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  1. Hi all, I've recently started collecting AOS (and warhammer in general) so thought I'd try find a community to join and hopefully contribute to. I started with the harbinger set & have been expanding my Kruleboyz army (and some stormcast but been enjoying Kruleboyz more) I hope to see you all around :)
  2. Hello everyone, I have been building and painting miniatures for 20 plus years now. Although I have painted works and goblins for friends that collect them in that time, I have never had a collection of greenskins myself. Other armies were always more interesting or felt more nuanced, especially in terms of deep background lore. Recently though, I've had a bit of a change of heart. Over the past year I've converted multiple kruleboyz models into warriors of nurgle. Throughout those conversions, I have gained a deep respect for the level of detail that the newer orcs have and the potential to mix and match different color tones. Mainly because orcs are of course green skinned, but that green skin can take a variety of hues. Coupled with the fact that they are mainly a force that relies on ramshackle equipment, which means that cloth and points of secondary color usage can be different shades of the overall color chosen while still looking somewhat cohesive. I have decided to start painting orcs and have added a collection to my roster. I don't have any background yet, so I'm just calling this The Waaagh, for now. I will however be using and referencing the ubiquitous ork color guide. Meaning the various uses and meanings ascribed to certain colors by orcs and goblins in the Warhammer universes. The following is where I'm at. Comments and critique are most welcome, and I hope to bring you more content soon.
  3. I've been lurking awhile on this forum and have got plenty of good advice and inspirattion from everyone else, so I thought I'd post up my latest force, a new Ironjawz force that I'm doing as being from Ghur, Realm of Beasts. It started with the Underworld warband I got and enjoyed painting them, so ended up using them as the start for a small Ironjaws army. So starting with the Ironskull's Boyz that kicked it all off I then completed two units of Brutes, firstly with choppas The second unit with gore-hackas, led by a boss (big boss when running Ironfist) kitbashed from the warchanter. The idea being that i'll expand these to a unit of 10 in the future. The spare brute body was then used to make a standard bearer, which if I ever play with them may get used as an allied warboss with great Waaagh! banner Currently led by a Megaboss on foot And all of them together I've got some other bits that i'm working on, but only want to post up painted stuff to keep my motivation going.
  4. The Badfangs - Bonesplitterz of Aqshy. The Badfangs are Bonesplitterz orruks from the dry and windswept Uzmorgarg plains in the wilds of Aqshy. ⬹⦽⤔ Wurrgog Prophet Hogrog Ug Weirdklaw Loaded up with the most potent and powerful of the magic bones his tribe has found, Hogrog has set out into the Realms, leading the Badfangs to hunt down the wild magic of Endless Spells. He has been empowered by the revelation that they are made of the essence of Gorkamorka, and their power can be captured and harvested, just like the power contained within other monsters' bones and teeth. Wardokk Krogdak Krogdak is Hogrog's acolyte, attendant and advisor. He is as mad as an angry Maw-Krusha and leads one of Hogrog's Morboyz mobs. Krogdak is adept at the grimdokk dance, and able to reattach severed limbs and knit flesh-wounds back together. He has patched-up more mangled Orruks than he can count (which sounds a lot less impressive than it actually is). ⬹⦽⤔ I plan on a Skirmish warband of a Wurrgog Prophet, 2 Wardokks, 3 Savage Orruks with Chompa and Shield, 10 Savage Orruk Morboys with Chompa and Toof Shiv, 3 Savage Orruk Arrerboys with Stinga Bows and Chompa, and 2 Savage Orruks with a Big Stabber. I may add a few Forest Goblins I have in my bitz boxes, just for a bit of variety.
