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About Me

Found 7 results

  1. With the start of the new year, I figured it was time to formally introduce the world to my newest army and current project: The Kharadrong Raiders. No, I didn't spell their name wrong. This post will cover their conception as an army, the initial round of photography and finally the background lore I've whipped up for them. Putting the Pieces Together So, what are the Kharadrong Raiders? The Kharadrong Raiders are obviously my take on the Kharadon Overlords. When this army was first previewed last April, I was torn. A year prior I had been working on a Dispossessed force during the PMP's Budget of Sigmar Contest and I desperately shared my desire for a dwarven airship. Jokingly I said during a Warhammer Weekly: "Make it happen GW!" Little did I realize that we would have not only a Dwarven airship,but an entire faction a little over a year later. But as I said, I was torn. Despite wanting this army so badly, there was something to be desired with their aesthetic. Don't get me wrong, I like metal. I'm a dwarf player, of course I do. But I also like beards and a little bit of skin. I wanted a connection to more traditional dwarves and Barak Thryng seemed like such a rejection of this (given that is is like 1% of the total KO population). So I was on the fence and the Monopoly-man head of Brokk just pushed me over the edge with initially rejecting the army. Then I felt a little bit guilty, as one might anticipate given my prior intense desire for an army just like this. I mean, how often does GW deliver just what someone asks for?1 So, I sat down and tried to figure out how I could remedy this and make these guys work. I had also long been interested in a Fyreslayers project, and as I mused on what this could look like, Sigmar's inspiration struck! What if I reimagined what Long Drong's Slayers might look like if they were modernized and brought into the current AOS aesthetic. For those who don't know Long Drong's Slayers, Long Drong was a slayer pirate who captained his own ship and led a Dogs of War mercenary company in the Old World. I realized this project allowed all the pieces to fit together! I could do my Airship fleet of KO, have the hair I was looking for even with closed faced helms (because of the Slayer mohawks), and I could have definite ties/homages to the Old World while still being firmly seated in the Mortal Realms. I could even do a Aqysh-based force with orange glow effects (which I had been experimenting on with the Phoenix Temple models). The only challenge standing in the way of this project was cost. Fyreslayer mohawks are understandably in-demand on the secondary market, which meant that I was going to likely have to buy a whole host of Fyreslayer boxes. I lucked out when I found out that 14 mohawks came per box of 10 Vulkites. That said, to make a base 10 infantry troops for my army, we're talking about $105 MSRP retail. So I mused on it for a week or so. It was such an awesome concept that I realized I also couldn't not do it. So, I tightened my belt and got to work with an initial test model last May. Things came together better than I could have imagined. The mohawks weren't difficult to line up. Weapon conversions were pretty much snip and glue. The Bases weren't difficult to produce. And the color scheme popped! Thus I committed to the project and pulled the trigger my new army.... I've designed the project to come together in multiple flights and I use events to plan my projects. The first event on the docket was Holy Havok, the team event put on in Chicago at the beginning of November of each year. The Holy events, put on by @Holy Hammer Hern and the Holy Hammer club differ from standard tournaments in that they have a more narrative focus (not unlike RAW in the U.K.) and the Holy events are the premier Hobby events in the U.S. Steve's tables are lovingly assembled and customized to the various mortal realms. This event was a highly competitive hobby environment and the perfect place to premier the Kharadrong. My co-host @Vincent Venturella rose to the challenge and assembled his own force to pair with mine. I'll cover this event and the results of that event in a later post. Assembling A Sky Fleet So I set about finishing the first round of models. Here are the results of these first models: In the midst of this work, I experienced a setback. Literally days after I completed my second full unit, the GHB2017 dropped with the "adjustments" to Thunderers which made my unit (that I had converted to all have different poses) unplayable. It wasn't just that they got their power adjusted down; the unit I had painted was literally illegal under the new rules. The changes also threw into question the competitive viability of the whole project. To see this thing through, I would be hobbying on it for the entire year and there was a chance I would be taking a sub-par army to these events. The prospect was less than enticing and I considered scrapping the whole project. Luckily, I didn't. I loved the concept of this enough that I resolved to see it through, even if it was sub-optimal in competitive play. The silver lining was that Fyreslayers under the new system were highly competitive and their aesthetic was baked into my forces. The allies system dovetailed perfectly with the hybrid lists I was already considering. If the KO thing was a dud, I could always redirect my work to pure Fyreslayers. So I pushed through and here is what I came up with: Background Lore Now I needed a story to launch these pirate slayers into the AOS world. This is what I've initially come up with: Kharadrong’s Raiders are a mercenary band made up of the remnants of the Grimharaz Lodge, who’ve recently retaken their ancestral hold of Barak-Zharr. Their name is honorific of an ancient mythical hero, Long Drong, who similarly led a band of slayer mercenary pirates