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Found 419 results

  1. Soupster18

    AOS- Order - Swifthawk/Mixed Aelf /Order

    Hi All I have acquired 2 sets of the Swifthawks from Spire of Dawn and love the idea of a mixed Order force that are defenders of a small isle in Hysh Below is what I have t but would love some ideas from folks, I mm not uber competitive but would like it to be able to hold its own a little bit My thinking was its a small islet that has the Aelves guarding a tower (ala spire of dawn) I thought could maybe incorporate some Idoneth/Phoenix's/Aetherwings, thinking that the defenders of this islet come from land sea and air 2 x High Warden 2 x Archmage 20 x Spiregaurd 20 x Swordmasters 15 x Reavers What else would play well with these guys thematically , totally open to suggestions so please wade in Cheers
  2. Hello everyone so I'm primarily a 40k player with an avid interest in fantasy and by proxy AoS (but my friends got into 40k so...) and I've been trying to make a lot of my models backwards compatible and the three factions I'm interested in (in AoS) are Death, Dark Elves, and Free peoples so I'll be trying to make as much of my 40k models backwards compatible. But I think I have some cool conversions you may enjoy So first and foremost the images I shared so long ago here I'll reupload. I'll probably be using these as Varghesits if/when I get my Death army working. Now if I uploaded everything properly you should see my Executioner / Incubi conversions I'd love feedback and everyone's thoughts and I'll try to post everything I view as compatible, and if everyone is okay with it I'll try and squeak in models that I just find too cool not to share if you'd like.
  3. Hanskrampf

    Allegiance Cards: Idoneth Deepkin

    Version 4.00.00

    55 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  4. Black_Fortress_Immortal

    Darkling Covens - 2018 Year of War

    Hello, This year my FLGS is having a "Year of War" slow-grow Path to Glory campaign and painting/modeling contest for each month that culminates in a top-prize for the year in December 2018. Each unit has to be purchased/ordered from there, and is graded on originality, conversions, paintjob, uniformity, and basing. For the first month, we have to pick our General and paint it up, and I have chosen Darkling Covens. I'm going to update this over time.
  5. Hanskrampf

    Allegiance Cards: Daughters of Khaine

    Version 4.00.00

    76 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  6. KnaveOfScribes

    The Darkwood Court

    "People forget. That’s what they do. It’s easier to forget, to ignore things, to pretend that we were never scared in the first place. But in forgetting, we let those things slip back in, unnoticed and unheeded. And the important point is this - just because we forgot about them doesn’t mean that they forgot about us..." Follies; Everard Hemp of Hammerhal. "...the Goddess took her eye, long ago, and so much of her leaked out of that hole that she is almost faded out of the worlds now and has to live beyond the thrice-nine lands in the kingdom of the Grey Marches. She’s a poor thing now, a shadow of what she used to be. No more the Three-in-one, now the hag alone." Stories of the Realms; traditional. Her missing eye ached, but then it had ached for years untold now and it especially ached when the cold drew in. And here in the thrice-ten kingdom, it was always bleakest midwinter. She had lost so much through that missing eye, that hole in herself, when the Everqueen had plucked it from her and cast it away. The pain and the sense of diminishing, of lessening, had become commonplace. Still, she had survived. That was what she did, survive. Hoarding scraps of power, scraps of herself, watching the Realms move on from the depths of the forest and the snows with her one remaining eye. Watching. Surviving. Waiting. She turned the skull over and over in her wizened ancient hands, long fingers moving like spiders over and into it, exploring every crevice and aspect of the gleaming bone. She muttered under her breath as she inspected the skull, nonsense words and rhymes flowing into hexes and prophecy and back again. The winds whispered around her and her head tilted, grey hair spilling as she seemed to listen. Nodded as if hearing something to her satisfaction. She raised the skull to her face, cradling it as she would a lover, brought it closer. A grey and withered tongue crept like a worm from behind teeth the colour of old iron and gently, obscenely, began to probe an eye socket. Her tongue drew back behind those ragged iron teeth and her sole eye narrowed as she contemplated what she had tasted in the skull’s death. She crooned into the empty gaze of her skull, singing under her breath as she reached up with long arms and hung the polished globe of bone from her crooked staff. Smiling to herself, still singing in a ragged low voice, Mother Aldwynter shuffled off into the snowbound and skeletal black trees around her. Above her, swinging from her crooked staff, the skull began to whisper its secrets. "Gorgo, Mormo, moon of a thousand forms..."
  7. Two years ago, I started collecting Sylvaneth and Blades of Khorne for AoS. Despite the fact that I play miniature games for more than 10 years, Sylvaneth are my first fully painted army (unlike some of my Warmachine stuff that has been sitting half-painted for years) - there's just a handful of models left to finish. I really like the look of the models and I had a lot of fun painting this army. During the next few weeks, I will post the pictures of my painted Sylvaneth models, as well as some of the stuff that I'm currently painting. So, let's kick this off with my Sylvaneth Wildwood:
  8. Double Misfire

