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Izikail

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Everything posted by Izikail

  1. Hay you beautiful belly lovers, is there a preferd way to run mournfangs? 2 for max pistols and to fill BL 4 to get all unit upgrades As many as you have the points for in one unit Thanks for the insight
  2. Hi guys, quicky. How pivotal is a maw pot to a mono beast claw list, is it the just for a one of heal and done, Or is it used to support prayers and be refilled?
  3. Thanks dude, i appreciate your gusto. I do like and respect stonehorns, i just didnt want to be that guy. Ill take your list on board and see where i go
  4. So. 1. Ok, but i can walk and run using the various move buffs and finish in six and fight? 2. Having looked at the models, i think the gruntaz will fit on the base so ill just swap them over. There may be a touch of overhang, but this is in a faction with the thundertusk, so its not like overhang is a new concept to them. 3. I was thinking more in terms of to make a viable list not a legal list, like a list with out x is legal but realy hard to win with. 4. Thank you 5.thank you for your opinion, i felt this may be the case
  5. Hi there, i have some questions on the hungry boys if you guys would oblige, been out of aos a while and never dabbled in the ogres. The questions are all done with a view of a beastclaw army rather than gluttons. 1. I like the idea of yetees, i see there 6" pile in as so strong as its basicly strike first +1 and beats so many big threats, with that in mind, are they viable? If so, in some numbers or a splash unit? Also, can they end a charge within 6" and still fight or is the charge a failed one if not within 3" 2. On the topic of yetees, im looking to do a bit of a diferant take than the resin ones. Instead of frost sabres im looking to use savage orruk boars and just green stuff there back. With that in mind, im thinking i may use gruntaz for my yetees, i know ill need to extensively mod and greenstuff the orruk of the back, but does that sound ok as an idea? 3. As i say new to ogres and not aos'ed in over a year, are there any core list building rules to follow when beastclawing? Must have x butchers, min 1 unit of gnoblars, dont take x as its just worse than y? 4. I realy like the idea of the 3rd beastclaw subfraction (the yetee and cat one) for its comand ability it says target a hero, sabers and yetee and they can all attack first. Do i need all three in range to trigger this? 5. The thundertusk priest seems usefull (especialy in the yetee build with easy replacments) but he is also nearly as much as a stonehorn forstlord, is he a waste of points? Thanks for any responses
  6. Izikail

    Alt yeti

    Do you think the vargheist heads are ok? Maybe need to green stuff some fur on?
  7. Izikail

