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About Me

Found 16 results

  1. Hi everyone! Just stopping in to make a short intro. I've been collecting and building since early 2000's(?) started with Space Wolves and Empire but then moved on to build a 2000+ High Elves army while continuing my Empire army for several years. Took a long break and am now back with a hunger to start building my first Non-Order army. With some minor prods and allout demands from my 4 year old daughter and some personal researching, I'm thinking of going with Maggotkin of Nurgle. So, for those of you here who play or have played them, would anyone be able to help me out with figuring out how to start out or what some of the best/ most fun lists are to build for? Super excited to get started and get some models rolling. Thanks for having me!
  2. I'd like to get a few Beasts of Nurgle for my Nurgle Daemons army, but I hate the current models AND they are absurdly expensive. Does anyone have recommendations for alternate models or kitbashing options? I'm open to non-GW suggestions.
  3. Recently, in the Beasts of Chaos discussion thread, a post inquired about what opportunities arise when playing Beasts of Chaos battalions out of the various Chaos God allegiances. Rather than simply answer there, I figured it might be helpful to respond in a new thread. That way, we can hopefully grow the conversation in a way that is more accessible to both casual review and search attempts. Beasts of Chaos Allegiance Before getting to the four Chaos God allegiances, it might be helpful to note what a Beasts of Chaos player gives up when using those. The Beasts of Chaos allegiance itself is a collection of minor, albeit interesting benefits, each keyed to the main Beasts of Chaos factions: Brayherd, Warherd, and Thunderscorn. Note that the Beasts of Chaos' menagerie of monsters (cockatrice, jabberslythe, chimera, etc.) get nothing from the allegiance's battle traits, little from the currently available Greatfrays, and only slight buffs from the allegiance's spell lores (the "Titanic Fury" spell notwithstanding). Nor are these monsters involved in the four Chaos God battalions. The focus of comparison thus centers on how Brayherd, Warherd, and Thunderscorn play differently in each setting. Only Beasts of Chaos allegiance armies get to ambush, only Beasts of Chaos allegiance armies get the Herdstone and its related Primordial Call mechanic, and (perhaps most significantly) only Beasts of Chaos allegiance armies get to use Bestigors, Bullgors, and Dragon Ogors as Battleline if the general is either Brayherd, Warherd, or Thunderscorn. I think the latter point is probably the biggest factor in allegiance selection. Having the option to forego Gors or Ungors, in favor of more elite forces, is attractive. With the recent price discount of Warherd units in the December FAQ, fielding an exclusively elite unit Beasts of Chaos army is more accessible. It is also helpful to note that the Beasts of Chaos allegiance can field a surprising amount of high Rend. The Herdstone itself creates an ever-increasing Rend effect. Further options include: fielding Warherd with Great Axes, the Brayherd spell "Tendrils of Atrophy," the Thunderscorn spell "Sundering Blades," and several artefacts. In fact, not many armies can have two Heroes with -3 Rend, which a Beasts of Chaos allegiance army can do by fielding two Dragon Ogor Shaggoths (one with an “Ancestral Azyrite Blade” and one with either Chamon’s “Rune Blade” or Ulgu’s “Dimensional Blade”). Much is said elsewhere about ambushing and summoning. Brayherd units often contribute the most to these two features. Beyond the Brayherd, the Beasts of Chaos allegiance's capacity to make Thunderscorn run and charge (via the artefact “Horn of the Tempest”), along with the Creatures of the Storm battle trait, results in Thunderscorn being one of the game’s faster heavy cavalry choices when used in this allegiance. The Warherd’s Bloodgorge battle trait is somewhat underappreciated, too. By the way, while earlier conventional wisdom seemed to recommend fielding Bullgors and Dragon Ogors in MSU, I think running units of six alongside their respective Hero option is the way to go. Bullgors benefit from having a Doombull nearby, not just for Slaughterer’s Call, but also for Inspiring Presence. Dragon Ogors are strong with the ability to re-roll ones when near a Dragon Ogor Shaggoth. Such seems applicable