    AoS 2 - Free Cities (Firestorm) Discussion

    AoS2 - FREE CITY DISCUSSION If you're asking what the hell a Free City and is and/or if GW managed to sneak another battletome out without you noticing, worry not, you've come to the right place. The Free Cities are the settlements founded in the Mortal Realms by the races living in Azyr after the Stormcast did the really difficult job of beating Chaos back into it's rightful place as a second tier antagonist behind Death. If you like old WFB good guy factions you've come to the right place! The Free Cities do not have a battletome per say, but the seven best known ones to have their own boutique sets of mini allegiance abilities, usable in any AoS game included in Season of War: Firestorm, a map-based campaign supplement that's probably one of the best things released so far for AoS - check it out if you haven't already (Destruction , Death and Chaos also got one set of mini allegiance abilities each but they've got their own sub forums). These "City Armies" as they're termed by the Firestorm book all have an extra battle trait that you get on top off the existing grand alliance allegiance abilities for Order are unlocked by taking an army made up of only the required factions for that paticular Free City (for example an army from the Phoenicium could only contain Stormcast, Free People, Dispossessed and Phoenix Temple units), and no named (special) characters (I will be abandoning this thread for good when a Gotrek model is released alongside Realmslayer at the end of the year 😉). I created this thread as a response to the discussion of Free City allegiances currently spilling out of the Dispossessed thread, and thought it would be cool if we had a community hub to share list ideas, tactics, awesomely converted and painted armies, and background for such a cool set of mini-factions. Without further ado here's a list of resources for current and aspiring Free City players: USEFUL STUFF: Season of War: Firestorm errata - IMPORTANT, updates the way Free City allegiances work and adds to the factions available to Tempest's Eye and Greywater Fastness. Community article confirming matched play "legality" - For use in the event an opponent, gaming group or tournament organiser claims the army allegiance rules in Firestorm are only for use in campaign games, and not "normal" games of Age of Sigmar. The Hammerhal Herald - Fun, regularly updated Warhammer Community offshoot site exploring daily life in one of Sigmar's Free Cities. Free City generator - A fun extra put together by the Warhammer Community team allowing you to randomly generate background for you own Free City, right down to name, size, inhabitants and what it's best known for. Previous Anvilgard thread - The old let's chat thread for the Free City with easily the most unusual battle trait. Contains a lot of useful advice and theoryhammering. Overview of the Free Cities - Quick breakdown of each Free City, who lives there and how to get the most out of their battle trait (literally the post below this one). "Lonely Realmsphere Guides" detailing how to get the most out of the battle trait and troops available to your chosen Free City: Discussion threads for the factions available to the seven different Free City allegiances:
  9. Hanskrampf

