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Ravenborn

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Everything posted by Ravenborn

  1. Great to see “shovel-guy” getting Egyptianated. These are the projects I love to watch!
  2. I love painting dark skin, but found that over my schemes tend to be dark overall and they don’t have enough contrast to be readable on the battlefield. I’m repainted them light skin again. But, yes, GW seems to be making a conscious effort to be more inclusive. I love it. Please try other skin tones, it really makes an army unique.
  3. I’m pretty excited about using Dark Elf allies; Drakespawn Knights and Kharybdis will definitely make a showing. Would Idoneth Alopex be able to teleport? I thought they’d miss out because they would lack the DoK keyword. You mention the “teleport hero”; Tenebreal Shard? Hopefully you have someone else in mind, I’ve found him to be incredibly disappointing, since he fails his teleport 50% of the time. I wish they’d improve that somehow. PS: Post your converted Shadow Warriors when you get a chance, I love DE conversions.
  4. Great, I’m really happy to see some practical feedback on 3.0. Interesting to see you switching to two units of ten sneks. Given that everyone has the same limits on how many maxed out units they can bring, it makes sense that putting all our eggs in one basket will be overkill.
  5. What are your thoughts on Khinerai? I have 15 unbuilt models, and am trying to determine whether to build 10 life takers or 10 heartrenders and 5 of the other (or even 15 of one type) I haven’t played in well over a year, and the release of 3.0 has me excited about my girls again. I’ve got at least one box of everything available to DoK players, and decided I wanted to focus on the more fantastical units. Accordingly, the core of my army will be 10 melee sneks and 5 shooty sneks, and 10 doomfire warlocks. Then 10 or 15 bird ladies, but I’m not sure what to build them as, and would appreciate any recommendations. Originally, I loved the heartrenders’ deepstriking rend bonus as a way to threaten my opponent’s artillery, but now I’m thinking that 10 life takers can get stuck in, with the possibility of a DoK hero using deep strike shenanigans to help support them (since we have a few options to “teleport” units anywhere outside of 9” of enemy ranges.) On that note, the heartrenders get their rend bonus “…if this unit was set up on the battlefield the same turn.” Would that include if they are taken off the board and set up outside of enemy range?
  6. I came here to post the exact same question, so thanks for asking it and thanks for the answer! Seeing how it limits “maxed” units, depending on the overall size of the army, makes so much more sense. Before this explanation, I thought they were just giving a name (reinforcement) to an option we’ve had for years (bigger units).
  7. I’ve followed Warhammer Fantasy since it was “Chainmail”, because I’m older than dirt. Dark Elves have always been my favourite army. I didn’t play much until AoS v2, and tried to use the generic Darkling Covens list, which regularly got mopped up by lists that actually contained synergy and interesting rules. So, I was thrilled when I heard about the new DoK faction... until I did the math. $70 Canadian per 10 witch elves, and I’d need at least 60. Sneks were cool, but there were only five variations and the archers were pointless. The viable lists were limited too. Hag Narr was very competitive, the others needed more skill and experience than I had as a super-casual. And then Cities of Sigmar got released, and that meant I was drowning in Druuchii options again. Up-to-date rules that were interesting and had synergy and competitive, a plethora of options for cavalry and monsters and light or heavy infantry... I switched over to an all Dark Elf CoS army in a heartbeat. Now, with the new DoK book, I’m cautiously optimistic that I can put together a mix of doom warlocks and sneks and harpies and explore different sub factions I don’t need a minimum of $400 of basic troops to be competitive, and I can paint a variety of models, not just the same witch over and over. So, yeah; higher cost for basic troop which felt mandatory to be competitive, a book that was missing internal balance were my main complaints. I’m super excited about working with the new book. A final thing convinced me to drop CoS for DoK; endless spells. At least in my mind, GW finally committing to making Dark Elf specific spells makes me think they are now a “real” army. Seeing beastmen getting spells and terrain, while the pointy spite-elves were left out made me think GA was still testing the waters with them.
  8. Can’t unsee Michael whenever I look at this model, now you can’t either. sorry.
  9. Still a work in progress, but having so much fun with drybrushing, washes, more drybrushing, more washes... I’m usually fairly uptight about where my brush puts paint, so this makes for a fun change.
  10. Alright, back to the evil snek girls! I took a break from my girls to work on Cities of Sigmar (dark elves, of course), then some Yu Jing goodness for Infinity, but the release of the new endless spells for DoK, and a new army book has me excited about working on these again. I felt the previous DoK book had one very powerful list option, which felt a bit OP to me. I game with a small group of friends that has limited gaming time, meaning we’re fairy casual and don’t have the time to adjust play styles and adapt to our opponents. Rolling in with a supposed “glass cannon” army that was still tougher n’ most orcs felt a bit disappointing. The new book really seems to be designed to encourage trying different troops and play styles, which is a definite win. So, to start again, I’ve been waiting for DoK-specific spells since endless spells were introduced... it still felt like GW didn’t consider them a “real” army, when even beastmen were getting specific terrain and endless spells. Finally, the wait is over! I painted this guy as a creature of shadow and sorcery, rather than blood. It fits my theme a little better. I haven’t committed to a specific temple yet, but I like the concept of coming from Ulgu, striking from the shadows. Next up; warlocks!
  11. Ravenborn

