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Klamm

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Klamm last won the day on May 25 2021

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  1. Question: do coalition units benefit from subfaction rules? Obviously not the Hedonites keyword-locked ones, but, say, if Godseekers can reroll charges, would a coalition Varanguard unit benefit from this? This note states that "coalition units can be given one of your army's enhancements". Well, the Slaanesh enhancements are all subfaction locked, which means you wouldn't be able to, say, give a Slaanesh Chaos Sorcerer an artifact unless they counted as being part of the Invaders/Pretenders/Godseekers sub-faction. But it also says only Hedonites units gain the subfaction keyword here: So which is it? Does this need an FAQ or am I missing something?
  2. Question about this. Does that mean that, say, a Slaves to Darkness Daemon prince with the mark of Slaanesh can't be given a Hedonites command trait? Or is this just allegiance abilities? TBH I'm disappointed with how much GW has discouraged taking BoC/StD in mono-god armies. They struck a good balance in AoS 2.0, where allegiance abilities worked with the god mark but most command abilities required Hedonites/Maggotkin etc. I should get more synergy from a unit of Slaaneshi chaos warriors in a Hedonites army than just allying in some Plaguebearers, but the only difference is I'm not limited to 400 points with the former. It's a bad change.
  3. [come to think of it belongs in the winter update thread]
  4. A flying ghost ship would rule, it would be great to get to the point where you have speciality flying naval combat game. Kharadron Overlords, Nighaunt, Skaven and Grotbag Scuttlers duking it out in the skies. On another note, I'm guessing this natfka post has been discussed already but this snippet really surprised me: IDK the worst selling army? I'd have bet anything it would be Fyreslayers, I always assumed Deepkin sold solidly.
  5. If that IJ leak is legit, I'm surprised Ardboyz are staying in unit buys of 5. I was expecting them and chaos warriors to come in 10s.
  6. I assume Kragnos will eventually lead a new destruction faction that matches his aesthetic (not necessarily Drogrukh , but matching him as the OBR match Nagash). Usually the big centrepiece 'god character' comes out along with the rest of the faction (Teclis, Morathi, Alarielle) but not always. Archaon kind of had a barebones everchosen mini-faction in AoS 1.0, but it eventually got consolidated under a unified Slaves to Darkness battletome. It wasn't until Bonereapers that Nagash was slotted into an army that reflected his theme and aesthetic. From what we've seen of the Kruelboyz, they don't really riff much on Kragnos' design (despite the Murknob). Since Destruction seems to be getting the GA Death treatment of last edition, I imagine that means in 2022/23 we get a new faction that is to Kragnos what OBR was to Nagash. Otherwise he'll be the first big god character who is a battletome orphan. I guess that's appropriate for his story, but I'd still bet against it being permanent.
  7. Analysing texts for politics is obviously fine. AoS's sibling is more up front with that stuff, but that's because it deals with more reflections of 'modernity' than a setting riffing on medieval fantasy. I get why people have questioned the term 'crusade'. The term is arguably appropriate for how they seem to be using it in AoS, it's just 'crusade' has been misapplied onto real life conflicts which have zero actual link with the history the term describes (conflicts such as those which have their 20 year anniversary this year) so that's where that conversation arises. I saw some people talking about Sigmarite colonialism. It's a valid but separate conversation, colonialism being a more modern concept than that of crusades. Sigmarite cities kind of straddle different modes of production (I guess it was ever thus), because GW wants to create a fun sandbox setting. No complaints there. Anyway for more info on this topic check out a cool battletome GW produced! Very cool book, lore everyone should know!
  8. Any rumours about whether the orruk release will have anything for Ironjawz/Bonesplitterz? Kruelboyz being one of three factions within Warclans is a cool idea. Kruelboyz are the aspect of Mork, Ironjawz Gork, Bonesplitterz are kind of the purest in their Gorkamorka worship. And it also means those factions can be more niche, since they can plug up eachothers' gaps. But I do feel Ironjawz and Bonesplitterz could do with getting a few extras. The latter in particular, I know they're monster hunters but a rogue idol type behemoth would do a lot to make the army look less samey.