    Allegiance Cards: Order

    Version 4.00.00

    163 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  10. Hello all. I’m a long time GW hobby participant that loves to convert and kitbash. Figured I’d make a place to share the things I come up with. Knights of the Black Chalice This is the start of my Soulblight force. I want them to be an army of knights so I’m converting a lot of counts as units to keep the knightly theme. The plan is to expand it to run as a Legion of Blood force too. We’ll see if I ever get there. Chaos knights as Blood Knights. Shield arms left off for ease of painting. I plan on having 2 more units of 5. This is the start of my counts as Blood Palanquin. Instead of a platform carried into battle by an ethereal host it is a war machine around which spirit hosts will cavort. My converted Knight of Shrouds for Malign Portents who madly believes himself to be a Knight Questor. More Death will eventually follow. I have plans for counts as Vargheist using Stormcast Prosecutors, huge vampire knights borne aloft on ethereal wings. Aetherwings painted as huge ravens to count as Fell Bats, Executioners with head and weapon swaps to be Grave Guard etc. Storm Scions (name still in flux) My custom Stormcast warhost. Taking my inspiration from Viking myth (Sigmar as a mix of Odin and Thor), the god Ulric from the World-that-was, and Space Wolves. First 6 Liberators. 4 more planned in a similar vein. Lord Celestant is still WIP, based on the Neave Blacktalon model. I had to stop working on my Liberators to make this guy once I saw the Warscroll for the upcoming Knight Incantor. Since they are described as stormcallers and I’m using some Space Wolf inspiration I knew I had to make me an AoS version of THE Stormcaller, Njal himself. So I took the leader of the Farstriders as the base since he has a bird on his arm. That gave my my Nightwing, Njal’s Cyber raven. I swapped the head and hands and voila. My Stormcaller Knight Incantor. Up next will be a Lord Relictor then the rest of the Liberators. Other plans include Judicators, Paladins, Raptors and Palladors. Let me know what you think so far.
  11. Well, the 3 recent DoK videos have a lot to answer for! 3 Bloodcoven boxes and a hotline on standby for the new stuff (take my money!) and I seem to have started a new army...... I've been messing about with the bases, going for a ruined temple theme akin to the ones in the video. So like a lot of folk I imagine have been inspired by that vid. Ruined greco-roman columns, temple flooring - all with a hooks and barbs twist though! Morathi is super peed off so I want to reflect that in the architecture! First conversion is my Death Hag - a kitbash from Hellebron and the Yvrainne kits. You need to do a fair bot of chopping (including my thumb in this case!) to get the torsos to fit properly. I also removed all of the soulstones seeing as that's a Aeldari thing not an Aelf thang. I also thought they looked a bit foppish for this army. For the same reason I have shaved off all of the earings from the Witch Aelves. Anyways - there you go! I shall update some more as I go on on a fairly irregular basis. Next up I plan to assemble some Sisters. For more regular musings/micro updates you can follow me on Twitter @timfisher22
  12. SaJeel