    Alt yeti

    Are recasts typically ok quality?
  8. Izikail

    Alt yeti

    The skin wolfs are out of production i think, cant find them
  9. Izikail

    Alt yeti

    There may be a post for this already (although i couldnt find it) and im happy to be sign posted there. Does anyone have any ideas for an alt model to replace the yeti? I would prefer gw legal. Atm im thinking rockguts trolls with thunder wolf heads and green stuff the join. Maybe add some extra fur. Pair it with fenrisian wolfs insted of cats Any thoughts?
  10. Hi guys, looking for some advice on paint scheme, thinking bone for bone and black with green tinge/highlights for the armor, but i dont know if that will mesh, or what colour to do spirityness in that case. any advice?
  11. Om the morghast topic i personaly dont think we see any morghast changes untill a new addition. They don't edit new tomes in the ghb as they want to let them settle so we wont be see a change there. And an erata dosnt seem appropriate for what they need, so it wont be till a new book that anything changes. Just a thought, i havnt played death befor, but are morghast kept as they are because of how they interact with another army?
  12. I would be inclined to the mortek shield battalion, my rational is rhe list gives about 7rd as is probably 8 after rolls, the shield battalion in essence adds another 2 rd that means you can use katakros unique CA and then give all morteks +1A +1H (from katak) -1 R and reroll saves, every turn without worry, with the healing you have and the ressialiance mentioned i feel like 10 will hold out well enough against most things with the only things outirght killing them being things that can handle 20. It also takes you to 5 drops from 8 which wont beat out the one drops and the like, but when against a msu or non battalion list it will give you the power (although OBR are resistant to turn order it might help
  13. With the katakros list above i would like to drop one mortek down to 10 and adding eithere a shield or ballistari battalion. As the crawlers are single units do we thing its worth adding 1 to there attack insted of giving it to a unit with loads more attacks such as 20 mortek or 3 stalkers?
  14. Can anyone with some olay experiance give me some hots and nots on units, as in whats good and bad, well actualy more just bad, anything to avoid 90% of the time stuff
  15. Anyone had much experiance with katakros in a game? I like his idea, but its alot of points for alot of average, just want to know if it adds up to a useable peice.
  16. Your RD calculations i a little of, katakros only gives 3 extra when he is the general, its easy to fix, but thought you should know
  17. I was a big TK player in fantasy so when i saw these guys the nostalgia flooded back, when they were described as an elite army with recursion and we see four of there units are big model low model count units, i was excited. But i am struggling to get excited when building lists, and i think they are in a wired place. Due to how there RD system works and there hit/wound and save rolls have good averages it makes them very consistant, the issue im finding with them is normaly when you have consistantce in an army, you eithere pay more for them, or you have slightly weaker things for there cost (effectivly modulating there price or power from the norm to balance there reliability). The issue the ossiarchs have to my mind is they did both, they took a 110 point unit and made it the power of a 90 point unit and at the same time charged 130 for it, the morghast do not benifit much from the healing as they can t be resed, or the CAs as they are so few in number so i would have priced them about 160 but even if we are then going to pay the "consistantce army tax" maybe 180 but as its ossiarchs we have to over pay for them as well so there at 210 (i also think our battleline options should have been much more flexible, if katakros then immortis are bl, if nagash or arkhan then morghast are bl) This over payment combined with week for there point witch is visable in all units i would even argue the crawler outside of its funky shots (which have limited applications anyway in reality) hampers the army's design space so much, stalkers to me are the only unit worth there points in the whole book but you can use them effectivly as the rest of the army is so prohibative. Its making me sad and kinda feeling maybe these guys arnt so fun as list design is my favourite part l. P.S. why oh why did they give the best ability, CA, artifact and CT to one legion? Its so clearly the best. J less that legion was designed to prop up there competative side, with people saying ossiarchs are competative or broken because one legion is overbalanced, compaired to a legion like the ivory guys, the disparity is massive
  18. How about this list mortis pretorians nagash Katakros 3*10 mortek guard Harvester or immortis guard as preferd Endless up to 30 if desired Massive gimic obviously but a combo of the two CAs gives +1 save and hit and reroll 1s for both so everything is basicly 2+ with a reroll to hit and 2+/3+ save with reroll 1. Combine this with there healing output of 6 wounds to three units and 3 to 2 more means nagash and katakros arnt going down any time soon and the 10 guards will last alot longer than you think, the damage output will be super low but they will grind things down
  19. Ok, makes sens, makes me sad however, but there was still a save, just not there slightly better one
  20. Immortis who take wounds dont get a save? Sad, does that also mean that for there death saves and such that they have to save against the D not the number of wounds, so three saves against one hit from a D3 weapon?
  21. got my feast box, is there a "safer" way to build the two optional units, im a student who dosnt have tones of disposable income so im looking for the most universally useful version of the stalker/immortis and the morghasts?
  22. A list i have been working on, similer to a list posted a few hours back Mortis pretorians Katakros: general Soulmason: artificers blade, reinforced shielding Soulreaper: luminscyth, mortal contract 20 guard 10 guard 10 guard 2 Morghast archai 3 Immortis guard 3 Immortis guard Aegis imortal Soulstealer carrion Some questionable choices maybe but i habe rational, katakros puts his buff up every turn and adds attacks as desired, the immortis and morghast act as guards for my heros, i want katakros to be as healthy as possible for his buffs. The 10 mortis act as screens and the 20 holds a central possition for katakros. Soulreaper next to immortis guard with a luminscythe is pritty hard to hurt. Soulmason does what he does. I have enough shields that the spell for them is versitile and helps make even more rock solid units. The mortal contract spell can realy punish units or heros with melee and ranged profile, things like aethermacers might kill them selfs if they shoot and then try and melee retaliation
  23. Humm ok, i had been thinking that the harbingers were better as that charge is usefull, but maybe the archai could be used with that battalion. Im thinking of a katakros guard keeping his hp up for his funky abilities and useing his heals to top up the guards and morghast. Then useing katakros ca's to give the morghast extra save, hit and attack, as they have a -2r 3d wepon they benifit alot and the guards have two attack stats (although one is meh) to buff.
  24. How many saves can you try, is it pick the best or use all available Example, the morghast archai taken with there battalion, if they were to redirect wounds targeted at a hero would the get, For normal wounds, 5+ from the battalion, 4+ from there save and a 6+ deathless save? For mortal wounds, 5+ from battalion, 5+ ebony wrought armour, and the 6+ deathless?
  25. Just a thought i think our spells offer us some realy intresting answers to issues, a few that stand out Drain vitality, drain vitality would make things such as a keeper of secrets upset as they fish for 6s and our rend is good enough that they may only be on a 6 to save The othere is mortal contract, outside of the fact that its been suggested that it may stack. It would cripple units like darkling sorcerous on dragon. Magic phase, combat phase, ranged phaze and my combat phase would have the option of dealing d3 wounds
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