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Milford

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About Milford

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  1. Hi, Gwendar. The Warpseer is, of course, the general in that kernel. It read that way to you as I put a paragraph break in the wrong place (will now edit that). I agree on the strength of night runners, hence in my kernel the minimum amount is taken in order to meet the Slinktalon requirements. I also prefer running gutter runners at max strength. Although I think there is room for some units of 10s. On drop count, we have 4 gutter runner unit slots, and 8 night runner unit slots available per slinktalon, so that is no problem. Perhaps in a 2k eshin list there is even scope for running two slinktalons. On its own, I think an eshin force has quite a diverse toolkit. A toolkit good enough to be somewhat competitive. There is room to draw from other clans to augment our weaknesses, if we really need to. But I don't think we need to resign ourselves to mixed lists just yet.
  2. Greetings, fellow Skaven players! I'm hoping to spark more discussion on the objectively best clan: Eshin. It seems to me that the standard kernel for an Eshin-based force is the following (coming in at 1380 points): Allegiance: Skaventide LEADERS Verminlord Warpseer (260) [General] Verminlord Deceiver (300) Deathmaster (100) UNITS 20 x Gutter Runners (200) 20 x Gutter Runners (200) 10 x Night Runners (80) 10 x Night Runners (80) BATTALIONS Slinktalon (160) Some variations: (i) We take a deceiver as the general, to take advantage of an Eshin-only command trait. (ii) We take smaller units of gutter runners. (iii) We take larger units of night runners. (iv) We drop the second unit of gutter runners. Given this kernel (perhaps with one or more of the above variations), the main question is: how do we expand this force into a 2k army? First, it seems to me that there are good reasons to add a second deceiver to the list. To start, this gives us a third masters of murder target. And beyond this, it gives us much more flexibility: with two candidates to cast dreaded skitterleap / lord of assassins, we have a lot more options with regards to what we do with the deceivers. Second, given this Eshin kernel (or perhaps a reduced one which drops the warpseer / second gutter runner unit), would it ever be worth taking units from outside of Eshin? Of course, to do this requires at least a 360 point tax (for 3x20 clan rats). But perhaps this is worth it. For example, alongside some clan rats we take 2 WLCs with an engineer or two. Or, my preferred option, we pick up some jezzails (as an aside, it is still a sore point for me that we cannot ally in jezzails to an Eshin force!).
  3. Has anyone considered an Eshin list? (Forgive me if this is not the right place to add this!) I was thinking of something like: Allegiance: Eshin LEADERS Verminlord Deceiver (300) Verminlord Deceiver (300) Skaven Assassin (100) - Fighting Claws Plague Priest (80) - Allies Arch Warlock (140) - Allies UNITS 20 x Gutter Runners (200) 20 x Gutter Runners (200) 40 x Night Runners (360) WAR MACHINES Warp Lightning Cannon (180) - Allies ENDLESS SPELLS Balewind Vortex (40) Emerald Lifeswarm (60) Soulsnare Shackles (20) TOTAL: 1980/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 126 LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 1/4 ARTEFACTS: 0/1 ALLIES: 400/400
  4. Hi, Honk. Thanks for the response so far. I should stress to everyone that I am a complete beginner when it comes to *playing* warhammer (that is, I have yet to play a game!). So forgive me if what I write seems naive. This list was my first attempt at expanding my small army of 15 blood knights and one vampire lord (on nightmare). I wanted to develop the army in a way that was tactically interesting and not so one dimensional (as to whether I achieved that, or if idd it can be achieved, is another question). First, the straightforward: Reikenor is there to, amongst some other things, guarantee that cogs go off with his Corpse Candle ability; the dire wolves are there as screens and fast objective cappers; and the bats are there to respond to shooting threats. Next, the dreadblades are there primarily for their Phantasmal Discorporation: "If this model is more than 3" from any enemy models at the start of your movement phase, instead of making a normal move, you can remove it from the battlefield and then set it up anywhere on the battlefield" I like the threat that this poses to the opponent, and the flexibility it gives to the list. Lastly, I included a 40 man blob of chainrasps (accompanied by a necromancer) for board presence. Some worries: - If anything, I was least sure about the inclusion of the rasps. Perhaps it would be better if I included multiple smaller units of them to camp objectives? - I was also unsure about the direwolves as screens. I'm tempted to take hexwraiths instead (still meeting battline reqs some way), given their ability to fly.
  5. What do you chaps think of the following schema for a list? Allegiance: Legion of Blood LEADERS Vampire Lord (140) Necromancer (110) Reikenor the Grimhailer (180) - Allies Dreadblade Harrow (100) - Allies Dreadblade Harrow (100) - Allies UNITS 5 x Blood Knights (240) 5 x Blood Knights (240) 5 x Blood Knights (240) 2 x Bat Swarms (80) 2 x Bat Swarms (80) 40 x Chainrasp Horde (280) 5 x Dire Wolves (60) 5 x Dire Wolves (60) ENDLESS SPELLS Chronomantic Cogs (60) TOTAL: 1970/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 152 LEADERS: 5/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 0/1 ALLIES: 380/400
  6. Here's a somewhat tangential question (please forgive me for slightly derailing the thread, Lightbox!). Most of my bretonnian knights are assembled on their old rectangular cavalry bases. I'm torn between two ways to address this: (a) cutting each model away from its rectangular base and refitting it onto an oval 60x35, or (b) trying to create an oval 60x35 (with a cut-out centre) into which the rectangular base slots. What have you guys done? Is (b) even a viable option?
  7. Currently, I have 15 grail knight models and an old Morgiana Le Fay model which I'm converting into 15 blood knights and a vampire lord (the fluff being that these are ex-grail knights and an enchantress that have become vampires). This will form the kernel of a LoB army that I'm planning to expand by, amongst other things, painting men-at-arms in an ethereal fashion to serve as chainrasps (the fluff being that the men-at-arms are still serving their grail knight masters, but now from beyond the grave).
  8. Milford