to all the possible allegiance options. Khorne Allegiance The biggest benefit to running a Brass Despoilers-heavy army out of the Blades of Khorne seems to be Khorne’s capacity to give units additional attacks. The Bloodsecrator (especially when buffed by the Gore Pilgrims battalion) and Wrathmongers make this possible. Both Bestigors and Warherd are the strongest recipients of this resource. Large units of Bestigors, if their charges maximize frontage, can produce a startling amount of -1 Rend attacks. When fully buffed, Tuskgor Chariots can also be surprisingly good in Khorne. Warherd probably gain the most, though, complementing their already high Rend and the battalion’s re-roll benefits. A solid unit of Bullgors in Khorne can put out a lot of damage. In range of both the Bloodsecrator and Wrathmongers, a fully-engaged unit of six with unit leader has 25 attacks at a stat line of 4+ re-roll 1s/3+/-2/3. A Ghorgon is particularly nasty in Khorne when fully buffed, with three potential Huge Slavering Maw attacks. Remember that the Wrathmongers’ buff helps the Cygor’s missile attack, too. Tzeentch Allegiance Warherd are going to come up several times in these discussions, because several Chaos God allegiances provide ways to address the Warherd’s weaknesses. Those weaknesses include few attacks, average accuracy, and no innate ability to run and charge. Khorne addressed the first by doubling, when fully buffed, a Bullgor’s attack output. Tzeentch addresses the accuracy issue. Destiny Dice can help ensure the Bullgors hit their targets. Even better, note that the new Tzeentch book explicitly states that Destiny Dice count as unmodified dice. This means that when used by Warherd to score 6s for their to Wound rolls, Destiny Dice activate Bloodgreed/Ravenous Bloodgreed. A Fatemaster’s innate command ability is arguably a better buff for Warherd than the Doombull’s. Also of note is the Hosts Duplicitous Change Coven: an armywide buff that prohibits enemies from retreating seems helpful in a Warherd-heavy army. Lastly, successful completion of agendas can result in different Warherd units that increase considerably in potency as a game progresses. Nurgle Allegiance Once more, Warherd benefit arguably the most in Nurgle, gaining increased maneuverability thanks to both the Great Unclean One’s “Doomsday Bell” and the Feculent Gnarlmaw’s run and charge buff. When combined with a maximized run, a Ghorgon can reliably move 17” on its first turn, making first turn charges a real possibility. This is without factoring in an additional 2” movement bonus from the Cycle of Corruption, and also without further speed buffs from endless spells. Effective management of the Cycle of Corruption is a key to getting the most out of a Pestilent Throng in a Nurgle allegiance army. Its wizards gain access to the “Foul Regenesis” spell, just like all Nurgle wizards in a Nurgle allegiance army. If cast successfully, pick the bonus needed at the moment, with an eye to the next turn, too. An armywide +1 to Wound is helpful, especially for those units like Bestigors and Warherd that are already at 3+ to Wound. Alternatively, if defense is needed, the capacity to neuter opposing forces’ exploding 6s might be more useful in some circumstances. Healing should not be ignored; remember, the Great Unclean One’s innate spell also heals Nurgle units, which include a Pestilent Throng’s multiple wound Warherd, Thunderscorn, and even the Brayherd’s Centigors. Centigors (and, to perhaps a lesser degree, Bestigors) in a Nurgle allegiance army have a particular combination available to them when buffed by a Rotbringer Sorcerer’s “Blades of Putrefaction” spell. These Brayherd units both have an innate capacity to gain +1 to Hit (Bestigors is dependent on opposing units). That bonus means that the additional mortal wounds made possible by “Blades of Putrefaction” trigger on 5+ to Hit rolls, rather just 6+. With the amount of attacks Centigors and Bestigors inflict, such results in a high likelihood of many mortal wounds prior to damage from the attacks themselves. The speed at which “Blades of Putrefaction”-buffed Centigors and/or Bestigors can move, combined with Warherd units’ own improved movement, results in a Pestilent Throng that can reliably charge a surprising amount of elite units on the first turn. Slaanesh Allegiance Thunderscorn gain arguably the most from Euphoric Killers, given innate amount of attacks available in