  5. I started this in the Destruction forum, but I have now started painting the war host. First, some fluff: From the depths of the Dracborough mountains, a new force was stirring in Hysh, the realm of light. These benighted orruks despised the light, having been forced from their home in Ulgu under the guidance of a trio of mysterious, deadly Fimir. In his travels, Balogog had gathered a ragtag band of followers, ogors, his savage kin, hulking orruks in heavy armour and heavier weapons, his own green-skinned tribe and even some grots, though they were wise enough to stay deep in the cave system or patrol the nearby mountains and passes for fear of being an ogors next meal. The Fimir had told Balogog of the fantastical Realm Gates, a way for him to return to Ulgu and exact his vengeance on those that drove them out. He was strong now, with a strong hoard of warriors eager for battle. Much did the Fimir say, twisting his mind with ideas of glory and vengeance. To reach the Realm Gate, he would have to cut a bloody swathe through Hysh, culminating in the taking of the Realm Gate far to the south. The time for action, had come... Ok, so I am not a great fluff writer, but hopefully as this project progresses it will be added to and refined and it will make more sense. I intend to make a combined Destruction force with elements from big factions (orruks, ogors, grots and maybe a gargant (do have one...)) and basically tell the story of Balogog. I plan to have a few versions of Balogog depending on the scenario. I have the Orruk Warboss on Boar, I would like to use the Ironjawz Megaboss sometimes and so on. As they are a ragtag force and on the move, I am also trying to convert them with weapons from each kit (so my Savage Orruks have normal Orruk or Ironjawz weapons here and there, things like that). The Fimir are also key to this story, so they will turn up in most battle reports as I build this force up. They are great models too, although I screwed up when I built them so may have to do some conversion work to make them actually go together properly... Anyway, here are some starter shots. First up is the test model, front and rear: Next are the first five savage orruks. I have recently completed the standard bearer and am on to number 7: If you got this far, thanks very much! In my collection so far I have: Savage Warboss - Edit: name Ughaag (Oog Harg), painted Wardokk (name undetermined) Edit: name Glurgob, painted 20 Savage Orruks - Edit: 20 painted, 10 more would help. Balogog on Boar: Edit: painted as well. Warboss standard bearer: Edit - got converted with the large axe version and to be an Ard Boy 10 Orruk Arrow Boyz - Edit: there are 20 now... Edit Edit (is that a thing???): 20 painted with warpaint to be counts as Savage Arrer Boyz 5 10 Orruk Boarboyz - Edit: all painted too... Warchanter - Edit: name Shagrbash, painted 10 Hard Boyz- Edit: 10 painted, 5 in undercoat. need 15 more to get the bonuses... Edit Edit: So there are now 30 all up, 10 Orruk Boyz with some kitbashing, and 5 Orruk Nobz from 40K with some useful swaps 5 Brutes - Edit: 5 painted, but someone added 5 more to the collection... 3 Gruntas - Edit: painted, need 6 more I think... 3 Fimir - Edit: painted 1 Gargant - painted decidedly chaotic at the moment, but I suppose that doesn't matter 1 Chariot - painted, can't ever be used but hey, looks cool. would be fun to convert it to carry a shaman and make it a Maniak Weirdnob... To add to the pile I think I want: 1 Ogor leader of some description 6 Leadbelchers 1 or 2 Ironlaunchers 10 Grot Wolf riders 1 Grot Shaman More Arrow Boyz More Savage Orruks Oh, and who doesn't love the Mawkrusha... - Edit: see later, the big boy is done...
  6. Just wondering if anyone has any decent 1000 point Ironjaw lists for 3rd edition. I have all the models bar gordrakk. Not many ardboys though
  7. Hey! 1st ever Ironjawz list. I like the idea of a fairly low model count army that's all about the charge. Plus I love the Gore Gruntaz models. Allegiance: Ironjawz - Warclan: Bloodtoofs Leaders Orruk Megaboss (140) - General - Command Trait: Get Da Realmgate - Artefact: Quickduff Amulet Orruk Warchanter (110) - Warbeat: Killa Beat Orruk Warchanter (110) - Warbeat: Get 'em Beat Orruk Weirdnob Shaman (120) - Artefact: Great Green Visions - Lore of the Weird: Brain-busta Battleline 9 x Orruk Gore-gruntas (480) - Jagged Gore-hackas 9 x Orruk Gore-gruntas (480) - Jagged Gore-hackas 10 x Orruk Brutes (260) - Jagged Gore-hackas 5 x Orruk Brutes (130) - Pair of Brute Choppas Battalions Ironfist (160) Total: 1990 / 2000 Extra Command Points: 1 Wounds: 160 So here's my thinking - The big gruntas units get buffed by the Warchanters and head forth to lay waste. The Bloodtoofs artefact let's me teleport one for free too. The 10 brutes follow up to mop up and take on any bigger multi-wound units. The 5 brutes mainly hang back to hold home objectives and go where needed. The shaman tries to generate more CP and spits out some MWs. There is an alternative version that simply has 12 Gore-gruntas instead and a Megaboss on Mawcrusher. Idea remains the same except the Mawcrusher also lays waste. Any feedback welcome!