on sailing vessels to plunder and to victory. As a Dogs of War force, the Kharadrong’s Raiders have found common cause with Trapjaw’s Barnyard Busters in the mutual pursuit of gold and glory. The origin of the Kharadrong’s Raiders is a long and tragic story. Decades ago, the Grimharaz lodge came under assault by Tzeentch daemon hordes in what would later become known as the War of the Wyrdquartz. While many of the lodges held their ground, Grimharaz was at the heart of the conflict and sustained heavy losses. Despite the intervention of Kharadron Overlord fleets, the lodge’s hold of Barak-Zharr was lost under the press of daemon flesh. The remnants of Grimharaz, now homeless and hopeless, disseminated amongst the Baraks of the Kharadon Overlords and picked up work where they could find it while the Grimharaz’s Runefather, Zharrik, went into a self imposed exile. For years the remnants of the Grimharaz lodge toiled amongst the Overlords, and many served aboard Overlord vessels as mercenaries. Over time, the sons of Grimharaz adopted the means and methods of the Kharadron. They learned to sail the aethersphere under the skilled guidance of Zilfin navigators and distill the essence of aethergold from the Khemists of Urbaz. Despite their exile amongst the Overlords, the Runeson Thrundrik never forgot the halls of Barak-Zharr. Thrundrik and his trusted brother-in-arms Varag set about re-gathering the lodge with the goal of reclaiming Barak-Zharr. Even in these early stages of re-formation, Thrundrik saw that many of the younger generation had assimilated to the ways of the Overlords, while the older longbeards held strong to the ancient traditions of the lodge. To help bridge this division, Thrundrik sought out Runefather Zharrik and reunited the lodge under Zharrik, knowing full well that the tension between the new and the old could not be maintained indefinitely. But the unity held and the combined arms of young and old, aethermatics and ur-gold runes side by side, retook Barak-Zharr. Years have passed and the lodge persists amidst the tensions. New and old have found an odd peace in the firescorched halls of Barak-Zharr as ancient stoneworks have been restored and aethergold furnaces installed. The Grimharaz lodge has found unlikely allies with a neighboring Ironjawz warband led by Trapjaw but the take is good and the Orruks (or at least their lust for gold) is trustworthy enough. Recently, Thrundrik has caught wind of large remaining deposits of Wyrdquartz nearby and has sent a joint force led by his brother-in-arms Varag and Trapjaw to investigate. It was Tzeentch’s desire for Wyrdquartz that led to the loss of the Hold the last time around and Thrundrik refuses to let it happen again. He hopes that Varag and Trapjaw can get in front of this situation and maybe even make some profit while doing so. Final Descent With everything else in place and putting the final touches on my last couple units, I needed to finally bring the legendary Barak-Zharr to life. I spent most of the month of October hobbying away on my board for Holy Havok. Ultimately, I think things came together fairly well, but I'll let you judge. And the rest of the finished units in the first round of models: I hope you enjoyed this introduction to my current passion project. In future posts, I'll provide some behind the scenes glimpses while various stuff was WIP, as well as detailing Vince and I's Holy Havok 2017 experience, and I, of course, have new additions to this force I've completed in the meantime. I mean, Holy Wars 2018 is indeed coming next month! 1: In no way do I actually think that GW designed the KO for me or at my suggestion. The timing is simply humorous.
  2. I have a small treat to share with you all today! As many of you likely know, Vince and I are headed off today for Holy Havok this weekend and we're super stoked. For those that don't know about Holy Havok, it is a new team narrative event/tournament in the Chicago area which is put on by the Holy Wars club and, much like its predecessor Holy Wars GT, it is renowned for its fantastic tables. This event was organized prior to the General Handbook's release so it has some pretty interesting force composition rules. Teams are instructed to bring 24 Warscrolls of forces from a single grand alliance (so both Archaon and 10 Plaguebearers would count as a single Warscroll choice for example) but it is well known that the five scenarios are going to be based around objectives that require a high model count. So while Archaon is clearly not equal in power level to 10 plaguebearers, teams need to build their list in such a way as to have both high model counts and enough killing power to neutralize enemy forces (all while not knowing the scenarios). Vince and I devoted a Warhammer weekly episode to the event where we had the head of the Holy Wars Council Steve Herner on so I'd encourage you to check it out here. You can also read more about these narrative events at their website. If you've been following Warhammer Weekly, you know that Vince and I have put together a Chaos force centered around The End Times and Archaon's attempts to gather the same personalities and bring about the end -- again. The "surprise" today is that I'm making available the army booklet with the background narrative to our force, the war scrolls with images of our models, and the composition of our (filthy) list which we've been talking about for a couple months. You can download our "army book" here. Please understand that while the pictures are ours, we do not own the photo images used they are the property of their respective owners. This is an amateur fan-made army book for this event and no profit will be made off of it. For those interested in following the events, Beasts of War will be live blogging the events this weekend and you'll likely see some updates from us here and in some live stream videos that I'll post as well.
