again stood tall, losing another member but holding strong. It was here that I won initiative for a crucial double turn heading into round 3. The Celestant on Dracoth and Prosecutors charged the skeletons sitting on the right hand objective while the retributors stupidly charged Nagash. In hindsight I should have just used the retributors to screen the objective from Nagash as they died horribly in melee as the previous unit had. The liberators on the left continued to hold off Arkhan while I successfully cleared the skeletons off the objective and burned it at the end of my turn to take the lead. At the bottom of round 3, Nagash did his spells, then charged and killed the Celestant on Dracoth while another unit of grave guard accounted for the prosecutors. Arkhan finally moved away from combat with the liberators back to the centre with a view to start heading towards the objectives in my territory. I won initiative turn 4 and sent the remaining unit of liberators into combat with the grave guard on the left while the Judicators pulled back to block Arkhan’s path to the objective. At the bottom of turn 4 Nagash moved back towards the right flank however it was clear that he wouldn’t be able to reach my 2 objectives in the right corner. Arkhan charged and killed the Judicators on the left and now had a clear line to the objective, guarded by a single Gryphhound. Not much for me to do in round 5, killed some graveguard and attempted to retreat the lord castellant onto an unmarked objective but he fell several inches short. Had he made it I would have burned it for an unassailable lead. Remember how I said it would have been nice to have a unit come down from Scions at this point? Our allegiance ability seriously sucks… In the final turn Arkhan made his charge on the poor gryphhound, burned the objective and we came away with a draw! The primary lesson out of this was always play the scenario! My opponent was guilty of chasing after my units in his backfield and losing site of my objectives until it was almost too late. Nagash is killable however I really struggle to see what Stormcast could bring that would do enough damage, and if you don’t take him out he has so many options for healing up wounds. The constantly returning skeletons and graveguard are a pain but they don’t really do much. Overall an enjoyable game and at least I can say I fought Nagash and lived… mostly…
  6. Hi all! Recently started playing and painting a stormcast vanguard chamber force. I really enjoy the look and feel of the newer models! So far I have the following1k force built: Lord-Aquilor Knight-Venator 2x5 Hunters 3x Palladors 3x Lonstrike Raptors In terms of painting, I'm currently working on gryph chargers and absolutely loving them - making it up a bit as I go along but they are really stretching me and making me try new things. Here's how the one with the most work done to it looks: Looking forward to getting this one finished - the other 2 and Aquilor shouldn't be too far behind ?
  7. I bought a Fyreslayers SC box with the intention of making them my main army (sold everything else. Currently army-less). The more I read about them though, the more it seems like they just can’t perform at the 1000pt level, where we almost exclusively play at my local shop. They’re also overwhelmingly expensive (at least for me right now) to build up to the 2000pt level. Especially when there are so many easy and relatively inexpensive options out there, like the Stormcast Vanguard 1k-Army-in-a-box for $200. Do I stay the course and keep shelling out a fortune for an army I can barely play? Is there hope for fyreslayers in small games? I’ve already spent the money for the box and the book, now I’m stuck. I guess I’m just curious as to what the rest of the world would do. I have a tendency to obsess about these things until it drives me insane, so any advice is much appreciated.
  8. Hello everyone! I just started my first foray into Age of Sigmar and I am looking for some advice. I am building out my Vanguard Chamber army starting with the contents of the Blight War box. Here are the questions I have. 1. Can I mix hand weapons in a unit of hunters (or palladors for that matter) 2. Should I go with the hurricane crossbow, or the longstrike crossbow for my raptors? I'm leaning toward hurricane for the weight fire. What will serve me best as I build toward 2000 points? 3. I am wanting to build out a 2000 point army using only the vanguard Chamber models with a few characters. I am wanting to add the Lord-Castellant as well as ally in a mage on griffon to get a big monster in the army as well as a bit of magic. What else would be useful? 3. Can I use more than one Lord-Aquilor in my army? thanks in advance for your help! TDR
  9. Hello everyone, and welcome. Brief Intro: Lately, I have been putting the hobby(playing war-games for 10 years) on the back burner due to multiple changes in my life (moving, new job, losing 50 lbs), but I kept buying models, battletomes and paint in the 8 month hiatus. I always enjoyed painting and assembly (actually playing varies), but do not have the time like I did in High school/college for the hobby. So, I made some hard choices and sold about 14 armies/projects/other games and kept my favorite. Surprisingly, My 3 out of 6 favorite armies are order(stormcast are simply tagging along). In this thread you will be seeing SCE, Slyvaneth, Daughters, Seraphon, maybe Deepkin, and other projects. Each army will be planned, have phases, tutorials, and story. Battle reports are possible but later down the road. This thread is a way to stay focus, and motivate, and give back to the community. I will be doing a status updated every Friday (I will post also when models/lore/battle reports are finish). In order for preventing burnout, I work best when I have a main project, and a smaller side project for variety/break. This thread may update into a blog at one point (depends if this works). So let it begin.