  8. Hi all This is going to be my painting log for my different armies in AOS. I have quite a few armies partly because I've been collecting along time and at the same time I like swishing between different armies to keep painting interesting.Though I do tend to favour order and chaos armies though I do like ogors and orruks.
  9. Im starting a new ogor kingdoms army and i wanted to do some piraty conversions. I found some good orruk pirate arms and legs online and was wondering if they would be a good match. Can anyone with ogor and orruk armies help me? Maybe post a pic with size comparisons for the arms? Thank you very much!!! 🙇
  10. Uploaded the cards for the two newest Battletomes. Errata already included. Have fun!
  11. Good morning all, I thought it was time I got a thread together to gather all my thoughts and progress on my Ironjawz army (perhaps branching into Destruction in a broader sense). I will be including modelling, painting, army lists, battle reports etc etc, I didn't want to do it as a separate blog or anything as I like the idea of keeping it within this Destruction sub forum (which for my money is the best part of the forum at the moment - some great chat, really enthusing me for this army). Hopefully @Ben and the Moderators are cool with this decision. As well as this thread, you will also be able to hear about my exploits on my podcast - The Black Sun. You can find all the most recent episode on this forum, or check out iTunes or www.theblacksun.co.uk - It's not family friendly like most of the other podcasts out there, but is entertaining I like to think. Also I am reasonably active on Twitter, and usually like to post photos of most my games etc. Follow me @the_black_sun I do actually have armies for all 4 of the Grand Alliances in AoS and whilst I am working on all of them simultaneously in various ways, I've definitely noticed my focus begin to increasingly shift towards Destruction. Disclaimer - when the Dark Aelves are released in whatever guise they may be, I am likely to abandon ship and spend all my time in the Order sub forum, being that they are my true Warhammer love, but for now, I'm all about the Ironjawz! I've always been a fan of Orks in Warhammer 40,000 but have never actually played Orcs & Goblins in WFB. So whilst the detractors and troggoths bemoaned the pseudo 40K look of the Ironjawz, I think for me this aesthetic really drew me in and got me going green. So I have already actually played a bunch of games with Ironjawz, having gone "all in", as they say, on the release, but these were all at 100 SCGT points and included a Magma Dragon just to make up the points (oh, and its pretty good!). I figured with the impending release of the General's Handbook, now was a perfect time to draw a line under what's gone so far and start afresh with the new system. We won't get into all the recent allegiance nonsense, you can read about that in other threads. Suffice to say, the Battleline "unlocks" for Ironjawz and the Destruction traits and artefacts make for a pretty nice combination. I'm not saying Ironjawz are going to be out there winning events (certainly not with me using them, if my abysmal results at Call to War are anything to go by!) but I am hoping and somewhat confident they can be competitive...and we have a pretty extensive thread on that right here in this forum! So this is pretty much just an introductory post for now. I have already painted some models (not as many as I would've liked); Megaboss Krunk, who can be found in the gallery and 5 Brutes. I will take some better photos and add them to this thread as soon as possible. I am reasonably happy with the level of the paint jobs and whilst not my best work, believe the army will look nice upon the table. I've intentionally kept the basing quite plain, though I am consider scraping off some areas and adding the flavour of the month; Agrellan Earth, just to add some interest. Using my 40K Ork bitz box I have been able to customise my models and this combined with some reposing has allowed me to make all 20 Brutes so far individual. Just a bit of a shame I got my Gore-gruntas after the Brutes as mixing in their Jagged-Hackas would've been super cool. Considering another 10 Brutes just for this purpose. This weekend (Thursday night to Sunday) I am attending Bossfest, a camping, drinking, gaming extravaganza. Whilst there will be various games being played, I am hopeful of getting in a good few games with Da Black Sunz, which will be the only AoS army I'll be taking. These will be my first games under the General's Handbook and will be played to 2,000 points using the Matched Played Battleplans. Many people in attendance will be practising for my 1 day event, Rain of Stars, which is removing the army restrictions and adding a sideboard (as the event is two weeks after the book drops), so we will also allow that over this weekend, therefore some of the armies I play may not be exactly true to the book. However, this should allow for some solid competition and really stress test the army. The list I use personally will be General's Handbook legal though. For now, my pool of Ironjawz models is; Maw-krusha (happy to use as Gordrakk or Megaboss), Megaboss, Warchanter, Shaman, 20 Brutes, 10 Ardboyz, 3 Gore-gruntas. I am not adverse to buying more though! 