a given space, with both Warherd and Bestigors also significantly benefiting from that armywide buff. A Dragon Ogor Shaggoth also has an innate healing option which, combined with its high wound count, can result in many Depravity Points becoming available over the course of a game. Additional benefits for a Depraved Drove in a Slaanesh allegiance army likely depend on the Host chosen at army creation. A Godseekers list amps up units’ already above average speed. A Pretenders list allows Gors to both re-roll 1s to Hit and have a melee 4+ save, making a 30 block unit of Gors a cost effective buy at 200 points each. Further, a Pretenders list can run a Doombull with both the “Hunter of Godbeasts” command trait and the “Sliverslash” artefact, resulting in a Hero that: (1) re-rolls charges against an opposing Hero Monster with an artefact (many armies have these), (2) attacks five times at 3+/3+/-2/4, re-rolling to Hit rolls, (3) inflicts additional mortal wounds on unmodified to Wound rolls of 6, and (4) rolls additional attacks from Bullgor Horns. An Invaders list might slightly edge out a Pretenders list as the most efficient option for a Depraved Drove. While its outright potential damage output might be somewhat less, the additional range for command ability like Inspiring Presence is very attractive for units with average Bravery. Also, the “Best of the Best” command trait complements the Depraved Drove benefit, especially for a Thunderscorn Hero. When fighting an opposing Hero that has an artefact, a Dragon Ogor Shaggoth general, armed with a Rune Blade or Dimensional Blade, will attack three times at 3+/3+/-3/3, re-rolling to Hit and to Wound, plus other melee attacks. That is a strong Hero killer. Closing Thoughts Beasts of Chaos is a fun range of units to play in and of themselves, before even considering which allegiance one finds most fun. At times, I have explored all five options; each has an appeal that might surprisingly compel my interest for a time before I move on to a different build. I recommend eventually trying them all, but for beginners, especially those without much experience with Beasts of Chaos units, I think starting with the Beasts of Chaos allegiance is the best bet. Learn the basics of what the Brayherd, Warherd, and Thunderscorn do well and what they do not do well. Get a sense for their capacity for speed relative to other armies, as well as how their respective innate buffs complement each unit. If there is an aspect to the Beasts of Chaos range that you discover you particularly enjoy (high Rend capability, high speed, etc.), then explore the Chaos God allegiance that most accentuates that facet. Have fun! I hope the above is helpful and look forward to the conversation. Happy wargaming!
  4. Hi everyone, I will be having my first tournament in January and I'm looking for some feedback on how i could improve my Mortal Nurgle list. Everything in the list below is fully painted and ready to go but suggestions for improvement would be really great: ++ **Pitched Battle** 2,000 (Chaos - Nurgle) [1,940pts] ++ + Leader + Epidemius, Tallyman of Nurgle [200pts] Festus The Leechlord [140pts]: 1. Blades of Putrefaction Gutrot Spume [140pts] Harbinger of Decay [160pts]: 1. Grandfather's Blessing, 4. The Witherstave, General Lord of Blights [140pts]: 1. Rustfang + Battleline + Putrid Blightkings [320pts]: 2x 5 Putrid Blightknigs Putrid Blightkings [160pts]: 5 Putrid Blightknigs Putrid Blightkings [160pts]: 5 Putrid Blightknigs Putrid Blightkings [160pts]: 5 Putrid Blightknigs Putrid Blightkings [160pts]: 5 Putrid Blightknigs + Battalion + Battalion: Blight Cyst [200pts]: Blight Cyst + Allegiance + Allegiance: Nurgle + Game Options + Game Type: 2000 Points - Battlehost + Command Points + Purchased Command Points (50) ++ Total: [1,990pts] ++ Any help would b ed really great! I am still pretty novice but I'm getting alot more games in now the army I have so far is all done. Thanks!
  5. Hello, I want to make a list of army of beasts of chaos with some of the formations that come out in the battletome dedicated to the gods of chaos. My question is: which of these 2 battletome of chaos (Blades of khorne, maggothkin of nurgle) makes more synergy with the beasts of chaos? I am open to debate, I really like maggothkin models but they are very outdated in rules. Also if you want to leave lists of guides, I would be very grateful. Thanks for your opinions.
  6. Dreadmund