  10. New here but I thought I would post some pictures of some alternative figures that I am converting for use in Shadespire. These are 'normal' Stormcast figures that are part of a larger personal project, which will be doubling up as my Stormcast faction in games of Shadespire. The first two figures, of Severin and Angharad, are done, Obryn is almost there and will be posted soon. I hope you like them......
  11. Waiyuren

    1k mixed order

    Hey all, I'll be taking my daughter along to a local 1k tournament soon, but she's having some trouble putting a list she likes together. Her only concrete choice so far is that it must be built around her Anointed Frostheart Phoenix as the tank... I don't play order, and most of her stuff is tangentially purchased or in the case of the stormcast, a 2nd hand army picked up cheap... I've no real clue what's good or not, and wondered if some kind souls could give her some advice i could pass along? ? A complete list of her guys; Frostheart Phoenix Oldblood on carnosaur Scar vet on carnosaur Scar vet on cold one Skink star priest Sorceress on black dragon Archmage Lord castellant Lord celestant Lord relictor Knight venator Knight azyros 20 skinks 20 saurus warriors 10 gladeguard 10 liberators 10 judicators 15 saurus knights 5 chameleon skinks 12 aetherwings 1 gyrocopter 5 decimators 5 protectors 2 concussors, or fulminators, or tempestors 1 gryph hound 3 vanguard palladors 3 hurricane captors 9 longstrike raptors Thanks in advance for any help you can give!
  12. I'm working on a Stormcast army, but due to the collection of miniatures I have and how they may end up playing I'm not sure if I should stay pure Stormcast. Here's what I currently have: Lord-Celestant (complete) Lord-Relictor (assembled) 5 Liberators (complete) 3 Retributors (complete) 6 Prosecutors (not assembled) Lord-Castellent (assembled) 6 Gryph-hounds (not assembled) Knight Azyros or Venator (not assembled) Lord-Aquilor (not assembled) Naeve Blacktalon (not assembled) 5 Vanguard-Hunters (assembled) 3 Vanguard-Raptors (not assembled) 3 Aetherwings (not assembled) 3 Vanguard-Palladors (not assembled) The way I currently see it is that I have some very mobile elements with the Palladors. Prosecutors, Aquilor, Blacktalon, and Azyros/Venator. The odd men out are the Liberators and the Retributors and other heroes on foot. This is where I could really use some advice because I'm split between a few options. 1a) Pure SCE classic hammer and anvil - Suck up the lack of a good collected kit and supplement forces with individual boxes of Liberators and Judicators to form an anvil (deployed normally and holds deployment area and nearby objectives) with the Raptors and heroes on foot. Maybe pick up more Paladins so I can Hammerstrike them. 1b) Order classic hammer and anvil - similar to 1a but with something other than SCE to either form the anvil or supplement it. 2a) Pure SCE mobility - Grab more Vanguard-Hunters and have all the other on foot Stormcast deploy lightning teleport. Definitely pick up more Paladins for Hammerstrike. 2b) Order mobility - Supplement Stormcast with fast moving battleline units from other order factions (dryads?) and double down on everything moving fast. Any advice or sharing experiences would be appreciated!
