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  1. Building a Skaven List Clan Moulder Rats on rats. Moudler is the Skaven clan characterised by two things; the massive weight of monsters and numbers it can bring to the table, and the staple reliance it’s players have on Forgeworld. A cursory look at the Moulder GW line will give you an entire Online Order Only army, most of which has lacklustre rules. Fortunately, daddy Forgeworld has our back. Brood Horrors and Wolf Rats are massively underutilized Skaven units but are both absolutely fantastic units, and very strong in the current meta. Building a Better Rat Moulder have no battalions since the gutting of the clawpacks, and no allegiance abilities either. This means we’re going high drop counts, and we’re going in with one artefact. A Moulder list hinges on it’s Packmasters, a specialized hero who provides a swathe of buffs to nearby Moulder monsters. He can whip a nearby unit to make it charge further and hit harder, and Moulder units near him double their bravery during the battleshock phase. Their battleline options are the cheap swarms of Giant Rats that get better the more there are, and the hard hitting Rat Ogors. Go Big or Go Home You have 4 behemoth slots at 2k games, and we need to fill all 4. The best unit for the job is the Brood Horror, a Forgeworld warscroll who boasts an impressive combat profile and the ability to heal itself for d3 wounds every turn. The Hellpit Abomination is also a contender for this slot, but their higher points cost, lack of durability and random modifiers tend to make them subpar compared to the Brood Horror. You’ll need speedy units for objectives, and again Forgeworld provides with the Wolf Rats. These fast moving units hit hard on the charge and are great targets for Packmaster buffs. The final piece of the puzzle is something that can tie the enemy up and keep them from counter-charging your Horrors and Wolves, and what better for this than massive units of Giant Rats. Their stats decline horrifically as they lose models, but at their best these things will slam hard into enemy infantry. Imperfect Monsters The army’s weaknesses lie in it’s vulnerability to battleshock and bravery shenanigans, it’s lack of wizards and absence of reliable shooting. Strong units to ally can be the Verminlord Corruptor, who’s command ability will aid your army while also providing a valuable wizard, and the Gutter Runners of Eshin who flank behind your horde and harass support heroes. Pestilens Plague Priests can buff the army’s wound rolls and allow rerolls to wound, making Giant Rats and Wolf Rats even more lethal on impact. The Horde Unleashed Here I’ve constructed a list designed to capitalize on the impact of the army. Given the enemy will be deciding who goes first more than likely, the best case scenario is going second and setting up a double turn. Praying for Wither on the enemy and then hitting them with the Giant Rats, as well as flashing the same enemy with the Plague Tome, will ensure the Giant Rats annihilate the front row. This leaves the Brood Horrors free to advance and take hit buffs from the Packmasters. Allegiance: Moulder Leaders Packmaster (60) - General - Herding Whip & Blade - Trait: Malicious Conqueror - Artefact: Crown of Conquest Packmaster (60) - Herding Whip & Blade Packmaster (60) - Herding Whip & Blade Verminlord Corruptor (220) - Allies Plague Priest with Plague Censer (80) - Allies Plague Priest with Plague Censer (80) - Allies Battleline 40 x Giant Rats (200) 40 x Giant Rats (200) 10 x Giant Rats (60) 10 x Giant Rats (60) Units 10 x Wolf Rats (200) 10 x Wolf Rats (200) Behemoths Brood Horror (160) Brood Horror (160) Brood Horror (160) Total: 1960 / 2000 Extra Command Points: 0 Allies: 380 / 400 Wounds: 195 This is one hell of a lot of bodies. Hit up your local Pestilens player for their spare decorative rats to get a lot of Giant Rats quickly. Purchase a can of Mournfang Brown and a small bucket of Agrax Earthshade. And finally, develop both an intimate understanding of the British Pound exchange rate and the virtue of patience as you deal with our Forgeworld Overlords.