2 more boxes of Gore-gruntas are definitely happening after assembling some this past weekend - amazing models. It's worth pointing out that aesthetics are definitely a consideration to me in this army. Here is the list(s) I am currently considering for the weekend; Da Black Sunz - 2,000 points Gordrakk - 700 Megaboss - 140 Warchanter - 80 Weirdnob Shaman - 120 10 Brutes with Jagged Hackas - 360 5 Brutes with Choppas - 180 5 Brutes with Choppas - 180 10 Ardboyz - 180 Ironfist - 60 Total - 2,000 points Nice to hit the 2,000 points dead on really! That seems a challenge in of itself under General's Handbook. The main change I am considering is dropping Gordrakk for a baby Cabbage. The 180 point difference is nice as it allows another battleline unit - in this case Gore-gruntas (mostly just to get all my models on the table). If I wanna keep the big man in there, I can also include the Gore-gruntas by dropping 5 Brutes. What do people think on this? Seems small to me! I'll leave it there for now. This afternoon I'll add my thoughts on Command Traits and Artefacts! Thanks for reading, Chris
  12. Hey all! At long last I finally have my Ironjaws nearly fully painted. Really anxious to drop Destruction undivided and finally get some games in with these bad boyz. I had a couple of questions before I start building my list.... and that's how in the nine circles of Hades do I build my list 😜 I've been reading the Ironjaw discussion forum and have seen a lot of talk about "alpha strike" & "deep strike". What are those things and how do I pull them off? I'm also wondering about spell and wizard choices. Before GH2019 everyone was spamming Fungoids, now everyone is going back to Weirdknobs. Is there any particular reason for that? Are Fungoids still a good choice? I'm also reading a lot about the hand of Gork "teleportation". Can someone explain how to use this effectively? Are Chronomantic Cogs still a good choice? Lastly, is the battalion consensus pretty much Ironfist and Bloodtoofs? Any help would be amazing. Thanks boyos
  13. Hello all, After the drop of the latest General's Handbook it's nigh time I started looking towards the forces of destruction and alas, I have set my eyes of the various monsters of the Mortal Realms. Currently, I am aiming more for a fun list, with I guess the odd few competitive elements but the dilemma I have run into is whether or not I should aim for THREE Magma Dragons or just TWO and ONE Dread Maw. If I run the three Magma Dragons my battleline consists of 3x 10 man Orruk units at 80 points each and and Orruk Warboss for 140 points. With the Dread Maw instead of a third Magma Dragon I have the space for a Madcap Shaman at 80 points. I was just wondering what you guys & gals think would prove to have more impact on a game? Regards, Jack.
  14. Hey boyos! Got a game coming up on Sunday against some DISGUSTING Stormcast nonsense. Was wondering if you guys can help me out with a list. Don't have enough Ironjawz painted yet to make a full IJ list, so I thought I'd incorporate some in a Destruction alliance list. Let me know what you guys think: Heroes Frostlord On Stonehorn - General - Ethereal Amulet - Might Is Right Megaboss on Foot Warboss on Wyvern - Hand Weapon/Shield Arachnarok with Shaman - Chronomatic Cogs Core 40 Orruk Boyz - 2 Choppas - Full Command 10 Orruk Boyz - Whatever (objective fodder) 10 Savage Orruk Boyz - Whatever (objective fodder) Special 10 Brutes - Boss - 7 Gore Hackas - 2 Gore Choppas 2000 on the dot. I think the Frostlord's immutable 3+ save (from amulet) and half wounds is going to be a massive nuisance. The 40 orruks are quite the hitters for a bottom tier core unit. 4+/4+/-1 Rend and 2 attacks each until they're knocked down below 20 is pretty awesome. Addition of the Warboss on Wyvern's WAAAGH! makes it 3 attacks each. Not too shabby for 280 points. Double weapon makes them re-roll 1's to hit. I'd rather shield but I don't have them built that way unfortunately. My biggest challenge is going to be keeping everything alive until they charge. I haven't played the game in a while, anything I should be weary of regarding stormcast? Should I switch anything out? let me know. Thanks gents!