  13. The Vanguard-Hunters were surprising tricky to assemble and I've learned a valuable lesson to share. The key is that certain arms match up with certain cloaks and you can tell by dry-fitting the under-pauldrons/circle bits. The cloaks then fit with torso backs; this is a bit delicate and the primary point if matching is how the cloak settles at the base of the neck. Finally, the torso front should be dry-fitted to torso back with the arms present as the torso front should slide in under the arm's portion of under-pauldron. Unfortunately this is all after-the-fact knowledge gleaned from my mistakes. I'll get pictures the next time I make some more Vanguard-Hunters. The actual pauldrons hide a lot of sins through. I'm doing the painting as lower body and upper body because the cloaks. I plan on not spraying the upper body gold because the cloak/fur and weapons make up the majority and I think it'll be faster to paint the arms, heads, and any exposed armor gold rather than re-black the other parts. Future plans are to finish this unit and then assess whether I want to branch out and complete a match play legal 1,000 points or aim higher. Because of the, ahem, silly options for Stormcast Eternal collected kits I only have 5 Liberators and these 5 Vanguard-Hunters for battleline units, assuming a Lord-Aquilor. I have one of those and this is where I'm a bit peeved because I figured the rumored new Start Collecting set would be more like 5 Liberators, 5 Judicators, a dracoth elite or two, and a hero rather than pure Vanguard - if I had waited a week, I could have picked up the Lord-Aquilor in the collected kit with that second Vanguard-Hunter unit and other goodies. Oh well. I'm going to ask for some list advice in the forum before deciding.
  14. In advance of a club campaign, I have finally started building some Stormcast! The Redwolf Covenant are a chamber of disparate units, brought together under the Redwolf to continue their unceasing war against chaos. They are therefore slightly less homogenous than standard Stormcast. If I'm honest, the fluff lags behind the modelling! Anyway, here are my first two units of Liberators, and my first two heroes - a Lord Relictor, and a...nother hero. I haven't decided what he'll count as yet. If anyone is interested in buying any of the Khornate parts of Thunder and Blood off me, send me a PM EDIT: Sold
  15. Blogging hobby projects helps keep me motivated and any feedback/suggestions/criticisms from the community is always useful for improving. This is my first foray into the Age of Sigmar. I've been following the lore since the End Times and really like the 2000AD and epic metal influences. I used to play Warriors of Chaos, but the idea of playing the einherjer under the guidance of Marvel's All-Father Thor was just too tempting. I went with the Hammers of Sigmar paintscheme. It's relatively straightforward and looks rather nice. These folks came from two Hammerstrike Brethren sets. I converted the Knight-Questor into a Lord-Celestant. Sawed off the shield hand, added a pin, and test-fit with poster tac. I then replaced the poster tac with greenstuff. The hammer arm is from the Prosecutor sprue (I plan on giving them spears, because lightning spears, yes). Lord-Celestant Wilhelm Batsonius: A twice-forged champion of Azyr. His first death occurred when he called down seven thunders onto himself to kill a Herald of Slaanesh. Since his reforging, he has found the presence of a helmet to be claustrophobic. I think the fancy sword makes up for the lack of halo. The SCE remind me of Captain Marvel (the "Shazam!" one) in many ways so when I painted his cloak red I knew I wanted to name him after Billy Batson. Funnily enough it turns out William (Billy > Bill > Will > William) comes from Wilhelm, meaning "without helm." I'm using the second set of unit Primes for conversions into more heroes. The Liberator-Prime got chosen for Lord-Relictor duty and the Retributor-Prime for Lord-Castellan duty. Some plasticard and GS work for the relic box. It's hard to see in the picture, but the relic is a wrecked breastplate with "Sigmar" embossed on it, the hammer head, and the skull with halo. I plan on painting the skull as a skull in contrast to the rest which will be metallic. The two-handed hammer was the base for the lantern. The trick here is going to be painting the center area like it is glowing from the inside. The L-R has a ribcage and spine thing going on in the back and the L-Cas's halberd is from the Prosecutor sprue.