  2. Building a Skaven List Clan Skryre Gautfyre Skorch. Done. Go away. Ok fine, I’ll do this properly. First up in my series on building Skaven armies to a specific allegiance will be Clan Skryre. I chose Skryre because so far, they’re the most popular Skaven clan and actually see a lot of exposure in the percentages of tournaments. They’re also a relatively easy army to build, given most of the thinking is done for you with the Clan Skryre Enginecoven system. Allegiance to the Skryre Clans The Skryre ability gives you a bunch of tokens you can use to either reroll casting rolls, reroll hit and wound rolls, or add 1 to the damage characteristic of an attack. Essentially, they let you reroll casting rolls. The other two options are almost entirely pointless. As for traits and artefacts, the Cunning Creature trait will keep the Arch Warlock alive and Vigordust Injector will let you buff the Stormfiends, who by now you will understand are the army’s poster child. Start Your Enginecovens Clan Skryre features a battalion that is unique amongst the battalions of the game. It’s composed of one battalion, Clan Skryre, and 2 “Enginecovens”, which are sub battalions. A Clan Skryre battalion must be composed of at least 2 of these. As we can see from the image, the battalion requires at the very least an Arch Warlock and two Warlock Engineers. You’ll also need some Stormfiends and probably a Warp Lightning Cannon. From there you decide what kind of army you want to go with. Clan Skryre The Arch Warlock gets to reroll any one dice for himself each turn. He can however pass on this to give it to a Warlock Engineer on the table, who can in turn use it on any model in his Enginecoven. Handy for Arkhspark and Gautfyre who can hurt themselves with bad rolls. Whyrlblade Threshik Pick a Doomwheel or one of the Doomflayers and roll 2 dice, it moves that distance. If it’s a double, it also takes D3 wounds. Meh. Arkhspark Voltik Popular because it’s the cheapest Enginecoven. You shoot the Warp Lightning Cannon in the hero phase and roll a dice, on a 4+ it hurts itself. Pretty decent as you get more uses out of the cannon and its stats don’t decline with damage. It probably won’t die the first or second time, so you can get 4 shots out of 2 turns easily. Gascloud Chokelung The acolytes / wind-mortar battalion. This lets you throw a warpstone nuke at the enemy each hero phase, dealing D6 mortal wounds with a chance to fail and deal D3 wounds to the thrower. Rattleguage Warplock The dakka battalion. Lets a unit in the battalion fire during the hero phase, then take D3 wounds which can’t be avoided. Good on the Stormfiends as they won’t die to D3 mortal wounds. Gautfyre Skorch Hooooh boy, it’s the big bad wolf of Skaven competitive lists. This is the battalion that takes the concept of winning or losing the game on a single cheese strategy and just runs with it. The Warp Grinder can be set up anywhere on the table and then everything else gets to come up within 8 inches, with everything within 3 inches of the enemy taking wounds. Basically, this lets you drop a full unit of Warpfire Thrower Stormfiends right in front of the enemy, hose whatever you want with 18d3 mortal wounds, and then leave whatever happens to even survive boxed in with fiends. You can use this to kill every single hero in the enemy army. You can use this to obliterate everything in the enemy army via shooting, charging then the battleshock phase. Essentially, this gives your opponent cancer. Adding Allies Clan Skryre is the Skaven clan that doesn’t need to ally wizards, already having the best wizards in the Skaven line-up. Usually what Skryre needs is objective holders as the most effective Skryre build is the Gautfyre + Arkhspark build. Consider Clanrats, Gutter Runners and Plague Monks. A melee focused Stormfiend army will roll around on the enemy if you ally in Packmasters (Stormfiends have both the Skryre and Moudler keywords). Assemble the Doom Machine Here’s my take on Clan Skryre. I’ve gone for the most meta build, but have swapped out the usual 20 Clanrats for 2 units of 5 Gutter Runners. Their mobility and the fact they appear in the movement phase means they’re deployed after the Gautfyre comes down enabling you to better position them for taking objectives. The Acolytes are only there to take backfield objectives. Allegiance: Skryre Leaders Arch Warlock (140) - General - Trait: Cunning Creature - Artefact: Esoteric Warp Resonator Warlock Engineer (100) - Artefact: Vigordust Injector Warlock Engineer (100) Battleline 9 x Stormfiends (870) 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) Units 1 x Warpfire Thrower Weapon Team (70) 5 x Gutter Runners (60) 5 x Gutter Runners (60) War Machines Warp Lightning Cannon (180) Battalions Clan Skryre (80) Arkhspark Voltik (70) Gautfyre Skorch (150) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 99 This was a really long way of typing out Gautfyre Skorch is da best. Seriously, it’s super flexible and good in a meta where you don’t need to roll to hit with the Warpflame (get rekt look out sir). You will win or lose the game depending on how your hotdrop on top of the enemy goes. If they’re a static elite army like Stormcast or Sylvaneth, GGEZ. If they’re a bubblewrapping horde army like Moonclan or any chaos horde army with Crown of Conquest, touch luck buddy. Go with the Horned Rat and cheese in his name.
  3. Last weekend I played in New Zealand's AOS tournament Call to Arms, one of the biggest of its kind since the AOS Scene began. I had a great time, and the TO Fraser B did a fantastic job keeping things on time and running smoothly. Would happily attend another event if he was the TO. That being said, let’s do it. The List Allegiance: Chaos Mortal Realm: Ulgu Leaders Screaming Bell (200) - General - Trait: Malicious Conqueror - Artefact: Crown of Conquest Lord Skreech Verminking (300) Plague Furnace (180) Verminlord Corruptor (220) - Artefact: Sword of Judgement Battleline 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear Units 5 x Plague Censer Bearers (60) 5 x Plague Censer Bearers (60) 30 x Plague Monks (210) - Foetid Blades 30 x Plague Monks (210) - Foetid Blades Battalions Plaguesmog Congregation (140) Endless Spells Chronomantic Cogs (60) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 178 For the people that read my blogs, you'll notice this ISN'T the list I said I planned to use. After the FAQ dropped the TO allowed people to submit different lists, and I took this opportunity to take an army that uses magic with the nerf to Lens of Refraction. The list also was designed to perform strongly against Death and Nurgle, the two most popular lists in the meta. While almost half of players at the tournament ran Death or Nurgle, this didn't play in my favour. I didn't match a single one. Game 1: Disciples of Tzeentch Scenario: Duality of Death Outcome: Major Loss This was the closest game of the tournament by far. The scores were close all game and the game came down to a single victory point of difference. My opponent is a highly skilled player who played Tzeentch all through their changes and does consistently well, so I went into the game expecting some seriously tactical plays. I was not disappointed, Matt consistently pre-empted my moves and was rarely caught by surprise. He sacrificed control of half the table once he had gained a majority of points and focused on heavily protecting the initial victory point from me. His Lord of Change was running the -2 to melee against it which prevented the corruptor assassinating him off the point, as well as Verminking being unable to reach him past a line of Horrors. The game continued to turn 5, with me unable to remove the Lord of Change. Solid, close game was had. Game 2: Ironjawz Scenario: Better Part of Valour Outcome: Major Win Already a difficult matchup for the Ironjawz due to my high numbers and mortal wound output, my already disadvantaged opponent was not able to both hold a line and break my own simultaneously to win. My tide of rats shattered through the Ard Boyz and Brutes easily, shaving wounds off the Maw Krusha and easily tangling up the Gore Gruntas. Verminlord Corruptor ran in and kill-stealed both the Maw Krusha and the Fungoid Shaman with ease. My board domination forced him to burn his points early or lose them to me, meaning all I had to do was keep pushing and burn my own a turn later. Game resulted in both a win and full kill points to me. Game 3: Stormcast Eternals Scenario: Focal Points Outcome: Major Loss Wow, heavily underestimated the new Sacrosanct Chamber. I deployed along the line, expecting the usual Stormcast tactic of spreading onto objectives and trying to hold them for as long as possible before eventually dying off to numbers and mortal wounds. Shaun promptly told me to go ****** myself, charged across the table as hard and fast as possible on turn 1 and destroyed a third of my army. I constantly got smacked with an Everblaze Comet and any attempts at spellcasting were laughingly deflected by a Knight Incantor. I went for kill points as hard as possible after realizing defeat was inevitable and ended up taking maybe a third of his force. Easy win for Shaun. Game 4: Legion of Azgorh Scenario: Gift from the Heavens Outcome: Major Win Always a hard game against an army that very few people play. I out deployed my opponent opted to play first, using my clanrats to screen off charges from the Taur'uk and his Bull Centaurs, as well as sending 30 Plague Monks around the side to flank Shar'tor the Executioner and block line of sight from the artillery. The Magma Cannons opened fire on the Screaming Bell, which survived with a single wound. My opponent proceeded to double turn me, easily taking out around half of my army. What remained however were Plague Monks, both the Verminlords, a Plague Furnace and my Censer Bearers. I proceeded to match my opponent's punch with a heavy counterpunch that shattered the Ironsworn's defensive line around the war machines and reached the squishy interior. I then rolled well in priority, receiving a double turn of my own and proceeded to completely table my opponent with the momentum gained in the previous turn. Mess with the Ratto, you get the stabbo. Game 5: Daughters of Khaine Scenario: Relocation Orb Outcome: Major Loss A much-desired match for my opponent Shaun T, a good friend of mine who I was able to beat in one of the critical games at the NZ Masters. Shaun has wanted a rematch since, and he took the opportunity and RAN with it. Easily zeroing Verminking off the tale with Morathi and a Knight Venator in turn 1, the momentum continued smoothly with him simply creating walls to prevent me taking the objectives before he could reach them, ensuring that even with me slowly marching forward and killing his troops I wasn't able to score points. Shaun knew my strengths and made sure I wasn't able to use them against him and secured himself a very clean victory. Verdict Should have kept my army as it was before changes. I knew the list well but opted to try a counter-list instead and paid the price for it. I made a few critical misplays, namely not walling against Sacrosanct Chamber and playing too defensively initially against Daughters of Khaine. Positives Censer Bearers severely overperformed in every game, either holding objectives or following up the Plague Furnace to deliver solid, consistent damage. Screaming Bell did well, the bravery immunity from Crown of Conquest enabled Plague Monks to remain in the fight for far longer than usual and Clanrats to hold the enemy off. The Chaos Grand Alliance ability went off WAY more than you would expect. Sword of Judgement is utter filth on the Verminlord Corruptor and effectively ensured the enemy had to deal with him or lose their characters. Plague Furnace was a super effective line breaker and the Plaguesmog Congregation battalion kept it safe from shooting allowing it to reach the front line of enemy armies with ease. Cons Clanrats could easily have been replaced with Plague Monks and had the same outcome, units of 20 died too quickly to benefit from their mobility. Skreech Verminking either died too early to be useful or simply didn't kill enough to warrant his cost, paling severely next to the Verminlord Corruptor. Chronomantic Cogs either were too risky to use for fear of causing the enemy to come back from defeat or allowed the enemy to out-position me and prevent valuable charges from the Plague Monks and characters. Changes for Next Time Revert to Pestilens allegiance, Great Plagues and Strength in Numbers are far more useful than the +1 to hit, as useful as it was on the occasion it happened. Instead of allying Clanrats, ally in Gutter Runners to force a fight on two fronts. Swap out Cogs for more bodies. Take Congregation of Filth for the 6+ ward save and the reroll charges as I found several times that I wished I had them to fall back on like normal. In summary, the Great Corruptor punished me for my treason against Him and I throw myself upon his mercy. Great tournament, had a great time with my friends, and was stoked to see a good friend of mine with his new Nighthaunt army he hadn't even had a chance to test podium with 2nd. Hopefully some of his skill rubs off on me when we play alongside one another at the coming Doubles Tournament in September.
  4. There are lots of command abilities that turn from powerful to oppressively strong when used 3+ times in the same turn, and being able to do that in the first turn of the game leads to a lot of lists built around alpha strikes that can table people. What do you think about being able to buy command points? Is it fine, should that mechanic be removed, or perhaps the cost is just set too low at 50points?
