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Lightbox

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Everything posted by Lightbox

  1. Give that ghoul a BONE THRONE! I'd love to see ghoulified wolves or something, those could look very cool. Otherwise I'd expect it to be a horde of regular ghouls with collars and chains attached to the throne or something.
  2. I've been looking into the Maggotkin 3.0 book recently and honestly I'm absolutely loving the idea of it! It's got everything I could ask for! Small elite army - Check! Tough models - Check! Awesome conversion & kitbash potential - Check! Fun alleigance abilities - Check! I am super looking forward to playing with the disease mechanic, the idea of playing an army trying to maximise attacks and out attrition my opponent feels like a really different style compared to the usual: Do as much damage as possible and pray you don't fluff your rolls. Also the fact that between the unit of blightkings i bought ages ago, my unused gellerpox infected models and my sheer amount of spare chaos bits I'm able to make quite a bit without having to buy anything new! Which is super nice 🤩
  3. I would love a decent AoS video game 😭 Bonus points if it's not just storm cast dude power fantasy. (Give me an AoS RPG with character customisation)
  4. If we can't Naruto run up a fortified castle then what's even the point?
  5. Soulblight can do a similar thing to gristlegore with battleline dragons and terrogheists with a subfaction as well as various flavours of flying vampires and some flocks of angry bats to fly alongside them. Plus you can have Manfred or Neferata zooming about of their skeletal hoverbikes monster steeds and if you want an extra bit of fun in narrative the anvil of apotheosis for soulblight can let you make someone who literally turns into a bat. Otherwise an all squig gloomspite force technically flies (bounces) everywhere and you get the rule of cool of being a space hopper army.
  6. I think for myself if I had an army project in mind with that £25 I'd probably begin on getting a kit or character model to then convert (or just build) into a general (or other hero) to fit my project theme and give me a nice characterful model on the table, usually using bits from my bits box. As has been mentioned underworlds warbands can be very useful for this sort of thing. Otherwise I'd look at what kits for that army I can get for that cost and begin there. My general go to's for picking a project are 1) Do I have a cool conversion theme idea? 2) How much do I like the idea of the armies playstyle? 3) How many models will I need? 4) How expensive will it be in the long run. Generally in that order as well. I can't speak on nighthaunt but daughters can be a somewhat smaller elite force if focusing on Scathborn (snakes mainly) with big pieces like the cauldrons etc. There's also the option of (if you're a more casual or narrative player) beginning with spending that money on some kits and bits to make a cool Anvil of Apotheosis hero for that force and theme, lets you kick off the project with something fun, interestingly unique and personal to you. I'd also echo sentiments of warcry boxes, in part because they can be used to make pretty awesome conversions and projects for humanoid forces that have a rather different and unique motif. You could likely make some really cool DoK foot heroes/squadleaders/cauldron buddies with the Cypher Lords by doing some simple headswaps and it would leave plenty of extra cool looking weaponry to outfit your witches and sisters with for some cool gladiator-esque themes.
  7. Some painting I've been doing (more work has been done since pic, will post once finished!) Some blightking kitbashes And a kitbashed harbinger of decay from all spare parts I had
  8. Hmm.... that's beary interesting... Honestly whilst I hope you guys get your new models you deserve shown I am also kind of hoping they might show off some proper pics of the new slaves to darkness stuff... and confirm idolators still exist
  9. I got to play my first game of Idolators yesterday (and first aos game in like 6 months) and once again I'm still struggling with the issue (that tbh all of us can struggle with) of trying to find units that can actually punch through roadblocks. I played against Fyreslayers yesterday and got absolutely stopped in my tracks by them once again being reminded that whilst chaos warriors make for lovely anvils they really struggle to kill anything especially in AoS3's world of all out defences. I'm considering trying out some Fomoroids for their ranged abilities, cheap monsterness and reliable attack profile and maybe varanguard to try and get some rend and fast damage in my list (though they are a lot of points) and of course trying to use my idolator lords more as support pieces. Anyone have much experience with trying to break through tougher anvil units or elites of opponents outside of Archy/Bella? I'm fine trying to learn to pay the control game and go for objectives but need a reliable way to get through opponents roadblocks so I can reach said objectives.
  10. I hope our new book keeps idolators... i havent had a chance to field my chariot lord kitbash yet 😭 Otherwise plastic model leaks look cool and hopefully we will get a buff in some scrolls.