  16. Some pictures of stormcast and various order models in the same colorscheme
  17. Looking to buy a Stormcast Liberator Prime head (the one with the topknot blowing to the left as you look at the face) and a Stormcast greatblade from the Liberators or Prosecutors (or any other set I'm not aware of). Anyone got any spares available? Located in USA
  18. Welcome to my painting log, friend! Here you will mostly see Stormcast riding horses, taking dogs for a walk or out-and-about with birds. Those are, of course, the contents of Blightwar and the Stormcast Battleforce. The Palladors in particular are AWESOME. Also, 2000pts for under £200, and only about 30 minis to paint (ignoring the generous amount of dogs) — what’s not to love? So, here I hope to keep a record of my progress painting and perhaps get some advice to help me improve. My plan is to paint in the following order: (1) Hurricane Raptors: simplest minis and big crossbows, so I can practice the armour and the crossbows. (2) Vanguard Hunters: similar to (1), but smaller crossbows and additional cloaks. (3) Palladors: similar to (2), plus horses. (4) Miscellaneous: Aquilor, Neave, a flock of birds, couple of dogs. Not quite sure when I’ll be painting up these. Going forward, I also need to learn how to play these. I’d be really grateful for any link to a battle report with Vanguard or some other resource that illustrates how to play them. Below are some pictures of the Hurricane Raptors. They are not entirely completed, for example the crossbows are presently attached using blu tack as they are not painted completely. Although I am not really focusing on the bases at the moment, please let me know if you have any suggestion for improving them without too much additional effort. ( My apologies for the ‘background’ being out of focus. Not my camera, so I have no idea what I am doing, but still the best camera I have access to. So I hope the pictures are ok. ) Question: I used Vallejo Liquid Gold and found that the resulting surface is so smooth that a wash forms individual droplets rather than a smooth cover. Did I do something wrong? How can I deal with this? Question: The Raptors look too stoic and somewhat out of place when beside the Hunters. I am thinking of putting the Longstrike bows onto a set of Hunter bodies. Does anybody have experience with that? The shoulders could be tricky if I want to also use the cloaks. The (regular) Hunters are primed and maybe, fingers crossed, I can upload more pictures next weekend. Those guys were a lot more difficult to assemble than I had anticipated. The arms, the cloaks and the items carried at their belts are hard to arrange so that it all fits nicely. J
  19. I've started building a small warband based around a knight questor and his retinue of followers,minstrels, squires and scribes. I wanted him to have an old school heraldic knight look, as if he's been away from his storm host for many many years and has taken to the questing life completely. I'm hoping to run a small AOS skirmish campaign in the vein of INQ28 or inquisimunda using either the regiment of renown rules or the hinterlands rules. Let me know what you think and i'll post more as it goes.
  20. Hi all, As a break from a larger Dark Eldar collection (which is itself a break from a Blood Angels legionary army...) I've started a Vanguard chamber. The aim is a smaller force than my prior death log on here (the Ophidian empire) - looking at 1500 worth, along with the odd bit I fancy painting for fun (mistweaver?). Likely a unit of Palladors, a couple of units of hunters, some birds and shooty stuff and done. It's inspired by buying Neave Blacktalon separately, and having had so much fun painting it so far, I looked into the army book, made another purchase... and now that's it. Progress on Neave so far, and my second miniature/general (boxed). Aim is to buy/build a unit at a time - as a reward, to prevent 'half-finished' syndrome and to stop the volume from becoming overwhelming. This approach worked well in keeping disciplined during my undead project. On Neave - I'm trying a variant scheme based on a tip I had from Dan Latham a few years ago. Using reds and browns for shading. Started with chaos black, then a scorched brown layer, then 60/40 gold/brown, then gold, then 50/50 gold/steel for my layers Done a baal red shade, in recesses only but quite heavy, followed by agrax (lesser). Next up a dark black/brown before the higlights start to really get some depth. Probably will accidentally overdo this step and mess the miniature up somewhat! Will them move past the basic layers done on the other part and finish up, likely an hour or so a night til the end of the week. Think mixing 50/50 or so gold and steel really works as a layer. Leads to better coverage and a lighter gold that catches the light better than the 'official' Hammers of Sigmar scheme (as on the below box art). The red recess shades makes it warmer again without losing that brightness. You'd normally expect paler golds to have a greener tint, the red makes it more naturally unnatural in a way - perfect for sigmarite. For basic troops I may cave in and do the basic reikland flesh-shade wash to save time, unsure yet, this hasn't been the most time-consuming miniature to paint and I'm only look at about 40 miniatures in the army, max. .
  21. Hi people, I just painted a homebrew start collecting (our local shop let us choose to buy one or make an equivalent with other units) consisting of a Lord-Castellant, 10 Liberators and 5 Retributors. I'm planning to add, apart from the Lord-Ordinator, 5 more Liberators, 5 Judicators and, allied, a Repeater bolt thrower. In further games I'd like to use my Lord-Celestant on dracoth, and maybe buy a Lord-Celestant on stardrake (because I want to paint it, and it seem a pretty good miniature ingame). How can I make a decent list with all this? My limit is 2000 points and I also have some more Judicators, Retributors, 6 Prosecutors, a Lord-Celestant on foot and a Lord-Relictor. Thank you!