  5. Coming in HOT after a small points reduction to some key units it's Destruction's finest multi-wound, semi elite force. This faction is packed with solid, durable units and very few of them deal less than 2 damage with each swing of their weapon and some brutal syngergies. Where to start? Well obviously we need to get a hero and at least two battleline choices. Starting with the Hero choice, the Gutbusters have two of these. The Tyrant is a melee bruiser who can smack most other heroes into line, with a randomly generated bonus trait not unlike a command trait and a toasty command ability that lets him inflict D3 mortal wounds on a friendly Gutbuster unit to make it totally immune to battleshock. The Butcher is the wizard choice, usually taken with the optional Great Cauldron option that gives him a random ability that can heal or harm. Obviously with only two hero choices, we'll probably end up having some of each of these two. As battleline goes, you've got Ogors (generic battleline), and Leadbelchers and Ironguts (Gutbusters battleline). The Ogors are your rank and file, packing 4 wounds and decent damage. The Leadbelchers are more of the same but packing decent firearms as well. The Ironguts are your elite infantry, horrifyingly brutal in close combat and capable of taking down basically anything. Where to next? Now we have the foundation, we need to tack on some utility. Often overlooked in this allegiance are the Grots, these cheap little gobbos can net objectives and form decent screens to prevent your valuable troops being closed on by enemy assets. Furthermore, the Tyrant can make them permanently immune to battleshock, which is exceptionally useful. For shooting, Leadbelchers are already passable but to mix some artillery in we have the Grot Scraplauncher (good at dicing hordes) and the Ironblaster (high rend that does ok against numbers but is better served shooting at high wound single models. Also weirdly good at close combat). There's also Gorgers, a flanking option that's also relatively cheap. They are made from finecast however, so consider converting some out of Flesh Eater Crypt Haunters. Adding in Allies Keeping with the Ogor theme, both the Stonehorn and Thundertusk Beastriders can be allied in at 2k points, and the Frostlord on either mount can tag along at 2.5k. For less extravegant options consider the Maneaters, an elite Ogor unit which is both flexible and fun to convert up, and various trolls from the Troggoths units for some seriously durable units. The Finished Product Allegiance: Gutbusters Leaders Tyrant (160) - Massive Ogor Club Butcher (140) Butcher (140) Battleline 6 x Ogors (240) - Ogor Clubs or Blades with Iron Fists 6 x Ogors (240) - Ogor Clubs or Blades with Iron Fists 3 x Leadbelchers (140) 3 x Leadbelchers (140) 6 x Ironguts (360) Units 60 x Grots (270) 1 x Ironblaster (120) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 187 In this list I opted out of any allies and doubled down hard on the powerful options already available to the faction. I left 50 points out to get an extra command point for a turn one Tyrant hits the grots and makes them immune to battleshock, then burn another command point if I dont roll a 6 on the grot run to get them right out in front of the army spread out. The slow moving Ogors can move up behind this grot phalanx (which will inevtiably die once sneezed on) until the enemy is within firing range. Their durability will allow the Ogors to hold the objecctives easily against the enemy. Any Gutbusters players reading, definitely comment if I've missed anything. You guys are the real heroes.
  6. The North Island Convention, or NICon, was held this year in Napier, New Zealand. For many players NICon was the last tournament they would play in using the General's Handbook 2017 edition, and with the tournament organizer looking for a good narrative theme with unconventional battleplans most players took lists very different to what they would normally run. The battleplans were constructed by using the Open War cards Games Workshop produced earlier in the year, and they made for some very interesting matches with armies usually not favorable in the matchup prevailing over their opponents. Results 1st Place - Fraser, Maggotkin of Nurgle 2nd Place - Matt B, Legion of Blood 3rd Place - Jesse, Clan Skryre Best Painted - Matt W, Destruction Grand Alliance Most Kill Points - Matt B, Legion of Blood Best Sportsmanship - Lee, Sylvaneth Fraser came out ahead with his Maggotkin of Nurgle list, winning 5 out of 5 games. Matt came in close behind with his extremely elite death army (only 19 models) after killing almost every enemy army he faced completely, and Jesse following up in third with Clan Skryre and the iconic Gautfyre Skorch list. Best Painted was won by Matt W, recieving every single available vote except his own, a class act. Lee topped the Sportsmanship votes, while still managing to finish in the top half of the field defying the best sports pattern. The tournament was considered an overwhelming success for the community, particularly because while it was situated in Napier (3 hours drive from the capital city) and not a single Age of Sigmar player was based there, we still had a solid field with everyone that could making the trip. Everyone put in and got a place to say in nearby Havelock North so we had the whole field of players drinking till around 2am on the Saturday night of the weekend