    Poxbringer 1

    My first ever hero painted
  7. Dreadmund

    Poxbringer 2

    My first ever hero painted
  8. Dreadmund

    Poxbringer 3

    My first ever hero painted
  9. Gazing across snot lake
  10. My first attempt at these Nurgle Cheerleaders
  11. Hey gang, I'm building my Maggotkin army and am considering investing in 40x marauders. Unfortunately the models aren't the freshest of the bunch. I'm thinking about kitbashing a few units together (all within the Nurgle theme). Most likely using marauders, zombie & beastmen. - it seems fluffy to have decrepit mortals in various stages of decay (Plague Garden by Josh Reynolds is my source of inspiration). My question is; will other players, especially tournament players be cool if the models aren't their generic build? I don't want to dish out the dosh only to be told that I'm not allowed to use "proxies." Thank you! Imperi-um.
  12. +++ Updated 1k List, Below +++ Hello everyone, This is my first post on TGA! I've chosen Maggotkin of Nurgle for my first AoS army. I would like some veterans to give me advice as I plan on having my first game soon. I currently own all the models for the 1,000 point list: HQ: Lord of Blights - 140 HQ: Poxbringer - 120 Battleline: 5x Blightkings - 160 Battleline: 5x Blightkings - 160 Battleline: 10x Plaguebarers - 120 Plague Drones: 3x - 200 Nurglings 3x - 100 Thank you in advance ? ++ I removed the 2k list as I'd like to build a 1k list first ++
  13. Here is the new thread for discussing Maggotkin of Nurgle. With the imminent release of AoS 2 (and a lot of the info already being out there), now is the time for us to start afresh on TGA. Moving forward, this will be the main thread to chat about and discuss Maggotkin of Nurgle in the new edition. I still wholly encourage people to keep their own threads/army blogs within this sub forum and I also think those are a great place to share some photos as I know not everyone frequents the Painting & Modelling section. But this thread is purely for discussion around the faction, things such as (but not limited to) tactics and list building etc. You all know the drill, we've been doing it on this forum since inception! For newer players, I would say the older thread could still be worth perusal and whilst it is now locked for further replies, you can find it here - http://www.tga.community/forums/topic/9323-lets-chat-maggotkin-of-nurgle/ Really excited to see what we can come up with as a community and I look forward to reading all your ideas and thoughts.
  14. Hi! In the Maggotkin of Nurgle battletome the artifact "Tome of Thousend Poxes" say that you have a +1 to cast a spell of the "Lore of Nurgle". Are the specific Warscroll Spell like "Plague Wind" of the Great Unclean One or "Eruptive Infestation" of the Poxbringer excluded by this bonus or they're implicit in the "Lores of Nurgle". And what about "Foul Regenesis"? It count as part of the Lore of Nurgle?
  15. Dear all, always wanted to have a Nurgle army, really enjoy Nurgle fluff. I don't like Nurgle demons and demons as a whole just from the looks perspective. But when I saw Putrid Blightkinds in the End Times I fell in love. Then when I saw them paindted by Third Eye Studio - I decided I want to get back into Warhammer. Havent painted anything for a very long time and in the days didnt have a lot of practice actually. So my questions are: I love new Nurgle Mortals looks as a whole and pusgoyle knights too, but standard dark-green color scheme is kinde boring, on the other side, I'm just a newbie painter who also wants to play at some point with beutiful army, so paint by numbers (or youtube videos in this case) could be something I want to, because i dont know how to pick colors on my own yet. Plus, just a little point, I want open wounds of Blightkings not to look too disgusting. At some points I event wanted to go Khorne as Nurgle's armies nowadays are just too much in terms of blobs and open wounds, I just prefer full armor Chaos warriors with a slight mutations, like back in the days.. So maby you have a tip how can I make all those blobs and cuts lesss disgusting? My perfect scenario would be something realistic looking and not too boring (dark green + rust gw theme), like on picture attached, I guess most of you saw them. Maybe someone can breakdown how to paint in such a way with Citadel paints and no Airbursh? Do I even want to start painting with Blightkinds, maby pick something else to pget more practice ?
  16. Hi guys and fans of Nurgle, Link to printable PDF (regular playing card size): https://www.docdroid.net/551d1X1/maggotkin-of-nurgle-cards.pdf @RotCleaver send me a PM yesterday and was wondering about the Nurgle cards. While the book isn't out and we have no news on Command Traits, Artefacts or Spell Lores I do think it might be usefull to have these cards for Blightwar games and others who allready do play the Nurgle Allegiance. Note to all, this obviously isn't all. Once more is out I will continue creating more cards, specifically for the Command Traits and Artefacts. So for now, hope you guys like it. The moment more is out I'll put it all in a printable PDF, for now I think a true fan can do with this what they want As soon as Ive got the Maggotkin Battletome more will be added! Cheers,
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