  9. Skryre's remit of "weird tech" is very fertile but would be easy to overload. The solution? Make the Skaven pirates their own great clan. If you read the Skaventide battletome, an entire great clan disappeared through a gnawhole. It's a fun story to leave open ended, but GW could just as easily have them return from the hinterlands as master explorers (exploration being a solid theme to set beside engineering, assassination and disease). So you could still have sky-ships but perhaps only incorporating some Skryre stuff (like how Stormfiends mix Skryre and Moulder technology). I'd love to see Skaven sky-fleets riffing on 17th century naval explorers (rats in tricorn hats that form the Skaven icon). Coz Skaven are meant to be the most evil and exploitative faction in Warhammer, so what better fit for a British colonial aesthetic?
  10. Interesting narrative series which shakes up the status quo? Execution so rushed they likely scrapped an entire campaign book? The ending spoiled early? Broken Realms 🤝 The End Times. The main difference? The fanbase is conditioned to actually WANT narrative progression. I mean the other difference is that the end times had tie-in novels, some of which were alright (thank you Josh Reynolds). Broken Realms coulda used that. There's a difference between 'lore' and 'story' and not everyone enjoys wiki summaries.
  11. Calling it now, this is from the launch of AoS3 trailer that's dropping next week. Presumably these are both previews of the starter box figs too. s
  12. On the one hand you're right. They've done chaos, death, it seems to follow they'd do destruction. But there's one factor which makes me doubtful. Both AoS starters reflected the focus of the narrative at that time. It launched with the realmgate wars, where Khorne was the ascendant god and the spear of Archaon's counter-attack against the Stromcast. The second chapter revolved around Nagash's schemes (building to Malign Sorcery and Wrath of the Everchosen). So in both cases, the faction set against the stormcast either represents their primary antagonist or is actually driving the narrative. Destruction isn't suited to being a primary antagonist. It's not impossible, but the majority of destruction factions have no coherent shared objective (the closest thing is the Gitz wanting to spread the everdank). Perhaps they could band together through a shared worship of Gorkamorka, but the fun is how different and vague their individual interpretations of him are. Making destruction primary antagonists would risk ruining what makes them charming, the fact they're kind of arbitrary and reactive. Orruks, ogors and gargants aren't looking to rule the realms like Archaon or Nagash. They're all about eat, pray, fight. But since we're only 1 book into an at least 3 part Broken Realms saga, it's hard to guess where the next phase of story is going. The absence of destruction in them is suspicious ,maybe building to a starter, or maybe there's a 4th BR: Gordrakk book that they'll cram in before next ed.
  13. In terms of new factions, there are obvious candidates like Grotbag Scuttlers, Silent People or revamped chaos dwarfs, but honestly I'd like to be surprised with left field stuff. My wishlist is for the AoS 3.0 Starter to set a particular tone of releases and lore direction: Cities of Sigmar vs Skaven or Beastmen. Cities of Sigmar half is the part I'm particuarly interested in. Now, I know we've only ever had SCE in starter boxes (and to be fair they are in need of rules update) but on the other hand, Sigmarite cities have been a major focus of post realmgate wars lore and haven't gotten a proper release. So what to do? Well, both. AoS 3.0's start could have Liberators (mixed gender this time) alongside new freeguild guard (comprised of humans, aelves and duardin), with both books coming out quick succession. Most of all, AoS 3.0 establishes it's narrative direction to focus on CoS as the 'protagonist faction' alongside Stormcast because they're both at their most interesting when framed together. Like, it's great that the Hallowed Knights finally get their own character in Gardus, but I'd like to see stormhosts fleshed out alongside their settlements. So, a year after AoS 3.0 launches with a load of Cities models (presumably themed to Hammerhal Aqshy and Ghyra), you could do Battletome: Shyish. This would have additional lore and rules for the cities Lethis and Glymsforge as well as focus on the Anvils of the Heldenhammer stormhost. Along with this, there could be some Shyish themed Cities units and maybe a model for Lord Arcanum Balthus. That's the model I want AoS to move to in future for those factions. We've seen how Warcry allows for fun variations on the theme of chaos marauder, so a release format that does that for AoS while also distinguishing different stormhosts from one another. Like, come one, we've all read some novel or lore snippet that gets you hyped for AoS cities models. Demigryph Knights with bark armour? Those strange War Priests that live on a giant worm? YES PLEASE. Oh, and for the CoS range to be properly kitbashable, head and weapon options for different realms.
  14. While everyone saying that Glaivewraith Stalkers have horse skulls are correct, wanna share that in the Lady of Sorrows book they're described as having rodent faces so nobody is on the same page about this lol
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