which made for an awesome tournament. The majrity of the players who competed in this event will be attending the Call to Arms tournament in the first weekend of August so it will be interesting to see how things go and where everyone finishes up. Full Tournament Results 1st - Fraser, Maggotkin of Nurgle 2nd - Matt B, Legion of Blood 3rd - Jesse, Clan Skryre 4th - Lee, Sylvaneth 5th - Aiden, Clan Pestilens 6th - Shaun T - Khorne 7th - Brendan, Sylvaneth 8th - Cameron, Seraphon 9th - Shaun B, Stormcast Eternals 10th - Nick, Ironjawz 11th - Matt W, Destruction Grand Alliance 12th - Seth, Destruction Grand Alliance Aiden - Clan Pestilens.pdf Brendan - Sylvaneth.pdf Cameron - Seraphon.pdf Fraser - Nurgle.pdf Jesse - Clan Skryre.pdf Lee - Sylvaneth.pdf Shaun T - Khorne.pdf Shaun B - Stormcast Eternals.pdf Matt W - Destruction.pdf Nick - Ironjawz.pdf Seth - Destruction.pdf Matt B - Legion of Blood.pdf
  7. Is there anyway to make an army composed entirely of Troggoths Matched Play legal? I really want to field a full army of dirty Trolls
  8. Similar to my LVO thread, I've compiled the top 10 Age of Sigmar lists from Cancon 2018, Australia's first 100+ player event. Check out all the great coverage from Heralds of War and Doom and Darkness, including list analyses and an interview with the winner, Adam Burt. So, let’s cut to the chase, the top 10 were: Adam Burt – Stormcast Eternals David Kerr – Maggotkin of Nurgle Christopher Tot – Seraphon Timothy Macdivitt – Fyreslayers Ashley McEwan – Disciples of Tzeentch Luke Taylor – Disciples of Tzeentch Dan Saye – Dispossessed Joel McGrath – Stormcast Eternals Scott Norwood – Disciples of Tzeentch Robert Reimers – Stormcast Eternals You can find the pack and their lists here: https://aosshorts.com/cancon-top-10-age-of-sigmar-lists/
  9. Heat 2 Results The top 3 were: Martin Morrin - Nurgle Mike Callaghan - Stormcast (the Les Martin TM build) Gary Percival - KO Interesting to see no Changehosts, or Fyreslayers at the event. Copies of the top 3 lists, the full results and pictures of the painting nominations are also here: https://aosshorts.com/age-of-sigmar-grand-tournament-heat-2-lists-and-results/ Danny Cashman swept all but one of the painting and sportsmanship awards. You can see pictures of his great army here: https://aosshorts.com/army-showcase-danny-cashmans-kharadron-overlords/ and check out his Instagram: https://www.instagram.com/the_prince_of_crows/
  10. UPDATE: Now the top 21 lists from the Champs (organised by battle points only) and the top 14 team lists are up on the site! For all the awards, results and lists (when available) go here: https://aosshorts.com/adepticon-age-of-sigmar-results/ Updating now with the other events. Best Overall 1st – Sean Troy – Changehost 2nd – Jeff Campbell-Crawley – Fyreslayers 3rd – Adam Trunzo – Seraphon Best in Grand Alliances Chaos – Joe Krier Death – Brendan Melnick Destruction – Scooter Walters Order – Chai Tzola Best Appearance 1st – Terry Pike 2nd – Mike Scalletti 3rd – Chris Slye Best Sports Mitzy!!! For all the other event coverage, studio preview, event packs and pictures - they are covered in the preview post: https://aosshorts.com/adepticon-2018-age-of-sigmar/ For all the coverage of Idoneth Deepkin, and some background on Mathlann and Cothique: https://aosshorts.com/idoneth-deepkin/
  11. Hi all, For a while now I've been maintaining a combined PDF of all the current Age of Sigmar FAQs. The file is text-searchable and book-marked. While previous versions also had the Forgeworld and Compendium warscrolls, I've now just limited it to the current FAQs, making for a lighter and more manageable reference document. Hope it helps. Dan https://aosshorts.com/wp-content/uploads/2018/03/AoS-FAQ-Mar-18.pdf
  12. So the Las Vegas Open Age of Sigmar Championships was held over the weekend in, you guessed it, Las Vegas. Warhammer Live and the Warhammer Community team were there in attendance and you can check out all the coverage over on the Warhammer Live Twitch channel. Las Vegas Open Age of Sigmar Championships Before we get into the army lists, a big congratulations to Scott Reed (the tournament organiser), Elric Edge (of the Rolling Bad podcast) and everyone else who worked so hard to put on an excellent event. 90+ gamers, including some travelling Brits, having a great weekend of Age of Sigmar. Now the Las Vegas Open Age of Sigmar Championships were held over 7 rounds, using 2,000 point armies in General’s Handbook 2017 scenarios. The pack can be found here and here. Las Vegas Open – the results I don’t have the full results, or all the award placings, but Samuel Valdez (who attended the event) kindly sent me through the top 10 and the lists. You can also access them through the Best Coast Pairings app. So the final standings were: Andrew Standiferd – Vanguard Wing James Thomas – Changehost Tony Moore – Changehost Oliver Gandouet – Mixed Order Michael Burch – Skyfires Joe Krier – Changehost Bill Souza – Nurgle Jarrett Zazuetta – “Kroak-nado” Jeff Paynter – Skyfires Mike Scaletti – Gore Pilgrims You can find their lists here: https://aosshorts.com/las-vegas-open-top-10-age-sigmar-lists/ And now the (almost) complete set of lists in one text-searchable and bookmarked PDF here: https://aosshorts.com/useful-resources/age-of-sigmar-tournament-list-archive/. The lists are in the order of final standing. Thanks to Sam Valdez for re-typing them all into Warscroll Builder (#madman).