  3. I figured I would show off some of @Holy Hammer Hern's beautiful tables from Holy Havok. Check out these beauties! Table 1: Aelf, Shrine of the Phoenix I didn't have the opportunity to play on this board but it is my understanding that wizards who occupied the tower could measure from either of the beacons to determine range to their target. Table 2: Aelf, Temple of Khaine This was another table I didn't have the opportunity to play on. The two temples/shrines on this board each had their own effects but I don't know the details for sure. Table 3: Human, the Collegiate Arcane We played our game 4 on this board and it was quite the board. The central terrain piece was the terrain objective which each team needed more models around to claim. Its central position along with its proximity to the starting line made our round truly dependent on who brought more models to hug this terrain feature's base. Luckily we had numbers in our favor and the length of the double tower made for some excellent choke points towards the far ends. The fences also offered a surprising bulwark that stopped a Juggy lord from charging in on the Glottkin. I was surprised at how tactical some of these simple terrain features factored in to play. It was great! Here is the shot of our Game 4 before we obliterated their back line: Table 4: Ogors, the Challenge Stone We played game 5 on this table and, despite the board favoring our destruction opponents, it was quite fun. The big center stone granted battleshock immunity (?) to the forces of Destruction, which was painful again Odors, but it also granted +1 to hit and +1 to wound to all units within 6", something my 5 Blight Kings were quite thankful for (and the 36 wounds those five models generated from exploding 5+ attacks... ). The simple symmetry of the board was broken up for our match with a 8" radius prison that held one of each of our units but that out units couldn't travel through. The tent with Ogors amongst the signal fires was our terrain objective which had some interesting tactical movement for the larger models in the area (since you couldn't stand on or move the many impassable elements in this area. Our game 5, right before their Irongut deathstar did more wounds to my models than had been suffered in the entire tourney up until that point... Table 5: Orruks and Grotts, the Nest of the Arachnarok We actually didn't get to play this board during the event, but we played against @Hooves of Doom and his lovely wife's Nagash, all the Mortarchs, and 2 Mournghoul force. It was quite the game for sure! The table itself had a pretty scary mechanic where, during every movement phase, the arachnarok would spit at all units within 3d6 inches of his terrain piece. On a 4+, those units took 1d3 mortal wounds. Couple this with all the shrooms and their forests were either befuddling Mystic terrain or projected a 6" bubble of that effect, it shouldn't be surprising that it slowed down the game quite a bit (Arachnarok spitting at 3-8 units twice per round and a bunch of befuddlement), but we had all the time in the world for the practice game, so it was no bother for us. The terrain objective on this board was the big Orkky shrine in the back. It was a great game all in all. Here is a shot of the pre-tourney warmup game with @Hooves of Doom: Table 6: Nurgle, the Wyrmid Reaches We didn't have a chance to play on this table which made my Nurgle heart quite sad. It is my understanding the the wyrms in the center were the terrain objective (thus requiring teams to be close) but they did 1d3 unpreventable mortal wounds to nearby units. The copious streams were deadly terrain as well, which would have likely caused folks to think twice about runs and charges on this board. Table 7: Seraphon, the Shrine of Sotek This table was where we had our game 1 and it was quite the challenge for our force which was comprised of many large monsters. Despite the obvious mobility concerns, we had a lot of fun navigating our huge chaos host through this dense jungle. The small forest in the foreground with a triceratops skeleton was the impassable terrain objective and it made it quite difficult to move past this small space towards the enemy's starter zone (which was itself the main objective of the scenario). The Shrine of Sotek had a gambling mechanic that on a 1-5 punished you for attempting to activate it but on a 6 actually healed wounds or even brought back dead models from your force. I heard a great uproar on the first day from this table as a dead Lord Kroak called upon Sotek and was restored back into play, much to the chagrin of his enemies. This board was one of the more tactically challenging forces given the model footprint of our force, but it was still a fun challenge to face. Here is a shot from game 1 with @Fenske and his partner: Table 8: Shyish, the Sands of Time This delightful Tomb Kings throwback table was where we had our second match. The ruins in the foreground were the terrain objective and the huge animated sand pit had a chance of teleporting units to any board edge, which would