    Calgary AoS?

    Another Calgary player/lurker here. Can’t wait to see this apocalypse end so we can get back to gaming with other humans. At least the last year has been a good opportunity to tackle some of my horde unpainted plastic.
  12. I’d just like to point out that the reason “Finecast” earned so much hatred was that the quality was objectively worse (bubbles, mold lines, breakable) than the metal it replaced... but at a higher price. If the price had come down GW could have earned some good will, but it felt like they wanted the customer to cover the cost for their mistakes. Fortunately their plastics have made up for their mistakes, but I wouldn’t touch their products for several years.
  13. Love the mix of old and new models. Great work.
  14. Apologies if this was already discussed; Would it be viable to run a unit of Doomfire Warlocks up a flank and drop a Bloodwrack Viper in the midst of your opponent’s army? I’m guessing the Warlocks would need to park behind some solid terrain to block LOS so they can survive ‘til the next magic round. But they can then drop it 9” toward the enemy, and it can slither another 9”. I haven’t played in almost two years, so I’m trying to remember the rules updates . I’m just so happy to finally have our own endless spells.
  15. No, but only because I’ve come to expect this of GW after 30 years. My outrage meter ran out of batteries a looooong time ago.
  16. Great job, the texture in the planks adds so much personality.
  17. Perfect, thanks for sharing all the photos! It’s projects like this that keep me motivated; it’s clearly a labour of love, and I enjoy seeing all the creativity. Even without words, this army tells a story. I love the unifying theme of storms and lightning, the unique red and blue heraldry, the conversions that enforce the wild nature of this army... really amazing work. This is the type of project that keeps Warhammer alive and vital after all these years. I’d pick the dwarves as my favourite units, which is odd since I’m always partial to dark elves. But the LOTR dwarves were an inspired choice, so dynamic compared to the WHFB models.
  18. Wonderful! Do you have photos of the individual models? I’d love to see the conversions. Even at this size they look amazing.
  19. I use mine as Stormcast celestar ballistae. I love the models too much to stop using them. Not sure I’ll be able to use them with the new faction though... 😕
  20. You don’t like them, and GW shouldn’t make stuff that isn’t intended for you. They made them for high elf players, who finally have a viable replacement after years of banishment from the game. Just be happy for someone else’s win, and move on.
  21. I have the physical City of Sigmar book, and the online copy of the 2020 Generals Handbook... do I still need an Errata/FAQ to get the current cost of my dark elf units? I haven’t touched the game this year, so I don’t know what’s up to date. I do recall that the lists I bought were made redundant almost immediately. (Which definitely contributed to my abandoning the game over the summer)
  22. Wow, that is a very expensive Phoenix! Beautifully done I have been thinking about making a manticore using the Tauren as a base, but would need to sculpt the paws. This is the new Lumineth kitty, with the Warcry kitty head isn’t it? That’s perfect. (I have no idea what the actual names are)
  23. I just purchased the electronic copy; Scourgerunner Chariots appear unchanged. Hunh.
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