  13. Kadanga

    Games of Westeroes

    until
    2000pts matched play i Västerås! Eventets facebook: https://www.facebook.com/events/167712010663920/?active_tab=about Vi kommer hålla till i Rudbeckianska skolans ljushall, centralt beläget mitt i Västerås.Vi bjuder på frukost både lördag och söndag, gratis kaffe kommer även finnas att tillgå under hela turneringen. Det är gratis parkering på skolgården hela helgen.När: Lördag 10 - Söndag 11 MarsVar: Rudbeckianska gymnasiet i VästeråsAntal platser: 20 Upplägg: Matched play Poäng: 2000 Format: Matched play regler med allies. Missions: Följande missions från GHB2017 Duality of Death Knife to the heart Battle for the pass Scorched Earth Starstrike Stopp för nya Battletomes och FAQ's: 4 Mars Listor: Ta med en utskriven version av din lista till turneringen, kom ihåg att märka ut din general. Samt att en kopia på er lista ska finnas i BCP appen dagen innan eventet! Målningskrav: 3 färger och basning (sunt förnuft). Vi kommer att plocka bort modeller som inte uppfyller kraven. Kostnad: 200kr. Swisha 123 084 55 29, kommer med PG snart. Märk betalning med AOS och ditt namn. Du är inte anmäld innan du har betalat. Boende: Ser du till att ha med dig sovsäck/liggunderlag eller dylikt så finns det möjlighet att sova över i lokalen. Praktiskt: Se till att ladda ner Best Coast Pairings appen och anmäl dig till eventet där, det kommer att gå att föranmäla sig där inom kort. Schema: Matcher: 5st (3h per match) Lördag 09:15 Samling 10:00 Match 1 13:00 Lunch 14:30 Match 2 17:45 Match 3 20:45 ****** dag 1 Söndag 09:00 Match 4 12:00 Lunch 13:00 Match 5 16:00 ****** dag 2 Prisutdelning Anmälan Betald = Anmäld, det är fritt fram att intresseanmäla sig! Skicka ett mejl till gow.ageofsigmar@gmail.com med följande info: För och efternamn Telefonnummer Mailadress Klubbtillhörighet om sådan finnes Frågor om listor samt "Counts as" skickas till: gow.ageofsigmar@gmail.com
  14. The benefits of Battalions are very significant in Matched Play. You can get unique bonuses for your units, you have more options in deployment since you can drop the battalion units all at once or piecemeal, you are more likely to finish deploying first, and you get an additional artifact. GHB17 recognized the power of Battalions and increased the cost of nearly every battalion in the game significantly. I think Battalions are a great system, but a lot of potentially cool and fun Battalions are either difficult or impossible to field in a regular Matched Play game because of their high point costs. This is particularly true for Battalions formed of other Battalions, like the Sylvaneth Wargroves or Stormcast Stormhosts. In addition, armies without access to many competitive Battalions (like Grand Alliance armies and the factions without a Battletome) are left in the dust while other armies can stack multiple artifacts and have all sorts of cool abilities. 40k killed Formations in 8th edition but the core idea of the system (ie: getting specific bonuses for having specific units) lives on in the Command Point and Stratagem systems. Layered on top of the "Chapter Tactics" system providing thematic bonuses, this creates a tremendous amount of options, customization, and playstyles for both casual and competitive play. I believe that Battalions are meant to fill the same role in AOS, but they are currently too cumbersome to use. I would like to see Battalions and Artifacts cost an alternate form of points - for the sake of discussion let's call them "Battalion Points". You could have 100 Battalion Points in Vanguard, 200 in Battlehost, and so on. A weaker battalion may cost 60, while a stronger one may cost up to 200. Artifacts could all cost 40. Rather than choosing between bringing more units or bringing a Battalion, players would choose between making their heroes stronger or a powerful battalion or a weaker battalion and 1-2 artifacts. This would open up a lot more variety in building lists and make every currently printed Battalion a lot more enticing since you wouldn't be hamstrung by unit choices. TL;DR: 1. I am not suggesting battalions should be free 2. Battalions and Artifacts could cost an alternate point system 3. Weak battalions cost less, stronger battalions cost more 4. If you don't want to use any Battalions then you can spend all your Battalion Points on Artifacts instead What do you think?
  15. until
    https://www.facebook.com/events/387671821673429/ Hosted by Mortally Wounded - An Age of Sigmar Podcast Club Ashfield 1-11 Charlotte Street, Ashfield, New South Wales 2131 The second annual Sydney Slaughter - an Age of Sigmar matched play tournament using custom scenarios. I can finally share details of the venue.... It will be held Club Ashfield, 1-11 Charlotte St, Ashfield, right next to the train station! Player Pack with registration and payment details should be up tomorrow evening! Scenario Pack to be added soon - I'd been holding off posting an event before everything was finalised, however, I am putting the event in as a placeholder as other events are already starting to fill the gaming calendar!
  16. Event Title: Sydney Slaughter 2018 Event Author: MrCharisma Calendar: Events Australia Event Date: 06/09/2018 08:30 AM to 06/10/2018 05:00 PM https://www.facebook.com/events/387671821673429/ Hosted by Mortally Wounded - An Age of Sigmar Podcast Club Ashfield 1-11 Charlotte Street, Ashfield, New South Wales 2131 The second annual Sydney Slaughter - an Age of Sigmar matched play tournament using custom scenarios. I can finally share details of the venue.... It will be held Club Ashfield, 1-11 Charlotte St, Ashfield, right next to the train station! Player Pack with registration and payment details should be up tomorrow evening! Scenario Pack to be added soon - I'd been holding off posting an event before everything was finalised, however, I am putting the event in as a placeholder as other events are already starting to fill the gaming calendar! Sydney Slaughter 2018
  17. MrCharisma

    BADGACON

    until
    https://www.facebook.com/events/2223550517658749/ The Bendigo Club 22 Park Street, Bendigo, Victoria 3550 2,000 points Matched play 5 rounds over 2 days More details to come!