  15. This blog by request, we'll be covering Stoneklaw's Gutstompas, an allegiance ability available in the Firestorm book. This isn't too undercover of a choice, it's popped up in the AOS 6 Nations tournament and it's gaining traction, so now would be the perfect time to hammer out a write up. Why Gutstompa's? So this allegiance's requirements are a lot less stringent than all the others. It basically allows all of the old warhammer fantasy Orks and Goblins, as well as the new Ironjawz and the Giant mixed in. So if you happened to build a Spiderfang army when the skirmish box came out, bought a lot of the Greenskinz Start Collecting or are jumping on the Moonclan HYPETRAIN and need something to transtition into once they nerf you into the floor, here is the place to be. Let's see what it offers. Confusion. What on earth are these strategems? What do they mean? Well think of these as two randomized allegiance abilities for your army (You had none beforehand and this costs nothing, so random is hardly a downside) that you roll for before each game. Here's a list of the stratagems. Some of these aren't amazing, and that's fair. Some of these are completely insane. ESPECIALLY considering the one that gives you a free unit back doesn't cost reinforcement points like it did when this was written. But how best to make a list that makes adequate use of these traits while not being directly tailored to them to compensate for randomosity? Let's take a swing. Allegiance: Stoneklaw's Gutstompas Leaders Orruk Warboss (140) - Great Waaagh Banner Grot Warboss (100) - Git Cuttas Arachnarok Spider With Grot Shaman (280) - General - Trait: Bellowing Tyrant Battleline 40 x Orruks (280) - Pair of Choppas 40 x Orruks (280) - Pair of Choppas 60 x Moonclan Grots (360) - Stabbas & Moon Shields Units 5 x Grot Spider Riders (100) 5 x Grot Spider Riders (100) 5 x Grot Spider Riders (100) War Machines Grot Spear Chukka (120) Grot Spear Chukka (120) Total: 1980 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 208 Ok so I definitely went in with the Moonclan combo where you double the damage of a Moonclan unit, because it's good and I'd be a fool not to. Backing that up are two max size units of Orruks to form a decent shield wall while the spider riders and their Arachnarok swarm objectives and push elite infantry off them with their mortal wound output. The three characters synergize well with the unit options taken, and the two artillery choices are great at taking out enemy heroes (great for Duality of Death). Let me know what you think and what you'd like to see next.
  16. @aosbatrep

    Shadespire Orruks

    Finally managed to get my first orruk finished for Shadespire. It won’t win me any prizes but i’m Happy with how it turned out.
  17. An "as is" WIP shot of my Ironjawz army. It's not finished, but it's a good view of how things are looking. With the exception of the Megaboss on foot, everyone of the models in the picture were either primed black or bare plastic just a month ago.