    Tell Me About Wanderers

    Know if any Wanderer info, Please post it hear, along with any sources, I'm looking to read up on em, even if its just a mention. With them getting allegiance abilities I might want to dive into them, any info/points of discussion is highly appreciated. I'm also curious very curious about their lore, If you know any books that mention them, or any random tibits please post =D, are waystones still a thing? and if so what do they do and what was their purpose in the old world as well?
  13. Hey all, Long-time gamer, but recent convert to Age of Sigmar. I played in a 8th ed tournament just before AoS was released, and had such a bad time that I wasn't terribly upset with the demise of the Warhammer world. I had been planning to build a Dark Elf army up until this point, and had collected a bunch of models with the intention of putting it together for 8th ed. But when AoS dropped, I decided to bide my time and to see what happened once the dust settled. And sure enough, the General's Handbook came out and some of my friends convinced me to give it a go, and I loved it at once. I still have my Dark Elfs, but I decided to buy some Sylvaneth first, knowing that I can paint and use my elves with the Sylvaneth as well as wait for whatever they decide to do with Aelfs. I've actually got a lot of Order-flavoured models hanging around, so it's going to be good to have a reason to paint them and use them together, even if that's not always the most optimal way to play. I'm a pretty casual gamer, but I like the points system as I usually play at a club and it's a much easier way to arrange games with that system. And I'm much more a painter than gamer, so I tend to buy and paint things I like the look of, rather than just its tabletop performance. Over the years I've become a strict adherent to the "Play It Painted" mantra, as I discovered it both motivates me to paint it so I can use it, and makes me enjoy the game that much more when everything looks good. My local gaming club (Outpost 6030 in Perth, Western Australia) is running an AoS slow grow league to get people playing the game, and I'm going to be doing my Sylvaneth first up. I've got my first unit of Dryads painted below, and my Branchwych and Kurnous Hunters are almost done. Some of you might recognise that I've followed the Winterleaf colour scheme somewhat. I'd always planned a winter colour scheme, but after reading their background it was an easy decision to go with them, as the fact they like to ally with anyone to fight chaos fits into the idea of my army quite nicely! So thanks for having me, comments and criticism welcome.
  14. “Most people in Azyr will not have heard of the Westreach of Ghyran, for it is a region that has for many years been bereft of the light of Sigmar. Allow me then to explain for the uneducated reader. Situated west of the Living City, the Westreach is the name given to the lands between the Emerald Strait to the south and the Soulfrost Sea in the north. It is a place of ancient forests and mighty mountains, home to fallen empires and rising kingdoms. In elder days it was the sylvaneth, aelves and duardin who ruled the reach. Descendants of these peoples still make the region their home, and the Everqueen Alarielle has – independent of our lord Sigmar – made efforts to repopulate the Westreach with her own folk. Even so, today the race of men is dominant, from the western kingdoms of Serenor and Leynia to the far northern vale of Kjaarthal – and, of course, the free city of Seahaven, which stands as a shining beacon of civilisation in an often wild land, and promises to usher in a new golden age of peace and prosperity beneath the glorious rule of Sigmar…” – Excerpt from A Treatise on the Westreach, Introduction, by Arvel Prine, Azyrite scholar ***** Hello TGA! It's been a while since I last posted, for all sorts of reasons (mostly boring busy life ones), but I've been thinking about starting a new plog for a while now, and I think the time's right. So I hope you'll forgive a bit of preamble explaining how I got here! I've always had a bit of a problem with jumping from project to project, so for this plog I want to do something a bit different - focus on all my various armies and warbands at once (mostly various order armies, some dating back to the world-that-was, and a growing death army). But I don't just want to show stuff I've painted from all over the place - I want to build connections between them, I want them to relate to each other, to make them part of a shared setting rather than keeping them all in isolation... Those of you who've read my stuff before will know I *really* like detailed background and lore. And frankly, everything that GW has done this year with Malign Portents has been incredibly inspiring on a narrative level, especially the free stories, so I wanted to take some cues from that. Considering the fact that the Sylvaneth were my first true AoS army and a central part of the existing background I'd come up with, it was a natural choice to theme this plog around the opposed forces of life and death, irrevocably set on a collision course by the machinations of Nagash. So what can you expect from this thread? Well, apart from the obligatory painting, conversions, and terrain, there'll be lots of lore and world building - probably even with maps! I'd like to experiment with doing a series of short stories much like the Malign Portents ones, too, showing events as they happen and really delving into a living, breathing setting. In other words. this plog will pretty much chart my journey through AoS as a narrative gamer - and hopefully be of interest to a few folks out there! Anyway, that's enough talk for now. It wouldn't be a plog without pictures, so here's some of my more recent stuff to give a rough idea of what's to come: A recently finished batch of dryads: A WIP treelord (pretty much just the outer bark and eyes are done) A few men from the Kingdom of Serenor (a spiritual successor of sorts to Bretonnia): A vampire and necromancer - I've posted these before, but updated their basing after painting the ghouls below. And a pack of ghouls. I think that's more than enough for one post. Comments, criticisms, etc. are all welcome!
  15. Chris Tomlin

    Lotann

  16. Chris Tomlin

    Lotann

  17. Chris Tomlin

    Lotann

  18. Chris Tomlin

    Lotann

  19. Black Blade

    Please write me an Army List

    So I'd like some help here, I'm a pretty inexperienced player having a very small number of games under my belt despite having the models for many years I've only played maybe 3 or 4 games of Warhammer Fantasy/AoS. I want to list models and units I currently have built and have you guys make up a functioning 1000 and or 1500 point army if you're interested. I have the GHB 2018 and the new Core Rule book and my local store just got a scene going so I'm anxious to finally play. My units are as follows: All Stormcast from first starter set. +2 more Retributors to complete squad 1x Castellent and Griffhound 4x Fulminators not yet built. 1x Knight Incantor. 1x Freeguild General on Griffon 1x FG General and on Horse 2x Battlemage 20x Greatswords 20x FG Guard with sword and board 10x Hangunners 6x Demigrypyh Knights 1x Hurricanum not yet built 5x sisters of the Thorn (I imagine these are going in no matter what) Basically how good of a list can you make out of the materials at hand? Thanks for reading I can't wait to hear some tips and tactics.
  20. AsraiR