  18. Event Title: BADGACON Event Author: MrCharisma Calendar: Events Australia Event Date: 06/09/2018 08:30 AM to 06/10/2018 04:00 PM https://www.facebook.com/events/2223550517658749/ Hosted by Measured Gaming The Bendigo Club 22 Park Street, Bendigo, Victoria 3550 2,000 points Matched play 5 rounds over 2 days More details to come! BADGACON
  19. Event Title: Ardfists GT (Victoria) Event Author: MrCharisma Calendar: Events Australia Event Date: 06/23/2018 10:30 AM to 06/24/2018 05:30 PM https://www.facebook.com/events/178920229382229/ Hosted by Josh Sven The House of War 52 Maroondah Highway, Ringwood, Victoria, Australia 3134 2 Days 2000 points 5 rounds Only da Ardest. Players pack coming soon.... Ardfists GT (Victoria)
  20. until
    https://www.facebook.com/events/178920229382229/ The House of War 52 Maroondah Highway, Ringwood, Victoria, Australia 3134 2 Days 2000 points 5 rounds Only da Ardest. Players pack coming soon....
  21. Event Title: Greetings from Sigmar IV (Northants) Event Author: Greetings from the Warp Calendar: Events UK Event Date: 02/25/2018 12:00 AM Hi all, We are pleased to announce the details of our next AoS event. This is our fourth AoS event and is open to 40 players. It will be matched play, 3 games and 2000 points. We are based in Irthlingborough, Northants, with great access from the M1 / A14 / M6.. Tickets are £15, via PayPal as friends: warpbrothers82@gmail.com The full rules, missions and player packs will be out shortly, or alternatively please find us on Facebook and we can add you to our events page.. Please search for Greetings from the Warp, or Greetings from Sigmar. We also have an AoS Weekender in July coming up too!! Greetings from Sigmar IV (Northants)
  22. Event Title: Games of Westeroes Event Author: Kadanga Calendar: Events Sweden Event Date: 03/10/2018 09:00 AM to 03/11/2018 04:00 PM 2000pts matched play i Västerås! Eventets facebook: https://www.facebook.com/events/167712010663920/?active_tab=about Vi kommer hålla till i Rudbeckianska skolans ljushall, centralt beläget mitt i Västerås.Vi bjuder på frukost både lördag och söndag, gratis kaffe kommer även finnas att tillgå under hela turneringen. Det är gratis parkering på skolgården hela helgen.När: Lördag 10 - Söndag 11 MarsVar: Rudbeckianska gymnasiet i VästeråsAntal platser: 20 Upplägg: Matched play Poäng: 2000 Format: Matched play regler med allies. Missions: Följande missions från GHB2017 Duality of Death Knife to the heart Battle for the pass Scorched Earth Starstrike Stopp för nya Battletomes och FAQ's: 4 Mars Listor: Ta med en utskriven version av din lista till turneringen, kom ihåg att märka ut din general. Samt att en kopia på er lista ska finnas i BCP appen dagen innan eventet! Målningskrav: 3 färger och basning (sunt förnuft). Vi kommer att plocka bort modeller som inte uppfyller kraven. Kostnad: 200kr. Swisha 123 084 55 29, kommer med PG snart. Märk betalning med AOS och ditt namn. Du är inte anmäld innan du har betalat. Boende: Ser du till att ha med dig sovsäck/liggunderlag eller dylikt så finns det möjlighet att sova över i lokalen. Praktiskt: Se till att ladda ner Best Coast Pairings appen och anmäl dig till eventet där, det kommer att gå att föranmäla sig där inom kort. Schema: Matcher: 5st (3h per match) Lördag 09:15 Samling 10:00 Match 1 13:00 Lunch 14:30 Match 2 17:45 Match 3 20:45 ****** dag 1 Söndag 09:00 Match 4 12:00 Lunch 13:00 Match 5 16:00 ****** dag 2 Prisutdelning Anmälan Betald = Anmäld, det är fritt fram att intresseanmäla sig! Skicka ett mejl till gow.ageofsigmar@gmail.com med följande info: För och efternamn Telefonnummer Mailadress Klubbtillhörighet om sådan finnes Frågor om listor samt "Counts as" skickas till: gow.ageofsigmar@gmail.com Games of Westeroes
  23. Hi all, We are pleased to announce the details of our next AoS event. This is our fourth AoS event and is open to 40 players. It will be matched play, 3 games and 2000 points. We are based in Irthlingborough, Northants, with great access from the M1 / A14 / M6.. Tickets are £15, via PayPal as friends: warpbrothers82@gmail.com The full rules, missions and player packs will be out shortly, or alternatively please find us on Facebook and we can add you to our events page.. Please search for Greetings from the Warp, or Greetings from Sigmar. We also have an AoS Weekender in July coming up too!!