  22. Gaius Publius had served in the Sixth Legion for almost three decades when the end came. He was known to his comrades as the Wolf, and it was rumored that in his infancy he had suckled at the breast of a she-wolf and raised himself out in the bitter hinterlands of Illyria. Certainly, he bore the pelt of a massive grey beast he'd slain with his bare hands during the Ghur campaigns, thus proving himself worthy and winning the honor of carrying the Legion's standard into battle. Hard bit and unflinching, he was the best scout and tracker in the Sixth, and he would boast in all the Legions. Thus, he was out on patrol when the end finally came. Unsurpassed he might have been, but even he could not have eyes everywhere, and those who might have been able to see the Ungors creeping through the forest failed in their sworn duty. The first he learned of the Sixth's plight was when he heard the desperate rallying cries of its horns, and saw the smoke rising over its encampment. Hurrying back, he found the Legion already destroyed, taken completely by surprise and slaughtered in its tents. There was nothing he could do but watch as beasts and cultists picked among the ruins. Worst was when he saw the Legion's precious standard clutched in the unclean hands of a Bray-Shaman, a trophy of victory. When at last the herd moved on to new targets he ventured into the field of ashes that remained- only to stumble over a relic of the Legion, a golden horn stamped with a VI and an image of an eagle in flight. This was a sign, he decided, a directive from the gods. The standard of the Sixth would fly again, and this trumpet would sound in victory before he would abandon his war against the beasts of the forest. For four long years he stalked the horned ones across the forests and fields of Ghur. He became known to them as the Hunting Wolf, the Red Hunger, for he fought with a cruel savagery and the bravery of a man who has nothing left to lose. As he fought he saw the provinces and cities of Illyria falling into ruin before the onrushing tide of Chaos, but this did not dissuade him. His honor was greater than to one people or empire- he had sworn himself before the heavens themselves, and he would die before he would lay down his sword. This faith kept his mind safe from the whispering temptations of the Dark Gods, but his body still suffered as the taint that was overcoming the Realms overtook him. His once-mighty limbs began to wither and tremble, and his eyes grew dimmer as he suffered from plague and malnutrition. If he could not fulfill his oath soon, he would die with honor unsatisfied, and though he did not fear the end he was afraid of that shame. Thus it was that he prepared his last desperate assault against the herd that had massacred the Sixth so long ago, now swollen to immense size. He knew where the Shaman kept his tent and his trophies- all he had to do was live to liberate them. In the dark of the night, he prepared his tools- fire and confusion. The tinder-dry forest was prepared to burn, and he waited until the wind had shifted towards the camp before he struck a flame. Almost faster than thought the new inferno spread, burning brands soaring to land among the bray-herd. As the beasts panicked he blew the old horn of the Sixth, three blasts loud enough to wake the dead. Many among the enemy believed they were under attack, and in their alarm slew one another, even as the forest burned around them- and into this confusion strode the Wolf. Slaying all in his path, he cut his way to the trophy-tent, seizing the standard and planting it defiantly before him. This done, he called out a challenge to the shaman to come and face the wrath of the Sixth Legion, the blood of ancient Herculia. The enemy answered, swollen by the power of his fell magics into a great three-headed chimeric beast, but Gaius Publius only laughed. He had slain a wolf once, to win his honor, and that had been with his bare hands. Now he had a sword, honor redoubled, and no fear of death. He danced with the beast beneath a fiery sky, parrying and weaving and biding his time- and he soon saw his moment. His enemy feared to be slain, and flinched when the fire grew too close- but he had long consigned himself to an honorable death of his own making. He set the wolf-pelt on his back alight, and plunged towards the shaman, a blazing wraith of legend- and it flinched back, afraid to strike, and in that moment its end was upon it. He struck again and again, Illyrian steel drawing tainted blood, until it fell dead at his feet, a mere wretch of a creature once more. And as the flames grew closer he laughed in his victory, and just as he was about to be consumed he sounded the horn of the Sixth again, to let heaven know of Gaius Publius' approach so that they might open their gates for the Wolf of Illyria. ------ The storytellers call Brother Gaius the Hunter, the Wolf-Skinned, the Untiring, the Survivor, the Sixth, the Wolf in the Night, the Flame of Wrath, the Sword of Vengeance, the Herald, the Sworn Companion, the Beast of Illyria, the Last Legionary, the Oathbound, the Shadow.
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