    Let's Chat: Order Serpentis

    Ahoy friends and neighbours of order, my Black Dragon and Hydra have been giving me the look from my desk so its time for some discussion. Have people played our not-so gallant knightly aelven brethren on the table? What are your thoughts? I've just done a big aelven audit and I have a lot of options one way or another for any Aelven force (still debating the stupid huge cavalry list lol) I've pulled this idea together for now which only requires a few purchases and is not at all influenced by me having been playing Druchii in Total War: Warhammer 2: Allegiance: Order Leaders Dreadlord On Black Dragon (320) - Exile Blade & Tyrant Shield Battleline 3 x Drakespawn Chariots (300) - Order Serpentis Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline 5 x Dark Riders (120) - Shadowblades Battleline 5 x Dark Riders (120) - Shadowblades Battleline 5 x Dark Riders (120) - Shadowblades Battleline Behemoths War Hydra (200) Battalions Ebondrake Warhost (160) Reinforcement Points (0) Total: 1980 / 2000 Allies: 0 / 400 I'm very conscious that while the list is fast and has a bit of shooting its lacking in the hero department without chucking in some allied heroes, which eats up the rest of my budget (sorceress on black dragon) or are not really mobile enough to keep up/doesn't synergise/doesn't fit the theme (most everything else). What are peoples thoughts here?
  21. hobgoblinclub

    Abilities Affecting the Order Keyword

    As requested, here's a pinned list of all of all abilities which effect the keyword Order. In other words, the abilities which aren't faction dependant but can be used across all of Grand Alliance Order. Alarielle Boon of Life Archmage Shield of Saphery Archmage on Dragon Drain Magic Battlemage Light of Battle : Immune To Battleshock within 18”; +1 Bravery to units within 6” of target unit. Cast on a 4 so easy to get off. Wyldform: Unit within 18” +1 to Wound. Obvious usage though I’ve never had cause to choose this lore with SE mostly wounding on 3’s. Cast on a 6+. Lifebloom: Unit within 18” heals D3 wounds and gains +6 ward. Never used it, obvious usage. Cast on a 5+. Beastmaster on Manticore Spiteful dominance (keyword- MONSTER) Celestial Hurricanum Portents of Battle: +1 to hit bubble Excelsior Warpriest Light of Sigmar Gryph Hound Warning Cry: Friendly Units with D6 can make a shooting attack against teleporting/tunnelling/parachuting enemies arriving with 10” of said hound. Useful deterrent against other SE and tunnelling Warlocks, though unlikely to need applying to other Order forces due to Judicator spam. Knight Azyros Illuminator of the lost: Rerolls 1 to Hit for shooting against enemies within 10” of him. Always handy with Judicators around though would be useful as a laser guide for gunlines. Move 12” means he’s likely getting there… hopefully long enough to open his little lattern. More fun against Chaos where he can be teleported for D3+D6 MW against units 6/8” away. Loremaster of Hoeth Hand of Glory Lord Kroak Impeccable Foresight Luminark of Hysh Aura of Protection Protectors Storm shield Sisters of the Thorn Shield of Thorns: Unit within 18”reroll failed saves. Cast on 6+. In addition successful close combat save rolls of 6+ dish out 1 MW each. Obviously useful for teleporting Retributors or Dracothians either with natural or buffed saves. Low rend opponents are not going to want anything to do with this, and will likely resist piling in for fear of damage. Pretty nasty when combo-ed with a Castellants Bathing Light. Skink Starseer Curse of Fates: Alter a single dice by +/- 1 in each phase. Sounds pretty crappy on first read but I’ve cast it on teleporting Retributors with good effect. Never get stuck on Mystic Terrain. Never fail the 3” charge, 5 to 6 to hit? 2MW. Bounce off that 1 enemy hit, save that one 3W dude from hightailing it.. It’s actually rather good and at its maximum it’s effecting 18 dice rolls. Cosmic Herald: Start of turn put a dice under a cup and unless your opponent guesses the number you get that many rerolls before your next Hero Phase. If they guess – they get the rerolls. This is simply amazing – especially in early game when you have a rigid mechanic that HAS to work (like summoning a Bastiladon). Always choose a 6 because opponents never think you’re ballsy enough (first turn they always say 4 or 5). They always never say 3 either, so if you don’t need to be greedy on turn 1 this is a good option. This has so many fantastic uses you don’t need me to spell it out to you. Not bad for a 2/8 pool choice Wizard. Stardrakes Arcane Lineage (keyword- WIZARD) Volkmar the Grim Battle Prayers Formations Fyreslayers Forge Brethren: +1 to save rolls on any unit within 15'' of Auric Hearthguard
  22. Chris Tomlin

    Phoenix Temple Army

    Some poor photos of my army in the display cabinet.
  23. Chris Tomlin

    Phoenix Temple Army

    Some poor photos of my army in the display cabinet.
  24. Chris Tomlin

    Phoenix Guard

    Phoenix Guard
  25. Chris Tomlin

    Frostheart Phoenix

    Frostheart Phoenix
×