  24. Event Title: CanCon - Call to Glory Event Author: MrCharisma Calendar: Events Australia Event Date: 10/16/2017 12:00 AM to 10/16/2017 12:00 AM Cancon 2018 will mark its 40th anniversary and the Heralds of War podcast will be looking to crack 100 AoS players, making it 1 of the biggest events at CanCon 2018. In 2017, AoS had 65 registered players and was capped by the venue. I think we'll easily exceed! Facebook Event: https://www.facebook.com/events/484840655208445/ Tickets: https://www.festivaldirector.com.au/events/cancon/ Players's Pack: http://heraldsofwar.com/documents/cancon-players-pack.pdf Tournament Organiser: @klunc CanCon - Call to Glory
  25. New year, new me, new attempt to keep updating this blog regularly! Last weekend I attended Heat 1 in Warhammer World as part of the Grand Tournament for Age of Sigmar. I thought I'd note down a few observations from the weekend. First off I'd like to compliment all 5 of my opponenets - Rob Symes, Sam Wilson, Matt Lyons, Simon Froley and Stu Orman. Each one was a pleasure to play against, and each game came right down to the wire. The game against Simon's Ironjawz was a real nailbiter, coming down to the final throw of the dice. Secondly, it never ceases to amaze at the sheer breath of hobby and skill on show in the armies. I was pleasantly surprised to find such a wide field of armies at the event - everything from grots and a gutbuster gunline, to stormcast and tzeentch and everything in between! The difference in the level of hobby on show compared to that I'm usually exposed to was truly inspiring, and I came away from the event possessed of a drive to push my army painting skills, and try for something truly spectacular as my next army. As of now I have no idea what shape that will take but I'll keep you all updated (or at least I'll try to!) The list I took was a Flesh Eater Court force I'd been working on since the book was released. I'd brought it to the 6 nations event last year and had some sucess with it. I had a fairly good idea of what the list could and couldn't do, but mostly I was happy with how it had turned out from a painting standpoint so I decided to bring it on that basis. Allegiance: Flesh Eater Courts - Delusion: The Grand Tournament Leaders Crypt Infernal Courtier (140) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) Abhorrant Ghoul King on Zombie Dragon (440) Crypt Ghast Courtier (80) Units 9 x Crypt Flayers (480) 10 x Crypt Ghouls (100) 30 x Crypt Ghouls (300) Reinforcement Points (60) The reinforcement points would be used to summon either 5 wolves or a cairn wraith to grab an objective late game (something I forgot in 4 of the 5 games!) But enough of that, moving onto the meat of the event, the games themselves. I wont go through the games blow by blow, but here are a few highlights: Game 1: Total conquest. Rob Symes and Seraphon First game was against Mr Honest Wargamer himself, Rob Symes. Rob was bringing a seraphon army, revolving around an engine of the gods, two bastilodons and a large block of Kroxigor. Having never played against Seraphon, I was completely unprepared for the speed and sheer bonkers tricks they could pull out. I misdeployed leaving my terrorgheist exposed on one flank, with only a unit of horrors in support. As a result, he was promptly machine gunned off the board by a teleporting pack of razordons before he got to get his claws wet! On the opposite flank, Rob's kroxigor exploded into my lines, wiping out my unit of 9 flayers and making short work of my zombie dragon. The army crumbled shortly after, and Rob walked away with a well deserved major win. Highlight of the game: By the end of the game, Rob had managed to activate the engine of the gods in each of his 3 turns, giving him a total of 6 turns by the games end. Conversly, i'd only managed 3 Game 2: Scorched Earth. Sam Wilson's Beastclaw Raiders this game was another first, as I'd never actually fought a pure beastclaw raiders army. Sam's army was absolutely gorgeous to look at, and had all the big monsters you'd expect to see - a pair of thundertusks flanking a stonehorn. Straight away this put me at a disadvantage as my main source of damage for heavy armour - my flayers mortal wounds - was turned off by the thundertusk's cold aura effect. As a result I had to rely on my own monsters to take down his, while my flayers adopted the role of objective claimers. I learned from the previous game, and carefully deployed my ghouls to screen my own objectives as best I could. Having my courtier hidden at the back allowed me to keep my lines intact, and as a result I was able to secure my objectives while attacking Sam's flank with the flayers. As a result they managed to punch through his lines while my terrorgheist and zombie dragon slugged it out with his larger beasts. My terrorgheist was probably the man of the match here, tanking the damage from two thundertusks and a unit of yhetees, before healing himself back up and charging the last corner of the board to secure the final objective. I managed to pull off a win at the end, but it was a great game against a gorgeous army and really nice guy. Highlight of the game: The entire game was a feast for the eyes, but having Sam's hunter sprinting back and forth across his backline, javellining any beasts that came close enough, was particularly memorable Game 3: Knife to the Heart. Matt Lyons with Stormcast Eternals The final game was against Matt Lyons of Pro Painted Podcast and Black Sun fame. Matt was using a striking stormcast army in a gorgeous yellow and black colour scheme, with a unit of Kharadron endrinriggers as allies. From the start I knew I was at a disadvantage, as one major weakness of my force is that it does not compete in the shooting phase. As a result i could either play for the minor, play defensively and hope to eke out a win. Or I could go agressive, throw everything I had at the opposing army and hope for a win. Given I wanted to give my opponent a game and I'm never one to play against theme, I went for the latter. My wave of screaming flesh eaters swarmed across the board, crashed into Matt's lines in the centre of the board, and subsequently was routed by the stormcast. The endrinriggers were particularly impressive, using the grapnel launcher to get to places I thought safe. Matt knew exactly how to counter my army, removing the courtiers to stop the army coming back, then whittling the remaining characters down until all that remained were a few lowly ghouls, who were no doubt left wondering where their bigger more imposing friends had gone to! Matt was a pleasure to play against, and we had a great chat about the projects we were working on and future projects we were planning. Matt took a well deserved major win from the game and the first day drew to a close with a Major Win and 2 Major losses under my belt. I'll cover the second day and overall results in a subsequent post, along with my final thoughts on the event overall, as well as my plans for future events. As always, any comments or observations are welcome and appreciated!
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