have been helpful against many forces would deployed without fully understanding what it was. This was doubly true for our match, where one of the main objectives was to get warpstone shards off the other side of the table. Unfortunately for our opponents, the open deployment zone worked perfectly for a huge 30 strong chaos warrior conga line to hold the line against any such chicanery and our own Verminlord Deceiver (and his skitter leap) made short work of this objective. Here is a shot of our game on this fantastic TK board: Table 9: Skaven, the Rats in Hats This board was another one we didn't have the opportunity to play on. I believe the sinking bellower was the objective and the mucky swamps were deadly terrain that might have been doing mortal wounds to those in it as well. It's a real shame we didn't get to play on this board given how beautiful it is. Maybe next time! Table 10: Tzeentch, the Twisting Realm Ironically, this was the board of our ultimate match up, which occurred in game 3, where were faced off against an army that was almost a mirror of our own force and whose generals we actually tied for Best Overall with (although they took home the title after three different tiers of considerations had to be made between our two forces to break the tie). That said, even though we only scored 1-1 against each other (with a maximum total of 4 points), it was a legendary game where our Archaon of the Faceless of Tzeentch squared off against and slew his dark mirror in Tzeentch's own realm. The high was short lived as their Skarbrand came barreling in, killing our Archaon, our Warlord, and another hero has he rushed his way through. The blue pillars had a chance to wound units nearby while the pink ones healed units. The floating blackhole in the distance did mortal wounds to those traveling underneath it, as did the foregrounded eye of Tzeentch (3" radius from the terrain), which itself was the terrain objective. We'll be talking about Holy Havok on Warhammer Weekly tomorrow. You can check it out live at my cohost @Vincent Venturella's Youtube channel tomorrow at 9:00 PM EST, or you can look for the link to the show as an update to the blog as well. I'm hoping to do some battle reports of these games in the coming weeks. Hope you got a glimpse of all the Havok-y goodness from these images. Happy gaming!
  4. Holy Havok is over and what an event it was! Vince and I were in competition for three of the five top awards (Best Overall, Best Appearance, and Best Warlord). Ironically enough, we ended up placing second in all three categories. We were technically tied for Best Overall and they had to go down three tiers of comparisons (Match points, Sportsmanship, and then to play schedule) to decide on who took home the hardware. Considering Vince and I have never played these forces together (and my second time playing my Nurgle force was the night before the tourney...go go math hammer!) or even as partners before, and this is the first Warhammer tourney I've been to, I feel pretty good about tying for Best Overall on our first time out. Official results are here. The competition was fantastic, the tables were amazing, and the armies were inspiring. I'll try to post some pictures of the tables and event winners in the coming days, but for now, here are the armies that came out to play. Enjoy!
  5. This week we have pro Fyreslayer player (83 games!) Kenny Lull on the show to talk about his (and our own) experiences at Holy Havok this past weekend. Come check out the show and join us for another evening talking all things Warhammer.
  6. Mc1Gamer had me on his YouTube channel today to talk about Holy Havok. Check it out below! I'll be on Warhammer Weekly with my cohost @Vincent Venturella and Kenny Lull talking about Holy Havok this evening at 9 PM EST for those interested in hearing more about the event. You can check it out on Vince's Youtube Channel or I'll also post a blog update with the video once we're live.
  7. Holy Havok is here! Gaming is in full swing here at the Holy Havok teams event and things are crazy! Despite finishing our game early, it seems most games aren't getting past turn two in their allotted 3 hours. Even though there are only a couple turns in most cases, the games are both engaging, complex and quite enjoyable. Each scenario has 4 objectives so setup and strategy are the most important things for achieving victory (more than just killing power for sure). Our team, The End Times, landed a 2-2 tie in the first game and a quick 4-0 victory in the second. I'll update this evening after the third game with some pictures, although you can look for some more complete battle reports on YouTube in the coming weeks. In the mean time, you can follow the events of the event at #holyhavok and Beasts of War are also live blogging the event, with interviews of the various teams. The image below is a shot of our forces from the Beasts of War blog. Their coverage is both photo and video rich so I'd encourage you to check it out here. Wish us luck!
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