    A vampire army

    Nice. I really like the idea of capturing different tiers of Bretonnian knights with different death cavalry units.
  9. Milford

    A vampire army

    Thanks for the suggestions so far, guys! Glad to see other people are working on similar projects. I think the expansion of the nighthaunt roster is especially exciting, as I imagine a large part of the WHFB/AoS range will be convertible into one of the new nighthaunt units (by, amongst other things, painting the models in an ethereal fashion). For example, I could use old bretonnian men-at-arms as basic night haunt units in the army alongside my ex-enchantress Vampire Lord and ex-grail-knight Blood Knights. The fluff being that the men-at-arms are still serving their grail knight masters, but now from beyond the grave.
  10. Milford

    A vampire army

    Hi all, I'm really interested in building a knightly, vampire themed 2k point army. Currently, I have 15 grail knight models and an old Morgiana Le Fay model which I'm converting into 15 blood knights and a vampire lord. I want the centre of this army to be the hard hitting vampire knights. But I'm not sure which direction to go from this 920 point centre. I want the army to be competitive, but I also don't want to break too much from the knightly aesthetic. And I'm not really a fan of the current death models available. I really have two main questions: (i) do you guys have any suggestions of how I could expand the army? (ii) do you guys have any model conversion suggestions? I've got a couple of ideas at the moment. First, I was thinking of adding a vampire lord on zombie dragon as my general, but instead of the skeletal dragon model, using the old dragonlord model (suitably converted!). Second, I was thinking of adding one or two infantry units, but instead of using the death models available, converting either chaos warriors or freeguild guard. What do you guys reckon?
  11. Hi, all, I currently have the following 800 points: Enchantress (160) Grail Knights x10 (360) Grail Knights x5 (180) Liberators x5 (100) Here, the liberators are converted to fit the Bretonnian theme (and are painted with my army's main heraldry). I recognise that a 2000 point army which includes this force is probably not going to be super competitive, but I love my bretonnian knights (and more generally the bretonnia theme) too much not to build and play them. That said, I would like to make a 2k list from these 800pts that is as competitive as possible. What do you guys reckon? For the remaining 1200pts, I was thinking of going for (i) 2x5 liberator units, (ii) 1 large or 2 med sized fulminator units, (iii) the rest on range and a little more magic. EDIT: To be clear: I'd be willing to include any order forces, as long as I could make them in some way fit the bretonnia theme.
  12. Start Collecting: Followers of the Lady. - 1 Enchantress -10 KotR - 5 GK A man can dream
  13. Thanks for the quick response. I was planning to paint the armour of both the steeds and riders with a reddish metal colour, but to leave the cloth and heraldry as it would have been when they were grail knights. And then to have a blood knight standard for the unit. Do you think that would be enough? One option to go further is to add skull transfers to each knight's coat of arms.
  14. Thanks for the responses, everyone. I'm considering each of these options, but I've come up with another potential option which would allow me to use my knight models: I was thinking of converting my 8 bretonnian knights into blood knights. I would keep the individual heraldry for each knight, but paint the models with a reddish hue. And I was thinking of magnetising the standard bearers arm (so that I could have one Grail knight standard, and one blood knight standard). The lore would be that this unit of "blood knights" are ex- grail knights that has been converted into vampires. What do you guys reckon? Would these models be legal to play in official competition? Do they make sense lore-wise?
  15. Milford

    Clan Eshin List

    Hi, all. I've recently returned to the game after a 10 year break. I was trying to decide on an AoS army to start collecting, but after a lot of rummaging I've found my old (as of yet unpainted) skaven models. I have: 1x assassin 40x clan rats 40x night runners 6x metal gutter runners 4x warplock jezzs Given this, I was thinking of building a Clan Eshin army. Presumably I can just treat my night runners as gutter runners (I'll build them all in the right way). Then the "kernel" of my new army is: -Assassin (general) [100] - 20x Gutter Runners [200] -20x Gutter Runners [200] -5x Gutter Runners [60] So I so far have 560 points. This army alone would be pretty funny as I could literally start the game with nothing deployed (unless there is a rule against this?). Developing this into a 2k list, I'd of course just be adding gutter runners, assassins (and perhaps a deathrunner or verminlord deciever?). And then I'd have 400 points to spend on any of the other clans. I do intend to compete in tournaments in the not too distant future, so the real question is whether this 560 point army kernel can be developed into something competitive. What do you guys reckon?
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