  11. Something that I didn't notice mentioned (apologies if it was) in favour of some of the foot troops is the fact that the cities allegiance abilities love them, if you take a freeguild general and a battlemage (or two battlemages) you can happily have them chill out together for the bonus CP and whatever unit they are using to screen them can be their retainers to give them a little bit more survivability. It's probably not huge in the grand scheme of things but is interesting to consider. Especially if you're using the general to buff a bunch of crossbows then getting the free CP is pretty helpful for that. If nothing else having your screen for your buffing battlemage to soak up some wounds definitely puts him above the grif mage even more. But I think that @Neil Arthur Hotep has a point in there's something to be said for the tank commander with arcane tome. He ends up being nice and survivable for magic he's also not a bad choice to bind an incarnate too thanks to his tankyness (he gets more tanky with the +1 save relic from ironweld arsenal and that city also boosts his cannon range iirc, not the best city sure but worth considering if you like the choo choo tanks) I also think greatswords can be great (ba-dum-tshhh) but I have often found them to be somewhat swingy, they can end up being quite reliant on those 6's for mortals and they don't have quite so much survivability as other units (4+ save base isn't bad but with 1 wound each those battleshock casualties can add up fast especially if they are elite hunting... which they probably should be as they're pricey and do mortals) however I also really don't think every unit should be packing after saves / mortal protections so I'm fine with the survivability aspect but it is something to consider, if they aren't able to reach their targets and you whiff their first round of attacks then chances are they are going to experience a world of hurt. However if used well and with luck on your side they can absolutely shred other units. It will always hurt me how bad artillery has become for cities, at least before the tome changes the rocket batteries could ignore line of sight... but I still feel they could have some use in certain matchups (and likely more casual games) as their range is very good and in the right position they could really irritate an opponent by peppering shots into units or heroes and threatening weakened things from a distance. They are in desperate need of a warscroll change though or at the very least a points drop. Unfortunately I think the best option for a more artillery based human list would be a battery of steam tanks and praying for luck. Which is a shame because the artillery has always felt like it should be a big thematic thing for freeguild as they are one of the few armies with proper gunpowder artillery and if done right they could become a great supporting fire piece.
  12. And a melee unit where they all have double peg legs and hook hands. It feels ridiculous enough to work very well for grots
  13. If even all they do is make the Admiral's hammer slightly bonkier I'll be a very happy lassie. But hopefully we will see some cool updates to them (without making them too terrifying again) I'd love to see the skywardens get a bit stabbier too.
  14. Definitely massively inspired by Cathay due to my enjoyment of my Miao Ying playthrough on total war 3, tabletop wise I'm planning to use a pre-existing battletome and make them a counts-as sort of conversion project though I'm still fully settling on which faction. I was originally going to do stormcast dragons but have since realised as cool (and low model count!) as they are they may be a touch too oppressive as a pure army currently.
  15. But don't worry, that foot hero will have a new command ability to give your squads of arkanauts a chance to deal 1d3 mortal wounds on a 4+ to units within 1" if they are still alive at the end of the combat phase
  16. I have almost finished work on my converted Idolator lord, pretty happy with how she's come out Need to focus on adding a little retinue to her chariot so I can also use her (on a bigger base) as a counts as Glutos for Slaanesh.
  17. Maybe its Malerion riding in a manticore beard? Tried to do a teclis but realised he couldnt fly so Morathi made him a baby carrier in its beard.
  18. One can dream!! I just think it would be nice for DoK to have the option. Could make for some interesting and quite different lists.
  19. Looks like another DoK foot hero.... ...once again a missed chance of a Khinerae hero to make them battleline 😢
  20. Some of this army lore may change subject to whether I change which tabletop army will represent them
  21. Not many can claim an ancient bloodline said to be intertwined with that of dragons but the Drake Queen is one such being. Regardless of the truth to the mythos she claims as her heritage one thing has proven true, that she bears an affinity for both earth magic and for bonding with draconic beings. Her title is self given and as it stands there seem to be no links of her to any form of royalty nor does she have any lands beneath her rule, she lacks people who follow her and possesses no family to call upon for aid but even so she is a formidable leader due to the Terracotta beings that form her warbands raised from the earth with almost as much ease as one might breathe. These earthen constructs often seem to take shaped similar to the large and powerful forms of the Stormcast Eternals and it is often the case that the Drake Queen will take to battle alongside stormhosts bringing her earthen constructs and allied stormdrakes to bolster the efforts of Sigmars chosen. Whilst she often may appear to her enemies as but a simple human woman with naught but a blade and ornate looking armour once battle begins with a flick of her wrists and a string of incantations a great Terracotta draconic beast bursts forth from the ground striking out with claws and fangs at her foes with heavy swings in great contrast to the quick and graceful movements of the queen herself.
  22. I would be super interested in reading that blog post 😮
  23. Does anyone know how well Synessa & Dexcessa fare in Slaaneshi lists? I really like their models but I'm not too sure how useful they are without a ward save for survivability. Granted I don't usually face shooting heavy lists but my tactical play still needs a lot of work so would be good to know how difficult they are to get their points worth out of them.
  24. Maybe the witch hunter warband will include a dude with a whip
  25. I will always much much prefer more battleline options in an army then being stuck with only being able to take one or two specific units as battleline. Sure some people want that feel of regimented units of footmen backed up by flanks of cavalry and monsters but sometimes its really fun to play a cool theme like an undead necromancer raising hordes of dragons because they didnt want to try and organise lots of zombies or the idoneth enclave who slams a line of turtles into their foe whilst a few reaver archers plink away behind. The only problem is if a unit is rediculously good but frankly with how cheap some tomes can get battleline tax that spam happens anyway. I think restricting options purely because a few might abuse them is kinda shitting on everyone. Besides, outside of stormcast I've yet to see a monster battleline list that really shakes things up that much anyway (gristlegore had their time too but that was fixed mostly by just changing their command trait)
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