  18. Hey guys! So I've been painting seraphon for a tournament on the 16th, but the whole time I've been thinking about my game the other day with a friend and I think I might wait to bust out the seraphon... Need some more practice, I don't think the list I was going to take is for someone with as little AOS experience as myself. So I was back at the drawing board, looking at my collection I saw that I had a large collection of greenskinz sitting in the lunch bags they came in (bought them second hand) and thought maybe they might be alright. I know they're not as good as savage orruks with their shiny battletome, but 5+ re-rollable in CC seems alright (mine are the ones that come with shields, the snap together orruks). So the first thing I looked at was what battalions are available to me. Since I knew the army would probably have a load of drops I'd like to try and reduce these if I could. In the AOS app there is only one, the Greenskinz big mob. I noticed that the battalion uses different keywords for the units, but the app still says they're legal choice when selecting the orruk boyz, so that was good enough for me. The list: Greenskinz big mob battalion Orruk warboss - Waagh banner - General, talisman of preservation Orruk great shaman 30 Orruks with shields and choppa - full command 30 orruks with shields and choppa - full command Boar chariot - Would have loved to take boar boyz, but don't own any and I like the older models and can't seem to find them anywhere for cheapish 20 arrer boyz - Boss Frostlord on stonehorn - battle brew 3 gorgers Rock lobba So the list functions similar to my ogor list which incorporates the frostlord. You throw the frostlord and gorgers in the opponents face, causing as much disruption as possible. The other elements of my army move up and capture objectives and kill any survivors. Its a pretty effective strategy with my only losses coming from people who have accidentally cheated to kill the stonehorn (one guy used some plague spell, but dealt a mortal wound every phase instead of when he caused a wound (think its miasma?) and another used van hels in his and my turn as well as dual artifacts when he didn't have a battalion). I think that I might place higher this time around then with the ogors as the orruks feel like they might contribute a little more. Will see though! Crispen out
  19. Ice Klaw Klan Brute

    © Morghot

  20. The Quest to Leave Ulgu The five warriors wandered aimlessly. Finding a Realmgate through the mist and shadows of Ulgu was no easy task. Although the Stormcast Eternals are magically imbued with a fraction of Sigmar’s power, the strength of these five lost souls was declining by the day. Tibalt, one of the three Liberators that had joined Valirius, was anxious about being lost in the realm of Shadows, and he secretly hoped that this anxiety was well hidden from his brothers. Courage and strength in the face of adversity was a defining element of belonging to the Hammers of Sigmar, and he knew that any show of cowardice or weakness would be met with disdain. The further they traveled, however, the uneasier he felt, as the weight of his new-found vulnerability compounded with his memories of this place. As a child, before becoming a Stormcast Eternal, he was told many Stories of devils and monsters that hid in the mist, and in his mind, he felt as if the very mist around him was alive. Feeling as close to defeat as they have ever before, the warriors prayed to Sigmar for aid. During their prayers, the wind blew and swirled around them, and for a fraction of a second, it formed what seemed to be an outline of a person, before turning into a cloud and blowing north. To the five warriors, this seemed to have been the God King answering their prayers. As the Warriors followed the mist, they could see a Realmgate on the distant horizon. As they approached, they found it lifeless. Despite their many attempts to open the gate using their combined knowledge and experience, it remained closed to them. As they searched for a way to coerce the Realmgate into operation, the warriors heard a thunderous bellow behind them. “WAAAAAAAAGH!!!!!” The battlecry of an Orruk Warboss was unmistakable and the warriors felt a renewed sense of purpose burst into their flesh and fill their armour. A band of Greenskins, large and heavily armored, roared towards the Stormcast like a river bursting out of a broken dam. Behind them trailed a single Grot, with a crude bow in hand. The battle was short and brutal, as the Stormcast were caught off guard, outnumbered, and their lost connection to Sigmar left them weaker by each moment. Hammers and choppas clashed, the grunts and war-cries of the warriors and Orruks rang off the Realmgate and echoed through the mist. The Judicator Elric was ripped in half by the claws of the mighty Orruk Warboss Grogstick, who “waaghed” in triumph at the Stormcast’s death, offering the Judicator Elric’s head as tribute to Gork and Mork. The Remaining four Stormcast retreated from the battle, as the disembowelment and decapitation of their brother reminded them they were no longer guaranteed a rebirth in Azyr. As the four remaining Stormcast stopped to regroup far from their most recent battle and the closed Realmgate, the mist once again swirled around the warrior brothers. They watched as the mist seemed to come alive, weaving an unnatural path about them, caressing their gold armor and leaving dew in its wake. As they watched, it slowly took shape and formed into an Aelf. Tibalt recalled in his mind legends of a mistweaver from Ulgu, and was positive this was her. This was Lyanna of the Shadows…….
  21. Soulsmith

    Warchanter

  22. Soulsmith

    Warchanter

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